WineHQ
Runes of Magic Official release



Category: Main > Games > Role Playing Games > Runes of Magic > Official release


NameRunes of Magic
VersionOfficial release
License Free to use
URLhttp://www.runesofmagic.com/
Votes 44
RatingBronze
Wine Version1.5.23
Free Download Client download
Maintainers of this version:
Description
Runes of Magic is a free massively multiplayer online role-playing game (MMORPG) developed by the Taiwanese developer Runewaker Entertainment and adapted for the English and German speaking market by German company Frogster Interactive. After going through an open beta phase, the game was launched on 19 March, 2009 and Chapter II - The Elven Prophecy was launched on 15 September, 2009. The game client is free to download, and there is no monthly subscription fee, because the service is funded by real money transactions (RMT) in the Runes of Magic Item Shop.
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation


What does not
gameplay is very laggy


What was not tested

sound


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentLinux Mint 14 "Nadia"Feb 04 20131.5.23 Yes Yes Bronze PhoenixX 
ShowUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Jul 07 20121.4.1 Yes Yes Gold an anonymous user 
ShowDebian GNU/Linux Unstable "Sid"Apr 13 20121.5.1 Yes Yes Gold Margot-Xara 
ShowUbuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)Mar 06 20121.4-rc6 Yes No Garbage Thomas 
ShowUbuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)Feb 22 20121.3.37 Yes Yes Gold an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
17818 Runes of Magic menus like EULA or login doesn't appear on some graphic cards. NEW View

 
Installation
  1. Download winetricks.
  2. Run sh winetricks vcrun2005 ie7 wininet dotnet20
  3. Download the client files from the "Multiple File Download" section.
  4. Run the first file to start the installation process.
  5. Launch Runes of Magic.

 
WARNING
  1. Runes of Magic will not work with WINE 1.1.17 and lower.
  2. Performance will most likely be slower than on Windows.

 
Updating
The Runes of Magic client will attempt to update itself after installation (in most cases) and periodically as updates are released. If the updater crashes while attempting to update exit the program and re-open it. In most cases it will continue where it left off and complete the update.

 
Quick how to do, I insist on RIGHT MVC libs!
Install Wine (tested with 1.5.1 32 bits Debian sid)& winetricks (for Debian sid 32bits need to patch wineserver patch from /usr/lib32/wine-unstale to /usr/lib/wine-unstable or make sln)
Install .net 2.0 or mono
Install DirectX 9
Install corefonts
vc2005, 2008, 2010 (Have 3 installed for cross compile, no idea what one is working)
All IE family (needed by updater/launcher), what one is working, I don't know because have all installed

Install the game (tested with slim installer), with shortcut created on desktop
Edit shortcut ... end of command shall looking like: 
                          Runes of Magic.exe" -game -opengl
Call regedit and now be careful because error of typo & ....


--------------------------------------------------------------

Add the following to HKEY_CURRENT_USER\Software\Wine\Direct3D (create if it doesnt exist)

Add New String
Name = Multisampling
Data = enabled

Add New String
Name = UseGLSL
Data = disabled

--------------------------------------------------------------
In case of error "err:module:import_dll Library DNSAPI.dll (which is needed by..."  (Voice chat), copy dnsapi.dll from existing zindoze installation and set to native

Vivox pre-builds are known to been only 32 bits then voice chat may acting strange on 64 systems

Choose right resolution once game working because wrong one may make fps falling to 4-5...

Thanks to all people helping me with linux on my vm...

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Getting around missing textures
by Jan K on Thursday March 27th 2014, 15:37
For those to whom the textures are not displaying at all, and probably are seeing message like these in log:

err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexSubImage2D @ /tmp/portage/app-emulation/wine-1.6.1/work/wine-1.6.1/dlls/wined3d/surface.c / 2353
err:d3d:wined3d_debug_callback 0x172410: "GL_INVALID_ENUM in glTexSubImage2D(incompatible format = GL_FALSE, type = GL_FALSE)".

The problem is impossibility to unpack s3tc compressed textures.
If it does not work out of the box, you need to have libtxc-dxtn (providing libtxc_dxtn_s2tc.so) installed, and you need to have it installed for arch of your winearch.
Google under s3tc + wine / linux / your graphics card.
Most of the property graphics drivers seems to be able to unpack this s3tc somewhere in the binary driver blob, so this seems to affect only some graphics card drivers.

Browsing through web, note for ubuntu users: your package may be missing some symlinks to work.

For gentoo users, assuming you have WINEARCH=win32, 1) you need to profile unmask abi_x86_32 use flag (unless you already are a happy user of true multilib)
# mkdir -p /etc/portage/profile/
# echo '-abi_x86_32' >> /etc/portage/profile/use.mask
2) now emerge both 64 and 32bit version of the decompression lib:
USE="abi_x86_32" emerge media-libs/libtxc_dxtn

[post new] [reply to this]

Not quite working on latest version with wine 1.7.8
by John Mish on Sunday January 19th 2014, 9:50
So I've been racking my brain trying to solve this for almost 48 hours now on my Fedora 20 machine.

The game patches, loads, installs, all that good stuff. It launches, but there are no textures! Everything is white. I've tried reinstalling, repatching, let it run the patcher with manually downloaded patches or let the patcher download them itself...still same thing. >.<

During running, all wine spits to the terminal is:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

the audio is VERY slightly studder-y but I can live with that.

I have effects, my skill icons all show up. No textures, maps, the character previews don't work...

[post new] [reply to this]

Still working for anyone?
by Evil on Sunday January 27th 2013, 11:52
I had this game running for a long time, but haven't played it in a while. After I patched it up, I see it's now using unimplemented functions:

wine: Call from 0x7bc4dc80 to unimplemented function urlmon.dll.CreateUri, aborting
wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7bc4dc80 (thread 002c), starting debugger...
Unhandled exception: unimplemented function urlmon.dll.CreateUri called in 32-bit code (0x7bc4dc80).
fixme:dbghelp:addr_to_linear Failed to linearize address 10bf:ffd0 (mode 0)

Does this game still work for anyone, or do we need to change it from gold to garbage?

[post new] [reply to this]

