WineHQ
Unreal Gold



Category: Main > Games > 1st Person Shooter > Unreal > Gold


NameUnreal
VersionGold
License  
URLhttp://www.unreal.com
Votes 1
RatingPlatinum
Wine Version1.5.22
Maintainers of this version:
Description
Retail/Anthology/Steam
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation / Patching,
Gameplay,
Sound,
Networking,
Input,
Software renderer
Direct3D renderer
Enhanced OpenGL renderer from oldunreal.com


What does not
Nothing Much.


What was not tested
Stock OpenGL Renderer


Additional Comments

~byteframe
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowArch Linux x86_64Feb 03 20131.5.22 N/A Yes Platinum P. Neidhardt 
ShowUbuntu 11.04 "Natty" (+ variants like Kubuntu)Jul 31 20111.3.25 Yes Yes Platinum Dennis Straffin 
ShowSlackware 13.37Jun 21 20111.3.22 Yes Yes Gold byteframe 
ShowUbuntu 11.04 "Natty" (+ variants like Kubuntu)May 23 20111.3.20 Yes Yes Platinum an anonymous user 
ShowMandriva 2010.0May 30 20101.1.42 Yes Yes Platinum MTW 


Known bugs
Bug # Description Status Resolution Other apps affected

 
HOWTO
­­Unreal Gold HOWTO­­­­ ­­­­
­­­­
Installation­­
­­
Run 'SETUP.EXE' on the ­disc, being­ sure not to install the­ old DirectX versions.
­­
Patching­
­
If you are using the version that is part of the anthology pack or was downloaded from steam, you will encounter (yet another) network incompatibility bug. You will not be able to join any non-gold servers, and if you host a server with these versions it will only be compatible with other clients running the anthology version. To remedy this problem, apply the following patch, being sure it installs to the correct location. ­

http://oldunreal.com/patch/AnthologyUnrealGoldPatchV1.0.exe

Updated Graphics (Optional)

The stock OpenGL renderer was never really finished. However, you can replace i­t with an alter­native that boasts new features.

http://oldunreal.com/patch/OMP-UGOLD-V0.2.zip
­­
Extract 'OpenGLDrv.dll', 'OpenGlDrv.int', 'Unreal.exe', 'UCC.exe', and 'Setup.exe' to the '[installdir]/System' directory. Enable the renderer by setting "GameRenderDevice" to "OpenGLDrv.OpenGLRenderDevice" in '[installdir]/System/Unreal.ini'. If you happen to have the second Unreal Tournament disc, you can use high-detail textures. Read 'S3TCext.txt' provided with the zip file for instructions on how to convert and use the textures. For more information on tuning the renderer (anistrophic filtering, anti-aliasing, etc) refer to the OpenGL section in http://oldunreal.com/patch/Oldunreal-Multimediaupdate.pdf.
­­
Issues

In more recent wine, using the software renderer may crash the game with a segmentation fault. Use the OpenGL renderer detailed above, or set "GameRenderDevice" to "D3DDrv.D3DRenderDevice" in '[installdir]/System/Unreal.ini'.

For users of some intel or ati/amd graphics drivers, the game may display a black screen upon startup. Set the registry key "HKEY_CURRENT_USER>Software>Wine>AppDefaults>Unreal.exe>Direct3D>OffscreenRenderingMode" to "backbuffer" to fix this.

This game is based on an older game engine and may run at erratic speeds. This is usually due to the high performance of modern systems, but is also complicated by things like cpu frequency scaling and multicore processors. Before starting the game, change to the performance cpu frequency scaling governor, and if neccessary, limit the game to one core/cpu. If you are using the enhanced OpenGL renderer, you can have it limit the frame rate by setting "FrameRateLimit" to "60" and/or "SwapInterval" to "1" under the "[OpenGLDrv.OpenGLRenderDevice]" section in '[installdir]/System/Unreal.ini'.

 




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