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StarCraft II Beta



Category: Main > Games > Strategy Games > Real-Time Strategy > StarCraft II > Beta


NameStarCraft II
VersionBeta
License Retail
URLhttp://www.starcraft2.com/
Votes Marked as obsolete
RatingSilver
Wine Version1.2
Maintainers of this version:
Description
First and second beta phase.
Selected Test Results (selected in 'Test Results' table below)

What works
Installing, starting, login, playing game (everything)


What does not
My machine (Intel i5, GeForce GTS 250, 4gb DDR3) is having performance issues. Lowering graphics settings helps reduce the problem, but performance is way worse that it should be with this hardware.


What was not tested
Nothing I believe


Additional Comments

Applied both patches mentioned below, using wine 1.2rc7 and ubuntu 10.04 32-bit. Emulating a window as large as my screen to solve problems with dual monitors. Without that, it all looks pushed together (screenshot: http://mikau.se/Screenshot.png ) and it won't respond to mouse input.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowArch Linux (rolling release) x86_64Jul 30 20101.2 Yes Yes Gold cadynum 
ShowopenSUSE 11.3Jul 19 20101.2 Yes Yes Gold yllohy 
CurrentUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Jul 11 20101.2-rc7 Yes Yes Gold Marcus Hambraeus 
ShowDebian GNU/kFreeBSD Unstable "Sid"Jul 10 20101.2-rc6 Yes Yes Gold Dr Wahl 
ShowUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Jun 19 20101.2-rc4 Yes Yes Gold slickeel 


Known bugs
Bug # Description Status Resolution Other apps affected
21610 Heores V screen is flickering when ATI drivers are used NEW View
21809 StarCraft 2 quits after confirming login name NEW View
22089 Starcraft II license screen - moving the mouse makes installer think you've read entire license NEW View
22090 Starcraft II installer window's border is not transparent, but black NEW View
22097 Starcraft II has a crash on exit in win7 mode (but not XP) NEW View
22103 Starcraft II: crashes after "loading" screen NEW View
22136 Starcraft II - poor fps in windowed mode NEW View
22238 Starcraft 2 Beta, Launcher Fails to download / apply patches properly UNCONFIRMED View
22588 Starcraft 2 Editor doesn't render anything on the terrain view NEW View
22857 Starcraft 2 Editor crashes when the "Data Editor" gets opened. REOPENED View
22971 Starcraft II - In game, can only see the map. NEW View
23023 StarCraft II crashes after installing Patch 14 NEW View
23362 The Starcraft 2 Editor crashes when you open the terrain view after opening and closing the previewer. UNCONFIRMED View
23637 Starcraft II is stuck in an infinite loop after starting NEW View
23654 StarCraft II Editor crashes after accepting EULA for publishing UNCONFIRMED View

 
HOWTO
This patch is included in Wine 1.2, so you don't need to patch it.

This is a short tutorial on­ how to run the Starcraft II Beta under Wine. The tutorial assumes that you run Ubuntu. It was tested on 9.10 (Karmic) and 10.04 (Lucid), but it can be­ modified to work with other distributions as well.
The Beta installer works just fine under the latest development release of wine (1.2rc7) but sc2 will show a black screen at startup. Because of this we'll have to download the sources for wine, patch them manually and compile. We'll do all this through the terminal (Alt + F2, type gnome-terminal + ENTER), just copy and paste the commands I give here should work flawlessly. Sometimes I post links with more info, if a command doesn't work you might want to follow that link and see if it contains help on your issue. Please mention your problem and solution and I'll update the Howto accordingly.

First we need to install git since that is needed to fetch the wine sources:
Code:
sudo aptitude install git
Next step is to download the latest wine code to a directory and change to that. This may take a while.
Code:
git clone git://source.winehq.org/git/wine.git ~/wine-git && cd ~/wine-git
More info: http://wiki.winehq.org/GitWine?actio...daafaecc72ad18


Fix the black screen loop issue after patch #16:
Code:
wget -q -O - http://bugs2.winehq.org/attachment.cgi?id=29498 | patch -p1
You have to apply the patch required for SC2 patch #16 from Florian. This is discussed in here: Bug 23556 - Starcraft 2 beta displays a black screen right after starting
More info: http://wiki.winehq.org/Patching

We're now almost ready to start compiling, but first we need all build dependencies and some build tools:
Code:
sudo aptitude install build-essential
Code:
sudo apt-get build-dep wine
We can now start the build process. Change the jobs argument to the amount of CPU cores you have +1 (-j3 for 2 cores):
Code:
./configure && make depend && make -j3
This will take some time.
Don't forget to remove wine from package management before installing:
Code:
sudo aptitude remove wine
And finally install it:
Code:
sudo make install

For more information on building wine check the Wine User Guide
Now, restart wineserver so you can log into Battle.Net.
Code:
wineserver -k
Now, you can either install it (if you don't have trouble reading the terms of agreement) or, if you have an installation of it on another computer or OS, copy the files.
However, there's still some stuff to do before the game runs smoothly:

Fixing forever loading times
Starting a game takes forever with certain settings in wine. To fix this you have to change the emulator mode to either Vista or Windows 7:
Code:
winecfg
Under the Applications tab change the Windows Version to either Vista or Windows 7.

Fixing sound
Starcraft II uses the mmdevapi which is only partly implemented in Wine, disabling that library will enable the fallback audio system that works perfectly (I'm unsure if this is a wine fallback or a sc2 one, regardless I haven't noticed any problems with it)
Code:
winecfg
Press Libraries tab, add a new override for mmdevapi and edit it to Disabled.

If you have stuttering (and are using pulseaudio), in winecfg, set audio driver to OSS, and Hardware Acceleration to 'Emulation'.

 
Warning
Changing startup preferences in the Galaxy Editor to open the data module by default will prevent you from opening the editor, as this module causes a fatal error. To correct, open regedit and change

HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Editor Beta\Preferences\StartupModules

set to 0.

 
HOWTO for Ubuntu Lucid Lynx with Starcraft 2 Beta Wings of Liberty
HOWTO for Ubuntu Lucid Lynx with Starcraft 2 Beta Wings of Liberty can be found here: http://slickeel.wordpress.com/2010/06/02/starcraft-2-beta-wings-of-liberty-in-ubuntu-lucid-lynx-with-wine/

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.


by Marco Barbosa on Thursday August 12th 2010, 13:30
Got same problem, using Arch64:

fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
err:mmdevapi:ACR_ReleaseBuffer Starting from 1014
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dxdiag:ProcessCommandLine /t unimplemented

Is it a wine bug?

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  • RE: by Marco Barbosa on Friday August 13th 2010, 18:54
No sound with Debian AMD64 - wine 1.3
by NOVA on Thursday August 12th 2010, 5:16
I put in winecfg to disable mmdevapi and my wine say this:

err:mmdevapi:MMDevEnum_Create OpenAL support not compiled in, application will not find sound devices
fixme:mixer:ALSA_MixerInit No master control found on PnP Audio Device , disabling mixer
ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No existe el fichero o el directorio
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element

Anyone can help me?

I need to compile wine with OpenAL? pufff.....

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CD-rom installer
by Christian on Saturday July 31st 2010, 16:40
Hello

Whenever I install from the CD-rom I get the following error:

[code]
christian@christian-laptop:~$ wine /media/cdrom/Installer.exe --verbose
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a060, {485e7de8-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null), 0x100a068,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a080, {485e7de9-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null), 0x100a088,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0a0, {485e7dea-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null), 0x100a0a8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0c0, {485e7deb-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null), 0x100a0c8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a0e0, {485e7dec-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null), 0x100a0e8,)
fixme:advapi:RegisterTraceGuidsW (0x100778a, 0x100a100, {485e7ded-0a80-11d8-ad15-505054503030}, 1, 0x33fe00, (null), (null), 0x100a108,)
fixme:win:RegisterDeviceNotificationW (hwnd=0x1263f8, filter=0x54e93c,flags=0x00000001) returns a fake device notification handle!
fixme:process:GetLogicalProcessorInformation ((nil),0x33f5e4): stub
fixme:ole:OleCreateStaticFromData (not shown), stub!
[/code]

I'm using Ubuntu 10.04 x64, Wine 1.3.0 with Winepulse.

