WineHQ
Mass Effect 2 1.0



Category: Main > Games > Role Playing Games > Mass Effect 2 > 1.0


NameMass Effect 2
Version1.0
License Retail
URLhttp://masseffect.bioware.com/
Votes 2
RatingGold
Wine Version1.5.24
Maintainers of this version:
Description
Retail version.
Selected Test Results (selected in 'Test Results' table below)

What works

Installation with PlayOnLinux 4.1.9 & Wine 1.5.24 

Direct X 9 full capabilities (dynamic shadows, high quality bloom, motion blur, light environment shadows, spherical harmonic lighting, number of cinematic lights 3)
multiple resolutions (widescreen, fullscreen, windowed)
Audio (music & sound effects)
Mouse & Keyboard 


What does not

Sometimes Mouse warp override would not work in windowed mode
Desktop resolution has to match the game resolution before launching 


What was not tested
Playing through full campaign
Multiplayer


Additional Comments

Installation:  Mass Effect 2 requires two DVD disks for installation but PlayOnLinux would never continue with the second disk.  I had to copy all the data from Disk 1 and the game data from Disk 2 into a single folder for Mass Effect to properly install

DVD Key DRM problems:  Wine ver 1.5.24 seems to be the only version that allows the game Key to sync with the DVD.  All other version resulted in an error.

Mouse warp override:  Had problems keeping the mouse in the game window. When you configure Wine, make sure to select "Graphics" and check "Automatically capture the mouse in full-screen windows". Otherwise your character will not be able to rotate in full 360 deg motion.

Windowed Mode:  Full-screen mode would not allow the keyboard to work but Windowed Mode retained mouse & keyboard functionality.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentLinux Mint 14 "Nadia"Feb 25 20131.5.24 Yes Yes Gold Booman 
ShowGentoo Linux AMD64Aug 24 20121.5.11 Yes Yes Bronze Galym Kerimbekov 
ShowGentoo LinuxNov 06 20111.3.30 Yes Yes Silver Sebastiano Tibolla 
ShowGentoo Linux AMD64Oct 14 20111.3.30 Yes Yes Silver Rinaldus 
ShowGentoo Linux AMD64Aug 23 20111.3.22 Yes Yes Silver Galym Kerimbekov 


Known bugs
Bug # Description Status Resolution Other apps affected
18019 Some Bioware games' setup crashes when changing install directory NEW View
22091 Dragon Age Awakening setup crashes with ntdll error NEW View
23127 Mass Effect 2 ignores keystrokes unless in virtual desktop NEW View
23150 Mass Effect 2: No audio in menus/videos/game REOPENED View
23151 Mass Effect 2: in intro video, Miranda's eyes are solid white NEW View
23832 Mass Effect 2 stutter on initial rotation after awakening NEW View
24392 Unreal Engine 3: Motion Blur Effect Makes Games Unplayable NEW View

 
HOWTO : DLC

DLC for Mass Effect 2 seems to work okay. You need an EA account & Bioware account. You have to link your bioware account to your EA master account.

When done, you can login to http://social.bioware.com/user_entitlements.php  and download the  content manually.

I have tested the Inferno Armor, Blood Dragon Armor, Zaeed - The Price of Revenge (Cerberus Network), Normandy Crash Site (Cerberus Network).

Launch the installer in the wineprefix you have Mass Effect 2 installed, the installer will fail (for me) at cleaning up the install. It is safe to kill the install process.

Once you have started Mass Effect 2, login to the Cerberus Network with your EA account and the DLC will be authorised (you may get a warning the first time)


 
To get the Keyboard/Mouse working and Increasing in-game performance

Please purge your previously wine installation before using that HowTo!

For patching and installing wine on Ubuntu:

apt-get build-dep wine
wget http://prdownloads.sourceforge.net/wine/wine-1.5.9.tar.bz2
(This wine version is given as an example)
tar xjpf wine-1.5.9.tar.bz2
cd wine-1.5.9
wget dl.dropbox.com/u/6901628/raw3.patch
patch -p1 < raw3.patch
tools/./make_requests
tools/./wineinstall


For patching and installing wine on Gentoo:

mkdir -p /etc/portage/patches/app-emulation/wine-1.5.9
wget -O /etc/portage/patches/app-emulation/wine-1.5.9/raw_input.patch 'dl.dropbox.com/u/6901628/raw3.patch'
emerge =app-emulation/wine-1.5.9

Thanks to t800 for the tip ;-)


Increasing in-game performance


If you have experienced performance degradation please deactivate dynamic shadows and antialiasing from game graphic menu. Also set proprietary driver image settings to Maximum Performance. This helps for weak graphic cards like NVIDIA Geforce 120 GT.