When I launch ROM I get
by Greg Bennett on Sunday May 27th 2012, 8:45
Unhandled exception: unimplemented function msvcp80.dll.??0?$ basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ called in 32-bit code (0x7b82c802).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:7b82c802 ESP:0033fd04 EBP:0033fd78 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b8183a5 EBX:7b82c78e ECX:00000000 EDX:00000000
ESI:00000002 EDI:008e5494
Stack dump:
0x0033fd04: 0033fda0 00000008 0000003c 80000100
0x0033fd14: 00000001 00000000 7b82c802 00000002
0x0033fd24: 431c8050 431cbf3f 7bc57ffe 0033fd50
0x0033fd34: 405e2bf0 0033fd68 405e2c0b 00ab83e7
0x0033fd44: 00800000 405e2195 426d2ce0 00ab83e7
0x0033fd54: 008e5494 0033fd80 42676139 405e2bf0
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82c802 RaiseException+0x92() in kernel32 (0x0033fd78)
1 0x431c8020 __wine_spec_unimplemented_stub+0x3f() in msvcp80 (0x0033fdb0)
2 0x431baaf5 __wine_stub_msvcp80_dll_339+0x28() in msvcp80 (0x0033fe18)
3 0x008c6c0f in client (+0x4c6c0e) (0x0033feb0)
4 0x7b84f6cc call_process_entry+0xb() in kernel32 (0x0033fec8)
5 0x7b8527a7 start_process+0x66() in kernel32 (0x0033ff08)
6 0x7bc64f6c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
7 0x7bc6608a call_thread_func+0x89() in ntdll (0x0033ffa8)
8 0x7bc64f32 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
9 0x7bc3e52e start_process+0x1d() in ntdll (0x0033ffe8)
0x7b82c802 RaiseException+0x92 in kernel32: subl $4,%esp
Modules:
Module Address Debug info Name (196 modules)
ELF 0-7bf03000 Stabs
PE 340000- 389000 Deferred ortp
PE 390000- 3ae000 Deferred crashrpt
PE 3b0000- 3c1000 Deferred zlib
PE 3e0000- 3f8000 Deferred redux_nvtt
PE 400000- afa000 Deferred client
PE b00000- 1168000 Deferred vivoxsdk
PE 1170000- 12e3000 Deferred vivoxoal
PE 12f0000- 142a000 Deferred vivoxplatform
PE 1430000- 167a000 Deferred d3dx9_26
PE 1680000- 16aa000 Deferred redux_runtime
PE 10000000-10052000 Deferred libcurl
PE 12000000-121ce000 Deferred xerces-c_2_8
PE 21100000-21195000 Deferred mss32
PE 40001000-40143000 Deferred libwine.1.dylib
ELF 405a0000-405cd000 Deferred msvcr80
\-PE 405b0000-405c4000 \ msvcr80
ELF 405cd000-405ff000 Deferred msvcr90
\-PE 405d0000-405f5000 \ msvcr90
ELF 40700000-40771000 Deferred advapi32
\-PE 40710000-40759000 \ advapi32
ELF 40771000-407bf000 Deferred winmm
\-PE 40780000-407b2000 \ winmm
ELF 407bf000-407d9000 Deferred version
\-PE 407c0000-407d7000 \ version
ELF 407d9000-407ff000 Deferred msacm32
\-PE 407e0000-407fa000 \ msacm32
ELF 4265b000-426f7000 Deferred msvcrt
\-PE 42660000-426d4000 \ msvcrt
ELF 426f7000-4283d000 Deferred user32
\-PE 42700000-427f5000 \ user32
ELF 4283d000-4290e000 Deferred gdi32
\-PE 42840000-428e3000 \ gdi32
ELF 4290e000-42a50000 Deferred ole32
\-PE 42910000-42a0c000 \ ole32
ELF 42a50000-42ade000 Deferred rpcrt4
\-PE 42a60000-42abb000 \ rpcrt4
ELF 42ade000-42be6000 Deferred comctl32
\-PE 42ae0000-42bbf000 \ comctl32
ELF 42be6000-42c65000 Deferred shlwapi
\-PE 42bf0000-42c3f000 \ shlwapi
ELF 42c65000-42c89000 Deferred imm32
\-PE 42c70000-42c84000 \ imm32
ELF 42c89000-42cbd000 Deferred ws2_32
\-PE 42c90000-42cb6000 \ ws2_32
ELF 42cbd000-42cd1000 Deferred psapi
\-PE 42cc0000-42cd0000 \ psapi
ELF 42cd1000-42cf6000 Deferred iphlpapi
\-PE 42ce0000-42cf0000 \ iphlpapi
ELF 42cf6000-42eef000 Deferred shell32
\-PE 42d00000-42eb5000 \ shell32
ELF 42eef000-42f03000 Deferred sensapi
\-PE 42ef0000-42f02000 \ sensapi
ELF 42f03000-42f25000 Deferred dnsapi
\-PE 42f10000-42f20000 \ dnsapi
ELF 42f25000-42f56000 Deferred netapi32
\-PE 42f30000-42f4b000 \ netapi32
ELF 42f56000-42fbd000 Deferred dbghelp
\-PE 42f60000-42fa9000 \ dbghelp
ELF 42fbd000-43031000 Deferred comdlg32
\-PE 42fc0000-43019000 \ comdlg32
ELF 43031000-4306d000 Deferred winspool
\-PE 43040000-43064000 \ winspool
ELF 4306d000-431a7000 Deferred oleaut32
\-PE 43070000-43151000 \ oleaut32
ELF 431a7000-4325e000 Stabs msvcp80
\-PE 431b0000-4323c000 \ msvcp80
ELF 4325e000-4336f000 Deferred msvcp90
\-PE 43260000-43313000 \ msvcp90
ELF 4336f000-43388000 Deferred crtdll
\-PE 43370000-43387000 \ crtdll
ELF 43388000-433cd000 Deferred d3d9
\-PE 43390000-433bd000 \ d3d9
ELF 433cd000-43518000 Deferred wined3d
\-PE 433d0000-434fb000 \ wined3d
ELF 43518000-43541000 Deferred dinput8
\-PE 43520000-43532000 \ dinput8
PE 43541000-435c7000 Deferred libfreetype.6.dylib
ELF 435dc000-4367f000 Deferred winex11
\-PE 435e0000-4365a000 \ winex11
PE 4367f000-43688000 Deferred libsm.6.dylib
PE 43688000-436a0000 Deferred libice.6.dylib
PE 436a0000-436b0000 Deferred libxext.6.dylib
PE 436b0000-437cf000 Deferred libx11.6.dylib
PE 437cf000-437eb000 Deferred libxcb.1.dylib
PE 437eb000-437ef000 Deferred libxau.6.dylib
PE 437ef000-437f4000 Deferred libxdmcp.6.dylib
PE 437f4000-437f7000 Deferred libxinerama.1.dylib
PE 437f7000-437fd000 Deferred libxxf86vm.1.dylib
PE 437fd000-43806000 Deferred libxrender.1.dylib
PE 43806000-4380e000 Deferred libxrandr.2.dylib
PE 4380e000-4381c000 Deferred libxi.6.dylib
PE 4381c000-43825000 Deferred libxcursor.1.dylib
PE 43825000-4382a000 Deferred libxfixes.3.dylib
ELF 4382c000-43866000 Deferred uxtheme
\-PE 43830000-4385f000 \ uxtheme
PE 6f140000-6f199000 Deferred libsndfile-1
ELF 7b800000-7ba52000 Stabs kernel32
\-PE 7b810000-7ba18000 \ kernel32
ELF 7bc00000-7bcd1000 Stabs ntdll
\-PE 7bc10000-7bc98000 \ ntdll
PE 90044000-9006b000 Deferred libpng.dylib
PE 9028f000-90382000 Deferred colorsync
PE 9028f000-90382000 Deferred colorsync
PE 90411000-9041f000 Deferred commonpanels
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90859000-90883000 Deferred opencl
PE 90859000-90883000 Deferred opencl
PE 90886000-90932000 Deferred coreaudio
PE 90886000-90932000 Deferred coreaudio
PE 90aea000-90afc000 Deferred libbz2.1.0.dylib
PE 917c1000-9181b000 Deferred systemconfiguration
PE 9214c000-92175000 Deferred cfopendirectory
PE 9214c000-92175000 Deferred cfopendirectory
PE 93431000-93444000 Deferred speechrecognition
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93d9b000-93d9e000 Deferred veclib
PE 93d9c000-93da8000 Deferred iosurface
PE 93e69000-93f2e000 Deferred printcore
PE 93efc000-93f5f000 Deferred coreui
PE 93efc000-93f5f000 Deferred coreui
PE 93f68000-94021000 Deferred securityfoundation
PE 93feb000-93ff8000 Deferred commercecore
PE 93feb000-93ff8000 Deferred commercecore
PE 94692000-9469b000 Deferred libgif.dylib
PE 947ef000-94805000 Deferred opengl
PE 947ef000-94805000 Deferred opengl
PE 947fe000-9480e000 Deferred libkxld.dylib
PE 948e0000-948f6000 Deferred netfs
PE 948ee000-94910000 Deferred speechsynthesis
PE 94903000-94d5b000 Deferred libblas.dylib
PE 94903000-94d5b000 Deferred libblas.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 955b7000-95623000 Deferred navigationservices
PE 955fb000-95625000 Deferred libresolv.9.dylib
PE 95627000-956a4000 Deferred iokit
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 956bf000-957e4000 Deferred desktopservicespriv
PE 95821000-95827000 Deferred audiounit
PE 95869000-95a8b000 Deferred imageio
PE 95cbe000-95de8000 Deferred osservices
PE 95cbe000-95de8000 Deferred osservices
PE 95f49000-962c8000 Deferred foundation
PE 961bb000-961c8000 Deferred opendirectory
PE 961bb000-961c8000 Deferred opendirectory
PE 961f5000-96240000 Deferred libvdsp.dylib
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 968c7000-969eb000 Deferred libxml2.2.dylib
PE 96b84000-96baf000 Deferred libjpeg.dylib
PE 96c7b000-96c83000 Deferred applicationservices
PE 96c7c000-96c85000 Deferred libgfxshared.dylib
PE 96cc6000-96cfc000 Deferred corevideo
PE 97a98000-97ae9000 Deferred libglu.dylib
PE 97d42000-97dad000 Deferred metadata
PE 97fb7000-97fd1000 Deferred libgl.dylib
PE 9802d000-9804b000 Deferred langanalysis
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 98589000-985a8000 Deferred multitouchsupport
PE 98589000-985a8000 Deferred multitouchsupport
PE 98632000-98720000 Deferred vimage
PE 98632000-98720000 Deferred vimage
PE 98929000-9892e000 Deferred trustevaluationagent
PE 98929000-9892e000 Deferred trustevaluationagent
PE 989d8000-98a33000 Deferred libtiff.dylib
PE 98c06000-98c9f000 Deferred coretext
PE 98c06000-98c9f000 Deferred coretext
PE 98ef4000-98efc000 Deferred help
PE 99581000-995ea000 Deferred passwordserver
PE 99581000-995ea000 Deferred passwordserver
PE 998fd000-9990c000 Deferred print
PE 99905000-99931000 Deferred directoryservice
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99fbd000-9a07f000 Deferred ats
PE 9a095000-9a09b000 Deferred libradiance.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a09c000-9a150000 Deferred searchkit
PE 9a699000-9a69c000 Deferred accelerate
PE 9a699000-9a69c000 Deferred accelerate
PE 9a69a000-9a76f000 Deferred qd
PE 9a820000-9a84c000 Deferred openscripting
PE 9a881000-9a907000 Deferred htmlrendering
PE 9a8e8000-9a8fb000 Deferred diskarbitration
PE 9aa36000-9ab7e000 Deferred libfontparser.dylib
PE 9aaef000-9aba6000 Deferred kerberos
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000038 0
0000001f 0
00000019 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
00000024 (D) C:\Program Files\Runes of Magic\Client.exe
0000000d 0

[post new] [reply to this]