Any really awesome guys in here who knows what to do?

PS: I do have internet. That seems to be the main complaint from the error log, but I do.

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Success with NVIDIA drivers
by qbxk on Friday July 30th 2010, 7:39
the lastest NVIDIA drivers seemed to be really geared for linux systems if you check out the patch notes, www.nvidia.com/object/linux-display-amd64-256.35-driver.html

i don't think the windows version of the driver is over 250, so good on nvidia for some pure linux love

I use 2 screens and they're not the same size, and I only want the game on one, this is normally a challenge, and it was here too. But reading deeper in those patch notes I noticed the mention of new VDPAU support, hmm, so from the info about that it references, us.download.nvidia.com/XFree86/Linux-x86_64/256.35/README/vdpausupport.html they mention the environment variable VDPAU_NVIDIA_SYNC_DISPLAY_DEVICE which solves the problem beautifully

and use your Starcraft 2 options to use "windowed (fullscreen)" (use winecfg and set emulate desktop to get to the options window if your screen is already messed up, i had trouble getting into options when it used the combined resolution of my screens to display)

panning is a little iffy on the border to my other screen, but the other 3 edges work great which they didn't with emulate desktop on, and there was no other way to get coherent resolution without that for me

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ATI Problems solved
by capilevastu on Thursday July 29th 2010, 0:31
everybody with ati graphics and the included problems, like scrambled 2d images, crash after match ends and no custom games playable can fix this with the new 10.7 catalyst drivers from ati, which is not in the ubuntu-repository yet.

ok, its not perfect. one little issue is remaining, some of the texts are broken (you see only some letters, some are replaced by blank spaces (mostly) and some by As and Es) which was not in 10.6 before but this does not appear in every text (mostly in popups) and im optimistic to fix this some day.

To install the Catalyst 10.7 driver was a little tricky and gave me some hard hours. im not an expert so you might disagree with my description, but here is how i installed it:
You need the uninstall fglrx (or what else driver you may have) completely. the most tuts refer to and fglrx-uninstall.sh somewhere in /etc/ati or /usr/share/ati but it was missing in my case, i couldnt find it and so i think i was not able to install in a clean environment.
therefore i uninstalled it manually "sudo apt-get purge fglrx*", made a backup of my /etc/X11/xorg.conf and than i launched the "ati-driver-installer-10-7-x86.x86_64.run" and rebooted.
my big problem was then, it was somehow broken, the desktop ran smoothly but there was no 3d acceleration and i was not able to figure out why BUT it installed a /usr/share/ati/fglrx-uninstall.sh :)
so i uninstalled it again with the script, rebooted, installed it again and played my first singleplayer campaign :)

gl hf

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Problems with installing the retail version
by capilevastu on Tuesday July 27th 2010, 1:57
ITS OUT NOW ... and i cant play it

here is what happens:
i mount the dvd with `mount -o remount,unhide /dev/scd0` so that the hidden files are readable.
but when i start the installer.exe with wine, all that comes out is:

fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (60000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 60000
fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (60000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 60000

and after that, its gone

anyone else having this problem or an idea what could cause or fix this?

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Doesn't work with Linux Kernel 2.6.33 to 2.6.35-rc4
by yllohy on Monday July 19th 2010, 13:01
Due to a bug in the linux kernel between versions 2.6.33 and 2.6.35-rc4 StarCraft II and World of Warcraft don't work with those versions:
bugs.winehq.org/show_bug.cgi?id=23713

Use kernel 2.6.32 or 2.6.35-rc5.

[post new] [reply to this]


by capilevastu on Wednesday July 14th 2010, 6:46
Nope, this is not true.
I have an ATI Mobility HD 3650 with fglrx and also this scrambled 2D Images (nearly every 2D Image is scrambled) but the game -- not with full functionality -- runs.
The only thing, that works for me is ladder games, where i get a random opponent all sorts of custom games dont work also i have to kill the game after every match because it hangs on exiting the match buuuuut i can play it.

maybe you dont have all the needed windows components installed through winetricks

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  • RE: by capilevastu on Wednesday July 14th 2010, 6:47
game still not working
by Israel Ridgley on Tuesday July 13th 2010, 0:57
Ok so I installed the wine patch and did everything the how to said but now instead of a black screen and a cursor I get a screen with no cursor, a messed up initializing maps message, and a weird barrage of colors then crashes shortly after. I'm running Ubuntu 10.04 64-bit, wine 1.2-rc5, and I have a ATI Radeon HD 5770 with the FGLRX driver. Any help would be greatly appreciated.

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Thoughts on OpenGL
by lubosz on Monday July 12th 2010, 21:31
The MacOS X client has a StarCraft II Beta/Versions/OpenGLShadersXXXX folder. The Windows client does not.

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Sound on p16
by Luke Prenger on Saturday July 10th 2010, 15:20
Is anyone else experiencing issues with sound on patch 16 because my sound doesn't work at all no matter what I have done so far.

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P16 working guide
by Andrea on Saturday July 10th 2010, 7:22
I got it working.
I used the following 2 patches:
phyrex1an.net/sc2-login.diff
bugs2.winehq.org/attachment.cgi?id=29498 (from bug bugs.winehq.org/show_bug.cgi?id=23556)

Since i use a kernel .34 i had also to patch it with a slightly modified version of the one found here:
.33: bugs.winehq.org/show_bug.cgi?id=23323
.34: kerneltrap.org/mailarchive/git-commits-head/2010/7/5/42048

The kernel patch fixes the crash with >p14.

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Updated Howto for patch 16
by lubosz on Saturday July 10th 2010, 7:19
I updated the howto for patch #16 to work. You have appy an additional wine patch to fix the black screen issue.

[post new] [reply to this]

P16
by Alex West on Wednesday July 7th 2010, 23:57
It appears Patch 16 is out, and the NA servers are up! I'm downloading the patch now, and it seems to be working smoothly.

[post new] [reply to this]

  • RE: P16 by Reed on Thursday July 8th 2010, 7:25
    • RE: P16 by Reed on Thursday July 8th 2010, 7:27
      • RE: P16 by Manu on Thursday July 8th 2010, 8:35
        • RE: P16 by Tyler Napierkowski on Thursday July 8th 2010, 14:22
          • RE: P16 by Torsten Andersson on Thursday July 8th 2010, 15:02
            • RE: P16 by Alexia on Thursday July 8th 2010, 15:45
      • RE: P16 by Paaru on Thursday July 8th 2010, 15:48
  • RE: P16 by Alex West on Thursday July 8th 2010, 15:50
    • RE: P16 by Paaru on Thursday July 8th 2010, 16:05
      • RE: P16 by Michael Jenkins on Thursday July 8th 2010, 17:41
        • RE: P16 by Paaru on Thursday July 8th 2010, 17:47
          • RE: P16 by Michael Jenkins on Thursday July 8th 2010, 18:54
            • RE: P16 by Paaru on Thursday July 8th 2010, 19:23
              • RE: P16 by Tyler Napierkowski on Thursday July 8th 2010, 20:56
        • RE: P16 by Alex West on Thursday July 8th 2010, 22:26
          • RE: P16 by Alex West on Thursday July 8th 2010, 22:29
            • RE: P16 by Jeremy on Friday July 9th 2010, 0:32
            • RE: P16 by Paaru on Friday July 9th 2010, 2:03
              • RE: P16 by Alex West on Friday July 9th 2010, 3:49
                • RE: P16 by Michael Jenkins on Friday July 9th 2010, 13:24
                  • RE: P16 by Luke Prenger on Saturday July 10th 2010, 12:26
    • RE: P16 by Paaru on Thursday July 8th 2010, 16:05
      • RE: P16 by shaun rutherford on Friday July 9th 2010, 21:28
  • RE: P16 by staticsage on Friday July 9th 2010, 14:48
Working howto
by slickeel on Friday June 4th 2010, 16:41
Check my howto how I got Starcraft 2 Beta Wings of Liberty get to work on Ubuntu Lucid:

slickeel.wordpress.com/2010/06/02/starcraft-2-beta-wings-of-liberty-in-ubuntu-lucid-lynx-with-wine/

[post new] [reply to this]

patch 15
by Robert Alblas on Friday June 4th 2010, 3:50
I'm actually getting this line after updating to patch 15:

fixme:msctf:ThreadMgrSource_AdviseSink (0xb95c110) Unhandled Sink: {71c6e74e-0f28-11d8-a82a-00065b84435c}

using Arch 64 with the bin32-wine-sc2 (1.1.44 patched with login screen patch) from aur.

