Dragon Age: Origins 1.x

Category: Main > Games > Role Playing Games > Dragon Age: Origins > 1.x

NameDragon Age: Origins
License Retail
Votes 34
Wine Version1.7.9
Maintainers of this version:
Retail version (including minor patches). Please mention the distribution platform (DVD, Steam, etc.) and game version in your test results.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

Installer - Sorta


What does not


Config Menu

What was not tested
Anything past the launcher

Additional Comments

The installer hangs at the end when it tries to install the PhysX software. Tried to install PhysX software manually with no luck.

Once all the files are copied over from the installer, you can run the main launcher but if you try to run the game it crashes due to missing PhysX libraries.

Tested with 1.0.1, 1.1.31, and 1.1.32 with all the same problems.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowArch Linux x86_64Dec 23 20131.7.9 Yes Yes Silver Johannes Dewender 
ShowManjaro LinuxJun 20 20131.6-rc2 Yes Yes Silver Matthew O. 
ShowGentoo LinuxMar 30 20131.5.26 Yes Yes Bronze someone 
ShowGentoo Linux AMD64Dec 26 20121.5.20 Yes No Garbage Dmitry Eliseev 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Apr 16 20121.5.2 Yes Yes Gold Christophe Le Hay 

Known bugs
Bug # Description Status Resolution Other apps affected
18019 Some Bioware games' setup crashes when changing install directory NEW View
21564 Warning Forever / Dragon Age: Origins - ignores keyboard input after losing/regaining focus NEW View
22383 Dragon Age: Origins - massive flickering when StrictDrawOrdering is disabled NEW View
23081 Dragon Age: Origins - shadow under character flickers NEW View
23730 Dragon Age: Origins, black flickering in opening menu screen when mouse moves NEW View
24234 Huge flicker problem when playing Dragon Age fullscreen with ATI card UNCONFIRMED View
26898 Dragon Age 1 & 2 shows black screen preview for the saved game UNCONFIRMED View
33299 Dragon Age Origin randomly crash while ingame UNCONFIRMED View
33362 Dragon Age Origins texture replaced by black UNCONFIRMED View
33459 Dragon Age Origins crash with Framebuffer error UNCONFIRMED View

HOWTO stop the flickering black movies

If you see black screen flickering during the cutscenes or/and on the main screen, you will need to run winetricks strictdrawordering=enabled

HOWTO get DLC content working

Downloading the DLCs manually seems currently the only way to get them working.

You can find the downloads in the Redeemed DLC Unofficial Troubleshooting and FAQ, section 4.1.

Afterwards you can install them using the "daupdater.exe", which requires dotnet20 (.NET  Framework2.0).you can install it using winetricks :

winetricks dotnet20

For 64 bits Users

In order to install the required components for Dragon Age DLC's, you will have to create a 32 bits wineprefix and install everything there (Dragon Age Origin included).

To create your 32 bits prefix : WINEARCH=win32 WINEPREFIX=/path/to/wineprefix winecfg

To start winetricks in that prefix : WINEPREFIX=/path/to/wineprefix winetricks

To run Dragon Age from this prefix : WINEPREFIX=/path/to/wineprefix wine /path/to/DragonAge/daorigins.exe


If you experiment any bug listed above, or any non listed bugs, please report it to wine bugzilla, specifying your wine version :

This will help wine team to solve them.


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

crashes on loading screen—possible framebuffer problem?
by nskaran on Monday March 24th 2014, 13:13
hi! i installed the game today, and i encountered a black screen upon loading but i fixed that with winetricks strictdrawordering=enabled. now, though, i get to the loading screen with the dragon, the dragon gets halfway across the screen, and then it freezes. it's unresponsive so i have to force quit to get back to the Steam window, and the debugger is open but when i try to get details it just loads forever—so i can't offer the debugger output, sorry!

here is the terminal output at the point when i think it starts having the problem, though:

is this related to an acknowledged problem? does anyone have an idea of how to fix it?

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Works with Wine 1.7.7
by Carlos Rodriguez on Wednesday December 18th 2013, 11:11
Tested on:

Wine 1.7.7 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)

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Texture bugs
by someone on Saturday July 13th 2013, 6:07
Some textures bugs can be fixed with USEGLSL=disabled in Direct3D options of wine in wine registry base

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Strict Draw Ordering no longer needed
by CaptainRedShirt on Sunday May 5th 2013, 0:59
As of wine-1.5.29, I've found that StrictDrawOrdering isn't needed any more. In fact, I've found that there's a bit of odd shadowy flickering in-game if it is enabled, so best to leave it off.

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Random crashes
by rkfg on Thursday January 24th 2013, 13:11
I can't tell for sure yet but it seems that turning off the framebuffer effects eliminates these crashes when you open the inventory or such. I play with this option off for the second day and I haven't got a single crash while before it sometimes crashed right after opening the inventory windows for the first time! The error which accompanied the crash is still in the log but it doesn't affect the game anymore it seems:

fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x16cd3a78) WINED3DFMT_DXT1 512x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 1955

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