When I launch ROM I get "Program Error - client.exe is experiencing serious problems"
by Greg Bennett on Sunday May 27th 2012, 8:44
Unhandled exception: unimplemented function msvcp80.dll.??0?$ basic_ofstream@DU?$char_traits@D@std@@@std@@QAE@XZ called in 32-bit code (0x7b82c802).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:7b82c802 ESP:0033fd04 EBP:0033fd78 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b8183a5 EBX:7b82c78e ECX:00000000 EDX:00000000
ESI:00000002 EDI:008e5494
Stack dump:
0x0033fd04: 0033fda0 00000008 0000003c 80000100
0x0033fd14: 00000001 00000000 7b82c802 00000002
0x0033fd24: 431c8050 431cbf3f 7bc57ffe 0033fd50
0x0033fd34: 405e2bf0 0033fd68 405e2c0b 00ab83e7
0x0033fd44: 00800000 405e2195 426d2ce0 00ab83e7
0x0033fd54: 008e5494 0033fd80 42676139 405e2bf0
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82c802 RaiseException+0x92() in kernel32 (0x0033fd78)
1 0x431c8020 __wine_spec_unimplemented_stub+0x3f() in msvcp80 (0x0033fdb0)
2 0x431baaf5 __wine_stub_msvcp80_dll_339+0x28() in msvcp80 (0x0033fe18)
3 0x008c6c0f in client (+0x4c6c0e) (0x0033feb0)
4 0x7b84f6cc call_process_entry+0xb() in kernel32 (0x0033fec8)
5 0x7b8527a7 start_process+0x66() in kernel32 (0x0033ff08)
6 0x7bc64f6c call_thread_func_wrapper+0xb() in ntdll (0x0033ff28)
7 0x7bc6608a call_thread_func+0x89() in ntdll (0x0033ffa8)
8 0x7bc64f32 call_thread_entry_point+0x11() in ntdll (0x0033ffc8)
9 0x7bc3e52e start_process+0x1d() in ntdll (0x0033ffe8)
0x7b82c802 RaiseException+0x92 in kernel32: subl $4,%esp
Modules:
Module Address Debug info Name (196 modules)
ELF 0-7bf03000 Stabs
PE 340000- 389000 Deferred ortp
PE 390000- 3ae000 Deferred crashrpt
PE 3b0000- 3c1000 Deferred zlib
PE 3e0000- 3f8000 Deferred redux_nvtt
PE 400000- afa000 Deferred client
PE b00000- 1168000 Deferred vivoxsdk
PE 1170000- 12e3000 Deferred vivoxoal
PE 12f0000- 142a000 Deferred vivoxplatform
PE 1430000- 167a000 Deferred d3dx9_26
PE 1680000- 16aa000 Deferred redux_runtime
PE 10000000-10052000 Deferred libcurl
PE 12000000-121ce000 Deferred xerces-c_2_8
PE 21100000-21195000 Deferred mss32
PE 40001000-40143000 Deferred libwine.1.dylib
ELF 405a0000-405cd000 Deferred msvcr80
\-PE 405b0000-405c4000 \ msvcr80
ELF 405cd000-405ff000 Deferred msvcr90
\-PE 405d0000-405f5000 \ msvcr90
ELF 40700000-40771000 Deferred advapi32
\-PE 40710000-40759000 \ advapi32
ELF 40771000-407bf000 Deferred winmm
\-PE 40780000-407b2000 \ winmm
ELF 407bf000-407d9000 Deferred version
\-PE 407c0000-407d7000 \ version
ELF 407d9000-407ff000 Deferred msacm32
\-PE 407e0000-407fa000 \ msacm32
ELF 4265b000-426f7000 Deferred msvcrt
\-PE 42660000-426d4000 \ msvcrt
ELF 426f7000-4283d000 Deferred user32
\-PE 42700000-427f5000 \ user32
ELF 4283d000-4290e000 Deferred gdi32
\-PE 42840000-428e3000 \ gdi32
ELF 4290e000-42a50000 Deferred ole32
\-PE 42910000-42a0c000 \ ole32
ELF 42a50000-42ade000 Deferred rpcrt4
\-PE 42a60000-42abb000 \ rpcrt4
ELF 42ade000-42be6000 Deferred comctl32
\-PE 42ae0000-42bbf000 \ comctl32
ELF 42be6000-42c65000 Deferred shlwapi
\-PE 42bf0000-42c3f000 \ shlwapi
ELF 42c65000-42c89000 Deferred imm32
\-PE 42c70000-42c84000 \ imm32
ELF 42c89000-42cbd000 Deferred ws2_32
\-PE 42c90000-42cb6000 \ ws2_32
ELF 42cbd000-42cd1000 Deferred psapi
\-PE 42cc0000-42cd0000 \ psapi
ELF 42cd1000-42cf6000 Deferred iphlpapi
\-PE 42ce0000-42cf0000 \ iphlpapi
ELF 42cf6000-42eef000 Deferred shell32
\-PE 42d00000-42eb5000 \ shell32
ELF 42eef000-42f03000 Deferred sensapi
\-PE 42ef0000-42f02000 \ sensapi
ELF 42f03000-42f25000 Deferred dnsapi
\-PE 42f10000-42f20000 \ dnsapi
ELF 42f25000-42f56000 Deferred netapi32
\-PE 42f30000-42f4b000 \ netapi32
ELF 42f56000-42fbd000 Deferred dbghelp
\-PE 42f60000-42fa9000 \ dbghelp
ELF 42fbd000-43031000 Deferred comdlg32
\-PE 42fc0000-43019000 \ comdlg32
ELF 43031000-4306d000 Deferred winspool
\-PE 43040000-43064000 \ winspool
ELF 4306d000-431a7000 Deferred oleaut32
\-PE 43070000-43151000 \ oleaut32
ELF 431a7000-4325e000 Stabs msvcp80
\-PE 431b0000-4323c000 \ msvcp80
ELF 4325e000-4336f000 Deferred msvcp90
\-PE 43260000-43313000 \ msvcp90
ELF 4336f000-43388000 Deferred crtdll
\-PE 43370000-43387000 \ crtdll
ELF 43388000-433cd000 Deferred d3d9
\-PE 43390000-433bd000 \ d3d9
ELF 433cd000-43518000 Deferred wined3d
\-PE 433d0000-434fb000 \ wined3d
ELF 43518000-43541000 Deferred dinput8
\-PE 43520000-43532000 \ dinput8
PE 43541000-435c7000 Deferred libfreetype.6.dylib
ELF 435dc000-4367f000 Deferred winex11
\-PE 435e0000-4365a000 \ winex11
PE 4367f000-43688000 Deferred libsm.6.dylib
PE 43688000-436a0000 Deferred libice.6.dylib
PE 436a0000-436b0000 Deferred libxext.6.dylib
PE 436b0000-437cf000 Deferred libx11.6.dylib
PE 437cf000-437eb000 Deferred libxcb.1.dylib
PE 437eb000-437ef000 Deferred libxau.6.dylib
PE 437ef000-437f4000 Deferred libxdmcp.6.dylib
PE 437f4000-437f7000 Deferred libxinerama.1.dylib
PE 437f7000-437fd000 Deferred libxxf86vm.1.dylib
PE 437fd000-43806000 Deferred libxrender.1.dylib
PE 43806000-4380e000 Deferred libxrandr.2.dylib
PE 4380e000-4381c000 Deferred libxi.6.dylib
PE 4381c000-43825000 Deferred libxcursor.1.dylib
PE 43825000-4382a000 Deferred libxfixes.3.dylib
ELF 4382c000-43866000 Deferred uxtheme
\-PE 43830000-4385f000 \ uxtheme
PE 6f140000-6f199000 Deferred libsndfile-1
ELF 7b800000-7ba52000 Stabs kernel32
\-PE 7b810000-7ba18000 \ kernel32
ELF 7bc00000-7bcd1000 Stabs ntdll
\-PE 7bc10000-7bc98000 \ ntdll
PE 90044000-9006b000 Deferred libpng.dylib
PE 9028f000-90382000 Deferred colorsync
PE 9028f000-90382000 Deferred colorsync
PE 90411000-9041f000 Deferred commonpanels
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90431000-9086c000 Deferred quartzcore
PE 90859000-90883000 Deferred opencl
PE 90859000-90883000 Deferred opencl
PE 90886000-90932000 Deferred coreaudio
PE 90886000-90932000 Deferred coreaudio
PE 90aea000-90afc000 Deferred libbz2.1.0.dylib
PE 917c1000-9181b000 Deferred systemconfiguration
PE 9214c000-92175000 Deferred cfopendirectory
PE 9214c000-92175000 Deferred cfopendirectory
PE 93431000-93444000 Deferred speechrecognition
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93444000-93cfb000 Deferred coregraphics
PE 93d9b000-93d9e000 Deferred veclib
PE 93d9c000-93da8000 Deferred iosurface
PE 93e69000-93f2e000 Deferred printcore
PE 93efc000-93f5f000 Deferred coreui
PE 93efc000-93f5f000 Deferred coreui
PE 93f68000-94021000 Deferred securityfoundation
PE 93feb000-93ff8000 Deferred commercecore
PE 93feb000-93ff8000 Deferred commercecore
PE 94692000-9469b000 Deferred libgif.dylib
PE 947ef000-94805000 Deferred opengl
PE 947ef000-94805000 Deferred opengl
PE 947fe000-9480e000 Deferred libkxld.dylib
PE 948e0000-948f6000 Deferred netfs
PE 948ee000-94910000 Deferred speechsynthesis
PE 94903000-94d5b000 Deferred libblas.dylib
PE 94903000-94d5b000 Deferred libblas.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 95092000-951e8000 Deferred libcrypto.0.9.8.dylib
PE 955b7000-95623000 Deferred navigationservices
PE 955fb000-95625000 Deferred libresolv.9.dylib
PE 95627000-956a4000 Deferred iokit
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 9568d000-956c6000 Deferred libglimage.dylib
PE 956bf000-957e4000 Deferred desktopservicespriv
PE 95821000-95827000 Deferred audiounit
PE 95869000-95a8b000 Deferred imageio
PE 95cbe000-95de8000 Deferred osservices
PE 95cbe000-95de8000 Deferred osservices
PE 95f49000-962c8000 Deferred foundation
PE 961bb000-961c8000 Deferred opendirectory
PE 961bb000-961c8000 Deferred opendirectory
PE 961f5000-96240000 Deferred libvdsp.dylib
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 9671e000-968cb000 Deferred audiotoolbox
PE 968c7000-969eb000 Deferred libxml2.2.dylib
PE 96b84000-96baf000 Deferred libjpeg.dylib
PE 96c7b000-96c83000 Deferred applicationservices
PE 96c7c000-96c85000 Deferred libgfxshared.dylib
PE 96cc6000-96cfc000 Deferred corevideo
PE 97a98000-97ae9000 Deferred libglu.dylib
PE 97d42000-97dad000 Deferred metadata
PE 97fb7000-97fd1000 Deferred libgl.dylib
PE 9802d000-9804b000 Deferred langanalysis
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 9803f000-980b7000 Deferred libvmisc.dylib
PE 98589000-985a8000 Deferred multitouchsupport
PE 98589000-985a8000 Deferred multitouchsupport
PE 98632000-98720000 Deferred vimage
PE 98632000-98720000 Deferred vimage
PE 98929000-9892e000 Deferred trustevaluationagent
PE 98929000-9892e000 Deferred trustevaluationagent
PE 989d8000-98a33000 Deferred libtiff.dylib
PE 98c06000-98c9f000 Deferred coretext
PE 98c06000-98c9f000 Deferred coretext
PE 98ef4000-98efc000 Deferred help
PE 99581000-995ea000 Deferred passwordserver
PE 99581000-995ea000 Deferred passwordserver
PE 998fd000-9990c000 Deferred print
PE 99905000-99931000 Deferred directoryservice
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99d52000-99e7d000 Deferred libglprogrammability.dylib
PE 99fbd000-9a07f000 Deferred ats
PE 9a095000-9a09b000 Deferred libradiance.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a098000-9a0a0000 Deferred libcorevmclient.dylib
PE 9a09c000-9a150000 Deferred searchkit
PE 9a699000-9a69c000 Deferred accelerate
PE 9a699000-9a69c000 Deferred accelerate
PE 9a69a000-9a76f000 Deferred qd
PE 9a820000-9a84c000 Deferred openscripting
PE 9a881000-9a907000 Deferred htmlrendering
PE 9a8e8000-9a8fb000 Deferred diskarbitration
PE 9aa36000-9ab7e000 Deferred libfontparser.dylib
PE 9aaef000-9aba6000 Deferred kerberos
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000038 0
0000001f 0
00000019 0
00000018 0
00000017 0
00000015 0
00000010 0
0000000f 0
00000012 winedevice.exe
0000001d 0
0000001a 0
00000014 0
00000013 0
0000001b plugplay.exe
00000021 0
0000001e 0
0000001c 0
00000022 explorer.exe
00000023 0
00000024 (D) C:\Program Files\Runes of Magic\Client.exe
0000000d 0

[post new] [reply to this]

How I managed to install the game.
by StefanT on Friday May 18th 2012, 11:59
I downloaded the hires Runes of Magic version (~9GB instead of 4.5GB).
Installed ie8 vcrun2005 dotnet20sp2 d3dx9 with winetricks.

The game updated for several versions. The updater crashed after every patch version (around 8 times). Had to kill it every time.

The HTML pages did not show up, there came a download dialog for the page several times. Should have worked as I have installed IE8. But I did not care to fix this.

When clicking the "Start" button in the launcher I first got an error "Error assembling VS". The fix was to install directx9.

Then I got another error and had to download a native dnsapi.dll and put it into wine's windows/system32 directory, overriding wine's dnaspi.dll there.

From there on the game started normally and I was able to create a character and enter the game.

The wine version I used is 1.5.3 32bit within PlayOnLinux. I set wine to use a desktop - this is what I do for almost every game.

From my point of view I would rate the game silver, as it was quite a hassle to get everything running.

[post new] [reply to this]

ClientUpdate error
by Victor on Saturday April 21st 2012, 20:13
well, I downloaded the Rune of magic, I installed, So, when the client has doing update, The error that appears is that:

imageshack.us/photo/my-images/209/screenshot1rm.png/

ClientUpdate.exe has encountered a serious problems.........

Please, anyone, help me, i need to play this! :(

my wine version is 1.2.2
when I go to the terminal, and type apt-get install wine, he says I have the newest version...
my linux is MINT9..

thanks!

[post new] [reply to this]

Crash when Start Game is pressed
by Andy on Saturday September 10th 2011, 9:32
I have the game updated, but whenever I press Start Game, it crashes. I've placed the .dll in the Runes of Magic folder and followed the Winetricks, but nothing seems to work.

The important lines that happen right when I click Start:

wine: Unhandled page fault on write access to 0x01000061 at address 0x595c00 (thread 0021), starting debugger...
Unhandled exception: page fault on write access to 0x01000061 in 32-bit code (0x00595c00).


The full dump from the cli:

Content-Type: application/octet-stream
Accept-Ranges: bytes
Content-Length: 23870
Date: Sat, 10 Sep 2011 06:38:15 GMT
Server: lighttpd/1.4.19

