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What works
Installation works, but with issues, the final msi setup will crash at the end, and will will not install in a selected directory but defaults to the c:/Programs..., the installation is complete though and fully playabe and can be moved elsewere after installation.
Playing works, but with the usual Ogl restriction.
Configuration works but needs MS original dlls.
Sounds works, but exibit stuttering.
What does not
The config utility, needs MS propieatry DLL's to work.
Installation crashes at end when finalizing installation. But has no real impact on installation.
Sound does not work flawlessly.
D3d Mode does not work, texts are garbled, and some graphics are garbled / missing.
Full screen has issues, to get the game to go fullscreen the initial window has to maximized, then on the login screen the correct resoloution has to be selected, it will then correctly go fullscreen, this has to be done each time the game is started.
Copy mfc42.dll, msvcp60.dll and msvcrt.dll to your Ryzom installation folder
Run winecfg and add a override to msvcrt (native/buildin) in "Libraries" tab
Set Windows version to Win2000, WinXP or Vista (for HardwareCursor to display correctly)
Use the minimal client.cfg from below (overwrite the lines of the client.cfg in your Ryzom installation folder. You may change the setting later ingame or using the configuration tool)
Starting the game should look something like this:
In Section "Device" of your xorg.conf file you should check that Option "DynamicTwinView" "true" is set.
In section screen you should set your resolution
and RefreshRate by just adding the line Option "MetaModes" "1280x1024_75 +0+0;
1280x1024 +0+0" (modify to your needs - this line is for a 17" flat panel).
You'll notice that every app that uses xrandr extension to read and set
resolution will have the values all messed up, but that's a known issue and it
still works well. Set Ryzom to use the new RefreshRate by selecting it in
ryzom_configuration_rd.exe.
- I have not tested this atm
WARNING
If you play Ryzom fullscreen, then on startup Ryzom
minimizes itself (currently at least). Unpatched WINE (see Bug: #16517) resizes Ryzom to
32x32 size icon (and hides it if WINE desktop is not used), on patched
WINE, Ryzom stays fullscreen like nothing happened, but it is infact in
icon mode, so you need to double-click to get keyboard/mouse control
back.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Can't initalize mouse
by Joshua Gooding on Tuesday October 27th 2009, 14:27
I'm running a MacBook Pro OS 10.5.8 with wine-1.1.12 patched with crossover games and after the splash screen it comes up with the error "Can't initalize mouse"
wine patches
by Jakob Nixdorf on Tuesday July 21st 2009, 6:47
I have made this 2 patches from the bugreports above.
They fix the y-z keyswitching on de keyboard layouts (maybe this also fixes some other keyboard layout related bugs) and the bug that the screen is messed up after resizing.
They are not very good, but they work ;)
RE: wine patches by Jakob Nixdorf on
Wednesday August 5th 2009, 4:16
Ryzom starts working under DirectX
by Gellule Xg on Saturday May 23rd 2009, 16:37
I'm under OS X 10.5.7, latest stable XQuartz drivers, wine 1.1.22 (from MacPorts).
Using the following configuration:
* Under winecfg
* Emulate a Virtual Desktop: Yes (1280x700)
* Vertex Shader Support: Hardware
* Allow pixel Shader: No
* Under ryzom_configuration
* Display
* Driver: Direct3D
* Parameters: Windowed (1280x700)
* Display advanced
* Disable texture compression: No
* Disable Vertex Shader: Yes
* Disable AGP for vertices: Yes
* Disable pixel shaders: Yes
Depending on how much more you do not disable, you'll start getting some warning from wine in the better cases. In the worse case, the application crashes.
Application crashes with high level texture (>32 Mo).
by Jayme on Wednesday March 18th 2009, 2:42
@Gellule Xg
Which grapics card and drive are you using? I'm not able to reproduce this with wine 1.1.15 - does this problem occur for you with earlier versions of wine?
View rotation issue
by Nate on Saturday January 24th 2009, 21:36
Just curious if has experienced this issue I seem to have. When I left-click (hold) to rotate my view if I move my mouse too fast the view just goes crazy. As in it starts flipping side-to-side very quickly. If I move my mouse slowly this is avoided.
Also, I can't actually rotate the view a full 360 degrees. I get about half way and it just stops. I have to release my left mouse button and then reclick+hold it to continue rotating the view.
This isn't specific to Ryzom, however. Back when I was testing Warhammer Online with Wine I experienced the same issue there as well.
This happens whether I play on my current display or launch a new one dedicated to Ryzom.