 
Fixing game crashes with latest wine
If you're experienced game crashes, freezing or just black screen while using latest wine (1.5.10 or higher), then you will need apply patches from http://bugs.winehq.org/show_bug.cgi?id=31406

Thanks to Erich Hoover for these patches :)


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

help install
by Martina on Wednesday April 24th 2013, 15:10
Hello,
I am kinda new to linux and I really want to get rid off windows (especially since win 8, but this is not the point).
I was able to play ME1 by myself, however, when I want to install ME2, at the end I always get an error, when it comes to installing the EAAccessInstaller. I saw that this problem was quite common for some windows versions, however, my version worked fine on windows but i get this error with wine 1.5.28.
Has somebody an idea how I (quite a noob) can make this work?
Thanks,
Martina

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Mass effect 2 won't launch
by wellsaid on Friday April 19th 2013, 15:34
I i tried to install this game whit wine on ubuntu
and it installed fine, but wen i run the game whit

optirun wine MassEffect2.exe

this is the output

err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.

the same if i try to launch the game installed on my windows 7 partition

how can i solve??

[post new] [reply to this]

Buggy and crashy!
by Noah on Wednesday November 23rd 2011, 21:59
I got a premade wineskin for ME2 (same as for ME1). ME1 works flawlessly (with the exception of some minor and sometimes hilarious character texture bugs) but ME2 crashes a lot at various points for various reasons. I'm new to Wine so I don't know much about making it work. I'm using version 1.3.33 on a MBP Dual 2.53 with a GeForce 9400M.

Any help from debugging to a link to a better wineskin or anything really would be appreciated.

[post new] [reply to this]

Crash on Character Creation
by MacNean on Friday August 19th 2011, 9:44
So ME2 was crashing at character creation without fail (with videos disabled or enabled). I would get past the character input, on the load screen, then nothing or crash.

So I read this was a problem in windows also. I ran wine taskmgr, went to processes, right clicked Mass Effect 2.exe and click affinity. Unchecked cpu 1. Then once i got a saved game, reenabled the cpu 1. I've reloaded/resumed after exiting and all seems fine.

Seems even in windows there was a bug that had issues on some duo core systems that you had to run it on a single core. Just posting here in case someone else has same issue.

[post new] [reply to this]

Intro
by Kasper on Sunday June 26th 2011, 10:10
Did anybody manage to get past the 'Awakening'-scene without switching off the videos or so? According to the bug reports this was a bug that had been solved, but I'm still running into the CriticalSection-crash, both with wine 1.3.20 and wine 1.3.21...

[post new] [reply to this]

  • RE: Intro by David on Monday June 27th 2011, 13:31
    • RE: Intro by Kasper on Saturday July 2nd 2011, 7:33
Mass Effect 2 works flawlessly using wine 1.3.20
by David on Saturday June 4th 2011, 7:31
I still need add a test report, but I need to reinstall to give more detailed install info(since last install was about 1 year ago)

But for anyone who is wandering which version to use for perfect mouse rotation in Mass Effect 2, please try wine 1.3.20!

other wine versions, mouse results:
- wine 1.3.17 => no 360 degrees mouse rotation
- wine 1.3.17 + newest xinput2 patch => works great!
- wine 1.3.18 => no 360 degrees mouse rotation
- wine 1.3.19 => no 360 degrees mouse rotation
- wine 1.3.20 => works great! out of the box!
- wine 1.3.21 => just 360 degrees mouse rotation, but it will block your mouse movement from moving on (so 720 degrees not possible for example)

Furthermore it runs like a charm! no errors at all, everything works@
I'm already lvl 22 and I've got a full loyal crew!

[post new] [reply to this]

ME2 won't run
by Zuba on Saturday April 23rd 2011, 12:16
I just downloaded it via EA Download Manager, 11gb, installed it, and when i try to run it nothing happens. Mass Effect process stays in the background but the window isn't appearing. Tried downloading it twice, but the problem still exists. I have Wine 1.3.18

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Mass effect 2 quad core
by Daniel on Tuesday December 28th 2010, 7:20
There is a marked difference between running mass effect 2 on a quad core compared to a dual core. The game gets past the intro videos now, and behaves itself as far as crashing goes. It runs best on wine1.2-rc-anything, if it's before wine1.2.0 then it's fine as far as I've seen. Anything after that causes crashes when loading areas/save games, especially on the Normandy, Lazarus Research Station, other places.

[post new] [reply to this]

Mass Effect 2 crashing + cpu affinity
by Daniel on Monday December 13th 2010, 7:38
For anyone having trouble with this game crashing at various points, this might help. Wine includes a command called RunFirst, which will restrict a windows app to a single cpu core, and can be called like this. wine RunFirst.exe MassEffect2.exe. If you've tried taskset, schedtool or anything else and had no luck, this should work.

[post new] [reply to this]

Color distortion and blurring it fixed!
by Galym Kerimbekov on Tuesday November 2nd 2010, 9:30
Color distortion and blurring it fixed!

Add the following line

[SystemSettings]
DepthOfField=False

in the file GamerSettings.ini

wine /home/username/BioWare/Mass\ Effect\ 2/BIOGame/Config/GamerSettings.ini

Also this work in Windows!

[post new] [reply to this]

Mass Effect 2 on ATI 4650 HD 1024Mb color distorting!
by Galym Kerimbekov on Monday November 1st 2010, 17:13
Hello everybody! I have a problem: The game runs fine, but:
1. Can not fully rotate mouse in the game. mousewrap not help for me.
2. In some places, partially distorted colors, for example on the deck of Normandy, in the cabins, the problem arises from distant objects - part of their color distortedand they become blurred..

my specs:
Ubuntu 10.10 i386\wine 1.3.5
Dualcore E6500 2.93 Ghz
ATI Radeon HD 4650 1024 Mb

I hope for your help!

