WineHQ
Fallout: New Vegas 1.x



Category: Main > Games > Fallout: New Vegas > 1.x


NameFallout: New Vegas
Version1.x
License Retail
URLhttp://fallout.bethsoft.com/en...
Votes 14
RatingPlatinum
Wine Version1.5.27
Maintainers of this version:
Description
First Retail version
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation and Single Player mode. Videos. Sound


What does not
-


What was not tested
Setting graphics as high as possible for my system.
Playing longer than 10 Minutes


Additional Comments

The guide from Evilandi666 and Carl A. Myrland worked pretty well, you should check it out. I don't really know if I needed all steps, but it works, so I am happy ;)

The only thing I had to do additionally to their steps was setting comctl32.dll to builtin, because regedit wouldnt let me add new keys to the registry without crashing. If you have the same Problem do this:
$ WINEPREFIX=~/.wine-fnv winecfg
Then go to Libraries and change comctl32.dll (which should be the first in the list) to Builtin only.

Furthermore I'd like to add, that I didnt have any problems with sound or exiting the game. It just works like i'd expect it on windows to work! Next step will be to try out setting up the graphics properly. I'm already suprised that the game works on highest resolution and high settings, because my notebook isn't that new and high end. Lets see what is possible :D
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 12.04 "Precise" (+ variants like Kubuntu)Apr 02 20131.5.27 Yes Yes Platinum DuDq 
ShowArch Linux x86_64Feb 03 20131.5.22 N/A Yes Platinum P. Neidhardt 
ShowUbuntu 11.10 "Oneiric" (+ variants like Kubuntu)Jan 25 20131.5.21 Yes Yes Platinum Hannes Barenhoff 
ShowFedora 17 x86_64Oct 10 20121.5.13 Yes Yes Bronze Matthew Taraschke 
ShowArch Linux x86_64Aug 04 20121.5.10 Yes Yes Gold Jonas Jelten 


Known bugs
Bug # Description Status Resolution Other apps affected
32986 Fallout New Vegas: Anti-aliasing doesn't work properly UNCONFIRMED View
32996 Fallout: New Vegas: Game refuses to close after quitting UNCONFIRMED View

 
Requirements for running

Things needed to be installed for F:NV to run;

winetricks d3dx9

winetricks quartz* - Maybe

*With 1.3.25 onwards, some dll overrides could cause issues (I'm looking squarely at  quartz) - This could just have been an issue with me because I have a wine-steam prefix with as many games that work as possible in there, had to move New Vegas to its own prefix after these issues. The winetricks version of quartz is from directx9, a user reported that he needed the win7 version for it to work. YMMV

This will be updated if anything else comes up as a requirement.


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Working on Ubuntu 13.04 but don't have the console!
by Dioniz on Thursday May 23rd 2013, 11:01
Ti was quite a ride, getting this game to work on Ubuntu 13.04 but I did it! Here is the recipe:
Ubuntu 13.04
ATI/AMD proprietary graphic driver (which is a pain to install when you don't know what to read, all hail goes to Tomasz Makarewicz) - cause with open source it's laging a great deal
Wine 1.4.1 - newer give you all kinds of errors
In FNV Launcher settings I set "semi high" options - cause "Anisotrophic filtering" screws your VATS (I found that somewhere and it works, but if you have open source graphic driver it's not necessary, VATS is working good but laging)
In winetricks BEFORE the instalation I had to install "d3dx9" (for directx) and "vcrun6sp6" (for setup installer to work)
NO QUARTZ! - it screwed my game

That's it! I'm playing it for 2 days now, no problems on sight, game wise at least!
I have an never ending fight with my "console" in game. It doesn't work! AT ALL! I have an European keyboard (and key before one(1) is working ````````!) and mouse (no controller). I push it in game and nothing happens! It's not resolution (as some say) cause the game would pause no matter the rez, if it's working, and it's not pausing.
Also, it's not infra/whatever cause I have a desktop with no ports of that kind. In the .ini file console is on (as some suggested to check).

Can somebody help me please! I just want to add more "carry weight"! Can you tell me if that "console" has something to do with Ubuntu or Wine version, or it's something else entirely?!?
I have Radeon HD 4650 graphic card, AMD Athlon(tm) II X3 435 Processor × 3, 3Gb ram, Ubuntu 13.04 64-bit & Wine 1.4.1

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startup crash prevention
by Harry on Saturday January 19th 2013, 21:43
hi!

the problem is the RAM cache on linux!
to prevent startup crash (if it is happening) do this (put it on a script like clearRAMcache.sh):

sudo sync
sudo bash -c "echo 3 > /proc/sys/vm/drop_caches"
sudo -k

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music initialization failure workaround tip
by Henry on Monday December 24th 2012, 8:48
As there is no log messages to detect music failed initialization,
this will use Pulse Audio and arecord
to detect if the main menu music is playing
(in truth if any sound is being made so make sure no other sound is playing...)

when main menu music doesnt play, other in-game musics dont play either :(

so with this, the game can be restarted until it works!

here is the bash code:
pastebin.com/V8J2tf5p

PS.: other cases when the game just crashes at startup,
you can log its messages using: tee
and with: grep
look for this message in the log: "Unhandled page fault"
and automatically in a loop, kill the game and restart it!

