The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Installation
Basic gameplay (performance not too great, but playable)
What does not
Game suffers form the same mouse problems as all other Unreal Engine 3 games; the usual workarounds apply
What was not tested
Anything past the first level in single-player
Multi-player
Additional Comments
The sound would only work with DSound Acceleration set to Emulation. But with this setting the game would hang at the loading screen after the intro. I could work around this by watching the into without sound, quitting, enabling sound and loading from the first ingame checkpoint.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
No audio
by doctordruidphd on Monday November 5th 2012, 17:09
I thought I would try this again, now with wine-1.5.16.
This is kubuntu-12.10-64bit.
The game installs and runs after installing winetricks xact, but no audio whatsoever. There is no indication from pulseaudio's pavucontrol that is even trying to output audio. Tried setting the xact dll to "builtin", didn't make any difference.
The game is installed with its own .wine directory.
Other games (wolfenstein, witcher, witcher2) work fine, with audio, so wine itself is working.
Video slow and jerky
by doctordruidphd on Wednesday June 30th 2010, 20:39
I set up a clean .wine, and installed the game. It would not run without installing DirectX, which I did from the DVD. Now the game runs, but the video is extremely slow.
System is:
Dell XPS 630i q9550 dual core-2, 8gb ram, 2x Nvidia 9800 GT cards, several hundred gb free disk space.
kUbuntu-10.04, kde desktop.
Video effects on the desktop are turned off. Also tried with gnome desktop, same problem.
Note that Witcher, Oblivion and Wolfenstein all run correctly (in their own .wine directories) so the system should handle the game.
Found bug, need help.
by Tom Hackers on Saturday June 26th 2010, 9:53
There are no ghosts. I mean, there are places in game where you should see some people running, screaming or such, like "events that took place in past and are shown as ghosts". I don't see them, they are invisible or game don't draw them at all. Well, i watched youtube videos and know what happened. But, it's bug. Any idea how to fix it?
Not works for me
by XeonDead on Friday June 25th 2010, 20:58
I don't know for what reason it dont works for me. I tried with DX9+DX10 and vcrun2005sp1
-
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8)
err:module:import_dll Library MSVCP90.dll (which is needed by L"C:\\Singularity\\Binaries\\Singularity.exe") not found