fixme:win:EnumDisplayDevicesW ((null),0,0x33a2e4,0x00000000), stub!
fixme:shdocvw:PersistStreamInit_InitNew (0x18b210)
fixme:shdocvw:ViewObject_Draw (0x18b210)->(1 -1 (nil) (nil) (nil) 0x6ec 0x605fc0 0x605fc0 (nil) 00000000)
fixme:urlmon:URLMoniker_BindToObject use running object table
windowinit
setfocus
fixme:shdocvw:BindStatusCallback_OnProgress status code 1
fixme:shdocvw:BindStatusCallback_OnProgress status code 2
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
fixme:system:SetProcessDPIAware stub!
fixme:dwmapi:DwmIsCompositionEnabled 0x3395c0
fixme:iphlpapi:NotifyAddrChange (Handle 0xac3e8d8, overlapped 0xac3e8e0): stub
0[19c468]: IMM32: InitKeyboardLayout, aKeyboardLayout=04090409, sCodePage=1252, sIMEProperty=00090000
fixme:shdocvw:ClOleCommandTarget_QueryStatus (0x18b2b8)->((null) 1 0x339c88 (nil))
fixme:shdocvw:ClOleCommandTarget_QueryStatus command_0: 27, 0x0
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae78f68)->()
fixme:shdocvw:ClientSite_GetContainer (0x18b2b8)->(0x339c58)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetRequestHeader (0xae78f68)->(0x3387cc 0xae797ac)
fixme:mshtml:nsChannel_GetRequestMethod (0xae78f68)->(0x33898c)
fixme:mshtml:nsURI_GetHostPort default action not implemented
fixme:mshtml:nsChannel_GetReferrer (0xae78f68)->(0x338eac)
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae78f68)->(0x338d98)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae78f68)->(0x338d94)
fixme:mshtml:nsChannel_GetReferrer (0xae78f68)->(0x338eec)
fixme:mshtml:nsChannel_SetResponseHeader (0xae78f68)->(0x338fec 0x338e6c 1)
fixme:mshtml:nsChannel_SetResponseHeader (0xae78f68)->(0x338fec 0x338e6c 1)
fixme:mshtml:nsChannel_SetRequestHeader (0xae8d710)->(0x338b9c 0x338c2c 0)
fixme:mshtml:nsChannel_SetReferrer (0xae8d710)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae8dd98)->(0x338b9c 0x338c2c 0)
fixme:mshtml:nsChannel_SetReferrer (0xae8dd98)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae8e180)->(0x338b6c 0x338b7c 0)
fixme:mshtml:nsChannel_SetReferrer (0xae8e180)->(0xae7a658)
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:shdocvw:DocHostUIHandler_GetDropTarget (0x18b2b8)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8d870)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8ded0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae8e2f8)->(0x339d58 0x339d44 0)
fixme:mshtml:nsChannel_SetRequestHeader (0x1fa418)->(0x33a3ec 0x33a3fc 0)
fixme:mshtml:nsChannel_SetReferrer (0x1fa418)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa957e18)->(0x33a3ec 0x33a3fc 0)
fixme:mshtml:nsChannel_SetReferrer (0xa957e18)->(0xae7a658)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x217968)->(0x339c10 0x339bfc 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa9534c0)->(0x339c10 0x339bfc 0)
fixme:shdocvw:ClientSite_GetContainer (0x18b2b8)->(0x33a5f8)
fixme:shdocvw:InPlaceFrame_SetStatusText (0x18b2b8)->((null))
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 25
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 21
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 28
fixme:wininet:InternetLockRequestFile STUB
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0xae8e180)->(0x339844)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0x1fa418)->(0x339844)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0xa957e18)->(0x339844)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_SetRequestHeader (0xa9476d8)->(0x33974c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9476d8)->()
fixme:mshtml:nsChannel_SetReferrer (0xa9476d8)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xa938848)->(0x33931c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa938848)->()
fixme:mshtml:nsChannel_SetReferrer (0xa938848)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa938f70)->(0x33931c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa938f70)->()
fixme:mshtml:nsChannel_SetReferrer (0xa938f70)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa9397c0)->(0x33931c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9397c0)->()
fixme:mshtml:nsChannel_SetReferrer (0xa9397c0)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae94d00)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae94d00)->()
fixme:mshtml:nsChannel_SetReferrer (0xae94d00)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae957c8)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae957c8)->()
fixme:mshtml:nsChannel_SetReferrer (0xae957c8)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96dad8)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96dad8)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96dad8)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96e430)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96e430)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96e430)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96ed90)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96ed90)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96ed90)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa96fbb0)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa96fbb0)->()
fixme:mshtml:nsChannel_SetReferrer (0xa96fbb0)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa9709a8)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa9709a8)->()
fixme:mshtml:nsChannel_SetReferrer (0xa9709a8)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xa971120)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa971120)->()
fixme:mshtml:nsChannel_SetReferrer (0xa971120)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0x18e738)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x18e738)->()
fixme:mshtml:nsChannel_SetReferrer (0x18e738)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0x18f300)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0x18f300)->()
fixme:mshtml:nsChannel_SetReferrer (0x18f300)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae5d8a0)->(0x339d5c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae5d8a0)->()
fixme:mshtml:nsChannel_SetReferrer (0xae5d8a0)->(0xae7a658)
fixme:mshtml:nsChannel_SetRequestHeader (0xae71d28)->(0x3388ec 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xae71d28)->()
fixme:mshtml:nsChannel_SetReferrer (0xae71d28)->(0xae8dac8)
fixme:mshtml:nsChannel_Open (0xaea3fd0)->(0x33585c)
fixme:mshtml:nsChannel_SetRequestHeader (0xa947c78)->(0x33842c 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xa947c78)->()
fixme:mshtml:nsChannel_SetReferrer (0xa947c78)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaea7c30)->(0x337aac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea7c30)->()
fixme:mshtml:nsChannel_SetReferrer (0xaea7c30)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaea6240)->(0x3381ac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea6240)->()
fixme:mshtml:nsChannel_SetReferrer (0xaea6240)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaea7b30)->(0x3381ac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaea7b30)->()
fixme:mshtml:nsChannel_SetReferrer (0xaea7b30)->(0xae8dac8)
fixme:mshtml:nsChannel_SetRequestHeader (0xaeaa120)->(0x3381ac 0xadf3954 0)
fixme:mshtml:nsHttpChannelInternal_SetDocumentURI (0xaeaa120)->()
fixme:mshtml:nsChannel_SetReferrer (0xaeaa120)->(0xae8dac8)
fixme:mshtml:nsURI_GetUserPass default action not implemented
fixme:mshtml:nsChannel_SetRequestHeader (0xaeaa760)->(0x3387f4 0x338804 0)
fixme:mshtml:nsChannel_SetReferrer (0xaeaa760)->(0xae7a658)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa947ad0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa938c58)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa939380)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa939ba8)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae95060)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa93cf48)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96dee0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96e840)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96f198)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa96ffb8)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xa970ce0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18d808)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18ea70)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0x18f598)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae5dc00)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xae72088)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea49e0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea8020)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea79a0)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaea9f80)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaeaa520)->(0x339d58 0x339d44 0)
fixme:mshtml:HttpNegotiate_GetRootSecurityId (0xaeaa848)->(0x339d58 0x339d44 0)
fixme:resource:GetGuiResources (0xffffffff,0): stub
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa938848)->(0x3390a4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa938848)->(0x3390a4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa938f70)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa938f70)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9476d8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9476d8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9397c0)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9397c0)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae94d00)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae94d00)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae957c8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae957c8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96dad8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96dad8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96e430)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96e430)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96ed90)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96ed90)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa9709a8)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa9709a8)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa96fbb0)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa96fbb0)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa971120)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa971120)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae5d8a0)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae5d8a0)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0x18e738)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x18e738)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae71d28)->(0x339344)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae71d28)->(0x339344)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea7c30)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea7c30)->(0x3396b4)
fixme:mshtml:nsURI_GetOriginCharset default action not implemented
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0x18f300)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0x18f300)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xa947c78)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xa947c78)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea6240)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea6240)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaea7b30)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaea7b30)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_IsNoStoreResponse (0xaeaa120)->(0x3396b4)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xaeaa120)->(0x3396b4)
fixme:wininet:InternetLockRequestFile STUB
fixme:mshtml:nsChannel_GetContentLength (0xaeaa760)->(0x339844)
fixme:mshtml:nsURI_GetUserPass default action not implemented
fixme:mshtml:nsURI_GetHost default action not implemented
fixme:mshtml:nsURI_GetAsciiHost default action not implemented
0[19c468]: file www.google-analytics.com/ga.js, line 3: TypeError: a is null
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d0-0000-0000-c000-000000000046}
fixme:shdocvw:PropertyNotifySink_OnChanged unimplemented dispid 1005
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d0-0000-0000-c000-000000000046}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 26
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 29
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {000214d1-0000-0000-c000-000000000046}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented group {de4ba900-59ca-11cf-9592-444553540000}
fixme:shdocvw:ClOleCommandTarget_Exec Unimplemented cmdid 35
fixme:shdocvw:InPlaceFrame_SetStatusText (0x18b2b8)->(L"Done")
fixme:mshtml:nsChannel_IsNoStoreResponse (0xae78f68)->(0x3395d8)
fixme:mshtml:nsChannel_IsNoCacheResponse (0xae78f68)->(0x3395d4)
killfocus
setfocus
click
fixme:shdocvw:OleObject_Close (0x18b210)->(1)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x195b60)->((nil))
wine: Unhandled page fault on write access to 0x01000061 at address 0x595c00 (thread 0021), starting debugger...
Unhandled exception: page fault on write access to 0x01000061 in 32-bit code (0x00595c00).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00595c00 ESP:00339f64 EBP:01000001 EFLAGS:00010206( R- -- I - -P- )
EAX:00595c00 EBX:00000000 ECX:005f3588 EDX:00595bb8
ESI:00604e30 EDI:00605fa0
Stack dump:
0x00339f64: 00463a2d 00000001 d4610d51 00604e30
0x00339f74: 00339fc4 004c5ae8 00000000 00463999
0x00339f84: 00604e30 00000000 00463c27 00000001
0x00339f94: 00605fa0 00464f80 00604e30 00000000
0x00339fa4: 00605fa0 00000000 00000000 00464956
0x00339fb4: d4610d99 00605fa0 005ef8a8 00605fa0
Backtrace:
=>0 0x00595c00 (0x01000001)
0x00595c00: adcb %bl,0x60(%ebp)
Modules:
Module Address Debug info Name (136 modules)
PE 380000- 38a000 Deferred plds4
PE 3d0000- 3e5000 Deferred nssutil3
PE 3f0000- 3fa000 Deferred plc4
PE 400000- 521000 Deferred clientupdate
PE 8f40000- 8f7b000 Deferred nspr4
PE 8f80000- 8fa1000 Deferred smime3
PE 8fb0000- 8fda000 Deferred ssl3
PE 92e0000- a5b8000 Deferred xul
PE a5c0000- a6db000 Deferred js3250
PE a6e0000- a7ab000 Deferred nss3
PE a7b0000- a82d000 Deferred sqlite3
PE 10000000-10008000 Deferred xpcom
ELF 7a0de000-7b800000 Deferred libnvidia-glcore.so.270.41.06
ELF 7b800000-7b97c000 Deferred kernel32
\-PE 7b810000-7b97c000 \ kernel32
ELF 7bc00000-7bcba000 Deferred ntdll
\-PE 7bc10000-7bcba000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7d029000-7d045000 Deferred libgcc_s.so.1
ELF 7d045000-7d05a000 Deferred t2embed
\-PE 7d050000-7d05a000 \ t2embed
ELF 7d05a000-7d06f000 Deferred dwmapi
\-PE 7d060000-7d06f000 \ dwmapi
ELF 7d06f000-7d090000 Deferred localspl
\-PE 7d070000-7d090000 \ localspl
ELF 7d090000-7d099000 Deferred librt.so.1
ELF 7d099000-7d0d6000 Deferred libdbus-1.so.3
ELF 7d0d6000-7d0db000 Deferred libgpg-error.so.0
ELF 7d0db000-7d0ec000 Deferred libtasn1.so.3
ELF 7d0ec000-7d0f0000 Deferred libkeyutils.so.1
ELF 7d0f0000-7d0f8000 Deferred libkrb5support.so.0
ELF 7d0f8000-7d108000 Deferred libavahi-client.so.3
ELF 7d108000-7d114000 Deferred libavahi-common.so.3
ELF 7d114000-7d188000 Deferred libgcrypt.so.11
ELF 7d3c0000-7d456000 Deferred libgnutls.so.26
ELF 7d456000-7d47a000 Deferred libk5crypto.so.3
ELF 7d47a000-7d528000 Deferred libkrb5.so.3
ELF 7d528000-7d558000 Deferred libgssapi_krb5.so.2
ELF 7d558000-7d5a2000 Deferred libcups.so.2
ELF 7d5a7000-7d5c2000 Deferred spoolss
\-PE 7d5b0000-7d5c2000 \ spoolss
ELF 7d5c2000-7d5d6000 Deferred lz32
\-PE 7d5d0000-7d5d6000 \ lz32
ELF 7d5d6000-7d5ef000 Deferred version
\-PE 7d5e0000-7d5ef000 \ version
ELF 7d5ef000-7d612000 Deferred usp10
\-PE 7d5f0000-7d612000 \ usp10
ELF 7d612000-7d649000 Deferred winspool
\-PE 7d620000-7d649000 \ winspool
ELF 7d649000-7d707000 Deferred comdlg32
\-PE 7d650000-7d707000 \ comdlg32
ELF 7d707000-7d727000 Deferred iphlpapi
\-PE 7d710000-7d727000 \ iphlpapi
ELF 7d727000-7d7a9000 Deferred msvcrt
\-PE 7d740000-7d7a9000 \ msvcrt
ELF 7d7a9000-7d880000 Deferred mshtml
\-PE 7d7c0000-7d880000 \ mshtml
ELF 7d880000-7d895000 Deferred libresolv.so.2
ELF 7d895000-7d89b000 Deferred libnss_dns.so.2
ELF 7d89c000-7d8a0000 Deferred libcom_err.so.2
ELF 7d8a0000-7d8bb000 Deferred wsock32
\-PE 7d8b0000-7d8bb000 \ wsock32
ELF 7d8bb000-7d8bf000 Deferred libnss_mdns4_minimal.so.2
ELF 7d8bf000-7d8e3000 Deferred mpr
\-PE 7d8d0000-7d8e3000 \ mpr
ELF 7d8e3000-7d93f000 Deferred wininet
\-PE 7d8f0000-7d93f000 \ wininet
ELF 7dda1000-7ddfe000 Deferred urlmon
\-PE 7ddb0000-7ddfe000 \ urlmon
ELF 7ddfe000-7de44000 Deferred shdocvw
\-PE 7de10000-7de44000 \ shdocvw
ELF 7de44000-7de58000 Deferred msimg32
\-PE 7de50000-7de58000 \ msimg32
ELF 7ded2000-7dfa0000 Deferred libgl.so.1
ELF 7e004000-7e038000 Deferred uxtheme
\-PE 7e010000-7e038000 \ uxtheme
ELF 7e038000-7e03e000 Deferred libxfixes.so.3
ELF 7e03e000-7e048000 Deferred libxcursor.so.1
ELF 7e048000-7e04c000 Deferred libxcomposite.so.1
ELF 7e04c000-7e054000 Deferred libxrandr.so.2
ELF 7e054000-7e05e000 Deferred libxrender.so.1
ELF 7e05e000-7e064000 Deferred libxxf86vm.so.1
ELF 7e064000-7e068000 Deferred libxinerama.so.1
ELF 7e068000-7e089000 Deferred imm32
\-PE 7e070000-7e089000 \ imm32
ELF 7e089000-7e08f000 Deferred libxdmcp.so.6
ELF 7e08f000-7e093000 Deferred libxau.so.6
ELF 7e093000-7e0ac000 Deferred libxcb.so.1
ELF 7e0ac000-7e0b1000 Deferred libuuid.so.1
ELF 7e0b1000-7e1cc000 Deferred libx11.so.6
ELF 7e1cc000-7e1db000 Deferred libxext.so.6
ELF 7e1db000-7e1f3000 Deferred libice.so.6
ELF 7e1f3000-7e1fb000 Deferred libsm.so.6
ELF 7e1ff000-7e201000 Deferred libnvidia-tls.so.270.41.06
ELF 7e21b000-7e2bc000 Deferred winex11
\-PE 7e230000-7e2bc000 \ winex11
ELF 7e2d4000-7e2fe000 Deferred libexpat.so.1
ELF 7e2fe000-7e32d000 Deferred libfontconfig.so.1
ELF 7e32d000-7e342000 Deferred libz.so.1
ELF 7e342000-7e3c8000 Deferred libfreetype.so.6
ELF 7e3c8000-7e3f6000 Deferred ws2_32
\-PE 7e3d0000-7e3f6000 \ ws2_32
ELF 7e3f6000-7e52c000 Deferred wined3d
\-PE 7e400000-7e52c000 \ wined3d
ELF 7e52c000-7e560000 Deferred d3d9
\-PE 7e530000-7e560000 \ d3d9
ELF 7e560000-7e5d3000 Deferred rpcrt4
\-PE 7e570000-7e5d3000 \ rpcrt4
ELF 7e5d3000-7e6d2000 Deferred ole32
\-PE 7e5f0000-7e6d2000 \ ole32
ELF 7e6d2000-7e7b9000 Deferred oleaut32
\-PE 7e6f0000-7e7b9000 \ oleaut32
ELF 7e7b9000-7e8a6000 Deferred comctl32
\-PE 7e7c0000-7e8a6000 \ comctl32
ELF 7e8a6000-7e907000 Deferred shlwapi
\-PE 7e8b0000-7e907000 \ shlwapi
ELF 7e907000-7eae0000 Deferred shell32
\-PE 7e910000-7eae0000 \ shell32
ELF 7eae0000-7eb3a000 Deferred advapi32
\-PE 7eaf0000-7eb3a000 \ advapi32
ELF 7eb3a000-7ebc5000 Deferred gdi32
\-PE 7eb50000-7ebc5000 \ gdi32
ELF 7ebc5000-7ecf7000 Deferred user32
\-PE 7ebe0000-7ecf7000 \ user32
ELF 7ecf7000-7ed8c000 Deferred winmm
\-PE 7ed00000-7ed8c000 \ winmm
ELF 7ed8c000-7ed98000 Deferred libnss_files.so.2
ELF 7ed98000-7eda3000 Deferred libnss_nis.so.2
ELF 7eda3000-7edba000 Deferred libnsl.so.1
ELF 7efba000-7efe0000 Deferred libm.so.6
ELF f742a000-f742e000 Deferred libdl.so.2
ELF f742e000-f758b000 Deferred libc.so.6
ELF f758b000-f75a4000 Deferred libpthread.so.0
ELF f75a8000-f75b0000 Deferred libnss_compat.so.2
ELF f75c4000-f7704000 Deferred libwine.so.1
ELF f7706000-f7724000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000027 0
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
00000019 explorer.exe
0000001a 0
00000020 (D) C:\Program Files\Runes of Magic\ClientUpdate.exe
0000003e 0
0000003d 0
0000003c 0
0000003b 0
0000003a 0
00000039 0
00000038 0
00000037 0
00000036 0
00000035 0
00000034 0
00000033 0
00000032 0
00000031 0
00000030 0
0000002f 0
0000002d 0
0000002c 0
0000002b 0
0000002a 0
00000028 0
00000026 0
00000025 0
00000024 0
00000023 0
00000022 0
00000021 0 0 0x00595c00 (0x01000001)
^C