[post new] [reply to this]

problems with patches and install
by BullFrog13x4 on Tuesday October 5th 2010, 19:32
first of, i am a newbee returning to linux after being away since blackhat mandrake..

i have tried just about everything that i can find around the net and i am just stumped.

i always get the physx error and crash and the game never loads up when i select play..

i have tried wine 1.0,and 1.2, and mutiple built wines, wine-1.1.37 with patches from following mutiple scrips, way to many to list.

i even tried installing windows xp in a virtuial box and installing it from there and same errors..

my system,

i am running ubuntu in 358Gb ext4 sata hard drive
i have a ati radeon hd 4200 with 128mb cache
i have 2gb of ram
i have 33gb of linux swap
i have a amd vision processor (size unknown) dual core
all of that is in a hp pavilion dv7-3174nr notebook

anything further needed? , if so i might need a little guidence as to how to get it..

i just want to play the game..

any help would be greatly appreciated,
Frog;-)

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CD key error
by Tony on Friday September 24th 2010, 12:38
I have successfully installed Mass Effect 2 on Suse 11.3. However, when I try to run the game I get an error asking me to insert the correct disc. I am fairly new to wine and I can imagine this is probably a fairly common problem. Does anyone know a possible solution? I have already put a fixed mount point into fstab to get it to accept cd 2 during the install.

[post new] [reply to this]

Gameplay video
by Jake ward on Monday August 9th 2010, 6:00
www.youtube.com/watch?v=c0orwAjiR80

Game running okay, shows the mouse being bad still though

[post new] [reply to this]

Stuttering/Popping sound
by Evan Goers on Wednesday August 4th 2010, 2:01
Does the sound pop/stutter for anyone else? Often it will stutter midway through a character's sentence, sometimes twice. This is a very annoying and unusual problem.

The game also seems to pause while it happens, which usually lasts about a fifth of a second.

Is this an audio problem or something worse? I'm using the latest git as of the date on this message, and OSS sound with OSS4.

[post new] [reply to this]

Cursor visible but can't control camera
by V.platanias on Thursday July 29th 2010, 4:56
I'm trying with wine from git, and the patch for xinput2 on ubuntu lucid (which supposedly should support xinput2, judging from the mouse bug comments), but while the cursor is visible and moves normally, it can't move the camera at all :(
Also, the menus do work when clicked but don't do any mouse-over effects.

The patch applied and compiled without any errors.

[post new] [reply to this]

Multithreaded/Multi CPU
by Milena on Tuesday July 27th 2010, 11:54
Anybody got it actually working with more than one cpu core ?
The game works nearly perfect here with wine 1.2 but only one of six cpu cores is used no matter what settings in GamerSettings.ini.
A file ~/BioWare/Mass Effect 2/BIOGame/systeminformation.xml as mentioned in other comments does not exist on my installation. I have an AMD Phenom II X6 1090T, one core is at 100% all the time while the other 5 are not used at all. AMD TurboCore is triggered but i'd still prefer to make use of multiple cores in this wonderful game.

[post new] [reply to this]

Having an error
by Kyle on Friday April 30th 2010, 21:40
When I type wine MassEffect2.exe from the "drive_c/Program Files/Mass Effect 2/Binaries" folder I get this output in the console:

mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
mmap() failed: Cannot allocate memory
fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcfa4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fce98,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe474,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe368,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe148,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x199a70,0x199fb8): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the format lookup table
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:query_init Event query: Unimplemented, but pretending to be supported.
fixme:dbghelp_dwarf:compute_location Unhandled attr op: 1e
*** buffer overflow detected ***: /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/MassEffect2.exe terminated
======= Backtrace: =========
/lib/tls/i686/cmov/libc.so.6(__fortify_fail+0x50)[0x68253350]
/lib/tls/i686/cmov/libc.so.6(+0xe128a)[0x6825228a]
/usr/local/bin/../lib/wine/dbghelp.dll.so(path_find_symbol_file+0x1de)[0x688521ce]
/usr/local/bin/../lib/wine/dbghelp.dll.so(+0x2d012)[0x6884e012]
/usr/local/bin/../lib/wine/dbghelp.dll.so(+0x2e2a9)[0x6884f2a9]
/usr/local/bin/../lib/wine/dbghelp.dll.so(pe_load_debug_directory+0x2ea)[0x6884f68a]
/usr/local/bin/../lib/wine/dbghelp.dll.so(pe_load_debug_info+0xce8)[0x68853608]
/usr/local/bin/../lib/wine/dbghelp.dll.so(pe_load_native_module+0x28d)[0x6885390d]
/usr/local/bin/../lib/wine/dbghelp.dll.so(SymLoadModuleExW+0x31a)[0x68848aea]
/usr/local/bin/../lib/wine/dbghelp.dll.so(+0x1a0ef)[0x6883b0ef]
/usr/local/bin/../lib/wine/dbghelp.dll.so(EnumerateLoadedModulesW64+0x14e)[0x6884705e]
/usr/local/bin/../lib/wine/dbghelp.dll.so(SymInitializeW+0x23b)[0x6883acdb]
/usr/local/bin/../lib/wine/dbghelp.dll.so(SymInitialize+0xc2)[0x6883afe2]
[0x955095]
[0x9daa0f]
[0xd6253b]
/usr/local/bin/../lib/wine/kernel32.dll.so[0x7b857fb4]
/usr/local/bin/../lib/wine/ntdll.dll.so[0x7bc6e9e4]
/usr/local/bin/../lib/wine/ntdll.dll.so(call_thread_entry_point+0x70)[0x7bc6ebb0]
/usr/local/bin/../lib/wine/ntdll.dll.so[0x7bc4a6ca]
/usr/local/bin/../lib/libwine.so.1(+0x7e7d)[0x68024e7d]
======= Memory map: ========
00010000-00110000 ---p 00000000 00:00 0
00110000-00220000 rwxp 00000000 00:00 0
00220000-00223000 rwxp 00000000 00:00 0
00223000-00224000 ---p 00000000 00:00 0
00224000-00230000 ---p 00000000 00:00 0
00230000-00231000 r-xp 00000000 00:15 24254100 /home/kyle/.wine/drive_c/windows/system32/d3dx10_39.dll
00231000-00298000 r-xp 00000000 00:00 0
00298000-0029e000 rwxp 00000000 00:00 0
0029e000-002a3000 r-xp 00000000 00:00 0
002a3000-002b0000 ---p 00000000 00:00 0
002b0000-002b1000 r-xp 00000000 00:15 24248559 /home/kyle/.wine/drive_c/windows/system32/xinput1_3.dll
002b1000-002c0000 r-xp 00000000 00:00 0
002c0000-002c3000 rwxp 00000000 00:00 0
002c3000-002c4000 r-xp 00010000 00:15 24248559 /home/kyle/.wine/drive_c/windows/system32/xinput1_3.dll
002c4000-002c6000 r-xp 00000000 00:00 0
002c6000-002d0000 ---p 00000000 00:00 0
002d0000-002f3000 r-xp 00000000 00:15 24250785 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/cudart.dll
002f3000-002f5000 rwxp 00023000 00:15 24250785 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/cudart.dll
002f5000-002f9000 r-xp 00025000 00:15 24250785 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/cudart.dll
002f9000-00300000 ---p 00000000 00:00 0
00300000-00356000 r-xp 00000000 00:15 24250789 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/NxCooking.dll
00356000-00359000 rwxp 00056000 00:15 24250789 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/NxCooking.dll
00359000-0035e000 rwxp 00000000 00:00 0
0035e000-00363000 r-xp 00059000 00:15 24250789 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/NxCooking.dll
00363000-00370000 ---p 00000000 00:00 0
00370000-00391000 r-xp 00000000 00:15 24250792 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/PhysXExtensions.dll
00391000-00394000 rwxp 00021000 00:15 24250792 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/PhysXExtensions.dll
00394000-00396000 rwxp 00000000 00:00 0
00396000-0039a000 r-xp 00024000 00:15 24250792 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/PhysXExtensions.dll
0039a000-003a0000 ---p 00000000 00:00 0
003a0000-003c0000 rwxp 00000000 00:00 0
003c0000-003c9000 ---p 00000000 00:00 0
003c9000-003d0000 ---p 00000000 00:00 0
003d0000-003f4000 ---p 00000000 00:00 0
003f4000-00400000 ---p 00000000 00:00 0
00400000-011fe000 r-xp 00000000 00:15 24253818 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/MassEffect2.exe
011fe000-01227000 rwxp 00dfe000 00:15 24253818 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/MassEffect2.exe
01227000-012a9000 rwxp 00000000 00:00 0
012a9000-01426000 r-xp 00e27000 00:15 24253818 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/MassEffect2.exe
01426000-01430000 ---p 00000000 00:00 0
01430000-01432000 ---p 00000000 00:00 0
01432000-01900000 rwxp 00000000 00:00 0
01900000-01901000 r-xp 00000000 00:15 24248739 /home/kyle/.wine/drive_c/windows/system32/d3dx9_39.dll
01901000-01c7b000 r-xp 00000000 00:00 0
01c7b000-01caf000 rwxp 00000000 00:00 0
01caf000-01cc8000 r-xp 00000000 00:00 0
01cc8000-01cd0000 ---p 00000000 00:00 0
01cd0000-01d86000 r-xp 00000000 00:15 24250793 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/umbra.dll
01d86000-01d89000 rwxp 000b6000 00:15 24250793 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/umbra.dll
01d89000-01d95000 rwxp 00000000 00:00 0
01d95000-01d9b000 r-xp 000b9000 00:15 24250793 /home/kyle/.wine/drive_c/Program Files/Mass Effect 2/Binaries/umbra.dll
01d9b000-01da0000 ---p 00000000 00:00 0
01da0000-01e90000 rwxp 00000000 00:00 0
01e90000-01eb0000 ---p 00000000 00:00 0
01eb0000-01ec0000 rwxp 00000000 00:00 0
01ec0000-01fc0000 ---p 00000000 00:00 0
01fc0000-01fd0000 rwxp 00000000 00:00 0
01fd0000-020d0000 ---p 00000000 00:00 0
020d0000-02110000 rwxp 00000000 00:00 0
02110000-021e0000 ---p 00000000 00:00 0
021e0000-021f0000 rwxp 00000000 00:00 0
021f0000-022f0000 ---p 00000000 00:00 0
022f0000-02300000 rwxp 00000000 00:00 0
02300000-02400000 ---p 00000000 00:00 0
02400000-02410000 rwxp 00000000 00:00 0
02410000-02510000 ---p 00000000 00:00 0
02510000-02520000 rwxp 00000000 00:00 0
02520000-02620000 ---p 00000000 00:00 0
02620000-0266a000 rwxp 00000000 00:00 0
0266a000-02670000 ---p 00000000 00:00 0
02670000-0281f000 rwxp 00000000 00:00 0
0281f000-02820000 ---p 00000000 00:00 0
02820000-02840000 rwxp 00000000 00:00 0
02840000-02842000 ---p 00000000 00:00 0
02842000-02d88000 rwxp 00000000 00:00 0
02d88000-02d90000 ---p 00000000 00:00 0
02d90000-02dc0000 rwxp 00000000 00:00 0
02dc0000-02de0000 rwxp 00000000 00:00 0
02de0000-02e10000 rwxp 00000000 00:00 0
02e10000-02e2d000 rwxp 00000000 00:00 0
02e2d000-02e30000 ---p 00000000 00:00 0
02e30000-02e60000 rwxp 00000000 00:00 0
02e60000-02e80000 rwxp 00000000 00:00 0
02e80000-02e9f000 rwxp 00000000 00:00 0
02e9f000-02ea0000 ---p 00000000 00:00 0
02ea0000-02eaf000 rwxp 00000000 00:00 0
02eaf000-02eb0000 ---p 00000000 00:00 0
02eb0000-02ebf000 rwxp 00000000 00:00 0
02ebf000-02ec0000 ---p 00000000 00:00 0
02ec0000-02ed0000 rwxp 00000000 00:00 0
02ed0000-02efe000 rwxp 00000000 00:00 0 fixme:faultrep:ReportFault 0x18f84e4 0x0 stub
wine: Unhandled page fault on read access to 0x049d7c50 at address 0x7bc353d7 (thread 0020), starting debugger...
Can't attach process 0008: error 5