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now seems to work
by Pietro Montorfano on Friday June 4th 2010, 0:38
With new patch i can get to the login screen without touching any pre patch 14 settings. Actually battlenet is down, i'll keep you informed

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patch 14-fix
by Dan Butler on Thursday June 3rd 2010, 18:34
At least for me running it in a virtual desktop seems to fix the 14 crash issue. I don't know if I've just delayed it or if it's fixed, let me know what you find out!

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patch 14
by Robert Alblas on Thursday June 3rd 2010, 6:05
Same issue, arch linux 64 bits.

I make it up to the game itself where it crashes with ubuntu 32 bits though. One time I actually played a 10 minute game.

Really strange to see it crash at a different point every time. It usually crashes when starting up, but sometimes after 10 seconds, and with ubuntu in game..

[post new] [reply to this]

  • RE: patch 14 by Charlie Hansen on Thursday June 3rd 2010, 13:41

by Andrea on Wednesday June 2nd 2010, 11:43
Confirm. Sometime i reach up to the login screen, never after that.
Same problem with 1.1.44 on Gentoo AMD64. Played fine till this patch.

I have the same problem also with the GameEditor. The blizz Error reporter states this:

ACCESS_VIOLATION (0xC0000005)
occurred at 0023:0560DD52. The memory at '0x00000000' could not be written.

The "strange" part is the random part where the error occur but most of the time is even before the first loading screen.

[post new] [reply to this]


by Andrea on Wednesday June 2nd 2010, 11:39
I have the same problem with the Game Editor. Almost same output. The blizzard error reporter states this in both cases:

ACCESS_VIOLATION (0xC0000005)
occurred at 0023:0560DD52. The memory at '0x00000000' could not be written.

[post new] [reply to this]

  • RE: by Andrea on Wednesday June 2nd 2010, 11:56
Patch 14
by Charlie Hansen on Wednesday June 2nd 2010, 11:37
I am currently playing the SC2 Beta on two different computers with slackware 13.1 on them, using the patched wine1.2-rc2 with mmdevapi disabled and oss /w emulation. It has been completely playable until patch 14. Now on both computers whenever I try to load the game it either won't even make it to the start of the loading screen, or it will make it all the way to the beginning of a game, but it WILL crash before I can actually start playing no matter what.

The terminal has a long list of fixme's every time I run it, and it's almost never the same exact output twice. The end of it always has this though:

fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x1765ea34): stub
fixme:mmdevapi:AEV_GetMute stub
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:imm:ImmReleaseContext (0x300ac, 0x1413b8): stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0xde95e30) : pBox=(nil) stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x363cd80,0x363cd84): stub
AL lib: ALc.c:1879: exit(): closing 2 Devices
AL lib: ALc.c:1808: alcCloseDevice(): destroying 1 Context(s)
AL lib: ALc.c:1420: alcDestroyContext(): deleting 2 Source(s)
AL lib: ALc.c:1818: alcCloseDevice(): deleting 8 Buffer(s)

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"Persistant" graphical corruption
by Christian on Wednesday June 2nd 2010, 8:37
Using FGLRX 10.5 with ATi Radeon Mobility HD4650 and Ubuntu x64 Lucid and many of the icons or images in Starcraft 2 are corrupted. The graphics themselves work fine but portraits, the logon logo (Starcraft II before the game actually starts) and all the icons on the GUI are all corrupted.

If multiple instances of the same image is shown, they are all corrupted the same way. (Ie. they look exactly identical regardless of scaling) This leads me to believe that this is an error that occurs upon loading the textures.

Anyone knows what this might be?

[post new] [reply to this]

  • RE: by centx on Wednesday June 2nd 2010, 19:33
    • RE: by Christian on Wednesday June 2nd 2010, 19:59
      • RE: by centx on Thursday June 3rd 2010, 12:24

by kurt on Sunday May 30th 2010, 14:36
with me i don't have git i have wine on source so i cant try it ehh

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crash with patch 13
by centx on Friday May 28th 2010, 16:38
For me the menus has been fixed, and login works (with patch from tips), but now the game crashes when I try to make it game:

err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 0061, blocked by 0026, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr 0x7bc3561d
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr 0x7bc3561d

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sc2 keeps crashing for 1v1 maches
by Daniel on Sunday May 23rd 2010, 23:28
ok so ever since the new patch that happened like a day or two ago sc2 keeps crashing when i try to start 1v1 maches and sometimes does it on 2v2 and gives me this message in the terminal


fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
X Error of failed request: BadAlloc (insufficient resources for operation)
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 27 (X_GLXCreatePbuffer)
Serial number of failed request: 1313
Current serial number in output stream: 1314


any suggestions on what to do?

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won't create a game
by lupusrex on Sunday May 23rd 2010, 22:47
I've been trying to test this program by creating a 1v1 vs. AI. Count goes down from 10, then stops at 0, then waits a minute or two before everything simply vanishes. I tried changing it to Windows 7 mode as recommended above, and this doesn't help. Here is my output after clicking the start game button.

err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 0025, blocked by 0022, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 0042, blocked by 0022, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x110060 "heap.c: main process heap section" wait timed out in thread 0053, blocked by 0022, retrying (60 sec)
adam@bigadam:~$ err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr 0x7bc3564d

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The game crashes before login screen with Patch 13
by Lauri Niskanen on Saturday May 22nd 2010, 2:43
I installed the new patch 13 with the updater. It seemed to be fine, but when I try to run the game, it just crashes.

The last lines from output are:

fixme:process:GetProcessWorkingSetSize (0xffffffff,0x362d0b4,0x362d0b8): stub
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x362cd54,0x362cd58): stub
fixme:ntdll:NtPowerInformation semi-stub: SystemPowerCapabilities
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:dxdiag:ProcessCommandLine /t unimplemented

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Audio.
by Dan Butler on Friday May 21st 2010, 21:13
I have the stuttering audio, but OSS audio gives me no sound. Does anyone know how to fix this?

[post new] [reply to this]

  • RE: Audio. by Alex West on Monday May 31st 2010, 18:25

by Elona on Thursday May 20th 2010, 22:06
Nevermind I figured out how to run it through the terminal, but I still have the same issue. This is what it says:

err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1466b4) CreateSurface failed, returning 0x8876017c
fixme:d3d_texture:texture_init Failed to create surface 0x88db500, hr 0x8876017c

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black screen before crash
by Elona on Wednesday May 19th 2010, 20:28
I installed Star craft 2 and patched it (although the blank error boxes popped up, I clicked them until the patch was complete). I then pressed the "play" button, and a black screen with the star craft cursor popped up. The program then crashed, and I was given the bug report form. I tried reinstalling, but I still have the same problem. Any ideas how to fix it?

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sc2 is just sleeping
by Daniel on Tuesday May 18th 2010, 2:25
ok so when i star it up it makes a tab at the bottom that says starting starcraft II but then that disappears and when i go to the system monitor is says that its sleeping i've tried running it through the terminal and the GUI but both seem to do the same thing. any ideas on what its doing and why its not loading?

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by Dr Wahl on Monday May 17th 2010, 9:26
I had a similar issue at one point. I was able to compile Wine just fine without the make_requests. I believe that make_requests just enables some debug symbols, so I don't see why it would be required (other than to help troubleshoot). Try running just:

./configure && make depend && make

[post new] [reply to this]

  • RE: by Daniel on Monday May 17th 2010, 13:46
stuck on building the process
by Daniel on Monday May 17th 2010, 1:45
ok so when I get to the instruction;

tools/make_requests && ./configure && make depend && make

it gives me the message;

No command 'tools' found, did you mean:
Command 'mtools' from package 'mtools' (main)
tools: command not found

what can i do to get this to work because with out it starcraft 2 just
crashes at the launch

I'm running Ubuntu 10.04

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PC-BSD
by Mike Gilbertson on Sunday May 16th 2010, 23:10
I am running WINE on PC-BSD, and I got as far as the following:

wget -q -O - phyrex1an.net/sc2-login.diff | patch -p1

but "sudo" means nothing to PC-BSD. How do I "build the dependencies" in PC-BSD? Any tips or perhaps point me in the right direction? I'm a bit of a UNIX newbie, but I'm no chicken.