[post new] [reply to this]

Everything is black but the interface
by turtles on Tuesday July 26th 2011, 9:21
The game works, but there is a problem with the graphics as you can see
img641.imageshack.us/img641/291/screenshotrunesofmagic1.png

It's the same for the creation of the player, I've all the buttons but no player displayed (and some other stuff).
img828.imageshack.us/img828/9269/screenshotrunesofmagic2.png

Using wine 1.3.24 on fedora 15 (gnome 3)

[post new] [reply to this]

Mouse problem (easy fix)
by sasha on Wednesday June 29th 2011, 11:56
Ops, I accidentally submitted the first post before it was complete.

Anyway, with the current wine version 1.3.23, the game has cursor problems - cursor disappears and appears. The only known wine version without this problem, where game runs fine is 1.3.20

After you install and update the game, which is described in other places in this page, the easiest and fastest way to deal with this problem is to simply install PlayOnLinux. Install it, run it once and use "Tools > Manage Wine Versions" to add new wine version 1.3.20. After that PlayOnLinux is no longer needed.

After you do above steps, there should be wine 1.3.20 binary in /.PlayOnLinux/WineVersions/1.3.20/usr/bin/wine
Simply replace "wine" in the application launcher/shortcut, created when you installed the game, with that path and the game should run without mouse problems.

[post new] [reply to this]

Mouse problem
by sasha on Wednesday June 29th 2011, 11:45
I am writing here as the orignal

[post new] [reply to this]

Mac question
by thnks4tehVenom on Tuesday June 14th 2011, 15:28
I've tried running RoM on my Mac using several different engines through wineskin, but I keep running into the same issue. It installs fine, loads fine, I can log in, but I'm unable to control the camera. I can move my caracter with wasd, but every time I try to move with the mouse or try to move the camera, it switches to an arial view and my charater runs in circles.

I looked through the other posts, but nobody seems to have had my particular problem (and most people seem to be on a Linux system). Any ideas?

[post new] [reply to this]

Mouse problem
by pioruns on Monday May 30th 2011, 7:45
Hello. I have problem with mouse, cursor is dissapearing. I have to move mouse around all corners, and after couple of seconds cursor shows back. While cursor is dissapear, I receive tons of this errors:

err:d3d_surface:surface_load Not supported on scratch surfaces.

After cursor is back, I receive single line of:

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

Any ideas how to fix it? I have Wine 1.3.21 with winetricks ie6 wininet. I tried Wine compiled from Git, same result.
Debian Testing AMD64 + Nvidia card

[post new] [reply to this]

No login screen
by Micah Murdock on Tuesday April 12th 2011, 11:33
Hi so i followed the set up process and i get the game all the way patched up then i open game, starts up then it takes forever to get background loaded screen stays black for maybe 10 15 secs and after that its running fine but i cant login because the login screen isn't appearing any ideas?

[post new] [reply to this]

System Freeze
by Luck on Monday March 28th 2011, 3:58
Hi I have a problem with the game, the game turns up to log into the server then the whole system stops.
I can not do anything. I have the latest drivers from AMD's 11.2
I have heard that this may be a fault of drivers.
Sometimes the game turns on properly.
But often stops at the login screen.
I would like to know if anyone has the same problem as me with drivers from AMD.
Perhaps this is due to something else.
The game is run on Wine 1.3.15 ubuntu 10.04Lts

[post new] [reply to this]

Mouse problems?
by Viktor Basso on Wednesday March 9th 2011, 20:44
Anyone else having mouse problems?
Mouse movement is limited to the screen, so you can only panorama as the mouse goes on the screen :( (In short, mouse does not warp)

[post new] [reply to this]


by Iain Logan on Tuesday January 18th 2011, 6:33
I have just installed wine and winetricks on slackware 13.1 32 bit and whenever I try to run the game I get this error:

fixme:win:EnumDisplayDevicesW ((null),0,0x33a428,0x00000000), stub!

I managed to get as far as the patcher once, but that was after the install when I chose launch runes of magic. This could be related to me updating my nvidia drivers after the install but I got a much bigger error message before that.

[post new] [reply to this]

  • RE: by Iain Logan on Tuesday January 18th 2011, 16:28
    • RE: by pioruns on Sunday May 22nd 2011, 13:49
edit to last post
by Jason Ralston on Saturday January 1st 2011, 17:18
i got it working by uninstalling rom along with playonlinux, and reinstalling just using wine xD

[post new] [reply to this]

crash when pressing "start game"
by Jason Ralston on Thursday December 30th 2010, 21:19
maybe someone here can help me, no matter what i do i always get an error message when pressing start game. i have installed winetricks along with ie6 and vcrun and all that, tried downloading the dll and placing it in the rom folder, nothing works.

[post new] [reply to this]

ROM runs almost identical to Win7
by John on Tuesday December 21st 2010, 11:58
hi,

I am unsure why this has a 'Gold' Rating instead of Platinum.

Playing on both Ubuntu/Mint and Windows 7 and windows vista, both work exactly the same. It actually seems like Windows 7 crashes more than Ubuntu running the latest version of WINE. I will be submitting a few application test results later.

both seem to crash on loading a new zone or just normal play, but it's usually when teleporting or entering an instance.

Can anyone else confirm?

[post new] [reply to this]

Can't run launcher/ClientUpdate/Client -- .exe's
by Foobar1923 on Saturday December 11th 2010, 0:04
I have installed RoM according to the guide, but each time I run launcher.exe, I get:

sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ wine launcher.exe
HTTP/1.1 200 OK
Content-Type: application/octet-stream
Accept-Ranges: bytes
Content-Length: 20308
Date: Fri, 10 Dec 2010 22:08:51 GMT
Server: lighttpd/1.4.19

sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ fixme:win:EnumDisplayDevicesW ((null),0,0x33a4dc,0x00000000), stub!
fixme:shdocvw:PersistStreamInit_InitNew (0x12a4c8)
fixme:shdocvw:ViewObject_Draw (0x12a4c8)->(1 -1 (nil) (nil) (nil) 0x6e8 0x603418 0x603418 (nil) 00000000)
fixme:ras:RasEnumConnectionsA (0x630607a8,0x93de820,0x6305f610),stub!
fixme:ras:RasEnumConnectionsA RAS support is not implemented! Configure program to use LAN connection/winsock instead!
fixme:shdocvw:BindStatusCallback_OnProgress status code 1
fixme:shdocvw:BindStatusCallback_OnProgress status code 2
windowinit
setfocus
fixme:shdocvw:BindStatusCallback_OnProgress status code 11
HTTP/1.1 206 Partial Content
Server: Apache
Accept-Ranges: bytes
Content-Type: application/octet-stream
Age: 250329
Date: Sat, 11 Dec 2010 06:01:29 GMT
Last-Modified: Tue, 23 Nov 2010 17:12:45 GMT
Content-Range: bytes 378664-47541387/47541388
Content-Length: 47162724
Connection: keep-alive

fixme:shdocvw:BindStatusCallback_OnProgress status code 14
fixme:system:SetProcessDPIAware stub!
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_WSAIOW(IOC_VENDOR, 300))
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (_WSAIOW(IOC_VENDOR, 300))
fixme:iphlpapi:NotifyAddrChange (Handle 0x9afe8e0, overlapped 0x9afe8e4): stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
wine: Call from 0x7ef8fbc0 to unimplemented function urlmon.dll.CreateUri, aborting
wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7ef8fbc0 (thread 001f), starting debugger...

