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Left 4 Dead 2 Left 4 Dead 2 Full (Steam)



Category: Main > Games > 1st Person Shooter > Left 4 Dead 2 > Left 4 Dead 2 Full (Steam)


NameLeft 4 Dead 2
VersionLeft 4 Dead 2 Full (Steam)
License Retail
URLhttp://www.l4d.com/
Votes 14
RatingPlatinum
Wine Version1.7.0
Free Download Purchase from Steam
Maintainers of this version:
No maintainers. Volunteer today!
Description
Full version released on Steam
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works
Game works perfectly including intro video, Steam Community Workshop and Steam In-game Overlay. Also mouse options like Raw Mouse Input will work. Sending voice chat was not tested as microphone was not detected by Steam, but it's possible to hear others.


What does not
All game features are working.


What was not tested

  • Any microphone related options (Steam does not detect microphone)
  • Other sound output options than stereo audio (2 channels)


Additional Comments

Rating as Platinum as game works out of box and microphone problem is related to Steam parent application.

Wine was compiled using 32-bit libs.

Testing system:
AMD Phenom II x4 B55 800MHz fourth core unlocked, 8GB, NVidia 275GTX 896MB, using NVidia 304.88 driver. Using ALSA with SB Audigy 2.

Some test results related to rendering:
About 30-35 frames per second using
1920x1080, 4xMSAA, 8xAnisotrophy, film grain off, double buffered v-sync, high shader detail, very high effect detail, high model/texture detail, multicore rendering enabled.

About 50-60 frames per second using
2xMSAA, 2xAnisotrophy, medium shader, v-sync off

About 120-135 frames per second using
No anti-aliasing, triple buffer, medium shader, v-sync off
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)Aug 19 20131.7.0 Yes Yes Platinum JT 
ShowArch Linux x86_64Mar 14 20131.5.25 Yes Yes Silver Exar101 
ShowUbuntu 12.10 "Quantal" i386 (+ variants like Kubuntu)Jan 10 20131.5.21 Yes Yes Gold MR_squiggley 
ShowSlamd64 -currentDec 16 20121.5.19 Yes Yes Bronze Zootal 
ShowLinux Mint 13 "Maya"Dec 02 20121.5.18 Yes No Garbage an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
12453 Bad performance in Source based games REOPENED View
19748 Bad performance and/or lags with wrong thread problems in Metro 2033 (Unreal Tournament 3, Counter Strike: Source, Metro 2033, Call of Duty 4, Left 4 Dead, Left 4 Dead 2, Final Fantasy XIV, Half-Life 2) NEW View
21239 Left 4 Dead 2 crashes trying to join a multiplayer game UNCONFIRMED View
24684 SMP problems with Source games NEW View
27453 Lag when loading new sound in source games NEW View

 
HOWTO
- To get past the "Incomplete Installation" error:

Use Wine-1.1.35 or later

- To get past crashing at the MOTD display when joining a multiplayer game:


Either: Use native urlmon.dll (can be limited to just left4dead2.exe),
Or: Use wine-1.1.27 or earlier.

- To improve the performance

1. Enable multicore rendering.  This increases performance by 10-15 fps in most places for me.
2. Use the following patch:
http://bugs.winehq.org/attachment.cgi?id=24812
   This increases performance by 50-60 fps in most places for me.  Note that you may need to minimise/restore or otherwise lose and regain focus of the game to fix the flashlight and some textures if using this patch.
   The performance is so much better in wine-1.1.33 that this doesn't seem to be needed any more.  The framerate with this in wine-1.1.32 was still higher than the framerate without this in wine-1.1.33 though.