Thanks.

[post new] [reply to this]

  • RE: PC-BSD by Mike Gilbertson on Monday May 17th 2010, 0:00
    • RE: PC-BSD by xyzzy on Monday May 17th 2010, 9:25
Can't watch any replays from previous versions.
by Zach Ashton on Thursday May 13th 2010, 22:19
I got into the beta on patch 11 and played some games just fine.

I'm using patch 12 now (Battle.net+key). When trying to watch any game replay made from a previous game client version (which asks to restart then apparently tries to run the appropriate EXE in Versions/ folder), the client either crashes to Blizzard's crash reporter, or simply disappears along with wineserver and the exe from linux process list.

I downloaded some random replays to test and indeed only if the client needs to restart into a previous version to play the replay will the client crash.

Any fix or reproduction of the problem?

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Can't Launch SCII
by Stephen on Thursday May 13th 2010, 17:29
Archlinux 64 bit, with wine 1.4.44 and a GTX 260 video card.

I was able to install and patch without a problem, but I cannot launch this game with or without the sound disabled in XP vista or 7 modes.

Here is the ErrorReporter output pastie.org/957242

This shows up after running it in a terminal and having the code hang after this:

fixme:win:EnumDisplayDevicesW ((null),0,0x3eae91c,0x00000000), stub!

The rest of the output is on my forum post: forum.winehq.org/viewtopic.php?t=8416
(I realized that this was probably a better place to put it just now)

Another part of the terminal output (before the hang) is this
err:module:load_builtin_dll failed to load .so lib for builtin L"winemp3.acm": libmpg123.so.0: cannot open shared object file: No such file or directory

No idea if that is important, but it's worth a shot I suppose! Thanks in advance guys

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SC2 freezing mid game
by shaun rutherford on Thursday May 13th 2010, 14:57
Is anyone having issues with SC2 freezing and locking up your computer mid game? I can't find any reason for it other then if I switch to another console (which takes forever) it says I'm out of memory and the system is killing process's like pulse audio and gnome etc.

It's not overheating, I tried backing up to 1.43 of wine, today I'm re-installing Ubuntu 10.04 64 with no updates to see if it's a Ubuntu glitch (wouldn't shock me).

Any thoughts would be appreciated or if anyone else has similar symptoms.

Thanks,

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First try at running SC2
by Murph on Wednesday May 12th 2010, 12:34
My first try at running SC2, I can type my Battle.Net account name in, but it doesn't ungrey the connect box. Has anyone seen that?

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New problem
by Gustaf Hallberg on Tuesday May 11th 2010, 14:39
Efter meeing around a bit with wine, SCII isn't starting at all.

I et a small window in the center of the screen with te SCII logo but it never goes on to start the game.

In the terminal I get:

"fixme:wininet:InternetSetOptionW Option INTERNET_OPTION_CONNECT_TIMEOUT (3000): STUB
fixme:wininet:InternetSetOptionW INTERNET_OPTION_SEND/RECEIVE_TIMEOUT 3000"

repeatedly.

Anyone know what this could be?

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libssl-dev Problems
by BoudewijnD on Tuesday May 11th 2010, 14:08
When I do the following command
sudo apt-get build-dep wine

I get this out put:

boudewijn@boudewijn-desktop:~/wine-git$ sudo apt-get build-dep wine
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following packages have unmet dependencies:
libssl-dev: Depends: libssl0.9.8 (= 0.9.8g-16ubuntu3.1) but 0.9.8k-7ubuntu8 is to be installed
E: Build-dependencies for wine could not be satisfied.


and I can't change Libssl0dev in Synaptic. Please help....

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Is the patch to run SCII still required?
by Dimitar on Monday May 10th 2010, 6:26
Hi all,

I installed Starcraft II beta on Wine 1.1.43 and got to the login screen. When I enter my login data the game just quits. I read around the forums and saw that the wine patch mentioned in the howto is supposed to fix that.

However I don't really want to patch my wine and would rather stick to the one provided directly from the repository. From what I found it seems that this patch has been around for quite some time. I was wondering why is it not integrated into wine yet? I saw somewhere that one of the devs rejected it. Any ideas why?

If the patch is no longer needed, any clues what I'm doing wrong? I already disabled the mmdevapi.

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mmdevapi disabled - No sound
by Matthew Southgate on Sunday May 9th 2010, 0:46
I'm getting absolutely no sound, and I have disabled mmdevapi, still no sound.

I'm using a fresh install of Ubuntu 10.04 with wine 1.1.43.

The only variable I could think of is that I use a PCI 7.1 Soundblaster audigy value sound card instead of onboard sound, but I plugged in headphones in my onboard sound, and get nothing from that either.

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The OpenGL renderer might be there already
by Lauri Niskanen on Saturday May 8th 2010, 2:25
The OpenGL renderer might be there already. This is very interesting information:

$ strings StarCraft\ II.exe | grep -i opengl
SysInfoDlgOpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
OpenGL
GamePrefDlgOpenGL
OpenGL:
OpenGL:
OpenGL:
OpenGL:
OpenGL:
OpenGL:
OpenGL:
TRANSLATE ME! OpenGL:
OpenGL:
OpenGL:
OpenGL:
OpenGL:
OpenGL:
OpenGL:
opengl32.dll
Enable OpenGL
GamePrefDlgOpenGL
SysInfoDlgOpenGL

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Patch 11 Fails
by Jon Loubert on Friday May 7th 2010, 20:21
I did the installation fine, until it tried to apply patch 11. When the installer gets about 1/3 of the way through, an error box pops up with no message (only an OK button). The patching process appears to continue whether the OK button in the error box is clicked or not...but after the progress bar completes, it just starts trying to apply patch 11 all over again. This seems to go on indefinitely.


I'm using Ubuntu 10.04, and followed the tutorial above to build wine. I'm not really sure where to even start, since the error box is completely blank. :/ Any suggestions?

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Particle effects slows down the game a lot
by Lauri Niskanen on Friday May 7th 2010, 12:58
For some reason the particle effects are slowing down the game a lot. If I have medium effects or higher my fps drop below 30. With low quality particles I am able to have quite high fps (60) which is good for normal playing. However, there are some custom maps that have lots of particles in them. Those are unplayable with wine.

For example see this: www.youtube.com/watch?v=ah3XmjlhgJw

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Map Editor
by DJ Kehoe on Friday May 7th 2010, 10:28
Ubuntu 9.04 + the patched version of wine described above:
Using a Vaio intel centrino duo with on board nvidia.

The game works great. I can log in and play on lowest settings without noticeable slowdown, havn't tried it with higher graphical settings yet.

The only problems are with the map editor:

Opening up into the terrain editor causes a program freeze.

Opening up the Object editor causes the program to terminate.

All of the other modules: Import, Triggers, Overview screen, etc. work perfectly.

[post new] [reply to this]

Crashes at game Creation/Join
by Anton on Friday May 7th 2010, 7:59
Hi.

I'm running a ATi HD4870 X2 and i know the ATi has some flaws in their driver or the game has some, either way, i know it's buggy but..

The game starts, after applying a patch or two i even manage to get the menu-flickering to stop with my ATi card.

Everything is working, sound, login, menus etc but when i try to join a game or even create one it crashes exactly at the end of the countdown and out comes this error:

err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0xa525400) : pBox=(nil) stub
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
fixme:imm:ImmReleaseContext (0x3005a, 0x144bc0): stub
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x217730) : pBox=(nil) stub
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 762
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 762
fixme:winhttp:WinHttpGetIEProxyConfigForCurrentUser returning no proxy used
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 762
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 762
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 762
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 762
fixme:d3d:debug_d3dformat Unrecognized 909200449 (as fourcc: AL16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 909201952 (as fourcc: R16) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909201952) in the format lookup table
fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (9800000c)
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glCompressedTexSubImage2DARB @ surface.c / 762
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
err:d3d_surface:surface_download_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glGetCompressedTexImageARB @ surface.c / 597
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x362d0f8,0x362d0f4): stub
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x6b384b82



i assumed it was a texture glitch so i reinstalled the whole thing (wine and SC2) but didn't give any results.

