The full retail version of the Carpe Fulgur English-language localization of Recettear: An Item Shop's Tale as available for direct download from various partners without the Steam wrapper integration.
Purchase links at http://www.carpefulgur.com/recettear/purchase.htm
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
Most things that I've tested.
What does not
See "additional comments".
What was not tested
Anything beyond Jade Way level 8.
Sound and music did not work until I followed these directions:
Treasure chests and the Door of Returns are invisible. This doesn't really hurt gameplay at all, though.
When loading a new level in the dungeons, the game will (seemingly randomly) lock up completely. Music continues to play, but the game does not accept input, and must be killed.
Though it is possible to play the game without going into the dungeons, this hinders gameplay, due to the huge profits you can obtain from the dungeons.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
black screen - just sound
by Helena on Tuesday September 25th 2012, 1:30
hi, I installed recettear and do "wine recettear.exe" this is the output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f528,0x00000000), stub!
fixme:d3d_surface:surface_allocate_surface No GL internal format for format WINED3DFMT_D16_UNORM.
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ ../../../wine/dlls/wined3d/surface.c / 2747
by Jeremy Chin on Sunday December 12th 2010, 0:57
The freeze between levels seems to be because something is waiting on context_apply_clear_state in wined3d. Setting Wine\Direct3D\OffscreenRenderingMode to 'fbo' in the registry seems to prevent it for the most part.
Also, I've attached a patch that fixes the 3d models issue to the relevant bug. It also fixes the fight with Electrojelly (Obsidian Tower lv10, I think).
fatal IO error 11
by martins on Friday September 17th 2010, 11:54
Game works almost perfect.
Sound can be fixed with workaround shown in description
The invisible chests can be seen on map.
And boss exit door is invisible but you can see where it spawns when you kill boss in the short cut scene.
Only inssue is that sometimes when you are in dungeon mode game just shuts it self down with this error:
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
after 4964 requests (4964 known processed) with 0 events remaining.
And sometimes(rare) game just hangs on dungeon loading screen without showing error messages(you get them all the time) but you can keep playing after pressing "OK" on them