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auto-load tip
by Henry on Sunday December 23rd 2012, 21:45
hi!

I would like to share this workaround to autoload last save:

windowId=`xdotool search --name "Default - Wine desktop"` #this is the name of the right window when you use virtual desktop emulation
sleep 30 #time enough to main menu be enabled, your system may require more
echo '(SayText "auto-load")' |festival --pipe
for((i=0;i

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by Chris Ames on Monday October 8th 2012, 22:56
Running wine 1.3.27 through PlayOnLinux on Fedora 16 with a Radeon 1200 series video card. Not entirely certain if I'm running the ATI driver or Xorg, though. No help from the PlayOnLinux forums, but I'll probably be posting about a different issue related to this one there.

For whoever might be curious about WHY it's using 1.3.27, that's the only one that'll successfully bring up the launcher. I may wind up having to uninstall it, set the wine version to a later one, then reinstall.

However, I ran the debugger, and managed to come up with something that made me wonder what it means and how to fix it should I see it again.

"err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
wine: Call from 0x7bc4b410 to unimplemented function ADVAPI32.dll.StopTraceA, aborting
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 80000100"

There's a lot of fixme's in the log as well.

[post new] [reply to this]

  • RE: by Chris Ames on Monday October 8th 2012, 23:18

by Chris Ames on Monday October 8th 2012, 22:56
Running wine 1.3.27 through PlayOnLinux on Fedora 16 with a Radeon 1200 series video card. Not entirely certain if I'm running the ATI driver or Xorg, though. No help from the PlayOnLinux forums, but I'll probably be posting about a different issue related to this one there.

For whoever might be curious about WHY it's using 1.3.27, that's the only one that'll successfully bring up the launcher. I may wind up having to uninstall it, set the wine version to a later one, then reinstall.

However, I ran the debugger, and managed to come up with something that made me wonder what it means and how to fix it should I see it again.

"err:ntlm:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path.
err:ntlm:SECUR32_initNTLMSP Usually, you can find it in the winbind package of your distribution.
wine: Call from 0x7bc4b410 to unimplemented function ADVAPI32.dll.StopTraceA, aborting
fixme:ntdll:RtlNtStatusToDosErrorNoTeb no mapping for 80000100"

There's a lot of fixme's in the log as well.

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Mostly working but crashes in some parts of the game and blocks progress
by Francois Marier on Sunday September 9th 2012, 7:09
I get the following crash while walking outside:

Unhandled exception: illegal instruction in 32-bit code (0x0076002e).

I haven't found a pattern yet, but I can reliably reproduce it with a few of my savegames.

So far, the only work-around I have found has been to go to rollback to a previous savegame until I found one that works.

Environment:
- Pulseaudio is not running, I'm using ALSA straight
- NVIDIA driver 295.40
- Ubuntu 12.04
- wine 1.5.10 and 1.5.12 (both crash)
- wine set to WinXP or Win7 (both crash)
- latest version of New Vegas run via Steam

Does this look like a bug I should file? If so, what sort of debugging information should I provide?

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Works flawlessly.
by don west on Friday August 31st 2012, 20:48
Thank you Wine team.

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0% VATS and No Waiting
by Jeremy Frank on Wednesday August 29th 2012, 9:50
[Ubuntu 12.04]
[PlayOnLinux - Steam]
[Tried on WINE 1.5.9, 1.5.10, and 1.5.11]

Installed FNV via Steam, loads great EXCEPT no matter where I stand when I target someone with a gun in VATS I get 0% chance to hit (my Guns skill is ~30).

Also, though the game will Save on wait, it doesn't actually wait. That modal dialog that says "Waiting" or whatever never shows up, and time doesn't pass.

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by Frederick Schneider on Wednesday July 4th 2012, 12:21
Did anybody find out how to fix the loading crash?

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  • RE: by Chris Ames on Wednesday September 19th 2012, 5:20
    • RE: by Chris Ames on Wednesday September 19th 2012, 5:22
Here's the bug:
by Frederick Schneider on Monday July 2nd 2012, 5:34
Unhandled exception: assertion failed in 32-bit code (0xf77c8430).

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Fallout NV Doesn't Load
by Frederick Schneider on Saturday June 30th 2012, 10:22
Hi, I just bought FNV Ultimate, I was so exited about it 'cause the installation went SOOOOOO smoothly. But When I started the game, I chose as usual the "New Game"option and I skipped the intro. But here's the problem: The game won't load! I waited for 3hours and still, it doesn't load! :'( I'm running Fedora 17 Beefy Miracle, I've got Intel Core i7, My graphic card's the NVIDIA GEFORCE with CUDA. Please help or if you already solved the problem, send me the link where you found the solution. thanks ;)

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Massive frame drop well in vats
by Shmore on Sunday June 24th 2012, 7:34
When entering vats or when enemies were in front of me I would experience a massive frame drop (1 fps if lucky).

Setting OffscreenRenderingMode to "backbuffer" seems to have fixed it.