- To get past the crashing/restarting/broken game files which occurs every few minutes during gameplay

Add -lv to the launch options in Steam.  This enables low gore mode, which for some reason fixes the problem.  Low gore mode doesn't look as great, but it's worth it for the stability.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

I've tried Left 4 Dead 2 and Counter Strike Global Offensive!
by Jack J on Sunday April 14th 2013, 6:31
Okay, so I'm trying to play either Left 4 Dead 2 or Counter Strike Global Offensive but whenever I start either game, I get a bunch of graphic issues...I can hear the sound just fine, here is a screenshot of me trying to load L4D2...img443.imageshack.us/img443/2919/screenshotat20130414072.png don't mind the other monitor. Sometimes the screen will be blue, I can listen to the whole video, so the audio is fine...Here is the output from Terminal when launching it by "wine left4dead2.exe"


ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 755
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ surface.c / 1242
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 755
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ surface.c / 1242
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
BinkOpen( c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_intro.bik )
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 755
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ surface.c / 1242
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 755
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ surface.c / 1242
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 755
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ surface.c / 1242
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
Loading unsigned module client.dll
Access to secure servers is disabled.
Loading unsigned module server.dll
Access to secure servers is disabled.
Game.dll loaded for "Left 4 Dead 2"
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub
fixme:thread:SetThreadIdealProcessor (0x2c0): stub
fixme:thread:SetThreadIdealProcessor (0x2d8): stub
fixme:thread:SetThreadIdealProcessor (0x2f0): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd (nil)
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 755
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 755
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER (0x8cdb)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status Depth attachment: (0x177028) WINED3DFMT_D24_UNORM_S8_UINT 1920x1080 4 samples.
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElementsBaseVertex @ drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d_surface:surface_blt_fbo >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glBlitFramebuffer() @ surface.c / 1242
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT (0x8cd7)
fixme:d3d:context_check_fbo_status Location SFLAG_INRB_RESOLVED (0x400000).
fixme:d3d:context_check_fbo_status Color attachment 0: (0x176d78) WINED3DFMT_B8G8R8A8_UNORM 1920x1080 4 samples.
err:d3d:swapchain_blit >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from Swapchain present blit(EXT_framebuffer_blit)
@ swapchain.c / 340
Unable to remove c:\program files (x86)\steam\steamapps\common\left 4 dead 2\left4dead2\textwindow_temp.html!
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd (nil)
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
[0414/073110:ERROR:scoped_temp_dir.cc(16)] ScopedTempDir unable to delete C:\users\eddie\Temp\scoped_dir5459
[0414/073110:ERROR:scoped_temp_dir.cc(16)] ScopedTempDir unable to delete C:\users\eddie\Temp\scoped_dir12570
fixme:avifile:AVIFileExit (): stub!
Reference Count for Material ___error (1) != 0
Reference Count for Material ___visualizemorphaccum (1) != 0
Reference Count for Material ___morphweight (1) != 0
Reference Count for Material ___visualizemorphweight (1) != 0
Reference Count for Material __background (1) != 0
Reference Count for Material __loading (1) != 0
Reference Count for Material __particlesdepthwrite (1) != 0
Reference Count for Material __particlesdepthwrite (1) != 0
Reference Count for Material debug/particleerror (1) != 0
Reference Count for Material particle/spray1/spray1 (38) != 0
Reference Count for Material particle/pebble1/particle_pebble_1 (10) != 0
Reference Count for Material particle/smoke1/smoke1 (24) != 0