Does any one have an idea on what I may have wrong?

Thanks

[post new] [reply to this]

old info outdated
by Daniel on Monday April 19th 2010, 17:43
Just thought I'd inform people that the info about mass effect 2 only working with older versions of wine is way outdated. I've been running a patched version of 1.1.42 with a mouse hack for awhile with very few problems at all. Just so people know.

[post new] [reply to this]

Slowdowns
by Doug Dahl on Sunday February 28th 2010, 1:19
I've been experiencing slowdowns, but they haven't been random.
They occur at exactly the same spots and as far as I can tell, always happen.
Though the degree of slowness varies. Typically a few frames will run, and then it will be a period of time (sometimes up to a few minutes) before anything else happens. The sound and speech aren't affected. They play fine and continue even while the screen is stuck on the frame.
The first is when Miranda and the Illusive man are talking after the intro video.
Then in the first level after awakening, while listening to one of Miranda's com entries.
And on entering the room with opposite where you meet up with Miranda that has a safe and a datapad.
And the next is upon entering the next area to meet the Illusive man.
(I haven't gotten past this point, but I suspect there may be more.)
I've tried everything listed on this page to get it working.
Beyond that the game seems fine, though from time to time during conversations, I experience graphical glitches, but that does not seem more than a mild annoyance.

It is possible that this may be a bug in the game itself, as I have seen Windows users report that they have been experiencing similar problems.
It might also be that the game is failing to use more than one processor, as in looking at systems manager, it appears to be using no more than one processor, though it does shift from one to another over time.
It could also be an issue with the game not properly using the graphics processor as one of the error messages I get while running it-
err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered
err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcfd0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcef4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe3c4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe174,0x00000000), stub!
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1917c8,0x191c70): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the format lookup table
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:query_init Event query: Unimplemented, but pretending to be supported.
fixme:imm:ImmReleaseContext (0x70030, 0x15c5a0): stub
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdc30,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fdb54,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
fixme:xinput:XInputSetState (0 0x18ff2ec) Stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:d3d:IWineD3DEventQueryImpl_GetData Wrong thread, reporting GPU idle.
It could be related to using an ATI card as opposed to NVidia, or that I am using ATI's rather inferior proprietary drivers.

My specs in this case-
Ubuntu 9.04
Intel Core i7 2.67Ghz 8 processors
4 Gigs RAM
ATI 4870 video card
Catalyst 10.1
Wine 1.1.37 patched (also on 1.1.39 patched)
Mass Effect 1.00 version and 1.01

I am not sure if anyone can help, but I would appreciate any advice.
Thank you.

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Not Run :-(
by fabrizio on Wednesday February 24th 2010, 3:55
After follow all the guide in this site the game not run!!