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Re: falloutnv's submission
by Erich Hoover on Tuesday June 19th 2012, 0:40
falloutnv: Did you make sure you compiled wine with gcc-4.5? I was trying to reproduce your problem and I couldn't find a "good" version of Wine at all, then I switched to gcc-4.5 and tested on Wine version wine-1.5.6-216-gd0012f8 and it worked great.

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freezes the machine
by Harry on Sunday June 3rd 2012, 17:31
Hi!

just to share this workaround:

I was getting my machine frozen when playing FONV,
I found out that the problem is if you leave the game in menu mode,
or in a paused state (inventory) mode,
if you leave the game running it seems to not freeze the CPU,
just do a quicksave, when you comeback just load its all ok!

good luck.

PS.: this happens to me on ubuntu 12.04

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no music, no radio
by Harry on Saturday June 2nd 2012, 22:00
Hi again,

I have no music from radios (those that we can click to turn on/off)
and most of the times I have no environment music (when you are in specific places)

I am using latest wine 1.5.5
ubuntu 12.04
may be I am missing better (or older) codecs?

At old machine (disassembled heh) with ubuntu 10.04, I had music from radios and environment 90% of the time (sometimes wine started without any sounds, now I have the sounds all the time no failures on that, but music happens only about 10% of the times I start the game).

My guess would be to try get codecs matching ubuntu 10.04, and use LD_LIBRARY_PATH to not mess my 12.04?

any tips?

thx!

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NVSE crash
by Harry on Saturday May 26th 2012, 20:47
Hi!

Since I upgraded my machine (it was an amd 64 3000+, now it is a 4 core), I cant run NVSE_LOADER.EXE properly, no matter what version of wine I use, I always get this error:
wine: Unhandled page fault on read access to 0x00342000 at address 0x342000 (thread 0025), starting debugger...
Can't attach process 0023: error 5

and it also gives me a popup saying:
"internal errors - invalid parameters received"
(I read this happens on a 64bit OS, but I am running ubuntu 32bit for sure)

btw, if I run falloutnv.exe without nvse I have no crashes (but thats pointless as falloutnv is only good to me with nvse mods..)

I would like to know if I can get better debug info in some way also?

btw, as I know, nvse launches falloutnv.exe, I am guessing the crash page fault, is from the "invalid parameters" that nvse may be trying to set? but how can I check/change/access such parameters? what are they??

btw also, I found another laucher for/likewise nvse called fnv4gb.exe at nvse homepage nvse.silverlock.org/, this one crashes too with similar error:
wine: Unhandled illegal instruction at address 0x7ecd57c1 (thread 0026), starting debugger...
Can't attach process 0024: error 5

I tried also with the configurations made by playonlinux.

I had to disable all threaded config options in the .ini files or the game would not run or crash a bit after while in the main menu...

my specs: ubuntu 12.04 updated
cpu amd bulldozer fx-4100
memory 6GB kingston
wine 1.5.5 (but tried several other versions)

no more guesses for the moment :(

I wonder if someone could have some/any info on this?

thx!

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Mouse issues.
by Fredrik Lindroth on Saturday April 28th 2012, 18:12
Hey, I'm using Wine 1.5.2 on Arch Linux x86_64, and the game installs and runs fine except for a rather serious issue with the mouse; it just jumps around.

When I'm not moving the mouse, it's not moving on the screen, but the more I move it in any direction, the faster it will go in that direction. This happens both in menu navigation and in-game controls.

Any ideas?

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Picture upside down
by Aigars Mahinovs on Thursday April 19th 2012, 17:15
Just in case if someone else fails to find this with Google for hours and then has to try all optiosn to find the reason. If you Fallout New Vegas gameplay video picture is upside down (the game world is flipped vertically, but all the UI elements are still in correct orientation) that what you need to do is to turn off anisatropic filtering and antialiasing.

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by Henry on Thursday April 12th 2012, 21:28
it runs PLATINUM for me on wine version 1.4
I have in game music finally! (not only the radios) environment ones!

I;d like to share that to the game run smoothly I have to set its priority (all threads) to -9,
just make a bash script and put this on it:
sudo renice -n -9 $$
before the line that runs fallout

the game will run almost smoothly on a 5 years old 2.6GHz (overclocked) monocore!

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  • RE: by Maquis196 on Friday April 13th 2012, 3:34
Crippling lag in certain situations
by pjn on Friday January 13th 2012, 14:48
I had one additional problem

Sometimes when I would begin a conversation, or when an enemy would do it's death animation, there would be crippling lag for 5 or 6 seconds, full processor usage both of my cores.

To solve it I restricted wine to run on one cpu:

e.g. taskset -c 0 wine "C:\Program Files...FalloutNV.exe"

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Activating .esp and .esm files through WineSkin.
by Zachary on Sunday January 1st 2012, 12:34
After doing a bit of research and watching a few youtube videos, I still cannot figure out how to activate .esp and .esm files for some of the weapon mods I've downloaded for FO: NV on my MacBook Pro. I'm running the latest wine and every one seems to be pointing me to the Fallout Mod Manager, which I've also downloaded and have running through Xcode. It seems like a very deep rabbit hole just to get a couple of files to activate and be usable in-game. Is all this necessary or is there an easier way to enable some of these weapon mods?


Thanks.