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Anyone able to play with a Radeon?
by Geoff Pursell on Sunday May 2nd 2010, 12:37
Trying to play on my Radeon 3820. With the open-source radeon drivers (latest as of Lucid Lynx release), I get a featureless white screen, but a blinking cursor, so I'm apparently getting to the login page. Can't do anything, though.

With the closed fglrx drivers, I get unacceptable graphic flicker and glitching that renders the main UI unusable. It's this bug, I think: bugs.winehq.org/show_bug.cgi?id=21610

Is there anyone out there that has this game working on their Radeon?

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How does the MAC client help?
by Dimitar on Saturday May 1st 2010, 15:41
Hi everyone,

I am big Starcraft fan and would love it if I can play in Linux. Currently I am using Windows 7 only for the purpose of playing SC II, but I don't like switching to Windows :P

I haven't yet tried to run it in wine but my laptop runs Starcraft on the absolute minimum settings in Windows so I don't have much hope of running it smooth in Ubuntu.

I see that some of the comments here mention that the MAC client will help with running SC smoothly. Am I missing something? Can wine also run applications meant for Macs or is there any other easy way to run the MAC client in Linux?

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Installation/Download
by Josh on Friday April 30th 2010, 18:21
Most of the current test results are saying that installation works OK. Does that include using the Blizzard downloader to get the installer? I am getting an "invalid path" error that I'm not having much success with.

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Sound slows down
by Sven-Erik Petermann on Friday April 30th 2010, 17:04
After the patch 9 it went really slow, the game lags terribly. For some reason the slowness disappears when all Alsa, OSS and Pulse are disabled in winecfg. Enabling any of them will make it again very slow. Anyone else having the same issue?

[post new] [reply to this]

issues
by kurt on Friday April 30th 2010, 13:43
i was wondering if anybody would know the reason why i might have problems when starting a match it counts down 3.2.1 and boom exits to desktop.

much thanks

ubuntu 10.4
wine 1.1.43

[post new] [reply to this]

  • RE: issues by shaun rutherford on Monday May 3rd 2010, 17:22
    • RE: issues by kurt on Monday May 3rd 2010, 20:59
      • RE: issues by shaun rutherford on Tuesday May 4th 2010, 16:35
        • RE: issues by kurt on Tuesday May 4th 2010, 17:02
          • RE: issues by kurt on Saturday May 22nd 2010, 18:53
Problems Compiling per How To
by Sky Adams on Thursday April 29th 2010, 7:56
When I'm compiling I get to the point where it is compiling winemp3 and it gave me a message about needing mpg123. I installed that, but I'm now getting a message that it can't find mpg123_feedback. I'm afraid I'm at a loss.

I have a:
dual-core x86-64
running Ubuntu x64
WINE 1.43

I saw an identical posting up on the forums, but 0 responses to it.

[post new] [reply to this]

StarCraft II Mac Beta Client Available
by NiceBloke on Thursday April 29th 2010, 1:16
The StarCraft II Mac beta client is now available for testing on North American servers, and we encourage Mac users to download this client through Battle.net and begin testing. We plan on expanding the Mac beta to support additional regions and languages in the near future.


I'm in the EU so can't test this. Its what we've all been waiting for isn't it?

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OS Version
by NiceBloke on Wednesday April 28th 2010, 13:47
Hi,

Is it possible in wine to change the OS version via the command line, rather than winecfg.

When playing SC2 the advice is to use Vista or Windows 7. However, unless I have my wine set to XP I do not get sound in World of Warcraft.

Is there a quick way to change the OS that I can use in a shortcut. Something like "wine -os XP Wow.exe"? (yes, I know that isn't a real command).

[post new] [reply to this]

Low FPS
by volcano on Wednesday April 28th 2010, 8:30
FPS is really low at any setting,no matter ultra or lowest,about 5-10 fps.
Test system:
Fedora 12 with PAE kernel
i7 920 + 6GB of RAM
Nvidia GTX260+ with driver version of 195.36.15

any idea?

[post new] [reply to this]

  • RE: Low FPS by shaun rutherford on Wednesday April 28th 2010, 18:52
  • RE: Low FPS by Alex West on Thursday April 29th 2010, 14:20
    • RE: Low FPS by shaun rutherford on Thursday April 29th 2010, 18:23
      • RE: Low FPS by Alex West on Saturday May 1st 2010, 7:18
        • RE: Low FPS by shaun rutherford on Monday May 3rd 2010, 17:27
          • RE: Low FPS by Marco Barbosa on Friday August 13th 2010, 19:01
  • RE: Low FPS by Filip Orcik on Friday April 30th 2010, 18:37
  • RE: Low FPS by Pat Lorton on Wednesday May 5th 2010, 14:28
    • RE: Low FPS by Eric on Wednesday May 5th 2010, 17:16
      • RE: Low FPS by Pat Lorton on Wednesday May 5th 2010, 17:19
    • RE: Low FPS by Marco Barbosa on Friday August 13th 2010, 19:06
  • RE: Low FPS by Torsten Andersson on Monday May 10th 2010, 15:12

by gregtron on Wednesday April 28th 2010, 1:20
Do I need to compile with the patch or is there any other work around for the crash login screen?

[post new] [reply to this]

crashing on login...
by gregtron on Tuesday April 27th 2010, 1:19
Hey

I ran through the steps of this writeup once with wine 1.40. I upgraded to the latest one and I am crashing on the login screen. So I decided to go through the steps again and on this line:

wget -q -O - phyrex1an.net/sc2-login.diff | patch -p1

its asking me what file to patch.. I have tried putting in the path to starcraft!!.exe with no luck...any help?

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problem selecting windows vista / windows 7
by Adam on Monday April 26th 2010, 16:31
Hey,

When I select windows XP the game loads, but takes forever and a half to do so, and once its done, it runs, but without graphics (I can see the wire frames but nothing else).

When I select Vista/7, I immediately get The program has encountered a serious error and needs to close...
The error in the terminal is "wine: Unhandled page fault on read access to 0x00000000 at address 0x0000:0x00000000 (thread 0009), starting debugger...
"

Any ideas what is wrong?

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Starcraft 2 broke as of patch 9
by shaun rutherford on Saturday April 24th 2010, 13:29
Everyone,

Blizzards new set of patches (9 and 10) are breaking a LOT of things in the Windows environment as well as in wine.

Patch 9 wouldn't work unless you re-enabled mmdevapi (which means no sound) and patch 10 now throws a "An error occured during Starcraft2 please try again". If anyone has a fix to the above please let us know.

Thanks,

[post new] [reply to this]

Crash on startup
by Lindlar on Friday April 23rd 2010, 21:02
Sadly, I'm back.
I've downloaded and installed the patches, and when I clicked 'play' I went to the loadscreen for the game. During the load, it stopped, and then the game closed.

Now, when I open StarCraft 2 in Wine, I see a tab on the bottom that says 'Starting StarCraft 2', which then closes after a few seconds without the program opening.

Not really sure where to go from here.
As I said, very new to Ubuntu, so don't put any simple mistakes past me.

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Missing ToS
by Lindlar on Friday April 23rd 2010, 18:00
Seems like there was something implied with the "if you can get past the terms of agreement", which I am not having a problem with.

When I try to install, and get to the part where you must agree to the ToS, it's blank, and I can't click 'agree'.

Keep in mind I'm an Ubuntu noob and may be missing something simple.
Any ideas?

[post new] [reply to this]

License screen...
by gregtron on Friday April 23rd 2010, 16:49
I am unable to get past the liscense screeen because no thing shows up here so I cant scroll down and accept. Is there a work around?