Reference Count for Material particle/vistasmokev1_min_depth_nearcull (17) != 0
Reference Count for Material particle/warp_ripple2 (2) != 0
Reference Count for Material particle/blood_splatter/blood_splatter (7) != 0
Reference Count for Material particle/droplets/droplets_minsize_nodepth (3) != 0
Reference Count for Material particle/particle_glow_04_additive_nodepth (1) != 0
Reference Count for Material particle/spray1/spray1_nodepth (1) != 0
Reference Count for Material particle/particle_glow_04_additive (4) != 0
Reference Count for Material particle/fire_burning_character/fire_screen_crop (1) != 0
Reference Count for Material particle/warp_ripple3 (2) != 0
Reference Count for Material particle/particle_modulate_01_noz (1) != 0
Reference Count for Material particle/particle_flares/particle_flare_001_nodepth_noz (4) != 0
Reference Count for Material particle/smoker_tongue_beam (3) != 0
Reference Count for Material particle/smoker_tongue_joint (1) != 0
Reference Count for Material particle/spray1/spray1_streak (3) != 0
Reference Count for Material particle/particle_spore/particle_spore (3) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev4_nearcull (7) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev1 (9) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev4_nocull (2) != 0
Reference Count for Material particle/droplets/droplets (2) != 0
Reference Count for Material particle/vistasmokev1_fog_add (1) != 0
Reference Count for Material particle/particle_glow_03_streak (1) != 0
Reference Count for Material particle/particle_glow_01_streak (1) != 0
Reference Count for Material particle/blood_core_streak (1) != 0
Reference Count for Material particle/water_splash/water_splash (14) != 0
Reference Count for Material particle/beam_smoke_01_alpha (3) != 0
Reference Count for Material particle/headshot/headshot (8) != 0
Reference Count for Material particle/particle_debris_burst/particle_debris_burst_002 (10) != 0
Reference Count for Material particle/particle_flares/particle_flare_004 (3) != 0
Reference Count for Material particle/blood_mist/blood_mist (12) != 0
Reference Count for Material particle/fire_particle_4/fire_particle_4 (49) != 0
Reference Count for Material particle/particle_flares/particle_flare_004_nodepth (1) != 0
Reference Count for Material particle/vistasmokev1_add_nearcull (2) != 0
Reference Count for Material particle/screenspaceboomervomit (2) != 0
Reference Count for Material particle/particle_gauze (2) != 0
Reference Count for Material particle/particle_ring_wave_12 (6) != 0
Reference Count for Material particle/particle_ring_wave_10_add (3) != 0
Reference Count for Material particle/water_splash/water_splash_nodepth (40) != 0
Reference Count for Material particle/smoke1/smoke1_additive (2) != 0
Reference Count for Material particle/particle_glow_01 (1) != 0
Reference Count for Material particle/impact/fleks (67) != 0
Reference Count for Material particle/crackedpavementdecal (1) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev1_nearcull (25) != 0
Reference Count for Material particle/particle_glow_03 (3) != 0
Reference Count for Material particle/blood_core (11) != 0
Reference Count for Material particle/blood_drop (1) != 0
Reference Count for Material particle/blood_mist/blood_mist_nodepthblend (4) != 0
Reference Count for Material particle/beam_blood_01 (8) != 0
Reference Count for Material particle/bleedout_01 (3) != 0
Reference Count for Material particle/goo/goo2 (4) != 0
Reference Count for Material particle/smoke1/smoke1_nearcull (9) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev4_addself_nearcull (5) != 0
Reference Count for Material particle/intestines_beam (3) != 0
Reference Count for Material particle/water_splash/water_splash_streak (14) != 0
Reference Count for Material particle/sparks/sparks_alpha (1) != 0
Reference Count for Material particle/water_splash/water_splash_nodepth_maxsize (4) != 0
Reference Count for Material particle/particle_ring_wave_8_add_nearcull (1) != 0
Reference Count for Material particle/particle_glow_01_additive (3) != 0
Reference Count for Material particle/particle_glow_03_additive (2) != 0
Reference Count for Material particle/particle_ring_wave_9_add (1) != 0
Reference Count for Material particle/particle_modulate_01_nearcull (2) != 0
Reference Count for Material particle/particle_flares/particle_flare_001_nodepth_noz_minsize (2) != 0