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still no sound AND mouse problems...
by Mariano on Monday December 19th 2011, 6:43
wine 1.3.34 (until recently, 1.3.28, but I had the same problems)...

First, let's go with the sound problem: Launcher has it, even if in the options doesn't recognize any kind of sound card (which I don't have, except for the on-board one...), but in-game, the sound is TOTALLY inexistant. Not a pip out of the menu, nor the game itself. :( The sound works in other games and apps, so it's something related to the game itself. For this, killing pulseaudio is not an option.

Second: The mouse is WAY off center. You move it a milimiter and it runs off the screen (not literally, since it can't escape the window, but you get the idea). In 1.3.28, you couldn't even us it to select the options in the menu, but now at least you can do that. Too bad the game is unplayable like this. :(

Both problems are inexistent in the stable version (1.2.3), since I used that version until a couple months ago.

Thanks for the help. :)

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Graphic card list?
by Bruno on Monday October 10th 2011, 19:58
Hi Guys,

I'm a newbie with this but I think I gave it a good shot.

The game message gives me:

Failed to initialize renderer.
Pixel and Vertex Shader versions incorrect.
Requires a Geforce4 4400 or Radeon 8500 or later

The error log gives me:

fixme:d3d:init_driver_info Unable to find a driver/device info for vendor_id=0x10de device_id=0x863 for driver_model=2
...

What I've tried:

- force (MAC, installed the packages separately to update) to update drive of my graphic card

- regedit from Wine HKEY_CURRENT_USER\Software\Wine\Direct3D PixelShaderMode (windows XP)

- even tried to install the Nvidia Windows XP driver in wine ( using the exe package)
=> Unknow error

System :

Mac OS X 10.6.8
8GB DDR3

2.26 Ghz Intel Core 2 Duo

Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3427
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

Any help or suggestion ?

Thanks in advance.

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by omero on Wednesday October 5th 2011, 13:23
The launcher runs, but it seems that my ATI Radeon X850XT gets identified as an ATI 8500 serie. When the 'PLAY' button is hit on the launcer panel, wine chokes and the last messages on consoles are:

fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1b31c8,0x1af44c): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33eb9c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebec,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:xinput:XInputGetState (0 0x33fa38)
fixme:d3d9:IDirect3DDevice9ExImpl_CheckDeviceState iface 0x1b49a0, dst_window (nil) stub!
wine: Unhandled page fault on read access to 0x00000000 at address 0xbc1a65 (thread 002a), starting debugger...

Nothing else happens untill i 'kill -TERM [pid]' where [pid] is the process id of FalloutNV.exe.

I'm testing wine-1.3.29 and as others have suggested,
in a clean wineprefix, I've also run (one at a time)
- winetricks d3dx9
- winetricks quartz
- winetricks vcrun2008

I didn't install either directx or visual c++ during the game initial setup,
but I did that in an earlier attempt with the exact same end result.

Any suggestions?

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Launcher
by John on Tuesday September 6th 2011, 20:06
I got the game installed, but the launcher does not come up when I try to run it. Does anybody know what to do?

[post new] [reply to this]

  • RE: Launcher by Graeme on Wednesday September 7th 2011, 19:49
    • RE: Launcher by John on Saturday September 10th 2011, 19:02
Crash upon leaving Doc's house
by Joe Davison on Sunday August 28th 2011, 10:05
I have New Vegas from Steam.

I press E on the door to leave the Doc's house and enter Goodsprings. As soon as the loading screen finishes, the screen goes black and I am told there was a problem with FalloutNV.exe and it needs to close.

Because it's from Steam, getting console output to find out what's causing the problem is impossible as far as I can tell.

I have tried to revalidate the game files, 1 file was indeed inconsistent and was redownloaded but the crash continued to occur.

d3dx9 and vcrun2008 are installed. Steam runs in its own wineprefix that has no other programs installed.

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No sound after intro
by Coriolan on Saturday August 6th 2011, 3:21
Hi again,

After being able to launch the game, I have a new problem.
I have sound when launching FalloutNVLauncher.exe
But then I have no sound after the intro.
I tried multiple things, like using OSS instead of ALSA (dont work), override quartz lib to native (dont work for me), using the "winetricks quartz", and it still doesnt work.
The winetricks quartz seems to soluce this error:
fixme:quartz:Parser_OutputPin_QueryInterface No interface

But now I have an other one :
fixme:d3d:resource_check_usage Unhandled usage flags 0x8

I'm a bit lost again.

Help?

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GC not regognized
by Coriolan on Wednesday August 3rd 2011, 8:28
Hi,

I just installed Fallout New Vegas.
I have Ubuntu 10.04, Wine 1.3.24
When I launch the game via FalloutNVLancher.exe or FalloutNV.exe, I have the following error in a messagebox:
"Failed to initialize renderer.
Pixel and Vertex Shader versions incorrect. Requires a Geforce4 4400 or Radeon8500 or better."

But I have an NVIDIA Geforce GT430, which (as I read) is compatible with FNV.

I'm a bit stucked. Help ?

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How I got it running!
by Olof Nord on Thursday July 21st 2011, 11:29
Now as I have got the game running perfectly, I feel obliged to tell you all how I did it.
The following is for Ubuntu (or other debian distros).