My version of wine is 1.1.37
I install whit winetricks:
- d3dx9
- d3dx10
- vcrun2005
- physx

and when i try to start tha game i recived this:

err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered

err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1

fixme:win:EnumDisplayDevicesW ((null),0,0x18fcfd0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcef4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe3c4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe174,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)

fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)

fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)

err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded

fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!

fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table

fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB) WINED3DFORMAT!

fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the format lookup table

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface

fixme:faultrep:ReportFault 0x18fcc98 0x0 stub

wine: Unhandled page fault on read access to 0x04957cd8 at address 0xe03efa (thread 0021), starting debugger...

fixme:winmm:MMDRV_Exit Closing while ll-driver open
Can't attach process 0008: error 5

why??? i tried to run in windows and tha game start :-(

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Not Run :-(
by fabrizio on Wednesday February 24th 2010, 3:53
After follow all the guide in this site the game not run!!

My version of wine is 1.1.37
I install whit winetricks:
- d3dx9
- d3dx10
- vcrun2005
- physx

and when i try to start tha game i recived this:

err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered

err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x1

fixme:win:EnumDisplayDevicesW ((null),0,0x18fcfd0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fcef4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe4a0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe3c4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x18fe174,0x00000000), stub!
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)

fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)

fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)

err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded

fixme:d3d:debug_d3dformat Unrecognized 875710020 (as fourcc: DF24) WINED3DFORMAT!

fixme:d3d:getFormatDescEntry Can't find format unrecognized(875710020) in the format lookup table

fixme:d3d:debug_d3dformat Unrecognized 1111774798 (as fourcc: NVDB) WINED3DFORMAT!

fixme:d3d:getFormatDescEntry Can't find format unrecognized(1111774798) in the format lookup table

fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface

fixme:faultrep:ReportFault 0x18fcc98 0x0 stub

wine: Unhandled page fault on read access to 0x04957cd8 at address 0xe03efa (thread 0021), starting debugger...

fixme:winmm:MMDRV_Exit Closing while ll-driver open
Can't attach process 0008: error 5

why??? i tried to run in windows and tha game start :-(

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Windowed mode
by Berillions on Sunday February 7th 2010, 15:47
Hello,

I would like to know if it's possible to play at this game in windowed mode with the mouse patch.
If i can turn my character at 360°.

Thanks

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1.1.18 to 1.1.37 ME/ME2 relevant git commits
by ylai on Sunday February 7th 2010, 10:10
I was curious which changes since 1.1.18 resulted in removing those GL related glitches and crashes:

- The GL locking commits

318fb7036b08e02c132cca1927cbde23a6fb350c
1070e075e49adde577e553dd6062f26847a7036f

are needed to prevent crashes due to multiple threads accessing the same GL surface and causing "Xlib async reply" crashes.

- The FBO stencil attachment (and its pixel format) support

f8c4832276fb740e527fed87aa27975f91546d26
7422babd8824e150167a383d57f03b437324579b

are needed to remove all the artifacts in the dynamic shadow.

- The fix to the depth bias handling

2c0edb94e3da37a736b73f1a647bd3c9863f2608

is needed to avoid flickering decals.

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Artifacts and Glitches
by leeth on Sunday February 7th 2010, 2:01
NVIDIA Geforce 8600GT using driver 185.18.36
Wine 1.1.37 with the two patches:
img190.imageshack.us/img190/5825/bildschirmfotocy.png
img200.imageshack.us/img200/1371/bildschirmfoto2r.png

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Definite Installation Guide
by leeth on Sunday February 7th 2010, 1:44
First, my hardware setup: ~3GHz Core 2 Duo, Geforce 8600GT (512MB), 2GB RAM.

Second, my experience: Had graphical glitches (apparently problems with bumpmapping or decals, I'm not sure) and low fps, but still a good start. Right now with wine-1.1.38 it doesn't seem to work but I will try again later.

commands you have to enter will be written in brackets [].

