This includes the current version of Torchlight and all updates for version 1. Since older binaries are no longer available once the install sources are updated, it makes no sense to maintain separate versions.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Everything appears to be working very well, loading saving and running!
Played for about an hour and tested every feature aside from netplay.
What does not
Unknown as of yet
What was not tested
Netplay
Additional Comments
So my steps
~Before Install
# winetricks dcom98 vcrun2008 mono24
~Installed Game
# cd ~/.wine/c/Programme/Runic\ Games/Torchlight/
# wine Torchlight.exe SAFEMODE=1
~ Go to Settings--> Enter desired resolution, select ok and game will error out.
# winecfg
~ Select Graphics-->Emulate virtual desktop | enter resolution for game
# wine Torchlight.exe
Worked flawless for me!
Please, when making comments and submitting test results, please include where you got the installation files. It is confirmed, there seems to be enough of a difference in the installation files between different sources of where you can get/buy torchlight, so again please note that in your comments and submissions.
HOWTO
1. Buy and Download installation file from either Gamersgate.com or Steam, "torchlightgame.com" and "perforctworld.com" versions will install but will NOT run.
4. download http://www.runicgames.com/uploads/safemode.zip, extract the files and run the .bat file using wine
5. either run winecfg and configure Display to run in emmulated desktop, or use the command line $ wine explorer desktop=Torchlight,1280x1024 "c:\program files\runic games\torchlight\torchlight.exe"
Forgive me for the moment until I can confirm the above $PATH stuff again, but I am doing this from memory. I have yet to succesfully run this game as I have the torchlightgames.com version. All comments are welcome and if you have new information for this howto please also note it in the comments section so we can maintain a properly updated HOWTO.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
only runs from install
by Fernando Martins on Wednesday November 28th 2012, 15:47
The game ran fine after install (GoG version), when it asked if I wanted to run the game. However, after that, it's always crashing:
Humble Bundle VI version
by Jim Salter on Sunday September 30th 2012, 20:26
I'm running Ubuntu Precise x64. Very vanilla. Downloaded the Windows version of Torchlight from my copy of the Humble Bundle 6, ran the installer in Wine, and poof - instant gratification. Everything works flawlessly. No tweaking was required.
Torchlight way too dark
by Zombirate on Wednesday September 19th 2012, 10:53
After a lot of struggling I've managed to get Torchlight to work, but now I have a new problem - Torchlight is too dark. Everything, from the loading screen to in-game, and menus/HUD are affected too. It's not the black texture problem, as I can see the textures, they're just way too dark. Is there any way I can fix this?
GOG version of Torchlight working great
by Little Girl on Friday July 6th 2012, 22:16
We got the GOG version of Torchlight and are using it in Kubuntu Lucid Lynx and Ubuntu Lucid Lynx with absolutely no problem. Everything is working and the game runs smoothly and looks beautiful. We didn't have to do install anything from Winetricks to get it to run, but it's possible we already had what we needed installed. Either way, it was a quick and painless installation and it behaves as though it's native.
Does not require winetricks
by Jamie Nadeau on Thursday June 21st 2012, 10:03
I've compiled version 1.5.6 from git and have had no issues with installing steam, then letting steam setup directx and the visual C++ runtime. Runs perfectly without any issues on Arch Linux. There was no sound at first but that's because I was missing lib32-alsa-plugins and lib32-libpulse on my 64 bit system.
Unhandled page fault
by azure on Wednesday May 30th 2012, 15:00
Platinum?? All I get is "wine: Unhandled page fault on read access to 0x7f77b31b at address 0x7f77b31b (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x7f77b31b in 32-bit code (0x7f77b31b)." Furthermore, a quick Googling proves I'm hardly the only one, and there is NO working fix available: just guesses and conjecture. I would love to actually have this game (or anything at all) work in wine. The fact is that wine is and always has been pretty terrible software. While not directing my comments at anyone in particular, I'd like to take this opportunity to point out a few things...
1) I have NEVER succeeded in having wine properly run ANYTHING I've wanted to run. The things it will run are things for which there are numerous superior Linux alternatives. As such, I've never had any use for wine.
