Really?
by scay on Sunday November 7th 2010, 12:45
It works? This is great news! Thank you!
However, I just wonder if you know any decent private servers in English language that also don't use GG or Themida? It IS an MMORPG and playing these without understanding other players is no fun :/
Work but no sound
by el-quique on Wednesday October 27th 2010, 17:14
Hi I'm using a server without GG and the sound does not work, post the log of wine:
fixme:advapi:RegisterTraceGuidsA (0x4339763f, 0x433cde10, {0cfe0455-93ba-440d-a3fe-553973d0b723}, 1, 0x33fc88, (null), (null), 0x433cde18,)
fixme:advapi:RegisterTraceGuidsA (0x4339763f, 0x433cde30, {797fabac-7b58-4796-b924-d51178a59ce4}, 1, 0x33fc88, (null), (null), 0x433cde38,)
fixme:win:EnumDisplayDevicesW ((null),0,0x33da48,0x00000000), stub!
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 0/00/0000, dlt (d/m/y): 0/00/0000
fixme:win:EnumDisplayDevicesW ((null),0,0x33dbf4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x56cedc0,0x56cf670): stub
fixme:d3d:query_init Unhandled query type 0x4.
fixme:d3d:IWineD3DDeviceImpl_GetSoftwareVertexProcessing (0x1572c0) : stub
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x1572c0) : stub
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:state_vertexblend_w Vertex blend flags 0x1 not supported.
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting
fixme:imm:ImmReleaseContext (0x8005e, 0x11ec6540): stub