So I tried running it with WINEDEBUG=fixme-all, and get this:

sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ WINEDEBUG=fixme-all wine launcher.exe
HTTP/1.1 200 OK
Content-Type: application/octet-stream
Accept-Ranges: bytes
Content-Length: 20308
Date: Fri, 10 Dec 2010 22:10:01 GMT
Server: lighttpd/1.4.19

sinister@BlackBeauty ~/.wine/drive_c/Program Files/Runes of Magic $ windowinit
setfocus
HTTP/1.1 206 Partial Content
Server: Apache
Accept-Ranges: bytes
Content-Type: application/octet-stream
Age: 250399
Date: Sat, 11 Dec 2010 06:02:39 GMT
Last-Modified: Tue, 23 Nov 2010 17:12:45 GMT
Content-Range: bytes 420656-47541387/47541388
Content-Length: 47120732
Connection: keep-alive

wine: Call from 0x7ef8fbc0 to unimplemented function urlmon.dll.CreateUri, aborting
wine: Unimplemented function urlmon.dll.CreateUri called at address 0x7ef8fbc0 (thread 001f), starting debugger...

Im not sure whats going on, but every time I try to run the game, this happens. Im not sure if its running in the background because of the line "Connection: keep-alive" but the space on the screen where the update window was is frozen.

I am using wine 1.3.8 and I did the winetricks wininet vcrun2005 ie6 and got the 8 .bin files from a windows partition. Im using gentoo also. Please any help would be more than appreciated

[post new] [reply to this]

Client error.
by Gabriel Davis on Sunday November 14th 2010, 19:19
Followed the installation to install ROM. Worked great and can sign in and play but often it will get a client critical error and then I have to restart the game. Any idea?

[post new] [reply to this]

too hard to read in the big thread...
by doh123 on Thursday October 21st 2010, 21:20
There is some errors in communication here between Wine and Wineskin... using Wine is a bit different on Macs... pretty crappy overall, which is why I make Wineskin. Wineskin is currently Mac OS X only... its made to basically bundle up a Windows program and make it act and work like a Mac program... you get a normal .app program you double click and run... the wineprefix and Wine build and X server and everything is contained inside. This isn't a concept that even works on other OSes because they do not work the same way (there is no .app)

There are no X11 drivers for Macs... it simply has a passthrough to use the native quartz display... do not worry about graphics drivers at all, just keep it updated through Apple software Update.

Macs do not use X11 for windowing. Wineskin has a built in X server that runs when you launch a wrapper. If you get Wine errors saying the X server was not available, then there is a problem with the X server ending too soon, or crashing. Normally in Wineskin the X server only shuts down if the wineserver that was started in the wrapper shuts down.

In WineskinSettings screen options you can set things for virtual desktops or fullscreen Mode. Wineskin 1.x doesn't have an X server with randr, it cannot change between window and fullscreen modes. If you launch in fullscreen mode in Wineskin stays in a fullscreen mode and handles changing global resolution to keep up with what Wine wants... (You can use Wineskin 2.0 beta if you need RandR)

If you want to use winecfg virtual desktop setting, set WineskinSettings Screen Options to Rootless (windowed) with normal windows... if you set a virtual desktop in Screen Options it should override anything you set in winecfg, but it will auto resize as programs try to adjust resolutions.

Wineskin has "engines" and not just Wine versions because an engine is the x server and its dependencies as well as a Wine build and its dependancies all bundled up in a single package (WineskinEngine.bundle). The name tells you the specific Wine build in the engine... unless you've made a custom engine from source to use. WS4Wine1.2.1 is the WS4 engine base, with Wine 1.2.1 in it. (though you should probably use WS4Wine1.3.5

I couldn't read any more because of this forum, but you might want to ask me directly (portingteam.com forums in the Wineskin section, or the Contact Form on wineskin.doh123.com) if you need Wineskin specific help. While default engines for Wineskin use standard Wine builds, there are still specific differences in using the software.

[post new] [reply to this]

Compiled Information
by Setsunayaki on Monday October 18th 2010, 1:31
I have spent my time attempting to Install Runes of Magic on several distributions and Wine versions. I wanted to create a methodical post covering the average of what has been common in all installations so far.

Here is a list on what I've found to be used as a reference. Time will prove my information to be "false" as new updates will make this obsolete.

1) Please make sure you have at least Wine 1.2.x. I am stating this because so far I've have found more stable results with in-game performance. Runes of Magic is a game from 2009 and thus requires as much optimization as possible.

2) Winetricks ^_^ You will need vcrun2005, ie6 and wininet.

3) In a lot of versions I failed going from the launcher to the login screen. Search the internet and download dnsapi.dll This solved the problem with launching the game. Download this file and place it in your main game directory (the one that has the all the executables.

4) Wine Configuration is important. I made sure that I tested with a 1024 x 800 window with everything set to it...

5) For those who own Top of the Line Nvidia cards. nvidia-settings set to Adaptive will only give you Performance Level 1 in-game. You will need to set your video card for Maximum Performance. RoM will drain you.

Control + X = The command that shows your ping and framerate.

On Windows, I find the framerate to be higher, but the ping is also higher as well. On Linux I find the average ping to be lower than on Windows. Afterall Linux was made for networking and serving files.

If you find that raising all settings to maximum or minimum result in the very same performance as far as framerate goes and you are overclocked like I am with quad cores..It is actually the video card downclocked holding you back.

In Game:

I did not find any problems in the game so far. However, I did find some quirkiness. This is isolated as I have played a lot with the Wine Registry due to optimizing other games.

The order of Installation should be your video drivers first, Wine, Winetricks and everything mentioned. Update the game itself and then put the dnsapi.dll in the main game directory. Run the game..

Note: If you get a white splashscreen and a crash message...Winetricks to install all three again with dnsapi in the directory. It tends to solve things.

Good Luck and Happy Hunting. ^_^

[post new] [reply to this]

Archer screen
by Matt Wooderd on Friday October 1st 2010, 15:35
I installed and updated Runes Of Magic without any problems but when I run the game music starts to play and my mouse pointer changes but it doesn't look like it takes me to the login screen like I've seen on youtube videos instead I go to a screen with a archer and idk what els something els is infront of him and there is wind that blows between the archer and the other thing I've seen peoples vids on youtube loging in I've never seen it on theirs maybe its a opening video that gets stuck has anyone els had this problem?

[post new] [reply to this]

Invisible PCs
by Evil on Saturday September 11th 2010, 20:26
Anyone else notice that a lot of players appear to be invisible when playing this under Wine? It's kind of funny to see mounts running around riderless.

[post new] [reply to this]

Connection fail
by Agifem on Tuesday September 7th 2010, 14:29
I have the weirdest connexion failure with Runes of Magic. I've been playing it for several months without any major issue, but for the last few weeks, i can't connect my main character. When i click "Enter", the loading screen shows up, and sends me back to the login screen after a couple of seconds. This problem only happens with my main character, not the others. This problem happens even with a new wine prefix, even with a new fresh RoM install. However, the problem does not happen on another computer on Windows.

The terminal shows no error, only a few fixme that happen with my other characters as well. Can anyone help me find out which debug to active to get more information ? WINDEBUG=+relay just takes far too long to load the game. Oh, and if anyone encountered the same problem, i'd be glad to hear more.

[post new] [reply to this]

Not Gold.
by Evil on Monday September 6th 2010, 14:56
Been a while since I tested with this one, so I tried it again today.

Created a new character, played for a couple of hours.

I quit testing after the 5th random crash (which at least nicely asked if I wanted to send a bug report to the game developers).

There were also a lot of graphical glitches that appear randomly throughout the game. Basically the graphics look great at first, then seem to get more and more corrupted as you change zones. I saw tons of headless people, other people that were only heads, and completely invisible bear cubs.

This could, of course, be due to the 256.53 Nvidia drivers. I'd be interested to hear the results of others using the same.

At any rate, I'm reluctant to score this anywhere near gold. If someone else doesn't submit a new review, I will probably do so next weekend after Ubuntu 10.10 is officially released.

[post new] [reply to this]

ROM does not capture the mouse
by Alexander Tomczak on Saturday July 3rd 2010, 15:32
I have just a little problem. Every time i move the mouse to one side of the screen ROM lose the mouse focus. That is not a big problem but when you what to turn around your character you always have to turn your mouse back to screen.
Other wine apps work without any problem. Any sollutions?

Thanks

[post new] [reply to this]

Game crash when clicking "Start Game"
by James on Thursday June 17th 2010, 9:48
err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\vivoxsdk.dll") not found
err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135

The game installed correctly, I got it to patch, and now the patcher is right. When I click Start Game, this is what my terminal tells me, and nothing happens.
I installed vcrun2005, ie6 and wininet. It solved the error message problem. However I can't seem to start the game. Any ideas?

Wine version 1.2-rc3.

[post new] [reply to this]

Hmmm..
by Eric on Tuesday June 15th 2010, 23:58
ROM installed beautifully... runs great, too--however, I DO have this weird issue (ALL throughout the game, in fact) where my mouse clicks don't register. I'm new to Linux as a whole, so I confess it may be something I failed to do--but it ONLY does this on ROM.

[post new] [reply to this]

  • RE: Hmmm.. by Eric on Wednesday June 16th 2010, 0:00
    • RE: Hmmm.. by Bryan on Wednesday July 7th 2010, 9:53
Launcher not showing completely
by James on Tuesday June 15th 2010, 20:07
The game installed fine. However when I launch launcher.exe it opens the launcher and only renders the upper left part of it. I can't see the entire thing, and it only seems to update 1/10 tries I even hit it.

I have installed according to the list here.

I'm running -
-----------
Wine 1.1.38
Ubuntu 9.10 Karmic x64

Any ideas?

[post new] [reply to this]

game works flawlessly
by Alex Kovacs on Tuesday May 25th 2010, 22:25
hy everyone.after having alot of issues with making this game work iv finally done it.the game works with no bugs at highest settings.used linux mint 9 x64 my pc is a core2duo e7200 2.53ghz 4gb of ram running in dual channel and a nvidia geforce 9500gt video card with the latest drivers from nvidia.what i did to make it run after a failed try i unninstaled everything.wine,the game and everything that had to do with these.after that reinstalled wine 1.2 and installed vcrun2005,ie6 and wininet through winetricks.installed the game left it patch and just clicked start.works like a charm.if anyone wants some screenshots feel free to ask.maybe il do a video too soon with a how to:).btw im playing the european version.

[post new] [reply to this]

Stuck
by lupusrex on Saturday May 22nd 2010, 14:28
Got it to install and update after some holdups. When I launch it with "start game," however, it remains stuck at a lovely but useless yellowish 3D view of a woman aiming an arrow at something. Is this the background behind the login screen? I don't remember. Anyway, that's where I'm stuck.

- Ubuntu 10.04 64-bit
- Wine 1.1.44
- ATI Radeon HD 4350
- it ran fine on Windows

[post new] [reply to this]

  • RE: Stuck by Selune on Sunday May 23rd 2010, 9:24
  • RE: Stuck by Alex Kovacs on Wednesday May 26th 2010, 16:55
Chapter III - The Elder Kingdoms
by Bryan on Tuesday May 18th 2010, 11:00
ROM auto-updated to Chapter III today and although the update went smoothly, I am having problems logging in. The game often freezes up at the character selection screen. When it doesn't freeze, the "Send Error Report" box pops up and I am able to successfully log in and play the game with no problems. This problem was fixed a few patches ago, but has returned with Chapter III patch. Is anybody else experiencing this? Has anybody found a work-around?