2) Wine is often advocated as a reasonable means of playing Windows games on Linux. But on the rare occasion it works at all it usually only does so after significant tweaking and hacking. This proves wine has never gone beyond alpha/beta software. Windows, after all, does not have a problem running Torchlight. So if wine is successful in the least at pretending to be Windows, then the end user wouldn't have to spend hours hacking at wine in the misguided hope it will magically start working. For those of you who find some success, you're lucky, and that is all.
3) The wine community/developers/etc. are apparently completely disorganized or possibly even dishonest. Take for example Torchlight's platinum rating. It is a joke! If a piece of software has a platinum rating that is supposed to mean it works immediately or with only very mild, simple, reasonable tweaks, perhaps. Am I mistaken?? However, this game is peopled for years with users who have the same "unhandled page fault" error over and over again. There has NEVER been any serious fix for this problem. No one expresses any understanding of it in any forum or comment section. All you get is, "Oh...uh... It works for me... Uhm... maybe try these random things..." One gets the impression you'd have better results praying for it to work or lighting incense as an offering to the computer deities so they'll un-break wine.
4) This article lauding how well wine allegedly works for Torchlight contains a broken link to part of the instructions and the referenced file isn't available anywhere. Then you have random comments around the 'net claiming you don't need safemode.zip anymore. No one says why this is supposedly the case. No one explains why after NOT having it and NOT running it this error continues to occur. Who even knows what is in the file?!?
5) Considering that I have tried NUMEROUS versions of wine with NUMEROUS pieces of software over MANY years and across MANY distributions of Linux from Ubuntu to Gentoo only to discover that NOTHING EVER WORKS AS ADVERTIZED I'm completely at a loss as to why wine is even continuing to be maintained. Functionally it has NEVER been maintained or done right in the first place. If it can neither run a VERY popular, three-year-old game nor even adequately explain why it won't/can't, then it clearly is very poorly supported and maintained by a largely incompetent group. Meanwhile, it would seem a great deal of time and effort has gone into this website which is mostly filled with completely misleading information giving people the FALSE impression that software works with wine that clearly does not. It would be much more honest to advertize wine as perpetual beta-ware and explain to end users that they'll likely have to become expert in every aspect of wine, windows api, the particular software they hope to run, etc. And they better have time and talent to take the VERY buggy wine application and somehow build a bridge between it and the particular piece of software they hope to run. After all that, they'll likely end up either deciding to do without the software or just configuring a dual-boot system so they can run it in Windows. Actually running things in wine with consistent success is about as likely as winning the lottery. Sure, it happens every day for some people, but for any given person it is more likely to prove to be an irritating waste of time and effort.
All that being said, I sincerely hope the "wine people" eventually get their acts together. After so many years of consistent failure, I'll be rather surprised if they do. Part of the problem is likely that in trying to mimic Windows one is already trying to mimic a broken, unholy mess! And that is fine and reasonable. But be honest about the extreme limitations of wine. It is truly pathetic to rate it platinum for a very popular three year old game that actually will not run for a HUGE number of people. If that rating is accurate, then on a scale from one to ten wine's "platinum" is a three or a four and there is no rating above that. It is ridiculous to have outdated information on the main page for the game (broken link to non-existent, allegedly no longer needed file). If someone has the magic words to say over my system to actually make Torchlight work with wine, I would be extremely appreciated to learn them. As it is, I'm likely stuck playing Torchlight on my Windows laptop, because I'm only here hoping to play Torchlight on my Linux desktop. I AM NOT here to help wine developers debug their code and join the team working to build the bridge between wine and Torchlight. I have REAL work to do. During my free time I like to relax and sometimes play video games--not take on MORE work in the hopes of EVENTUALLY playing the video games. Had winehq been honest about the alpha/beta state of the support for Torchlight, I would not have even tried to set it up. Having been misled, I've now wasted time I could have been playing working pro bono to debug code that hasn't worked correctly since the wine project began years ago.
