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Unreal II: The Awakening 1000-1403



Category: Main > Games > 1st Person Shooter > Unreal II: The Awakening > 1000-1403


NameUnreal II: The Awakening
Version1000-1403
License  
URLhttp://www.unreal2.com
Votes 2
RatingSilver
Wine Version1.5.18
Maintainers of this version:
Description
Shot'em up
Selected Test Results (selected in 'Test Results' table below)

What works

-video

-sound

-input

-save and load


What does not

-.con sounds

-extended features


What was not tested
-extended gameplay


Additional Comments

Game works fine on video - sound and input but its necessary remove .con files on subfolder music (very thanks Chris Leone for your .con files tip)

Tested on: Wine 1.5.18, Wine prefix Windows 7, CDEmu for drive installs (Daemon Tools on Linux), AMD A4 3300 2.5Ghz, Asus NVIDIA Geforce GT520 Silent V2 1024MB DDR3 64bit, 8gb (2x4) DDR3 1333, NVIDIA Drivers 310.19, Linux Mint 14 Nadia Mate Desktop 32 Bit Kernel 3.5.0.19 PAE

This driver detect Geforce GT520 how as Geforce 8800GTX but is much better when before detect only Geforce 8400GS and allow change resolution in game without problems

This driver is highly recommended if you have NVIDIA Geforce Card 8000 series and upper versions because give more fps in many pc games titles
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentLinux Mint 14 "Nadia"Dec 08 20121.5.18 Yes Yes Silver Carlos Rodriguez 
ShowLinux Mint 13 "Maya"Oct 23 20121.5.15 Yes Yes Silver Carlos Rodriguez 
ShowUbuntu 12.04 "Precise" (+ variants like Kubuntu)Aug 29 20121.4.1 Yes Yes Silver Chris Leone 
ShowMac OS X 10.6 "Snow Leopard"Sep 10 20111.2.3 Yes Yes Gold Marvin Arnold 
ShowMandriva 2010.0May 30 20101.1.42 Yes No Garbage MTW 


Known bugs
Bug # Description Status Resolution Other apps affected
29416 Unreal 2: Texture memory is corrupted on certain action UNCONFIRMED View

 
WARNING
You need to have a valid sound driver else the DirectMusic init will failed (and U2 too).

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

music
by Quazgaa on Tuesday September 21st 2010, 22:35
You can just move the .con files out of Music/ instead of moving the whole directory out of the way to get the game to run. It will play the oggs just fine.

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Runs perfectly on Dell Inspiron 1525 and Ubuntu Lucid
by Dom Sheffield on Thursday July 29th 2010, 2:51
I have managed to get this running perfectly on a Dell Inspiron running Ubuntu Lucid and the latest dev version of Wine (I did it on a clean install - it will not run with the dinput8 override, directx9, or directmusic installed).

Once the game was installed (which went without a hitch):

I used winetricks to force the mouse warp override (it's near the bottom of the list under MWO)

Went into winecfg, opened the libraries tab, and added dmband,dmscript,dmloader respectively, all set to 'native'

Still in winecfg, clicked on the 'Audio' tab, unchecked 'Alsa' driver, and checked the 'Oss' driver (the Alsa driver won't play any sounds, if you don't want a dead silent game, you need to enable the 'Oss' driver).

Went in to the main U2 directory (home/user_name/.wine/drive_c/Unreal2) and renamed the 'Music' folder to '1Music' (this bit was important for my install; if your machine hasn't got the right sound card, the game willl crash every time on trying to load a new game if this folder isn't renamed - there will be no music in the game as a result but all sounds/voices will work with the Oss driver enabled in winecfg)

Went into the U2 system directory (home/user_name/.wine/drive_c/Unreal2/System), found a file called 'unreal2.ini' (its right next to the Unreal2.exe), opened it up in gedit, set 'StartupFullscreen' to 'true' and then set 'UseVSync' to 'true' (these options can be done through the games options screens but I found it easier to do it all at once in a text editor before trying to load the game)


and finally

switched off desktop effects (it won't run properly with compositing enabled on my machine).

After that, it runs pefectly.

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mouse issue
by hunchback1337 on Monday January 11th 2010, 4:56
on 1.1.36 setting MouseWarpOverride to 'force' fixes mouse wrap problem

see here wiki.winehq.org/UsefulRegistryKeys

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