The Guide:
First a quick guide on how to patch the source for anyone who cares, you will need development packages, maybe it might be good enough to install wine-dev on some distributions to have everything needed.
1. Installation of WINE. Since you need to patch WINE, this is what you have to do:
1.1. Open a Terminal
1.2. Point it to the directory where you want the wine source code to be, let's use ~ for simplicity.
[cd]
1.3. Download a copy of wine-1.1.37 and the patches needed
[wget ibiblio.org/pub/linux/system/emulators/wine/wine-1.1.37.tar.bz2 bugs.winehq.org/attachment.cgi?id=26032 bugs2.winehq.org/attachment.cgi?id=15638]
1.4 Extract and patch the wine source
[tar xjf wine-1.1.37.tar.bz2]
[cd wine-1.1.37]
[patch -p1 < ../attachment.cgi\?id\=26032]
[patch -p1 < ../attachment.cgi\?id\=15638]
1.5 Configure the source
[./configure --prefix=/opt/wine] #This will install WINE in /opt/wine and not overwrite any installation by your distribution
This script will alert you if any dependencies are unavailable, looking in your package manager will turn them up, you need the -dev packages for this to work.
After you are happy with the results:
1.6 Making wine and installing it
[make depend && make && sudo make install]
1.7 Setting up path
Because wine is installed in /opt/wine we need to adjust $PATH, we can do this user-wide by editing the .bashrc file
[echo "export PATH=$PATH:/opt/wine/bin" >> ~/.bashrc && source ~/.bashrc]
1.8 Testing the path
[which wine]
will tell us where the currently used wine resides, it should be /opt/wine/bin/wine
--
***For those who already have a patched wine installed:
2. Setting up a dedicated wineprefix for Mass Effect 2.
2.1 Creating a wineprefix
[wineprefixcreate --prefix=~/.wine-me2]
2.2 Downloading winetricks
[wget www.kegel.com/wine/winetricks]
2.3 Installing winetricks stuff into the new prefix
[WINEPREFIX=~/.wine-me2 sh winetricks gecko d3dx9 d3dx10 physx vcrun2005]
2.4 Making safe vcrun2005 doesn't get deleted
[chmod -R 0555 ~/.wine-me2/drive_c/windows/winsxs]
2.5 Configure wine settings
[WINEPREFIX=~/.wine-me2 wine regedit]
in regedit you want to enter the Settings from maadogs post, in addition you can look here for other useful settings:
wiki.winehq.org/UsefulRegistryKeys (Setting an audio device can be handy)
2.6 Fixing sound
I ran into this problem and was baffled for hours, until I found out that apparently installing foobar2000 (or probably any other media player which uses direct sound) fixes a buffer underrun. you can get foobar2000 at foobar2000.org (don't forget to install it with the right wineprefix)
Maybe foobar2000 isn't necessary to set the buffer, however it still is a great test tool. if you are experiencing trouble, set DeviceCTLn, DevicePCMn and UseDirectHW as seen in the UsefulRegistryKeys :)
3. Installing Mass Effect 2
3.1 Running Mass Effect 2 Setup (the wineprefix is important I guess)
[WINEPREFIX=~/.wine-me2 wine $CD/Setup.exe]
3.2 Configure Mass Effect 2
The Mass Effect 2 Config is at ~/BioWare/Mass Effect 2/BIOGame/Config/GamerSettings.ini
there are various things you can change here, mine looks basically like this:

[SystemSettings]
ResX=800
ResY=600
BorderlessWindow=False
Fullscreen=True
QualityBloom=False
DynamicShadows=False
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
MotionBlur=False
FilmGrain=False
MaxAnisotropy=1
DetailMode=0
DepthOfField=False
bSmoothFrameRate=False

Those are probably not all the settings available and unfortunately they are not all in the config by default.

4. Start Mass Effect 2 :)
4.1 Don't forget to use the right WINEPREFIX:
[WINEDEBUG=-all WINEPREFIX=~/.wine-me2 wine MassEffect2.exe]

I hope this helps anyone who can't piece it together and is comprehendable. :)

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Directxp, vcredist and physx
by Berillions on Saturday February 6th 2010, 14:02
Hello guys,

I would like to know if the installer crash when the game wants to install this application at the end? (for you)

Because, the game install correctly directx9, vcredist but the installer crash at the end of physx's installation.

And the game always doesn't run :(

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Doesn't work for me
by Berillions on Saturday February 6th 2010, 12:26
Hello,

At the end of installation, i have an error message when wine wants to install Physx (Error with installer.exe...)

So, when i launch the game with MassEffect2.exe, i have nothing. No error message in the console or other.

But, if i disable WINEDEBUG=-all, i have this error message :

ixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.762)
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program Files\\Mass Effect 2\\Binaries\\nvtt.dll") not found
err:module:import_dll Library MSVCR80.dll (which is needed by L"C:\\Program Files\\Mass Effect 2\\Binaries\\nvtt.dll") not found
err:module:import_dll Library nvtt.dll (which is needed by L"C:\\Program Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
err:module:import_dll Library MSVCP80.dll (which is needed by L"C:\\Program Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
err:module:import_dll Library MSVCR80.dll (which is needed by L"C:\\Program Files\\Mass Effect 2\\Binaries\\MassEffect2.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Mass Effect 2\\Binaries\\MassEffect2.exe" failed, status c0000135

Thanks for your help :)

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Occasionally starts without sound
by Mike on Friday February 5th 2010, 21:59
I don't think I had this problem with wine-1.1.2x, but I've had the game come up a few times without sound using 1.1.37 and .38. Borderlands gave me sound problems every time until I added a DllOverride of "mmdevapi"="none" (1.1.36+). That's another UE3 game, I don't know why it would be different from others or if that problem is related at all. I've never touched the audio settings in wine, so it should be set to hardware acceleration.

Anyone else?

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Runs smoothly under 1.1.37 now.
by sly on Wednesday February 3rd 2010, 2:43
Install using Setup.exe doesn't work ("No supported languages found. please contact BioWare"), but extracting the files described in "CD1/data/installmanifest_en.ini" and then running "CD1/data/Mass Effect 2_code.exe" did the trick.

Got it running as described below using wine 1.1.21 and 1.1.23, mousewarp patch, with moderate performance and stability on my laptop (64bit distro, Core 2 Duo P8600, GeForce 9600M GT (512MB), 195.30 drivers).

Problems with wine 1.1.21 and 1.1.23:
* random crashes (usually after ~1hour, sometimes with the mention of X not being able to allocate more video memory, sometimes the game just hangs)
* Some persistant graphical artifacts (flickering decals)
* Dynamic shadows don't work
* able to see and select objects (wall safes, elevator, ...) on the other side of the wall

Using the patch bugs2.winehq.org/attachment.cgi?id=26032 , the game starts with wine 1.1.37. Runs very smoothly and more stable (seemingly, need more testing).