Crash on start up - unhandled exception.
by Zootal on Wednesday March 7th 2012, 15:56
I have never been able to get this to work, no matter what wine version I have. It starts, goes to the Torchlight screen showing you the three charactor types, and then I get:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code
The console shows: wine: Unhandled page fault on read access to 0x00000000 at address 0x4be3b2 (thread 0067)
I'm using Slackware 64 but 13.37, and the steam version of torchlight. I'm using at this time wine 1.4, clean prefix with winetricks and vcrun2008 and d3dx9.
Problem with Blurry/Spotty
by Nir Friedman on Friday February 3rd 2012, 12:25
I got this to work under various wine versions, but I always have this problem where things have this kind of black fuzz on them. I have a screen shot that I could send. Any suggestions? I get this message in the background when I run it
Sound Issues
by Greg S on Wednesday May 25th 2011, 21:44
Fresh install on Ubuntu 11.04. I'm on 1.3.20 with directx and vrun2008 installed. Game installed and runs fine, however I get intermittent sound loss. To get sound back I need to restart the game, but not wine. There is no relevant output in terminal. I am running with the safemode=1 option.
RE: Sound Issues by Xpander on
Wednesday September 7th 2011, 5:58
versions
by Simon McVittie on Monday April 18th 2011, 11:31
Maintainers: would you consider splitting this game up into versions according to the publisher it was obtained from? It seems the various versions are not compatible, and some versions are better with Wine than others.
I can confirm that the JoWooD (international) DVD release can be made to work, and many people seem to have had success with the Steam version.
Can't see character nor criters
by Thomas Courbon on Saturday February 26th 2011, 16:03
The game run fine out of the box with 1.3.14 but it's rather unplayable since you I can't see my character (What I see is his axe and buckler floating around). Mobs are invisible too.
This is with Ubuntu 10.10 and fglrx.
As I'm quite new in this area I don't know if I missed something (which is likely given the platinum status of the game) or if I've hit a genuine bug.
Cannot install [GamersGate demo]
by MS on Wednesday November 10th 2010, 17:28
Hi, I'm new to Linux, Ubuntu, Wine etc... but I've been reading to learn how to do stuff. I have Ubuntu 10.10 and Wine version 1.2.1. I downloaded the GamersGate demo v1.15, downloaded winetricks and did the "sh winetricks vcrun2008 d3dx9" instructed, they downloaded and installed. Couldn't download the safemode.zip because link is broken and couldn't find the file elsewhere. When I try to install, the installation gets stuck when trying to install the C++, after a while it gives me an error message saying that the game task information could not be found and to look for the GDF file and reinstall. Tried to do the "kill -HUP vcrun" but the terminal stated that arguments must be process or job ID. Can someone shed some light here?
dark scenario and netbook mode
by fral on Wednesday August 25th 2010, 20:22
hey all, i was having a graphic problem with the game, the game was running very fluid but the scenario (backgrounds,ground, buildings) appears completely black, only the characters and some lights appears properly, but i checked the "netbook mode" and now it works perfectly :S, i have a desktop PC. I'm commenting this here in case someone else is having the same problem.
Steam demo
by Dan Kegel on Tuesday August 10th 2010, 11:27
I tried the Steam demo under Wine, and when I ran it the first
time (cd ~/.wine/drive_c/Program Files/Steam/steamapps/common/torchlight; wine torchlight)
it worked great, but fairly often it just silently fails to launch.
WINEDEBUG=+relay might nudge it into launching more often, not sure.
RE: demo? by Mariano on
Tuesday August 10th 2010, 11:50
RE: demo? by GyB on
Tuesday August 10th 2010, 12:20
GamersGate version chokes on SecuROM
by Forest on Thursday August 5th 2010, 22:59
I bought the GamersGate version (as instructed in the HOWTO). The download went fine, as did the install, but trying to run the game pops up a SecuROM dialog box demanding an activation serial code. GamersGate and SecuROM support are unresponsive at the moment. Anyone know how to fix this problem?
Crash while turning in quests
by ssimon on Wednesday June 16th 2010, 11:27
Hey guys!
After hours of playtime the game crashes while turning in a quest, doesn't matter which.