Reference Count for Material particle/particle_flares/particle_flare_007b_nodepth (1) != 0
Reference Count for Material particle/particle_flares/particle_flare_009_nodepth_noz_minmax (1) != 0
Reference Count for Material particle/flashlight_glow (3) != 0
Reference Count for Material particle/particle_flares/particle_flare_003_nodepth (1) != 0
Reference Count for Material particle/beam_smoke_01 (13) != 0
Reference Count for Material particle/beam_flashlight (1) != 0
Reference Count for Material particle/particle_muzzleflash4 (3) != 0
Reference Count for Material particle/particle_spark (22) != 0
Reference Count for Material vgui/white (2) != 0
Reference Count for Material particle/particle_muzzleflash2 (3) != 0
Reference Count for Material particle/particle_muzzleflashx (4) != 0
Reference Count for Material particle/particle_modulate_01 (1) != 0
Reference Count for Material particle/particle_glow_04 (1) != 0
Reference Count for Material particle/fire_burning_character/fire_burning_character_nodepth (8) != 0
Reference Count for Material particle/muzzleflashcloud (4) != 0
Reference Count for Material particle/particle_glow_05_additive (1) != 0
Reference Count for Material particle/fire_burning_character/fire_burning_character (5) != 0
Reference Count for Material particle/impact/fleks2 (10) != 0
Reference Count for Material particle/fire_particle_4/fire_particle_4_ob (1) != 0
Reference Count for Material particle/sparks/sparks (11) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev1_fire5_noz (1) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev1_fire (4) != 0
Reference Count for Material particle/particle_flares/particle_flare_004b_mod_ob (4) != 0
Reference Count for Material particle/particle_ring_wave_2 (2) != 0
Reference Count for Material particle/spray1/spray1_addself (4) != 0
Reference Count for Material particle/particle_debris_burst/particle_debris_burst_001 (6) != 0
Reference Count for Material particle/particle_glow_02_add_15ob_trail (2) != 0
Reference Count for Material particle/particle_glow_07_15ob (1) != 0
Reference Count for Material particle/particle_glow_05_add_15ob_minsize (1) != 0
Reference Count for Material particle/particle_glow_05_add_5ob (1) != 0
Reference Count for Material particle/vistasmokev1_add_nearcull_nodepth (1) != 0
Reference Count for Material particle/particle_debris_02 (2) != 0
Reference Count for Material particle/particle_glow_05_add_15ob_noz (3) != 0
Reference Count for Material particle/fire_burning_character/fire_molotov_crop (1) != 0
Reference Count for Material particle/fire_burning_character/fire_burning_character_noz (1) != 0
Reference Count for Material particle/particle_flares/particle_flare_001_nodepth_noz_nearfade (1) != 0
Reference Count for Material particle/particle_muzzleflash2_noz (2) != 0
Reference Count for Material particle/particle_glow_05_additive_noz_minsize (2) != 0
Reference Count for Material particle/particle_glow_05_additive_noz_minmaxsize (1) != 0
Reference Count for Material particle/particle_flares/particle_flare_007b_noz (1) != 0
Reference Count for Material particle/shells/particle_shells (12) != 0
Reference Count for Material particle/beam_smoke_01_addself (2) != 0
Reference Count for Material particle/fire_particle_2/fire_particle_2 (1) != 0
Reference Count for Material particle/smoke1/smoke1_nearcull3 (1) != 0
Reference Count for Material particle/fire_particle_2/fire_particle_2_ob (2) != 0
Reference Count for Material particle/particle_flares/particle_flare_001_nodepth_noz_ob (1) != 0
Reference Count for Material particle/vistasmokev1/vistasmokev4_addself_nearcull_ob (1) != 0
Reference Count for Material particle/particle_meleeblur_noz (10) != 0
Reference Count for Material particle/water/water_beam_01_warp_alpha (1) != 0
Reference Count for Material particle/particle_smokegrenade_sc (19) != 0
Reference Count for Material particle/star_ob_noz (1) != 0
Reference Count for Material particle/smoke1/smoke1_fade (3) != 0
Reference Count for Material particle/leaf/leafdead (2) != 0
Reference Count for Material particle/warp_ripple (1) != 0
Reference Count for Material particle/star_noz (2) != 0
Reference Count for Material particle/warp_ripple3_noz (1) != 0
Reference Count for Material particle/star_ob (1) != 0
Reference Count for Material engine/writez (1) != 0
Reference Count for Material vgui/left4dead2logo (1) != 0
bash-4.2$

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