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LEGO Universe Closed Beta



Category: Main > Games > Online (MMORPG) Games > LEGO Universe > Closed Beta


NameLEGO Universe
VersionClosed Beta
License Retail
URLhttp://universe.lego.com
Votes  
RatingBronze
Wine Version1.2
Maintainers of this version:
No maintainers. Volunteer today!
Description
Closed Beta
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Game work


What does not

Update dosen't work

Install dosen't work


What was not tested
nothing


Additional Comments

Install and update doesn't work.

But update on a windows machine and copy to wine directory. Launch the game and enjoy :)
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowMac OS X 10.6 "Snow Leopard"Jul 20 20101.2 No, but has workaround Yes Bronze Apple Dragon 
CurrentMac OS X 10.6 "Snow Leopard"Jun 20 20101.1.44 No, but has workaround Yes Bronze an anonymous user 
ShowUbuntu 9.10 "Karmic" x86_64 (+ variants like Kubuntu)Apr 08 20101.1.41 No Not installable Garbage an anonymous user 
ShowUbuntu 9.10 "Karmic" (+ variants like Kubuntu)Mar 13 20101.1.40 No Not installable Garbage an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Patcher success
by Stefan T on Sunday August 15th 2010, 6:34
I have the patcher running now.

Install IE6 with "winetricks i6"
cd into the patcher's directory - "LegoUniverse/patcher" in my case
Start the patcher with "wine LEGOUniverseLauncher.exe"

I was not able to click the "I already have an account" button. But that's no problem, the "Play" button will be enabled after patching in any case.

Still the client does not find the brickdb.zip afterwards, but that's another topic.

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Linux success anybody?
by Stefan T on Tuesday August 10th 2010, 16:46
I installed the client in a virtual machine and copied everything over into Linux. Entered the LegoUniverse/client folder and started the application with "wine legouniverse.exe"

So far so good. The intro video shows up.

But then the client terminates. The closest guess I have is one of the error messages that shows up: cannot find brickdb.zip

But I have, unfortunately, no idea how to come around this. Anybody got a hint for me?

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Online Test Results...
by Apple Dragon on Wednesday July 21st 2010, 20:31
Just tested how this works online!

Lag: I'd say lag is 80-90% gone, compared to virtual machines. Still, there are places where lag is more prominent, but it doesn't flicker, shut down, etc. when it occurs.

Mac-only Glitches: No audio at all. Sometimes, the minifig "ragdoll" shows up "naked". (No items on.)

Speed: Superb!

The game works perfectly, overall. Aside from the lack of audio, it plays extremely well, and it is actually possible to use other applications while playing. :P

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Notes
by Apple Dragon on Wednesday July 21st 2010, 6:29
• To run progman.exe, you will need to have:
1) MacPorts (even though it won't run the game directly)
2) X11 and other Xcode dev. Tools.
3) Windows Emulator (for patching)

You run progman in Terminal (code: wine progman.exe), click File, select Execute, navigate to the Client executable (legouniverse.exe), open it, then click OK.

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  • RE: Notes by Apple Dragon on Wednesday July 21st 2010, 6:35
Installation Problems
by inf loop on Monday March 29th 2010, 7:49
Installation is through a patcher that seems to be writen in wxpython, with python objects and a py2exe binary. Strangely for an open source software project, it provides very little debugging info.

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