1. install git and patch
$ sudo apt-get install git-core patch

2. download latest wine
$ cd ~
$ git clone source.winehq.org/git/wine.git ~/wine

3. install dependencies to wine
$ sudo apt-get build-dep wine

4. download this two patches (right-click and save as)
bugs.winehq.org/show_bug.cgi?id=24478#c48

5. apply the two downloaded patches
$ cd ~/wine
$ patch -p1 < /path/to/the/patch/fallout-bgmusic.patch
$ patch -p1 < /path/to/the/patch/f3-pulse-problem.diff (with this it says something about assuming anything, but just continue)

6. compile wine (this takes some time)
$ cd ~/wine
$ ./configure
$ make
$ sudo make install

7. install fallout with both direct x and the visual studio extras

8. run the game using the FalloutNVLauncher.exe.

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Installs and runs...sort of...
by Eric on Monday April 11th 2011, 0:00
After a good bit of reading, I got F:NV to install with wine 1.3.17 on Ubuntu 10.10 x64. In the process of installing I had to disable two native libraries, one called quartz.dll and the other devenum.dll. Now the game starts, but there is some pretty severe weirdness. Firstly, Doc Mitchell looks like a Hannibal Lecter mask with a mustache. Interesting... The other problem is that the game pauses between sequences. The game opens with a blurry vision of a ceiling fan...and the Courier just sits there looking at the fan forever. However, if I pause the game then hit 'Continue' the Courier will tilt his head to look at Doc Mitchell, who then (silently) says his first line. There is another infinite pause, after which if I hit pause and continue he'll say his second line, etc.

I'm also seeing lots of lines like this:

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #178:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #182:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked, fragment shader(s) linked.

Anyone have a clue?

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Fallout New Vegas problem
by Samuel on Saturday April 2nd 2011, 11:22
When I start a new game and the intro is done when it loads it says it has a "wine" problem. can anybody plz help?

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ATI-Graphics HD 3870 recognized as 2900 XT
by FrederikB on Wednesday March 30th 2011, 7:38
Hi,

my F:NV Launcher recognizes my graphic-card as a 2900 XT although it is a HD 3870. I know there are some issues with ATI-Drivers. The game does work fine and runs smoothly most of the time.
I've installed the newest Linux-Driver available on the AMD/ATI-homepage.
Does anyone know this problem or even has a solution for it? I'd be glad to hear some other experiences with ATI-cards.

Thankies in advance,
Fred

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Jerky Mouse Movement
by Jeff on Sunday March 6th 2011, 18:53
So I just updated to the latest Wine (1.3.15) and downloaded the DLC and updated Fallout. My mouse movement in the game is very jerky/unresponsive--but only when I'm in the game or conversation. If I have the Escape or Companion Dialogue menus open, the mouse seems fine. The mousewheel also doesn't work.

I did not have this problem before any of these updates. The only problem is that there are so many variables that might be causing this problem. It could be mods (had to update NVSE...) or it could be Wine. So, I'm wondering if anyone else has had this problem.

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no footsteps\shot sound
by Vlad on Sunday February 27th 2011, 11:29
Hello guys, I have the same issue as was described here www.youtube.com/watch?v=22jzP4VGS_M . This video even has an explanation how to fix this, but it seems that it doesn't work for me. My os is Archlinux x86_64, wine 1.3.14, I followed the instructions of Neptune Raider, game runs correctly except these sounds... I tried to replace winmm from 1.1.42 and 1.3.6 but still got the same. Can anyone help me, please? :)

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Proper setup with TwinView?
by livinskull on Monday January 24th 2011, 13:38
I'm wokring on 2 monitors each 1680x1050 with nvidia twinview enabled, which merges them to one 3360x1050 virtual monitor.

Basically I'm trying to run the game on one of those monitors with 1680x1050 native resolution.
I managed to get the game running, but it chops off something on top and on the bottom off the screen.

Already tried "Emulate a virtual desktop" function, it uses BOTH screens, and if i try to change the screen size in FalloutPrefs.ini (which is 3360x1050) it always says invalid resolution.

Any ideas?


wine-version: 1.3.11
Fallout NV version: 1.2.0.314
nvidia drivers: 260.19.29

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Gameplay Video
by Jake ward on Friday January 21st 2011, 3:00
www.youtube.com/watch?v=XGl0sCNtsUg

Showing the game runs really good :)

The lag in the video is caused by recording software + Bad specifications.

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FNVEdit to solve mod crashes
by Henry on Saturday January 8th 2011, 9:31
Hi!
I am not being able to run FNVEdit.exe to solve mod related crashes, any tips? :(

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console error
by luke on Thursday December 30th 2010, 15:52
Does anyone know why I would be getting the error below? I think it might be related to some minor stuttering that I am experiencing. Anisotropy is not enabled, but the game is still complaining about it?

err:d3d_texture:basetexture_apply_state_changes >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso) @ basetexture.c / 503

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Problem with shadows.
by superppl on Thursday December 23rd 2010, 1:11
Is it me, or do only characters cast shadows? On my box objects (rocks, houses, vegetation, etc) simply don't any shadows.
Anyone else getting something similar to this?

