Patched version of Borderlands with important fixes.
Patch 1.0.1 fixes:
Characters that have lost skill points will have the lost points refunded
Clients will no longer lose proficiency progress upon leaving a co-op game
Item cards now display the intended five lines of detail text
Lilith's Phase strike and melee attacks from Phase Walk now function as intended
Voicechat: users can now control volume and individually mute players
Fixed a bug that sometimes caused CL4P-TP to stop progressing during the introduction
Server browser population times have been improved
Server information should now always display the correct plot mission
Benchmarking feature now works as intended
Nvidia 3D Vision visuals now render shadows correctly (requires minimum 195.28 drivers, available from nVidia)
Patch 1.1 fixes:
Allows users to play the first DLC "The Zombie Island of Dr. Ned"
Patch 1.2 fixes:
Fixed a bug that kept challenges from unlocking for the rest of a session after visiting arenas
Fixed some formatting issues with the server list screen
Fixed an issue causing servers to report the incorrect plot mission
Proficiency progress to the next level should no longer be lost when leaving a multiplayer game as a client
Fixed a progression issue in the Find Steele mission - characters
affected by this issue should now be able to continue progressing
Most instances involving character data loss when playing online should no longer occur
Addressed some exploits involving character level and backpack size
Fixed a bug that allowed Mordecai to spawn multiple Bloodwings
Mordecai's "Loaded" skill now increases mag capacity by 20%
Roland's "Scattershot" skill has had its spread adjustment corrected, and damage now increases at +5 per level
Improved the refresh speed for the server browser
Support for DLC 2 added
Patch 1.3 fixes:
Invalid weapons or items can no longer be loaded into the game
Brick's Centurion class mods now regenerate health correctly
Brick's Bombardier class mods now regenerate rockets correctly
Roland's Tactician class mods now regenerate shields correctly and display the correct bonus values
Roand's Rifleman class mods now apply damage increase to all machine guns
Certain powerful legendary item names should now be displayed in the appropriate color
Opening the bank in the Mad Moxxi DLC no longer prevents other players from moving
Multiple copies of DLC missions can no longer be obtained
Corrected some incorrect icons in the ammo vendor
Fixed a crash caused by killing the final boss while zoomed in with a scope
The "Careful, he bites" achievement should now properly unlock when playing in French
Added icons to the server browser that indicate which DLCs the server has installed
The server browser now displays the name of the DLC a server is playing instead of the plot mission
Adjusted scrolling in menu options in long server lists
Added a notification if a player attempts to continue a game saved in DLC that is no longer installed
Fixed DLC notification dialogs that were not closing properly
Alt-F4 no longer closes the game if it is not in focus
Chests in New Haven have been adjusted to contain more appropriate loot
The duration of daze effects has been reduced to 6 seconds, and the
amount by which it decreases the speed of enemies and their projectiles
has been reduced
Damage from shock elemental effects has been increased
Repeater pistol damage has been slightly increased, accuracy slightly decreased
Sniper Rifle critical hit bonus has been increased
Patch 1.3.1 fixes:
Added support for Logitech LCD screens on the G13 gameboard and G15/G19 keyboards
Added Steam achievements
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
Saving / Loading
What does not
Nothing I know of!
What was not tested
I did winetricks corefonts to make the installer legible but you don't have to do that I don't think and I did the 2 registry edits listed in the tutorial section but I don't think they were necessary.
Game ran perfect on the first try, played it for about an hour and a half no crashes or bugs to speak of.
Unfortunatelley it seems that the above patch is broken with wine greater than 1142 and Xorg 1.7.5 or earlier and the new X2 patch does not work with Xorg 1.7.5so use an older wine version or a newer version of Xorg. (Currently only Ubuntu patches the Xorg 1.7.6 Server with patches from Xorg 1.8 wich make the X2 patch working)
For Xorg 1.7.6 (ubuntu patched) you need the new X2 patch:
This patch should work with wine 1143 to 131 but i only tested: 130 and 131
I seems that the patch in the tutorial does not work for wine versions greater than 42 and/or on Xserver greater than 1.7.5
It could be that the x2 patch would make it work again but X 1.8 is not official release yet (and not in debian unstable)
The X2 patch works with Xserver version: X.Org X Server 1.7.6
Release Date: 2010-03-17(Ubuntu version - with patches from 1.8 X.org)
also the patch works with wine 1.3.0 and 1.3.1
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Some new info
by SouthParkMGT on Thursday November 4th 2010, 4:26
I successfully ran Borderlands 1.4.0 with all 4 DLCs in Ubuntu 10.10 Maverick Meerkat with Wine 1.3.6.
Here is the instructions:
1. Install Borderlands, DLC, patch (I ran already installed game with cracked patch by RELOADED).
2. Install VC++ 2005, 2008 with winetricks (just type in terminal: winetricks vcrun2005 vcrun2008). Download and install DirectX June 2010 from Microsoft site (don't install it through winetricks).
3. Go to Wine configuration and set d3d8, d3d9, d3d10, ddrawex as built-in, disable mmdevapi.
4. Play the game.
But first I need to solve 2 problems:
1) Mouse. It works perfect in game, but doesn't work in menus. BTW, you may have a problem when mouse doesn't work anywhere. In that case, open regedit, go to HKEY_CURRENT_USER\Software\Wine\DirectInput, create a string MouseWarpOverride and change it to force.
2) Lags. On small rooms without enemies in works fast, but in open grounds with a lot of bad guys in turns to slideshow. Right now I'm doing a jinx dances with WillowEngine.ini and regedit.
And 1 more moment: I didn't test multiplayer, because RELOADED still didn't crack patch 1.4.1, and this patch in needed right now for multiplayer.
by Samuel Nelson on Sunday September 19th 2010, 17:17
I'm using wine 1.3.2. Installed borderlands using PlayOnLinux, because it usually helps make the installation easier. Initially, it was running VERY slowly, but I stopped using the mouse warp patch and went back to the basic mouse warp value of force with unpatched Wine (which means that my mouse doesn't move in the game when I'm at menus, but I can navigate the menus with the keyboard well enough).
Anyway, my issue with the crosshairs is that after loading a game (it never seems to happen on a new game, so long as the first time I load the crosshair texture is when I'm still back in the empty waste by the bus stop), when I right click to zoom in with a sniper or other scoped weapon, the crosshair texture doesn't get loaded.
Honestly, I'm sorta torn ... on the one hand, not having a crosshairs makes the game more challenging, which is welcome (thus far). On the other hand, it's seriously depriving me of headshots. Instead of 90% of my shots being criticals, only about 40% are.
I've tried setting OffscreenRenderingMode to pbuffer, as suggested on the comments for 1.0, but it didn't help much.