[post new] [reply to this]


by leeth on Thursday April 1st 2010, 2:44
I am using wine-9999 (gentoo ebuild), svn and rom works fine without any issues besides slow performance most likely due to the text rendering engine

[post new] [reply to this]

Game runs
by HydeFromT70s on Wednesday March 31st 2010, 9:02
Game instal with no problem - just go step-by-step with instal notes. Update also works but when I go into game, enter login and password, choose serwer I can't click "accept" - button is unactive. Any ideas ?

[post new] [reply to this]

Maybe this helps?
by Thomas Kowaliczek on Tuesday March 16th 2010, 21:19
See here bugs.winehq.org/show_bug.cgi?id=22002#c8
Maybe that fix it. I don´t have tested it.
I will wait that wine have fixed it.

[post new] [reply to this]

Still broken in 1.1.40
by Sheldon Ross on Tuesday March 16th 2010, 13:55
Won't install from the automatic downloader. It does successfully install if you download the ROMSetup.exe and all the bin files manually.

At that point it will not get past the ClientUpdate Screen. Fresh install of Lucid 10.04 and wine 1.1.40. How they it can be still listed as platinum after 3 broken releases is a mystery.

Definitely rated as Garbage at this point as it's unplayable.

[post new] [reply to this]

RoM doesn't work no more on wine...
by Mariano on Sunday March 7th 2010, 6:48
Wine 1.1.37 is the last version so far where the game works. It suffered a regression on 1.1.38 and in 1.1.40 hasn't been repaired yet.

If you have the game installed, you'll be able to start the launcher, but when you hit either the "Start Game" or the "Quit" buttons, the program clientupdate.exe crashes and sometimes it doesn't even close the app correctly (needs a console "kill -15" command).

Hope this regression is repaired in the next version, since this is a very good FREE mmorpg.

[post new] [reply to this]

fog downloader crashes
by Jurka on Wednesday March 3rd 2010, 8:33
im using ubuntu 9.10 and wine 1.1.39

fogdownload-rom.exe crashes almost every time i started it, but when it has started, it crashes after couple mins.

i cant even get downloaded this game

[post new] [reply to this]

Problems...
by Armel on Sunday February 21st 2010, 15:06
Hi !

This is an error that I have when I launch RoM :

"err:secur32:SECUR32_initSchannelSP libgnutls not found, SSL connections will fail"
(Ubuntu Hardy Heron, Wine 1.1.37, RoM downloaded yesterday)

Runes of Magic sometimes works during several minutes (or hours) sometimes does not launch...

When I quit the games Ubuntu does not work anymore (I've to reboot)

I've tried asking g**gle, not realy successful...
I've tried to install GnuTLS, not working...

NB: I've seen that I have an other error sometimes (missing dll)
I don't know if the problem come from there...

If you have an idea to fix that. :^B
Thx for your work

PS: Excuse me for my English (I'm a french student in holidays !)

[post new] [reply to this]

White launcher window
by Malcom on Sunday February 21st 2010, 6:32
Hi guys, firs of all, excuse my english xD


I'm getting launcher window in white. I can play without major problem cause I can see bottom buttons but rest of window is in white. Is this normal?

Thanks.

[post new] [reply to this]

ROM not working in 1.1.38
by Juan Lopez on Tuesday February 9th 2010, 14:34
Client window not showing correctly.

Pressing Start Game, there is a page fault in clientupdate.exe. The same pressing Exit button.

Back to 1.1.37, ROM working again.

Greetings,

Juan.

[post new] [reply to this]

configuration from launcher
by Drakmor on Friday February 5th 2010, 20:26
So, I've got ROM working install wise, but to run it, I need to reduce the graphics settings, as my computer is just barely over the min reqs. How can I access the settings/ configuration from the launcher (not ingame)? I know there's a button, but its greyed out so I cant click it.

[post new] [reply to this]

ROM not working with 1.1.37
by Juan Lopez on Tuesday January 26th 2010, 3:44
Hi, problems again executing ROM.

Output from the terminal:

pastebin.com/m5605a093

OS: Xubuntu 9.10

ROM have been working in previous versions without a hitch.

Thanks,

faustus69.

[post new] [reply to this]

new wine, new problems
by Jeffrey Parke on Saturday January 9th 2010, 12:21
I upgraded my version of wine to 1.1.36, and now runes of magic will not load. I'm running arch linux on a quad core phenom x4 system. I've posted the output to pastebin. The errors start towards the bottom. Anyone else having this problem with this version of wine?

pastebin.com/m1ce99ce1

[post new] [reply to this]

on Snow Leopard
by Selune on Friday January 8th 2010, 1:42
On wine-1.1.35 I installed vcrun005 and now I can see the login screen without the agreement window. The mouse cursor is ok, sound works. I cannot click anywhere.

I noticed directx9 has not been installed in my wine install process and this could explain that. So I tried but had a fail message.
With the following error log :

Artemis-2:Logs selune$ more DirectX.log
01/08/10 08:25:21: DXSetup: No command line switch
01/08/10 08:25:29: DXSetup: StartWizard()
01/08/10 08:25:29: dsetup32: IsWow64(): Windows 2000 or Windows 9x.
01/08/10 08:25:29: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
01/08/10 08:25:29: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
01/08/10 08:25:32: DXSetup: CDXWSetup()
01/08/10 08:25:33: DXSetup: start installation
01/08/10 08:25:33: DSETUP: DirectXSetupA(): hWnd: 00030030 dwFlags: 02010098



01/08/10 08:25:33: dsetup32: === SetupForDirectX() start ===
01/08/10 08:25:33: dsetup32: Sep 4 2009 17:32:16
01/08/10 08:25:33: dsetup32: DXSetupCommand = 0.
01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 0, Steps = 0
01/08/10 08:25:33: dsetup32: DirectXSetupIsJapanese == 0
01/08/10 08:25:33: dsetup32: DirectXSetupIsJapanNec == 0
01/08/10 08:25:33: dsetup32: Installing on Win2K
01/08/10 08:25:33: dsetup32: IsWow64(): Windows 2000 or Windows 9x.
01/08/10 08:25:33: dsetup32: GetFileVersionInfoBlock(): Unable to get FileVersionInfoSize, file: C:\windows\system32\user.exe, reason: 2.
01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 0, Steps = 0
01/08/10 08:25:33: dsetup32: start finalizing: phase: 0 - 0, total: 0 - 0
01/08/10 08:25:33: DXSetup: DSetupCallback(): Phase = 3, Steps = 0
01/08/10 08:25:33: dsetup32: Installation ended with value -9 = Internal or unsupported error
01/08/10 08:25:43: DXSetup: WM_APP_ENDINSTALL
01/08/10 08:25:43: DXSetup: ~CDXWSetup()


I tried to install some winetricks packages, like fontfix
And now have this error before the X11 starts :

0[1f98b8]: file www.runesofmagic.com/en/launcher/index.html, line 1: ReferenceError: createCookie is not defined
killfocus
setfocus
click
fixme:shdocvw:OleObject_Close (0x1634a0)->(1)
fixme:mshtml:HlinkTarget_SetBrowseContext (0x1f6ef0)->(0x0)
err:module:import_dll Library DNSAPI.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\vivoxsdk.dll") not found
err:module:import_dll Library vivoxsdk.dll (which is needed by L"C:\\Program Files\\Runes of Magic\\Client.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Runes of Magic\\Client.exe" failed, status c0000135


I'm pretty lost in this case....

[post new] [reply to this]

I want to play :(
by N on Wednesday January 6th 2010, 19:34
I get a "download version.txt fail" error when I try to start up the game. Any help please?

[post new] [reply to this]


by Bryan on Wednesday January 6th 2010, 7:55
First of all, I have to confirm the "Terms of Service" every time I start the game. I haven't played this on windows so I don't know if the user needs to confirm this every login. Next, I keep getting an "Account or Password error" message. I can't login to the game but I can login to the website through my native browser. Does anybody have any suggestions? Thanks in advance.

[post new] [reply to this]

  • by Jimmy Berry on Wednesday January 6th 2010, 13:27
  • RE: by Bryan on Friday January 8th 2010, 7:41
    • RE: by Evil on Friday January 8th 2010, 18:27
      • RE: by Evil on Friday January 8th 2010, 19:06
        • RE: by Bryan on Monday January 11th 2010, 8:03
          • RE: by Mariano on Wednesday February 17th 2010, 21:02
  • RE: TOS by Jan M. Simons on Monday February 15th 2010, 20:07
  • RE: by Mariano on Wednesday February 17th 2010, 21:04
EULA/Login not show
by JoZ3 on Friday January 1st 2010, 11:48
I follow step by step each of the instructions but still do not see the EULA / Login prompt. my system is as follows:

- AMD X3 phenon II 710
- ATI RAEDON 4850
- 4GB RAM
- Ubuntu 9.10 64 bits
- Wine 1.1.35

I installed the latest ATI proprietary drivers and I run WOW smoothly and Torchlight among other games,

If you could help I would appreciate it, I played the beta of RoM and I was delighted, but at that time was using winxp, but now only use Linux, delete the winxp on my PC.

Happy New Year 2010

[post new] [reply to this]

Client Update under OSX
by Andre on Monday December 28th 2009, 10:55
Hi,

did anybody get this to work under Mac OSX Leopard with Winebottler? For me the client update always crashes so I cannot run the game at all.

regards
A.

[post new] [reply to this]

Wine 1.1.35
by John on Sunday December 27th 2009, 22:32
I seem to be having a similar issue to the graphics bug where you can only see hills n such. However I see nothing but a blank black screen. I can hear the ambient music and the cursor changes to the game cursor however the screen remains black.

Nvidia GeForce 6150E NForce 430

[post new] [reply to this]

2.1.5.2004 Dosen't load at all.
by Kaziklu on Friday December 25th 2009, 10:02
Last night it patched to 2.1.5.2004 for me,(haven't played in a few days) and since then nothing happens the game simply doesn't load... not even the client updater.

I've uninstalled wine. unistalled the game, and reinstalled everything from scratch and nothing.

I click the desktop link and it starts and then stops without a crash log. I go to menu and select any of the .exes and the same thing..

Anyone know how to fix this?
I've tried both 1.1.33 and 1.1.35

[post new] [reply to this]

Complete Crash
by Brennan Wathke on Monday December 21st 2009, 11:07
I installed and patched the game perfectly and when I run it it says. This program has encountered a critical error. Send or Cancel. Any help?

[post new] [reply to this]

Works again after Update to Wine 1.1.35
by Stefan on Saturday December 19th 2009, 9:33
Had the same problem, after Update of Wine to V 1.1.34, RoM stopped working.
However, after today's update to Wine 1.1.36, RoM works again.

[post new] [reply to this]

Visual C++ Runtime Error R6034
by Daniel on Tuesday December 15th 2009, 5:31
Hi!

I installed RoM via wine 1.1.33 but it won't work. I've tried to install it using PlayOnLinux too, but it didn't help.

Yes, I've done
sh winetricks vcrun2005
but it still won't work.

Here's the error message I'm getting:
Runetime Error!

R6034 An application has made an attempt to load the C runtime library incorrectly.
Please contact the application's support team for more information.


And when I'm running it through terminal it shows me:

fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
fixme:actctx:parse_manifest_buffer failed to parse manifest L"Z:x\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
fixme:actctx:parse_assembly_elem wrong version for assembly manifest: 8.0.50608.0 / 8.0.50727.762
fixme:actctx:parse_manifest_buffer failed to parse manifest L"Z:x\\Microsoft.VC80.CRT\\Microsoft.VC80.CRT.manifest"
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50608.0)
err:module:attach_process_dlls "MSVCR80.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"Z:x\\Runes of Magic\\client.exe" failed, status c0000142

Seems to be an error with "Microsoft.VC80.CRT.manifest" and "MSVCR80.dll" eh?

What do I need to do to get this game working?
Thanks,
Daniel

[post new] [reply to this]

Same problem here
by Juan Lopez on Tuesday December 8th 2009, 8:49
1.1.34 installed, Runes of Magic stopped working.

Thanks for your help.