I did not have this problems before and I tried it with many wine versions (1.1.40+, 1.2-rc* too)
Relevant debug output:
warn:d3d:IWineD3DDeviceImpl_GetDeviceCaps (0x18c230) : stub, calling idirect3d for now
warn:d3d9:IDirect3DDevice9Impl_QueryInterface IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE
warn:gdi:GDI_GetObjPtr Invalid handle (nil)
warn:gdi:GDI_GetObjPtr Invalid handle (nil)
warn:ntdll:NtQueryAttributesFile L"\\??\\K:\\.PlayOnLinux\\wineprefix\\Torchlight\\drive_c\\Program Files\\JoWooD\\Torchlight\\mscoree.dll" not found (c0000034)
warn:ntdll:NtQueryAttributesFile L"\\??\\K:\\.PlayOnLinux\\wineprefix\\Torchlight\\drive_c\\Program Files\\JoWooD\\Torchlight\\mscoree.dll" not found (c0000034)
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:driver:CloseDriver Failed to close driver
warn:rpc:RPCRT4_default_receive_fragment Short read of header, -1 bytes
warn:rpc:RPCRT4_io_thread receive failed with error 6be
The error appears at "warn:gdi:GDI_GetObjPtr Invalid handle (nil)"
Error itself:
(Microsoft Visual C++ Runtime Library)
Program: ...t\drive_c\.. blah ..\Torchlight.exe
This application has requested the Runtime to terminate it in a unusual way.
Please contact ...
Does anyone got this error too? Any ideas to get around this?
Running Linux Mint 9 - No Go
by Tuishimi on Monday May 31st 2010, 12:04
Linux-x86_64 version
GeForce GTX 470
Driver 195.26.15
Wine 1.2 from linux mint repository
Installed Wine, tried all the winetricks but they don't seem to work, I get all sorts of errors. Ex.
mitch@ZuGzUg ~/Downloads $ sh winetricks vcrun2008 directx9
wine: Call from 0x7bc4b590 to unimplemented function rpcrt4.dll.I_RpcExceptionFilter, aborting
wine: Unimplemented function rpcrt4.dll.I_RpcExceptionFilter called at address 0x7bc4b590 (thread 0013), starting debugger...
err:module:attach_process_dlls "rpcrt4.dll" failed to initialize, aborting
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\winedbg.exe" failed, status c0000005
err:process:__wine_kernel_init boot event wait timed out
err:process:__wine_kernel_init boot event wait timed out
err:process:__wine_kernel_init boot event wait timed out
err:process:__wine_kernel_init boot event wait timed out
drive_c already named harddiskvolume0
Using native,builtin override for following DLLs: msvcr90
Executing early_wine regedit c:\winetrickstmp\override-dll.reg
...
This seems wonky. I am thinking about completely uninstalling wine and getting the sources and building it from scratch. :(
When I start torchlight, ogre.log does not indicate any problems. It just stops recording after...
09:50:57: *-*-* Version 1.6.4 (Shoggoth)
09:50:57: Path for saving is ... C:/users/mitch/Application Data/Runic Games/Torchlight/SAVE
09:50:57: Setting YRatio Init - 0.78125
09:51:01: CreateViewports AspectRatio message - 800 x 600
09:51:01: CreateViewports AspectRatio message AR - 1.33333
09:51:01: GAMEUI AspectRatio message - 800 x 600
09:51:01: GAMEUI AspectRatio message AR - 1.33333
I noticed someone mentioned using the 32 bit versions of the nvidia drivers - or having the libraries available anyway - but I cannot find them via LinuxMint repositories. Any tips would be welcomed.
Not working properly....
by William on Saturday March 20th 2010, 17:04
I followed the walkthrough for installing Torchlight, however, when I try to run the game after installation, it doesn't launch. Instead, I get this error.
Had to disable vertex shader in winecfg. Lowered all graphics settings to minimum. I've tried running from 800x600 to 1280x1024.
Had to set mmdevapi = none in winecfg to make the sound work.