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Audio stopped then
by Hansie on Thursday December 16th 2010, 4:34
I installed the game as described by devil666, for about 3 minutes it works perfectly, but then I start to see messages like these below and the game becomes real jerky (as in 1 FPS) also no audio when these messages start to become more freaquent. Anyone know how to fix this. Standard Ubuntu 10.10 install.

Note: Illegal Audio-MPEG-Header 0x217396bc at offset 96256.
Note: Trying to resync...
Note: Skipped 226 bytes in input.


mmap() failed: Cannot allocate memory

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Sound is lagging
by Daniel on Tuesday December 14th 2010, 10:22
I am running New Vegas with wine 1.3.9, on Ubuntu 10.10, and the sound is lagging by about a half second. I've tried different video and windows setting, but none of them seem to help. Other than the sound, the game is running great--I even get a higher frame rate than in windows.Any help I could get would be much appreciated, because once this game works properly, that's all I need to banish windows forever from my system!

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Fresh Install, cannot start a new game
by mhdevel on Monday December 13th 2010, 12:32
Hi Everybody,

i installed as told in several guides (winetricks, regedit etc.), using a fresh ubuntu 10.10 with wine 1.3.9.
Starting a new game results in a reproducable error after entering the players name and using the ESC+Left Mouse-Workaround. Anyone else has this problem?

err:d3d:resource_init Out of memory!
err:d3d9:device_parent_CreateSurface (0x144904) CreateSurface failed, returning 0x8876017c
fixme:d3d_texture:texture_init Failed to create surface 0x5beb8588, hr 0x8876017c
wine: Unhandled page fault on read access to 0x00000030 at address 0x439e0a (thread 0046), starting debugger...
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x80000

thanks!

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dialogue lag
by luffaren on Friday December 10th 2010, 12:20
Hello,
Go the game runnig just fine seems to be working lagfree untill i talk to somebody then the lag is unbearable. Any sugesstions to why it only lags in dialogue mode and how to fix it?

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Application load error 5:0000065434
by prototype_24 on Wednesday December 1st 2010, 16:27
I'm still not getting it to work: everytime I start the FaloutNV.exe with wine (1.3.7.1) I get "Application load error 5:0000065434" and I have absolutely no idea of how to solve it.

I've did everything Carl told me in his guide ( pastebin.com/DiqH64Qx ), except there is one difference (except for the not-working part): If I install FaloutNV, wine automatically places it in the directory:
/.wine/drive_c/Program\ Files/Bethesda...

instead of

/.wine-fnv/drive_c/Programfiler/Steam/SteamApps/common/...

The guide also says that steam will patch the game, but when and where, and most important how

I'm at a loss, I've been trying to get it to work since the game got out, so please help me

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Crashes after update
by Carl A. Myrland on Tuesday November 30th 2010, 13:54
After updating from unstable PPA today (Ubuntu 10.10) the game crashes every couple of minutes or so. It seems the game is flooding my system memory since system monitor reports 100% memory usage up until the crash, and the game sometimes complain "out of memory!" I had this issue with Fallout 3 too, but not nearly as often as this. It might be because I play FNV with rather demanding graphics settings. It sucks though. I've gotten to level 15 (or more? oO) and now it doesn't work anymore... Will roll back to the previous version I used to see if it helps. Will report bug later if that proves to be the solution.

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PlayOnLinux Testing Installer [WORKING]
by Martin on Thursday November 25th 2010, 13:21
Hi, used PlayOnLinux, wich installs wine 1.3.7, vcrun2008 .NET Framework 2.0 Common COntrols Directx9 GamesForWindwos. The installer fails in the first attempt, because tryes to install vcrun2008 before .NET Framework 2.0 to solve this, in terminal i executed:

WINEPREFIX=~/.PlayOnLinux/wineprefix/FalloutNewVegas wine "/home/martin/.PlayOnLinux/ressources/vcrun2008/vcredist_x86.exe"

After that, I executed the installer from my downoads HDD

WINEPREFIX=~/.PlayOnLinux/wineprefix/FalloutNewVegas wine "/home/martin/Escritorio/FalloutNewVegas/Setup.exe"

Disabled windows composite effects from System->Preferences->Appereance

When Running the game from Desktop Icon, the game starts, the crashes, so I copyed the d3d9.dll (the one to fix some lag issues) to the installation folder.

The game run, a crash window appears, then the game resumes without music (but with sound ok)

Best regards!

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PlayOnLinux Testing Installer aviable
by WineFan62 on Monday November 22nd 2010, 6:28
Under the "Testing" section, you can install this game using PlayOnLinux.

It work good, expect the weird bug at the beginning of the game (describe in the test comments), you must press ESC and return in game 4 ou 5 time to make the game script star...as soon as you can move freely (after this buged "presentation"), the game is working as usual.

And don't delete this comment, PlayOnLinux help too easy the install process and manage wine version, it DO NOT modify wine so it's THE SAME as testing with wine only but it's easier and faster !!

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Low performance
by cosmophobia on Monday November 22nd 2010, 1:56
Hello,

I installed New Vegas on my iMac (Core i5 2.8 Ghz, Radeon 5750 1 GB, 8 GB RAM), but i can't play it because of the low performance.
I used PlayOnMac with latest wine (1.3.7). The game runs without crashes or other problems but is too slow even on low graphic-settings.
At the beginning inside the house the game is playable, but outside not.