[post new] [reply to this]

no Runes of Magic with 1.1.34
by Andreas Marschall on Monday December 7th 2009, 3:10
I just updated to Wine 1.1.34 and the game crashes when I click on "start game" with an error message. After downgrading to 1.1.33 it runs fine again.

forum.winehq.org/viewtopic.php?t=7018

forum.runesofmagic.com/showthread.php?t=48119 (last entry)

[post new] [reply to this]

vcfile.res
by Andreas Marschall on Monday December 7th 2009, 3:06
if you guys have a problem with starting the client or crashes while updating you should download "vcfile.res" (search the web) and put it into your Runes of Magic installation folder.

[post new] [reply to this]

Graphics issue at EULA
by Jonathan on Sunday November 22nd 2009, 13:16
I don't believe this is the same issue as reported in the bug because I can actually see the EULA. However, it does not let me scroll the EULA or click either button on it. I attempted to follow the suggestions in the bug with no help (in fact, one of them brought up an error and wouldn't even load as far).

I get *some* of the background, it looks like hills, the rest is black, with the EULA showing up in front of it. The mouse has the graphic that it is supposed to. Moving a window over it leaves a trail of that window, but after a few minutes the EULA screen will refresh and give the original part again. Music plays in the background.

Wine-1.1.33

Kubuntu 9.10

512MB ATI Mobility Radeon™ HD 3870

[post new] [reply to this]

wired graphics error
by Mark Shafique on Friday November 20th 2009, 0:32
first i was realy surprised, because the setup routine did work
but finaly all a waste of time (have not sleeped yet)

during the online update it crashed about 5 times, what i could
always restart with no problem... i can also start the aplication...

but i get some realy strange looking picture. it is like the
background picture is ok, but all the probably moving stuff (3D) is
brocken. i also can not see any input Fields or what ever... i cant
click anything

i had the same strange stuff once in windows with perfect world to,
even reinstalling grphics card druver and dx9 or the game it self
couldnt fix it. only after i had reinstalled the pc the error was
gone.

i tried some winetricks stuff, like dx9, but hmm i cant say if it is
a compatibility issue or the configuration. i guess this error is
allready known...

i use a AGP HIS Radeon HD 2600XT something as far as i know, openSuse
11.0, AMD 64 2,2 Ghz CPU

The game seems to work, but at probably not with my graphics card?

[post new] [reply to this]

Crashed when i select return to character select
by Sean Kelly on Thursday November 5th 2009, 2:43
i play multiple characters and like to return to character select but when i do it closes down :( please help how do i fix this?

[post new] [reply to this]

RoM works!
by Marko on Tuesday October 20th 2009, 22:24
hey everyone,today i installed and played runes of magic on ubuntu 9.04
i have geforce 8600gt graphic card and i used wine version 1.1.31 + winetricks. i only installed directx9 and fonts.
game runs fine only fps is lower than on windows,but its playable :)

[post new] [reply to this]

Eula - Fixed Bug
by Willi Kreißl on Wednesday October 7th 2009, 13:49
I've a GeForce 7600 Go

At first i got the same problem with the eula-screen.
After it I installed dotnet 2.0 - 3.0 (with lang packs),
a new dx9c(march), XML-Parser, Flash Player, Windows Script 5.6,
any fonts, VC++ Runtime 6, VC++ Runtime 2005 and VC++ Runtime 2008.

Now there are (I dunno why on every start) the eula and login screen :)

Hope I could help you

[post new] [reply to this]

Rom runs but bay graphic and gameplay!
by Tobias T. on Tuesday September 29th 2009, 11:38
hello everybody,
i using since 3 days ubuntu 9.04 and the new version of wine (1.1.30)
the game runs and with the winsock.dll there are no problems to launch the serverlist etc!
but i have many problems with my graphic, the game runs not constantly liquid, shadows etc not available, i have the newest nvidia linux drivers! my system:
ubuntu 9.04 mit wine 1.1.30 auf amd athlon64 x2 2.6ghz mit gforce 9800gt pcie!
can everyone help my out there? =)

[post new] [reply to this]

Crashes on wine 1.1.29
by Adria on Monday September 7th 2009, 15:03
I'm on Arch linux x86_64, and here's the debug:

dl.getdropbox.com/u/488112/crash.log.tar.gz

Thanks :)

[post new] [reply to this]

Crashes on 1.1.27
by Chris Brainard on Friday August 14th 2009, 14:55
It appears to be:

[post new] [reply to this]

works fine on 1.1.25/ Crashes on 1.1.26
by Agito on Monday July 20th 2009, 10:03
works fine on 1.1.25 but does not work with wine 1.1.26
I the game crashes at the loading screen after selecting char and entering the world.
I manually installed 1.1.25 and it works fine again, no reinstall required

[post new] [reply to this]


by Thomas Benn on Sunday June 28th 2009, 1:44
GLSL is enabled by default. And setting it to enabled specifically does nothing for me to solve the problem.

[post new] [reply to this]

Mouse issues
by Tim on Saturday June 20th 2009, 5:40
RoM runes flawlessly expect for 1 small issue. The mouse won't stay in the screen correctly. While mouse looking (hold down right mouse button) once the invisible cursor goes outside of the boundary of the window, the sensitivity gets way too fast and keys will get stuck in ON mode when the mouse comes back. I noticed that the mouse look will work ok if I only move the mouse slowly, otherwise it can't keep it with the warping or whatever it is doing and it gets choppy/too sensitive.

It means I have to hit all the keyboard keys to get them to reset to a off status once the mouse returns to the screen boundary. Hope this makes sense, it may be more of a wine issue then a RoM issue though.

[post new] [reply to this]


by Andreas Marschall on Friday June 12th 2009, 4:06
Bloom-Effects work now with the latest Nvidia Driver 185.18.14. Nice.

[post new] [reply to this]

Welcome to Runes of the Magic Bot(Rombot) free Open Beta!
by powerlvl on Wednesday June 10th 2009, 20:50
Welcome to Runes of the Magic Bot free Open Beta! We hope you enjoy the botting!
Please post your feedback and discussion on our forum:www.botsmall.com/forum
We are awaiting your participation and thank you for your attention.

Rombot Version 1.0
features:
1.auto potion
2.auto target mobs
3.auto use skill
4.auto picking

Willkommen zum Runes of Magic bot zum kostenlosen Beta test (RoMbot). Wir hoffen ihr genie?t das botten. Bittet postet eure Feedbacks und Diskussionen in unserem BotsMall forum. Wir erwarten eure Teilnahme und bedanken uns für ihre Aufmerksamkeit.

[post new] [reply to this]

Nvidia Go 6100
by Lasperic on Wednesday May 13th 2009, 15:46
Only forest loading screen . I hope someone takes care of this bug asap . Dont want to install windows just for this game :(

[post new] [reply to this]

Unable to type in the launcher
by dan on Saturday May 9th 2009, 19:18
I am using Ubuntu 9.06 64bit with latest wine.
I installed RoM but when the launcher comes up, i can not type in the fields to enter login/pwd, i can select the fields but whenever i type, no characters appear
Can anyone help?

[post new] [reply to this]

HOWTO GET AN ACCOUNT THAT WORKS!
by jason on Saturday April 18th 2009, 22:38
I can only speak on howto get an account in the UNITED STATES! If you are in Europe or Germany then instructions WILL DIFFER!

The main site for the US version of the game is: us.runesofmagic.com/index.html

The main site for the UK/English site is:
www.runesofmagic.com/en/index.html

The GERMAN site is:
www.runesofmagic.com/de/index.html

If you use the WRONG SETUP you will have to UNINSTALL!

Also, when you pick the setup, you want to pick the proper location (US not English in this case) otherwise you seem to have to reinstall.

Here is the instructions, simplified from this forum post:
forum.us.runesofmagic.com/showpost.php?p=10560&postcount=40

1. Create an account in the Frogster website account.frogster-america.com/
2. Verify your created account in the email that you provided. Go to your email and click the provided link, that will send your account for processing and later on activation.
3. Wait for the system to activate your account it can take some time. (Noted in later post, Created is the same as Active)
4. Log into the Frogster website. Logout if you are already logged in, and relog. This will tell you whether or not you have the correct Login/Password information.
5. After you successfully log into the account in Frogster go to the Runes of Magic website: www.runesofmagic.com/us/index.html
6. Log into the website. If you are successfuly logging into the website you have created an account for the right server/Country.
7. Attempt to log into the game.
8. Please read the instructions ..... [in post linked above. has screen shote of the site and file locations]

MY US COPY of the RuneDev.ini file:

[Path]
Resource=.\


[Server]
IP=rom-enus-srv.runewaker.com
Port=21002


[ErrorList]
PosX=0
PosY=0
Width=960
Height=752


[ChatLog]
Chatlog=1


[Option]
Glow=1


[Locale]
Language=enus



If you register with the wrong Frogger site, then you will not get past Getting Server List, at least that was my problem before I found this.

[post new] [reply to this]


by Evil on Sunday March 29th 2009, 8:10
How are you able to install it, tadadata? The current installer aborts, and I've tried it on multiple x86-64 systems.

[post new] [reply to this]

  • RE: by tadadata on Thursday April 2nd 2009, 15:11
    • RE: by Evil on Saturday April 4th 2009, 8:11
      • RE: by tadadata on Tuesday April 7th 2009, 6:46
Confusing notes
by Evil on Saturday March 28th 2009, 11:03
The notes for this app say "1. Install Wine 1.1.17", then the warning says that it will not work if you are using Wine 1.1.17 (which is true).

FTR: It will also not install under Wine 1.1.18.

[post new] [reply to this]

Networking problems?
by Clif on Monday March 23rd 2009, 17:54
I can install and update the game. However, when I try to start the game all I get is a scene in the woods with a river rushing by. Is there supposed to be some kind of login screen or something? It seems like people have been able to get it to work. Do I need to install something extra?

[post new] [reply to this]

different behaviour in similar setups
by inf loop on Monday March 23rd 2009, 16:47
I'm in a serious wtf here.
I've installed RoM on 2 very similar machines. Both PCs (same intel processor and intel chipset) are running Debian Sid (both updated), gnome wm, the same winehq wine package, clean .wine. At the first pc fitted with a NVIDIA QUADRO NVS 290, RoM installs and runs flawlessly everything is perfect, gecko is installed at the beggining, the web content in launcher shows up and patching works.
On the second pc fitted with a NVIDIA GEFORCE 8800 GTS, RoM installs, but when run for the first time, gecko installs but the launcher crashes as soon as web content starts to show up. Patching can only be finished if I previously download manually the patches. If I press "Start Game" before the launcer crash the game is started but crashes as soon as music gets played.

If it's not a gfx card bug I suspect that this may be some kind of weird networking bug. I ran wine with WINEDEBUG=+relay,+seh,+tid, the log is 90MB on pc2 and 150 MB on pc1. Can send if requested

[post new] [reply to this]

7xxx Cards
by Ivo Nunes on Sunday March 22nd 2009, 11:06
I know that the menus appear to some people and to some doesn't.

For me, with a Nvidia 8800GT it appeared, and now with a 7300GT it doesn't. I think it can be because of the 7xxx cards because alll the ppl i know that the windows doesn't appear have 7xxx cards. Btw, I know ppl with older cards (6xxx) and the windows appear.

[post new] [reply to this]

directx
by tadadata on Sunday March 22nd 2009, 2:53
hi

I get a problem when I try to start the game (I click on START GAME in the update program), there appears a messagabox saying: DIRECT3D VERSION DOES NOT MATCH REQUIREMENTS. I click on OK. Then there is a second messagebox saying: DIRECT3D INTERFACE DOES NOT EXIST.

I am using (newly installed) wine 1.1.17 and ubuntu. Then I installed DIRECTX in wine, that had no success.

Before wine 1.1.17 I tried the wine version in the ubuntu reposities. With this the game startet and froze after typing account name and password, while it was submitting the data and getting the server list.

Has anyone an idea to solve this problem?
Thanks

[post new] [reply to this]




   << Back

Page loaded in 0.16395 seconds.