The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
The game installs and runs (with a workaround). Single player campaign works.
What does not
The game fails to start if it cannot open a raw socket used for netplay (and it tries to). By default Wine presents such a warning in this case: "WARNING: Trying to create a socket of type SOCK_RAW, this will fail unless you have special permissions." It just doesn't tell you how to obtain these permissions.
Since running Wine as root is unsupported and quite inconvenient, you can grant it just the needed capabilities using setcap (on Debian it comes in libcap2-bin package). This would work with kernel 2.6.24 or later compiled with file capabilities enabled.
So, you basically have to install libcap2-bin and execute
$ sudo setcap cap_net_raw=ep /usr/bin/wineserver
You can later check whether it was set successfully with
$ getcap -v /usr/bin/wineserver
It should return you something like
/usr/bin/wineserver = cap_net_raw+ep
There may exist some security risks concerning this permission, still it is better than running wine as root.
The game should start now.
Other things to note: fonts are almost unreadable, intro movies run very slowly and choppy, OffscreenRenderingMode may need to be set to something other than backbuffer to see in-engine cinematics on start of the campaign.
What was not tested
Multiplayer and Instant Action.