SAFEMODE=1 does not work at all.
wine-1.1.38 on Fedora 12 i5 intel CPU with onboard intel graphics.
kernel 2.6.32.9
We need a regression test
by Maciej Warnecki on Tuesday February 23rd 2010, 8:18
Please, visit the fire bug's bugzilla site and make a regression test - I'd very much like to do it myself, but it's nearly impossible - I run Arch 64-bit, and as such it has no 32-bit libraries I could depend on for building wine from git. I'd need to create a separate fake 32-bit installation in my /opt, but since it's on a different partition, it's impossible - symlinking is not possible. Theoretically, it could be possible to fix that, and i'll try - but it would be 20x times easier for somebody not running Arch, and in particular 32-bit distro.
Please visit the fire bug's page to get more information.
Fire bug / crash on exit
by MrMarcus on Saturday February 20th 2010, 14:46
I've tested the 1.1.31 and 1.1.37 version of wine.
I can confirm that the fire bug is there in both versions.
The crashes while changing the settings or exitting the game also occurs in 1.1.37 but not in 1.1.31.
Game crashes accessing inventory or changing zone?
by ghedamat on Sunday February 14th 2010, 16:44
I don't know if this could be a new bug...
I was playing gme perfectly util last week, than i've updated to wine 1.1.38 and now the game is crashing almost randomly when i've to change zone ( portal, stairs etc.) or when i'm trying to wear a object i've in my inventory...
:( too bad, i was enjoying this game a lot
p.s. i'm playing steam game version...
anybody out there with the same issue?
p.p.s thx a lot for your help guys! i've solved a lot of problems looking at older posts ( i.e. sound! )
32-bit libraries for NVIDIA drivers
by Maciej Warnecki on Saturday February 13th 2010, 7:51
After becoming hopeless with no chance to running the game, I finally found a solution for the crashes which occured right after running the game - for those who aren't able to run the game even with the above advice (winetricks packages, safemode, etc.), make sure you have 32-bit libraries of your graphics drivers if you use 64-bit distro. On my 64-bit Arch, after installing package named "lib32-nvidia-utils" the game works like a charm, even in Fullscreen mode. There is no sound, but that's a completely different story.
settings.txt
by Wintershade on Monday February 1st 2010, 13:12
Okay, nevermind the safemode.bat/safemode.zip I asked for before... I got the game running (wine 1.1.35, runs out-of-the-box), but I have a problem with the fire particles (just waaay too much flames around). However, I'm running the game published by Runic Games, and my settings.txt is not really in plaintext... what gives?
issue trying to play
by kurt on Tuesday January 12th 2010, 23:38
i saw i need to download safemode.zip file that was provided here but file is unavalible and i got an error trying to start the game and while clicking on settings. if anyone could help me out that would be great thanks.
No sound in Torchlight
by Jarno Kuusela on Monday January 11th 2010, 10:11
There is no sound in Torchlight.
Anyone else having some problem? Game downloaded and installed fine from STEAM. Expect I needed to turn shadow quality off because it caused some graffical errors. Too big fires don't botter me so much as sound at all.
Im NOT using pulseaudio.
Big Fire Fix
by Seamus Riordan on Sunday January 10th 2010, 17:44
The descriptions for particle effects appear to be stored as individual files in Pak.zip in the main Torchlight directory with the executable. If you delete the appropriate files out of the archive it disables the effect and the game doesn't seem to mind.
To get the town fire, mine torches, and a few others that I've encountered I've deleted:
RE: Big Fire Fix by Zachary Mertens on
Monday January 11th 2010, 9:49
RE: Big Fire Fix by Jose Argao on
Sunday January 24th 2010, 7:27
Fix for too-huge fire effects
by Corey O'Connor on Friday January 8th 2010, 22:45
Instead of
PARTICLE FALL OFF : 150.000000
use
PARTICLE FALL OFF : 1500.000000
in your settings file. For the steam version I changed local_settings.txt.
This makes the particles die off faster. Which, for the fire effects at least, appears to work around the issue.
Does this imply a bug in the implementation of timers?