[post new] [reply to this]

Ubuntu 9.10 binary package for Wine with SC2 Login Patch
by Matthew Ernisse on Thursday April 22nd 2010, 22:27
I have built a binary package of Wine 1.1.43 from a snapshot of the git repo from last night and included the sc2-login patch from the Howto post in this thread. It should be easier to install this than to build it yourself. You may fetch it from my PPA at the following address:

edge.launchpad.net/~mernisse/+archive/ppa/+packages

[post new] [reply to this]

new user
by Aaron on Thursday April 22nd 2010, 20:27
sorry...brand new wind user here
i got to the install step and hit a roadblock that im sure is a minor misunderstanding of basic rules...hope someone can help me out

error looks like this:
make: *** No rule to make target `install'. Stop

[post new] [reply to this]

  • RE: new user by Aaron on Thursday April 22nd 2010, 20:34
    • RE: new user by shaun rutherford on Saturday April 24th 2010, 13:25

by Alex West on Thursday April 22nd 2010, 16:20
I have some good news for you all.

THE GALAXY EDITOR RUNS!

The first message you get yells at you with the license info and all. It causes the screen to flash black. A lot. Closing it (with the OKAY button) will stop the flashing. I'm proud to say that there is no black overlay of doom like with Warcraft III. For now I recommend terraining only as other modules I've tried to open cause fatal errors.

[post new] [reply to this]

The Editor
by Alex West on Thursday April 22nd 2010, 15:44
Apparently Patch 9 is finally out, and with it comes a WHOLE BUNCH of new features, new maps, and the one everybody's been waiting for, THE GALAXY EDITOR! I'm currently still downloading the patch, but when it finishes just know that I'll test all the functionality.

Unfortunately for Linux users, it appears that the launcher and downloader do not like us as it detects we're behind a firewall, even if we aren't. Therefore my download is extremely slow.

Unlike what I said before, this patch does NOT bring 3v3, 4v4, or OpenGL. OpenGL and the Mac Client are due to be released by this Monday at the latest. As for 3v3 and 4v4, we don't know yet, but we've gotten the term "Soon" (in blizzard tongue) so expect it by the next three months.

[post new] [reply to this]

OpenGL Support
by Alex West on Monday April 19th 2010, 16:07
Okay, the deal is that supposedly, this Thursday (April 22nd) a full server reset will be done, erasing all characters. On top of that, apparently a major content patch will be released, which will include the following. This is not official but is suspected to fit their deadline, and a server reset at the same time makes sense.

- 3v3
- 4v4
- The Galaxy Editor, which will bring much WINE testing
- The Mac client, so no more trouble for all you Mac users.

Linux users, remember that with the Mac client comes OpenGL, and therefore you won't have much lag if your card normally shouldn't have lag in a game like this. I for one use a 9400GT. When I had Windows installed, StarCraft II could run Medium/High/Ultra with almost no lag whatsoever. Then, when I switched to Ubuntu fully (my Windows partition completely failed and I haven't been able to find a working install disc) I resorted to WINE. I finally got SC2 working, especially using Shaun's install method, although I encounter extreme lag. I've turned down everything to low/off, except for portraits which I keep on 3D, and keep it at the minimum resolution available, and I still experience lag. Therefore I believe this extreme amount of lag to be caused by Direct3D and the lack of OpenGL. Once the Mac client comes out, us Linux users should have no trouble with lag whatsoever, and it should be more of a problem getting the game running than making it run smoothly.

[post new] [reply to this]

Quick questions
by NiceBloke on Saturday April 17th 2010, 4:00
Can you have the git version of wine as detailed above installed as well as the released version that comes from the winehq repository or do I have to remove it?

Also, if the patch fixes the problem - how long until that is put into the release version of wine?

(I want to play SC2, but don't want to jeopardise my other wine installed apps)

[post new] [reply to this]

Problems with libmpg123
by Marcel Meißner on Friday April 16th 2010, 5:45
Hello, I'm on a debian lenny amd64 and I've compiled the most recent git snapshot of wine with the above patch.
Since on debian lenny there's no recent 32bit version of libmpg123 i've built my own and made sure it works, I used the most recent version I could get from sourceforge.net/projects/mpg123/files/

Now my problem is that SC2.exe will freeze on startup, since SC2.exe is loaded by a launcher I've no clue how to produce some usefull debug output for it.

When I compile wine without libmpg123 SC2 will work just fine, but ofcourse without any sound.

Did anyone else have this problem or does anyone have an idea on how to solve this or even just how to get more debugging information?

[post new] [reply to this]

No textures and background in the menu & after login
by Tankjer on Monday April 12th 2010, 23:27
Hello, big thanks to Shaun, because I could get SC2 to work at last. But now I have another problem, when I turn the game on I get lots of that in the console:
fixme:d3d:getFormatDescEntry Can't find format unrecognized(909200449) in the format lookup table no texture

Also, after loading I get no textures in menu:
tinypic.com/view.php?pic=5n5e0z&s=5
my graphics settings are set all on low:
tinypic.com/view.php?pic=2lw6brt&s=5

After logging in I still get no textures and no background. I tried to run Wine with and without GLSL. I have no ideas what else I could post here, just ask me so I will know.

[post new] [reply to this]

Performance issues after game
by yllohy on Wednesday April 7th 2010, 3:50
I followed the description of shaun rutherford and could launch and run the game smoothly. However, after finishing multiplayer games, the menu animations become extremely slow and unusable. As a workaround, quitting and restarting the game helps. Can someone confirm that issue or help me provide useful debug output?

[post new] [reply to this]


by ASLok on Monday April 5th 2010, 20:34
appdb.winehq.org/commentview.php?iAppId=11123&iVersionId=19376&iThreadId=57510

Any ideas?

[post new] [reply to this]

  • RE: by ASLok on Saturday April 17th 2010, 16:40
    • RE: by Alex West on Saturday April 17th 2010, 21:05
      • RE: by Alex West on Saturday April 17th 2010, 21:06
How I made the game install/run smoothly
by shaun rutherford on Thursday April 1st 2010, 17:53
I've spent a decent chunk of time reading all the links and thought it would be nice to create a step by step guide of how to get SC2 beta to run on Linux in a playable fashion. *note - You have to compile wine from source for now to play SC2, all commands with the exception of the install of software should NOT be ran as root, use a regular user account.

1. Download the wine source files from sourceforge.net, version 1.40 and 1.41 both worked for me. ( sourceforge.net/projects/wine/files/Source/)

2. Make sure you have all the files necessary to compile source, your kernel headers, bison, patch etc. If the system kicks you an error download that file before continuing or the install/play wont work.

3. unzip the source files in a directory of your choosing, I recommend creating a wine folder in your home drive for simplicity sake. (tar -xvf )

4. Wine must first be patched using the patch from bug 21809 by Henri Verbeet. ( bugs2.winehq.org/attachment.cgi?id=26628) the link points you to the patch. Copy the text and put it into a text file using your favorite text editor and save it (the name of the file doesn't matter).

5. Put the patch from step 4 into your unziped wine directory (Not the directory you created called wine, one sub-directory further with all your files in it). run "patch -p1 < the name of your patch file" (without quotes). This will update the source files for wine.

6. run "./tools/make_request" from the same directory (still without quotes). I'm not entirely sure what this does but without it wine will not compile correctly.

7. run "./configure" (without quotes) this will check the system to make sure you have all the files necessary to compile wine. If your running a debian based system you can run "sudo apt-get build-deb wine" (without quotes) to install MOST of the files necessary.

In my Ubuntu desktop and Arch Linux laptop the libmpg123 file was not a recent enough version to compile with wine (you get an error after ./configure that says missing or not current enough). If you have this problem you have to download and install the latest version of libmpg123-dev from the web. Without this file SC2 will not play sound. For Ubuntu users here is the link to Lucid's libmpg123-dev file ( packages.ubuntu.com/lucid/libmpg123-dev) for everyone else you must have 1.5 or higher, anything less will not work.

8. run "make -jX" (without quotes) where X is the number of cores your processor has. This compiles the software to be installed in Linux using all processing power available from your computer.