Any idea!?

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Tools that does work with New Vegas
by Mikael Åkersund on Sunday November 14th 2010, 7:37
FoMM (sourceforge.net/projects/fomm/): Nice tool for handling lots of mods for the game. Requires .Net2.0 or maybe Mono.

NVSE (nvse.silverlock.org/): New Vegas Script Extender. Allows mods to do even more. Requires the steam community overlay (gameoverlayrendeder) to be enabled. Go to "Steam->Settings->In-game", click on "Enable Steam Community In-Game". Then click the "Friends" tab and in the "Notifications and Sound" section make sure that all "Display a notification" settings are off, otherwise FoNV will crash on startup.

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directx9 fails
by michi on Wednesday November 10th 2010, 12:35
both the directx9 from game iso and from winetricks fails with

err:setupapi:do_file_copyW Unsupported style(s) 0x144

and

err:rundll32:wWinMain Unable to load L"streamci"


can anyone help?

gentoo 2.6.36
nvidia gtx460 with drivers 260.19.12
wine 1.3.6

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Solving the missing textures problem
by Coucouf on Tuesday November 9th 2010, 7:05
I had the missing textures bug for characters models on Ubuntu 10.04 with a Radeon HD5770 and the latest Catalyst (10.10) driver.

I tried to install the former Catalyst 10.9 and it solved the problem for me.
It can be downloaded here (yeah, they screwed up their URL):
support.amd.com/us/gpudownload/linux/10-8/Pages/radeon_linux.aspx

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It's the game's fault
by Roberto Rios on Monday November 8th 2010, 18:58
> Now, the intro to the game went just fine for me, however when I came to the scene where you see the fan in the ceiling, I had to press Escape and then Continue for the game to continue. You have to do this until you get out of bed. Also, I had no sound when doing this, and no subtitles so I don't really know what was said.

I have this problem in my dual-booted WinXP SP3, game patched 1.1 AND sound problems (I cant hear half of the dialogs/ambiance, and from time to time all the sounds which did not sound do it at once, freezing the game for a moment. So may that happen to you it's Bethseda's devels to blame, not wine's xD.

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gdi instead of opengl
by Seegras on Saturday November 6th 2010, 8:45
I had exactly the same problem as forum.winehq.org/viewtopic.php?t=10098&view=previous
This one:

Unhandled page fault on read access to 0x00000008 at address 0xeb890c

but with DirectDrawRenderer = gdi in
HKEY_CURRENT_USER\Software\Wine\Direct3D
it runs.

Weird.

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strange behavior
by Tuomas on Friday November 5th 2010, 15:04
I updated my Ubuntu distribution from 8.10 to 9.10, and after recompiling wine 1.3.6, I get the nonfatal crash described above plus there is no music in the menu or ingame. Ubuntu 8.10 had gcc 4.3.2 and linux 2.6.27, whereas Ubuntu 9.10 has gcc 4.4.1 and linux 2.6.31. I also tried configuring the wine build by excluding features that were not available in the previous installation, but to no avail.

Currently, I have to use a wine built in Ubuntu 8.10 to get music and avoid the crash during startup.

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by Kralizec on Thursday November 4th 2010, 15:54
Nevermind, just edited the registry to add direct3d and now it seems to work. An error window appears and then it disappears after a while.
BTW, had to add the registry keys by hand, regedit didn't leave me rename.

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  • RE: by Kralizec on Thursday November 4th 2010, 16:26
Crash with ntdll backtrace problem
by Peter Andreus on Wednesday November 3rd 2010, 7:49
I have Wine 1.3.6 after trying run game it crashes immediately.
Here is my log from console:
pastebin.com/Ck1vFQF8

at the end is this backtrace:


Backtrace:
=>0 0x00a002a5 in falloutnv (+0x6002a5) (0x0032f994)
1 0x00708d81 in falloutnv (+0x308d80) (0x0032fa1c)
2 0x00707e42 in falloutnv (+0x307e41) (0x0032fa54)
3 0x006fff1c in falloutnv (+0x2fff1b) (0x0032fa78)
4 0x00865195 in falloutnv (+0x465194) (0x0032fe00)
5 0x00ec30d0 in falloutnv (+0xac30cf) (0x0032fe90)
6 0x7b85656c call_process_entry+0xb() in kernel32 (0x0032fea8)
7 0x7b85720f ExitProcess+0xc9e() in kernel32 (0x0032fee8)
8 0x7bc728e0 call_thread_func+0xb() in ntdll (0x0032fef8)
9 0x7bc75450 call_thread_entry_point+0x6f() in ntdll (0x0032ffc8)
10 0x7bc4a72a call_dll_entry_point+0x659() in ntdll (0x0032ffe8)

Any ideas why?

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Game crashes
by Carl A. Myrland on Tuesday November 2nd 2010, 8:27
Okay, I still cannot get the game running.

I've made a complete list of proceedings and put it up for you here:

pastebin.com/DiqH64Qx

I've followed tips, tricks and advice from all of you in this thread and the Fallout 3 thread, but it still crashes. Please help.