Audio temp solution
by Secret Online Gamer on Tuesday January 5th 2010, 4:50
wine: 1.0.1
os: Ubuntu Karmic Koala
game files: steam purchase
Go terminal and cat /dev/urandom >> /dev/dsp
It will state if the soundcard is occupied. If soundcard is not occupied, it will give off static. Close terminal window if there is static & start Torchlight. Otherwise type killall pulseaudio and start up Torchlight. Sound should work now. However you probably have to do it for every reboot.
Full Version Working
by Andrew on Monday January 4th 2010, 11:05
Downloaded the demo through steam (had to run a special command to do so, though). Demo played through with stuttering audio, as had been mentioned a couple weeks ago.
I booted into my Win XP partition, purchased the full version through Steam, downloaded, and played. No problems there, of course. When I booted back into linux, Steam saw that I had purchased the full version, took a few moments to update the ~/.wine/drive_c install of torchlight to the full version, and played just fine. No audio stuttering; actually, it plays identically to the experience on Win XP.
I always load Steam and enter the game through Steam; unsure if that step is relevant.
Running:
Ubuntu 9.10 64 bit
Wine 1.1.35
nvidia 260gx card, though unsure if it's the 190.53 driver or the previous version.
Realtek ALC888 onboard audio
Can only play demo with Steam, even with full version installed
by Colin Wetherbee on Sunday January 3rd 2010, 22:46
I downloaded the Torchlight demo through Steam yesterday, played through it, and bought the full version of Torchlight today.
I can't start Torchlight through Steam (it crashes; adding -SAFEMODE or SAFEMODE=1 to the launch options doesn't help, and safemode.zip isn't at runicgames.com anymore), so I've been running it at the command line ("wine Torchlight.exe -SAFEMODE"). However, this always starts the demo instead of the full version.
I deleted Torchlight and reinstalled it, and then I deleted Torchlight *and* Steam and reinstalled them both, to no avail.
I'm not sure whether this is a Wine problem (e.g. maybe the full version would start *if* I could get it to run in Steam?) or a Valve/Steam problem (e.g. maybe they keep sending me the demo, even though in "My games" it doesn't say "demo" anymore?). I'd appreciate some help debugging this, though.
RE: Platinum by Fletch Hasues on
Saturday January 23rd 2010, 13:14
Messed up graphics on OpenGL.
by Skitzman69 on Friday December 18th 2009, 13:11
The game runs with default settings.txt but I have the large fire bug. None of the suggestions seems to work to fix that.
I tried to run using OpenGL but the graphics are messed up, looks like a texture problem.
fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 4870
OpenGL version string: 3.2.9232
wine --version
wine-1.1.34
uname -srvmo
Linux 2.6.28-17-generic #58-Ubuntu SMP Tue Dec 1 21:27:25 UTC 2009 x86_64 GNU/Linux
It also randomly crashes if run in non-opengl mode.
safemode.zip no longer available
by Stefan on Friday December 4th 2009, 20:33
The above link to the safemode.zip on runicgames.com isn't working anymore. Is there another mirror for that file or can someone post what exactly was in that safemode.zip-archive?
Game from Gamersgate.com not working
by Lauri Niskanen on Monday November 30th 2009, 2:42
I downloaded the game first from the official website. It just crashed on start. Then I saw the note on this page and downloaded the game from Gamersgate.com. It also just crashes.
Fire effects
by Harrison Hollingsworth on Saturday November 28th 2009, 19:04
How I fixed the fire effects was editing drive_c/users/runic games/torchlight/settings.txt.
Change 'MAX_PARTICLES' from 5000 to 500
Hope this helps anyone else with this problem
RE: Fire effects by Harrison Hollingsworth on
Saturday November 28th 2009, 19:43
RE: Fire effects by Mike Matis on
Monday November 30th 2009, 7:37
RE: Fire effects by Fletch Hasues on
Saturday January 23rd 2010, 13:48
RE: Fire effects by Fletch Hasues on
Saturday January 23rd 2010, 17:05
Big fires won't go away.
by Dennis Hedegaard on Tuesday November 24th 2009, 0:53
Hey there, I'm running gentoo with wine 1.1.33, I've set OPENGL to 1 in settings and cp'ed Plugins.cfg to plugins_opengl.cfg, commented d3d out in there and uncommented the opengl renderer (in both files). I am sure I am running opengl, yet I still see the big fire animations everywhere, anyone got the same problem ?