9. Once step 8 is completed assuming you have no errors run as root "make install" (without quotes). This will install wine to your /usr/local/bin directory (or /usr/bin directory depending on your distribution)

10. Run /usr/local/bin/winecfg to create your wine directory in your home drive and configure a few settings. Firstly, change the Windows version under the applications tab to Windows 7. Secondly under the libraries tab click the drop down box and look for mmdevapi and click add. then edit mmdevapi and change to disable (I'm not sure if this next part is necessary but it's how my install works with sound). Thirdly click the Audio tab and de-check ALSA Driver and click OSS Driver instead. Apply the settings and click okay.

11. At this point you should be able to install SC2 using wine and patch SC2. A small pop up box will come up during patching, it doesn't appear to hurt anything, just click okay.

12. In order for SC2 to run smoothly you must add a registry key in wine to tell SC2 how much video memory your system has (otherwise the game runs, but it does so very poorly). run "/usr/local/bin/regedit" (without quotes) to open the wine registry. under hkey_current_user > software > Wine right click the wine folder and choose new key. Name this new key Direct3D. Right click Direct3D and choose new string value. Name the string value VideoMemorySize. Double click VideoMemorySize to open a dialog box and enter the amount of memory in mega bytes your video card has (no need to put MB at the end of the number, a 512 will do if you have a 512MB card).

That's it, your done. You should now be able to launch SC2 and play without issue. I've played a couple of games on my laptop however I'm going to stress test the system tonight by creating a fleet of carriers and see how the system holds up under strain. Will post my results afterwards.

If I missed anything please let me know so I can edit. Hope this is helpful to someone as it took me 3-4 days worth of reading and testing to figure all this out.

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Minimum hardware requirement to play SC2 under wine?
by Eric on Wednesday March 31st 2010, 16:53
Hi,

I was able to install sc2 beta under wine by following all your advises below. Actually, it is not very playable...too jerky.
I think the problem is due with my video card 6150SE nForce 430?
My cpu is an Athlonll X2 240 2.8 GHz and I have 3 GB.
So if I buy a new card (I'm thinking a Geforce GT 220), it should be ok?

Thanks.

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How I got battle.net to work and the game to run smoothly
by David Deutsch on Tuesday March 30th 2010, 12:08
Download wine version 1.1.40 from here:

sourceforge.net/projects/wine/files/Source/wine-1.1.40.tar.bz2/download

unzip it into a directory and download this:

bugs2.winehq.org/attachment.cgi?id=26628

as, say, bnetfix.diff - also into the same directory.

Open up a terminal and access the directory and carry out this command:

sudo patch -p1 < bnetfix.diff

next up, you need to build it like so:

sudo ./configure && make depend && make

And finally, you need to

sudo make install

Next up, you need to make sure that you have "Windows 7" mode enabled and to fix the sound, DISABLE (not just override) the mmdevapi dll.

Finally, to make it run a little more smoothly, take the Variables.txt from Lauri Niskanen (an earlier comment below) and put it into

.wine/drive_c/users/[your username]/My Documents/StarCraft II Beta

cheers!

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r300VertexProgUpdateParams:Params exhausted
by björn bösel on Monday March 29th 2010, 4:51
This is what i get after the loading bar finishes:


fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 47
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElements @ drawprim.c / 47
r300VertexProgUpdateParams:Params exhausted

bjoern@bjoern-deskop:~$ wine --version
wine-1.1.41-211-g719d904

am i correct, that this is not really a bug from wine, but rather the open ATI-driver giving up?

see pastebin.com/LuZkUj7h for whole output...

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fixme:d3d_shader:shader_glsl_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glUseProgramObje
by Jacek Kaczmarczyk on Saturday March 27th 2010, 12:02
i have a problem running Sc. Installer/patching works, i used SC2launcher. i am able to see only the loading bar and a lot of errors in the background. Once i saw the game screen but it was black (i saw only a map in left corner and red menu bar.

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Menu Graphics Glitch
by Michael Griffith on Monday March 22nd 2010, 15:33
I have everything working with a patched version of 1.1.41, I have mmdevapi.dll disabled as well. I can open the game and log in but the menus act very crazy, they chop in and out and spazz all across the screen. Although if I bring up the esc menu I have no problems viewing that. If I shake the window around on the screen the menus clear up, but only while the screen is in motion. I managed to open up a game by shaking the window and remembering where the buttons were and the graphics are fine. Anyone know what I could do?

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Beta crashes with ACCESS_VIOLATION message
by Norbert on Sunday March 21st 2010, 5:59
In case someone has this issue, here's the workaround:

Issue:
- starcraft beta installs correctly
- game updates correctly
- game loads
-- you can see loading screen
-- as soon as loading finishes, game crashes with ACCESS_VIOLATION exception and opens Blizzard Error Reporter

There's a lot of messages like these while running in console:

fixme:d3d_texture:texture_init Failed to create surface 0x8616658, hr 0x8876017c
err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1764d4) CreateSurface failed, returning 0x8876017c


Potential problem:
Wine wrongly detects amount of video card memory

Tested system:
Ubuntu 9.10 "Karmic" 64bit
Wine 1.1.39, 1.1.40, 1.1.41
Nvidia Quadro NVS 140M 512MB

Workaround:
Override detection of memory by setting in registry this key:

HKEY_CURRENT_USER/Software/Wine/Direct3D/VideoMemorySize

to memory amount (eg. 512)

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Turning on the FPS counter crashes game
by Henrik Olsson on Friday March 19th 2010, 4:19
Just a warning, turning on the FPS counter either via the parameter -showfps=1 or pressing ctrl+alt+f will crash the game. Took a while to figure out why it suddenly started crashing for me :)

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Unable to update
by Michael Griffith on Monday March 15th 2010, 19:12
I was able to install SCII Beta using the latest Wine version but now I cannot start the game because it keeps trying to download the latest patch, it finishes, then automatically restarts the patch download. After about 30 seconds I get this blank alert box and the following wine output:
fixme:shdocvw:WebBrowser_Stop (0x2007d0)
But the patch download continues fine, this only comes up once every time I try to open SCII, if I let the patch loop this error doesn't come back but the patch downloads and installs and then restarts. Any help would be very appreciated!

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Fix for crash on exit
by ben on Thursday March 11th 2010, 15:21
It seems there's a problem with the vista and win7 modes on winecfg. I set "sh winetricks winxp" and no longer received the ACCESS_VIOLATION messages on exit. I did get an error message ingame about paged pool memory being full, though it didn't seem to impact framerates too badly.

Also, if the sound in SC2 fails to start, i've been able to get it back ingame by toggling the audio output device from Default to dmix0 and back (from within the Options-audio menu).

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solved
by mhdevel on Tuesday March 9th 2010, 11:15
i just switched from alsa to oss in winecfg and now the sound works. Seems to be related to my alsa config or alsa in general...

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fglrx 69x (can't remember which) freeze
by centx on Tuesday March 9th 2010, 11:10
Just wanted to mention that if someone has their computer freezing upon starting SC2 in wine, and running catalyst older than 10.2, you could try to upgrade.

I'm running ubuntu 9.10, and up til' now my computer would just freeze, on what looked like some artwork before the actual login-screen appeared. this was a hard freeze, with only hard reset working to escape it.

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No Sound even with mmdevapi disabled
by mhdevel on Tuesday March 9th 2010, 10:03
I disabled the mmdevapi in winecfg, but i have no sound. I am using ubuntu karmic, wine 1.1.40 (from ppa + patched, battle.net logon works)

Here is the relevant output of wine:

err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"mmdevapi.dll"
err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x7
ALSA lib pcm_dmix.c:1008:(snd_pcm_dmix_open) unable to open slave
fixme:dsalsa:IDsDriverImpl_Open Failed to open device: Device or resource busy

Any suggestions?

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Installer EULA text broken
by ben on Monday March 8th 2010, 10:56
I'm running 1.1.40 on a clean install, and for some reason the EULA text doesn't display when i run the installer, and doesn't show a scroll bar (meaning i can't scroll down to accept). I recently reformatted, and previously was able to see the text perfectly and install. I was using 1.1.38, anyone else having this issue?

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Freezing?
by Michael Langston on Sunday March 7th 2010, 21:56
Every once and awhile, while playing on battle.net, I'll get small freezes. I can move the mouse and click on buttons (with their associated sounds) but there will be no response. I have a theory that this may be a network issue, but I thought I would check here before I started messing with hardware.

