Retail version (including minor patches). Please mention the distribution platform (DVD, Steam, etc.) and game version in your test results.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
Configuration menu (not harware detection)
What does not
I do a really quick & simple test to check how it is working on wine 1.5.2.
Nothing crashes as i know
What was not tested
Installed from local folder containing DVD 1 & 2 in the same place (not ask to introduce DVD 2 during installation)
I follow exactly the comment on the main page about winetricks configuration.
So I confirm it is still working at least the same with 1.5.2
Using DLC manually
by someone on Friday April 5th 2013, 8:13
If you have found DLC downloaded manually, you can use them by launching daupdater.exe in bin_ship folder
If daupdater crash (or can't be launch at all) you can install dotnet20 (also called .NET 2.0) and it should fix the problem (worked for me)
by rkfg on Thursday January 24th 2013, 13:11
I can't tell for sure yet but it seems that turning off the framebuffer effects eliminates these crashes when you open the inventory or such. I play with this option off for the second day and I haven't got a single crash while before it sometimes crashed right after opening the inventory windows for the first time! The error which accompanied the crash is still in the log but it doesn't affect the game anymore it seems:
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x16cd3a78) WINED3DFMT_DXT1 512x256 0 samples.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBindTexture @ context.c / 1955
Dragon age and Nvidia Optimus
by 3DRaven on Monday January 7th 2013, 2:34
Nvidia optimus (gt640m). This and other games constantly crashes with error: VGL PBO buffer size error...
The solution is to specify the environment variable VGL_READBACK = synс. And of course WINEDEBUG =-all