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Patcher success
by Stefan T on Sunday August 15th 2010, 6:34
I have the patcher running now.
Install IE6 with "winetricks i6"
cd into the patcher's directory - "LegoUniverse/patcher" in my case
Start the patcher with "wine LEGOUniverseLauncher.exe"
I was not able to click the "I already have an account" button. But that's no problem, the "Play" button will be enabled after patching in any case.
Still the client does not find the brickdb.zip afterwards, but that's another topic.
Linux success anybody?
by Stefan T on Tuesday August 10th 2010, 16:46
I installed the client in a virtual machine and copied everything over into Linux. Entered the LegoUniverse/client folder and started the application with "wine legouniverse.exe"
So far so good. The intro video shows up.
But then the client terminates. The closest guess I have is one of the error messages that shows up: cannot find brickdb.zip
But I have, unfortunately, no idea how to come around this. Anybody got a hint for me?
Online Test Results...
by Apple Dragon on Wednesday July 21st 2010, 20:31
Just tested how this works online!
Lag: I'd say lag is 80-90% gone, compared to virtual machines. Still, there are places where lag is more prominent, but it doesn't flicker, shut down, etc. when it occurs.
Mac-only Glitches: No audio at all. Sometimes, the minifig "ragdoll" shows up "naked". (No items on.)
Speed: Superb!
The game works perfectly, overall. Aside from the lack of audio, it plays extremely well, and it is actually possible to use other applications while playing. :P
Notes
by Apple Dragon on Wednesday July 21st 2010, 6:29
• To run progman.exe, you will need to have:
1) MacPorts (even though it won't run the game directly)
2) X11 and other Xcode dev. Tools.
3) Windows Emulator (for patching)
You run progman in Terminal (code: wine progman.exe), click File, select Execute, navigate to the Client executable (legouniverse.exe), open it, then click OK.
RE: Notes by Apple Dragon on
Wednesday July 21st 2010, 6:35
Installation Problems
by inf loop on Monday March 29th 2010, 7:49
Installation is through a patcher that seems to be writen in wxpython, with python objects and a py2exe binary. Strangely for an open source software project, it provides very little debugging info.