Solves problems:
* Dynamic shadows actually work now!
* Flickering decals seem to be gone
* Unable to see/select objects at the other side of the wall anymore
* No crashes yet, but only tested for a couple of hours

Problems:
* Sometimes hard to select things as the blue square flickers in and out. Tried to play around with "xset r off" and the likes, but no success yet

Current configuration:
* wine 1.1.37 with new prefix
* winetricks to install
- d3dx9
- d3dx10
- vcrun2005
- corefonts (game did not render menus correctly without it, and crashed after the introduction, when you have to select your class etc.)
* [Software\\Wine\\Direct3D] 1265098977
"DirectDrawRenderer"="opengl"
"MultiSampling"="enabled"
"OffscreenRenderingMode"="fbo"
"RenderTargetLockMode"="readtex"
"UseGLSL"="enabled"
"VideoMemorySize"="512"

[Software\\Wine\\DirectInput] 1264941804
"MouseWarpOverride"="force"

[Software\\Wine\\DirectSound] 1264941808
"DefaultSampleRate"="44100"
"EmulDriver"="N"
"HardwareAcceleration"="Full"
* ~/BioWare/Mass\ Effect\ 2/BIOGame/Config/GamerSettings.ini
[SystemSettings]
Resolution=_1680x1050
ResX=1680
ResY=1050
BorderlessWindow=False
Fullscreen=True
QualityBloom=True
DynamicShadows=True
LightEnvironmentShadows=True
MaxCharacterCinematicLightingPasses=3
EnableLightEnvSHLights=True
MotionBlur=True
FilmGrain=True
DepthOfField=False

* I run the game with:
WINEDEBUG=-all WINEFORCEMOUSEWARP=yes wine MassEffect2.exe

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Game Works ?
by Berillions on Monday February 1st 2010, 5:01
Hello,

If i understand, the game works correctly if i use an older version of Wine (1.1.22) ?
It's a good news but why the game doesn't work with a new version of wine?

Thanks

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ME2 actually works quite well..
by maaddog on Friday January 29th 2010, 2:48
Have this running quite well, putting my notes together will sumbit the results shortly.

All in all, easily gold level for me.

Anyone else?

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Importing ME1 saves
by Mike on Wednesday January 27th 2010, 10:29
masseffect.bioware.com/info/faq/#save_import_work
meforums.bioware.com/viewtopic.html?topic=714907&forum=144

Nothing changed in the game after I used the configuration utility to select where my ME1 saves were, but I just noticed that an empty ME1 directory appeared under c:\users\username\My Documents\BioWare\Mass Effect 2\Save and when I move the contents of my old Save/ directory there (all of the *.MassEffectSave and *.MassEffectProfile files) then the Import ME1 character window had my character in it. I think it may only need the Char*.MassEffectSave files.

To my knowledge, the configuration utility only adds a .ini entry and nothing else. I reverted my .ini after I saw nothing had changed, so I suspect it's possible to just create the ME1 directory manually and move the old save data over.

I haven't tried importing anything yet to see if it works.

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Plays, but crashes after a while (some of my notes)
by Mike on Tuesday January 26th 2010, 13:44
The installer crashes at the end for me, but I managed to get the game running with wine-1.1.21. MassEffect2.exe crashes right away with 1.1.33 and .36, I don't remember if I tried 1.1.37 or not.

It needs some DirectX 10 library, which is installed if you use their DXSETUP.EXE on the dvd. Otherwise I also got the game working with a new prefix and using winetricks to install vcrun2005, d3dx9, and d3dx10*, installing PhysX_9.09.0814_SystemSoftware.exe, then moving the program files directory over from the old prefix. The d3dx10 libraries can be installed with winezeug.googlecode.com/svn/trunk/winetricks (i didn't see it in kegel's winetricks script). I think d3dx10 may just be some type of wrapper that translates certain things to dx9 calls. I didn't notice any differences in performance or appearance by installing the full DirectX or just using the d3dx9/d3dx10.

I wasn't able to import my old character. I copied the registry entries and BioWare directory from my Mass Effect 1 install, but the import screen was mostly blank. I thought that installing dotnet20 may help, but it didn't make a difference. I'm kindof bummed out to be playing with a new character, but it's better than not playing at all. If anyone knows how to fix this, I'd love to hear it.

The initial video is strange, the audio is out of sync with the video or something. I haven't seen that since.

I had alot of visual problems at first, a small square in the upper left corner that had shadows and caused strange textures to appear on characters faces, but once I disabled shadows in the ui and depth of field in the .ini it's working pretty good. My FPS are pretty bad on the ship and other areas and I'm not sure how to fix it.

Here are some of my [SystemSettings] from GamerSettings.ini:

DepthOfField=False
DirectionalLightmaps=True
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False

One of these may be a default setting. I recall when I turned one off some textures on hallways and consoles were completely black. I also have Bloom=False, QualityBloom=False, and DetailMode=1, but I think that was just an attempt to increase performance.

Poor performance aside, the real problem I'm having now is the crashes/freezes. It's been happening after an hour or so, sometimes preceded by an extreme graphics slowdown.

Sometimes when I cleanly exit I see a crash with PhysXLoader.dll.

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