The game
by Jake ward on Sunday January 2nd 2011, 16:52
It works great in singleplayer, mousewarpoverride set to force, But when i am on multiplayer the movement is very slow....Everything else runs fine but when i walk its so slow? But it is not like that in singleplay weirdly enough
Mouse = 100% perfect
by Tommy on Saturday December 4th 2010, 22:32
Hello guys Im newish to linux but especially wine. I had killing floor running perfect and I played through thanksgiving. Unfortunately when I switched monitors the resolution changed and the mouse bug brought me here. The fact was that I did have it working with no mouse escape problems. I cannot replicate this now, however and I did not think to check all my settings before. I know I had it running without virtual desktop and my screen resolution was either 1440x900 or 1024x768. I think it has something to do with the resolution of either the current x display or the killing floor game resolution and Im sorry I cant be more helpful.
Killing Floor
by Jack Diaz on Sunday September 19th 2010, 22:14
Has there been any fix on the mouse escape bug? I'm playing Killing Floor and it seems that the bug that would make KF crash when looking up servers is gone. At least its gone on Arch Linux x86_64 - Wine 1.3.3, if that bug can be fix Killing Floor would definitely be gold/platinum (Motion Blur active still crashes KF).
All but online full
by Steve on Sunday June 27th 2010, 22:59
I got this app running in wine. It was a little buggy at first, and took months of forum hopping. Here is how I did it:
First off, start wine in a virtual desktop so it will still run the game, but it won't let it full screen. In lucid, if an app tries to fullscreen from wine it either kills it or puts it on a default minimum resolution.
After you get it to open, go to display settings and disable motion blur. Then uncheck full screen in the load options. you may get a crash at this, but that's ok, we need the settings to stick. Go ahead and start off with the minimal resolution.
Take wine off virtual desktop, if you don't want it. Open killing floor and set the resolution to be nice and big for your screen. if you go to high, it will just default at the low resolution again. you need the window big enough to keep the mouse inside it during gameplay, because it just won't do it with the render mode we'll have to use.
Open killingfloor.ini and edit [Engine.Engine]
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
You can see I've been playing, the important part is the opengl rendering.
This works pretty well for solo play. I have not been able to join an online game w/o crashing strait from the menu, but I have been able to join through the buddy list.
If someone finds out how to fix the online menu, I'm very interested. I hope my info can lead to some improvements.
Crashes so frequent I can't even join a game.
by Mike Talanca on Saturday December 26th 2009, 12:18
So I just downloaded this game, and it gives me completely random crashes at different points in time before I even start to play a game! I tried turning motion blur off and putting the settings on to lowest, but it doesn't help. About 60% of the time it crashes just from me pressing the friends tab, 35% of the time it crashes when I try to join a game or during the joining of a game, and the other 5% is when I somehow actually manage to get into a game, it just crashes after I take 1-2 steps.
Here's the error I get most often.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3753 MHz with 2018MB RAM
Video: NVIDIA GeForce 8800 GTS (8618)
Mouse Bug DLL Resolution
by d10sfan on Saturday May 30th 2009, 0:47
It seems that dll was made for a 1024x768 resolution because when I try it, it makes it so the mouse moves quite freely in a small box roughly that size. Is there a way to make that so it can support a resolution of 1440x900?