Got my copy off of steam, and running in virtual desktop,with 1024x768.
Additional info to my test
by Daniel Tlach on Sunday November 22nd 2009, 3:31
My test was done on Steam version. Game itself works well (the problems with sound can be solved with the little hint I wrote to the Test comment). Yesterday I tried TorchED but even with Mono and .NET installed, I wasn't able to make it even start.
Fires by Rodney Moss on
Friday November 20th 2009, 10:35
Worked with minor changes to instructions.
by Tesseracter on Sunday November 15th 2009, 1:22
heres the commands i used to get everything working.
rm -rf .wine-torchlight/ #messed up, so deleted the directory
wget www.kegel.com/wine/winetricks #grab winetricks if youre missing it
env WINEPREFIX="/home/tesseracter/.wine-torchlight" ./winetricks vcrun2008 directx9 dotnet11 dotnet20 #probably overkill, but it got rid of a few errors
env WINEPREFIX="/home/tesseracter/.wine-torchlight" winecfg #set graphics to virtual desktop, 1280x1024.
env WINEPREFIX="/home/tesseracter/.wine-torchlight" wine /media/cdrom/Torchlight_Setup.exe #uncheck run torchlight at the end of the install, one last thing to do.
cd .wine-torchlight/drive_c/Program\ Files/Runic\ Games/Torchlight/ #jump to installation directory
wget www.runicgames.com/uploads/safemode.zip #pull the file
unzip safemode.zip
env WINEPREFIX="/home/tesseracter/.wine-torchlight" wine cmd -c safemode.bat #this moves the settings.txt file to C:\users\tesseracter\Application Data\Runic Games\Torchlight\settings.txt, you can probably do that yourself if you like
env WINEPREFIX="/home/tesseracter/.wine-torchlight" wine Torchlight.exe #this should run the game, or create a desktop shortcut with this command, or create a script somewhere with this in it.
i haven't gotten fullscreen mode to work yet, and i run the game at max settings at 1620x1024 by changing the settings, the game will fail to change resolutions, but run the game again and it will start at the new resolution.
RE: version 1.12 by Scot McPherson on
Monday November 9th 2009, 11:39
RE: version 1.12 by Nephyrin Zey on
Monday November 9th 2009, 16:32
RE: version 1.12 by Nephyrin Zey on
Monday November 9th 2009, 16:35
RE: version 1.12 by Scot McPherson on
Monday November 9th 2009, 16:53
RE: version 1.12 by Nephyrin Zey on
Tuesday November 10th 2009, 3:37
RE: version 1.12 by nobodysbusiness on
Sunday November 15th 2009, 21:12
GamersGate install works
by rakete on Saturday November 7th 2009, 17:53
Just bought and installed the game from www.gamersgate.com and had almost no problems. All I had to do was enable 'Emulate a Virtual Desktop' in winecfg to make the game run fullscreen.
5. Run the game, tweak the settings, but bear in mind full screen seems to cause the game to crash. The game works perfectly in windowed mode.
Optional: Navigate to /home//.wine/dosdevices/c:/users//Application Data/runic games/torchlight/settings.txt and change the line that says VSYNCH :0 to VSYNCH :1 to turn on V-Sync, which otherwise cannot be done through the menus.
Bad EXE format
by Andreas on Saturday October 31st 2009, 13:10
installation with wine 1.1.29 on Fedora 11 works fine but I can't start the game... here's my console output:
$ wine Torchlight.exe
err:module:map_image Could not map section YMY, file probably truncated
err:module:map_image Could not map section YMY, file probably truncated
wine: could not load L"C:\\Programme\\Runic Games\\Torchlight\\Torchlight.exe": Fehlerhaftes EXE-Format f�r
maybe I'll try compiling wine 1.1.32 myself to see if it works there
If you purchased it at somewhere else, it would be useful for wine users to know, so we could purchase only one copy from the source that we knew had a good chance of working.