May be unrelated, but if I don't do WINEDEBUG=-all I get millions of these:

"err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?"

ty

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OpenGL or Direct3D translation?
by Ema on Sunday March 7th 2010, 4:20
Hey guys,

Unluckily I could not be part of the beta :-P
Did you all run SC2 in D3D mode or in OpenGL?
I'm asking because I used WoW for 4 years with wine and actually in OpenGL mode it was a lot faster (specify -opengl from command line).
Btw, apart being faster usually OpenGL mode is more similar to what we expect on Mac.

Cheers,

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Shader setting issue
by lubosz on Sunday March 7th 2010, 2:33
I found the critical settings in this issue:
i.imgur.com/XXsiC.jpg

depthDisp=0

to go from ultra to high

soft=0

to go from hight to medium

but keeping the benefits of the other settings.

This is my full Variables.txt, without black flickering:
pastebin.com/raw.php?i=ABG6ngcD

The config file is based on Ultra settings + Exterme Shaders,
with the buggy settings turned off.

Be sure that the client does not overwrite the Variables.txt. This does happen at the login screen. SC2Launcher.exe does not overwrite the Variables.txt.

This is my result:
i.imgur.com/7fjAb.jpg

I bet there are some settings that can be turned off for performance benefits, because they are not rendered correctly.

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Black flickering
by lubosz on Sunday March 7th 2010, 0:55
I had black flickering when Shaders or Terrain was not set to low.
I set everything to max and only had to change 2 settings to get rid of the flickering.

The values have to be set to:

shadows=0 (responsible for the shader settings flickering)
preBlendedCreep=1 (responsible for the terrain settings flickering)

in drive_c/users/Username/My Documents/StarCraft II Beta/Variables.txt

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Alternative launcher
by Lauri Niskanen on Saturday March 6th 2010, 15:22
LazyLaunch doesn't work with Wine because it has heavy obfuscation. There is however an alternative launcher that works. It uses the same method, but has no obfuscation.

www.megaupload.com/?d=DL1C6ZTC

I was able to play against computer on Wine with that application. You need to have the map files on correct path.

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Login works now
by lubosz on Saturday March 6th 2010, 12:48
Login works if you apply the patch Henri Verbeet posted in the bug report.

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not running
by someone you don't really know on Saturday March 6th 2010, 4:48
Tried on wine 1.1.40 and StarCraft II ( - 0.6.0.14259).
Could install and auto-update flawlessly.
But could not run.
Can reach 100% on the launch load bar, then crashes and the blizzard problem report come out.

Would like some help if i`m doing something wrong.

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Patch Day Again
by NiceBloke on Friday March 5th 2010, 7:01
Another patch today.

Version 0.5.0.14219B

Still won't log onto Battle.net for me

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Rating: Silver vs Bronze
by Lauri Niskanen on Thursday March 4th 2010, 5:03
I don't think Wine has silver rating for this game yet. It should be bronze.

Silver rating requires that the game "works excellently for 'normal' use". If the battle.net doesn't work you can't play the game. So the normal use doesn't work. Watching replays is not a major feature by any means. I'd say that if the battle.net gaming did work excellently, but the replay feature wouldn't work at all it might get the silver rating.

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Installer works now
by lubosz on Wednesday March 3rd 2010, 13:03
I successfully installed SC2 with current git :)

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SC2.exe Command line arguments
by lubosz on Monday March 1st 2010, 9:17
-trigdebug=1 Open trigger debugger
-showfps=1 Show FPS
-confinecursor=2 Confine mouse cursor to window (for windowed mode)
-alttabdisabled=1 Disable alt-tab
-winkeydisabled=1 Disable windows key
-noTextureLoading=1 Disables all textures

There seem to be more, but the poster didn't feel them being worth to be mentioned.
ShowFPS does not work for me

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StarCrack AI 5.0
by lubosz on Monday March 1st 2010, 8:59
The AI crack requires LazyLaunch to run. But there seems to be a "method" to run maps without it.
It does not make any sense for me though:

Launching a Map without the Launcher Advisor posted how the LazyTown Launcher works, its really simple. This is a “high” level overview of what you need to do.

SC2.exe Function Locations: sub_806270 - unpatched sc2 sub_805da0 - patch 1

Force the switch case to two, and set the map variable accordinglly.


Source: darkblizz wiki
Mirrors:
inquistor.info/darkblizz/wiki/doku.php
www.epicdatanet.co.cc/wiki/doku.php

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Patchday #2
by lubosz on Friday February 26th 2010, 20:14
A new patch v0.4.0.14133 was release today at Feb 27.
Patching worked in wine.
Login still does not work.

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Offline Sandbox
by lubosz on Friday February 26th 2010, 20:05
A new Offline Sandbox Mode has been released. This is another possibilty to run the game engine without logging in. I try it right away in wine.

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by kurt on Friday February 26th 2010, 5:36
i did run it in vmware and it just crashes and just get a error message saying starcraft 2 has stopped working
Problem signature:
Problem Event Name: APPCRASH
Application Name: SC2.exe
Application Version: 0.3.0.14093
Application Timestamp: 4b842285
Fault Module Name: SC2.exe
Fault Module Version: 0.3.0.14093
Fault Module Timestamp: 4b842285
Exception Code: c0000005
Exception Offset: 004adde6
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: 65dc
Additional Information 2: 65dc0a2acdd1c9120ae5756bf731576b
Additional Information 3: 1898
Additional Information 4: 1898b63726c35949d36178421cb65d83

but anyways i did try running it through wine and it seems to be working for now except the login screen that everybody seems to have problems with.

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  • RE: by kurt on Friday February 26th 2010, 5:38
  • RE: by lubosz on Friday February 26th 2010, 10:56
    • RE: by kurt on Friday February 26th 2010, 12:30
  • RE: by Benjamin Junglas on Friday February 26th 2010, 13:36
Patch Day!
by NiceBloke on Friday February 26th 2010, 1:28
FYI A new patch has come out:
sc2-0.2.0.13891-0.3.0.14093-x86-Win-enUS

I had to download in using vmware, but I'm unable to work out how to get it installed in wine. I guess I could just copy the whole patched game out again, but I'm off to work now.....

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issue
by kurt on Thursday February 25th 2010, 11:40
i got this beta installed on vmware workstation but the thing it crashes after the splash screen before it gets to the login screen and help would be appreciated.



vmware windows 7

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  • RE: issue by lubosz on Thursday February 25th 2010, 20:48
No sound
by Lauri Niskanen on Saturday February 20th 2010, 2:39
Sound works with wine 1.1.35, but not with 1.1.36 or newer. It seems that #21248 causes this.

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  • RE: No sound by Lauri Niskanen on Saturday February 20th 2010, 2:47
    • RE: No sound by lubosz on Saturday February 20th 2010, 8:05
      • RE: No sound by NiceBloke on Saturday February 20th 2010, 12:14
Login crash
by Lauri Niskanen on Friday February 19th 2010, 14:29
The game crashes when I try to log in. It is some kind of a protection. I think it tries to find out whether I am using a debugger and it just closes the game when the check fails.

fixme:debugstr:CheckRemoteDebuggerPresent (0x350)->(0x42de620): Stub!

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OpenGL
by Lauri Niskanen on Friday February 19th 2010, 10:48
Does anybody know if you can switch to OpenGL renderer? It is possible with some other Blizzard games like WC3.

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  • RE: OpenGL by lubosz on Friday February 19th 2010, 11:35
  • RE: OpenGL by Lauri Niskanen on Saturday February 20th 2010, 2:08
You can watch replays
by Lauri Niskanen on Friday February 19th 2010, 10:47
I was able to watch replays by following this hack: www.reddit.com/r/gaming/comments/b3xxq/starcraft_2_hacked_in_a_day_how_to_play_replays/

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Client runs
by lubosz on Thursday February 18th 2010, 9:27
I managed to run the client with the application files extracted with an installation in my vista vm.
Shaders look great, all modes seem to work with minor bugs.
I get no sound at all.

Login does not work at all (the application just quits, no error messages). I suppose thats some battle.net security thing.

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