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Game can cause xorg crash
by Vadim on Monday November 1st 2010, 18:08
On my system when I tried to run "New Vegas" first time, wine 1.3.6 not only crashed itself, but also caused segfault in my window manager (Enlightenment). So I had the only choice to completely restart X (attempts to restart window manager didn't help).
To avoid this problem I unchecked "Allow the window manager to decorate the windows" and "Allow the window manager to control the windows" boxes in winecfg graphics tab.

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Cannot install vcrun2008
by Carl A. Myrland on Sunday October 31st 2010, 16:32
It seems to me that vcrun2008 is the problem.

My setup:
Ubuntu Maverick 32 bit
Intel E4500
2 GB RAM
Nvidia GeForce 9600 GT 512 MB

Wine 1.3.6

Tried to install directx9 and vcrun2008 through winetricks, this is my output:

Install of directx9 done
Renamed drive_c to harddiskvolume0
Using native,builtin override for following DLLs: msvcr90
Executing early_wine regedit c:\winetrickstmp\override-dll.reg
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
err:rundll32:wWinMain Unable to load L"streamci"
REGEDIT4

[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*msvcr90"="native,builtin"
Executing wine /home/carl/.cache/winetricks/vcrun2008-ms09-035/vcredist_x86.exe
fixme:clusapi:GetNodeClusterState ((null),0x32ec24) stub!
fixme:advapi:DecryptFileA "c:\\31cce58ce355bb56d671\\" 00000000
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:LsaOpenPolicy ((null),0x33f324,0x00000001,0x33f34c) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:advapi:LookupAccountNameW (null) L"carl" (nil) 0x7addcc (nil) 0x7addd0 0x7addc4 - stub
fixme:advapi:LookupAccountNameW (null) L"carl" 0x16a330 0x7addcc 0x17b4f8 0x7addd0 0x7addc4 - stub
fixme:advapi:LookupAccountNameW (null) L"carl" (nil) 0x7add98 (nil) 0x7add9c 0x7add90 - stub
fixme:advapi:LookupAccountNameW (null) L"carl" 0x1ad330 0x7add98 0x1c1c98 0x7add9c 0x7add90 - stub
fixme:msi:msi_unimplemented_action_stub MsiUnpublishAssemblies -> 10 ignored L"MsiAssembly" table values
err:msi:ITERATE_Actions Execution halted, action L"MsiPublishAssemblies" returned 1627
------------------------------------------------------
Note: command 'wine /home/carl/.cache/winetricks/vcrun2008-ms09-035/vcredist_x86.exe' returned status 91. Aborting.
------------------------------------------------------

Through various testing I've managed to get to the splashscreen where Bethesda claims its copyright etc, but when it's supposed to fade away the FalloutNV.exe crashes with a "serious problem".

Because I'm using Steam I don't know how to get a proper errorlog to paste here.

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Works correctly
by Berillions on Sunday October 31st 2010, 14:25
Hello,

I have a laptop, Samsung R580 with :
- Intel Core I3 330M
- Nvidia GeForce 330M
- 4Go Memory RAM
- Debian Sid 32Bits
- Nvidia drivers 256.53

The games runs correctly if you install "directx9" and "vcrun2008" with winetricks before to install the game.

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If fallout new vegas is working why...
by Espryon on Saturday October 30th 2010, 18:23
did they mark this as a garbage app and it was gold the other day

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works with wine-git (post 1.3.6)
by Tuomas on Saturday October 30th 2010, 7:48
I'm using Ubuntu 8.10, kernel 2.6.27, gcc 4.3.2, nvidia drivers 256.53.
The machine is a core2duo with 2 GB ram and GF 8600GT graphics card.
The game was installed and played though Steam.

Prior to installing the game itself, I followed the winetricks procedure described for Fallout 3 excluding the Live client installation.
I disabled the `gameoverlayrenderer' dll using winecfg.

The game was crashing after a couple of minutes of walking around in the wasteland, and upon entering interiors. The messages produced when the game crashed were:

err:d3d:resource_init Out of adapter memory
err:d3d9:device_parent_CreateSurface (0x1b5264) CreateSurface failed, returning 0x8876017c

Apparently wine is not detecting my video memory size (512 MB) correctly. I fixed this by adding the registry key:

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"="512"

After this the game is playable. The game behaves well, at least with default graphics settings and 1280x800 resolution.

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Ultra Low Res Only
by rgrwkmn on Friday October 29th 2010, 18:21
Weird issue here. New Vegas is only stable at the lowest resolutions possible: 800x600 or 800x500, and with the lowest possible graphics quality settings. As I bump up the resolution slowly the game may crash when I look at the pip boy, go to the game menu, enter an inventory menu when looking in a container, or loading a new game area as I enter or leave a building. As I bump up the resolution more, the game will crash when I continue from a saved game, right when it is about to render the game world.

I can run Fallout 3 with no issues and at appropriately high resolution and graphics quality, fullscreen.

Ubuntu 10.04
Core2 Duo 2.8GHz
4GB RAM
GeForce GTS 160M/PCI/SSE2
Using the current Proprietary Nvidia drivers with Ubuntu 10.04
Wine 1.3.6 compiled from source which has the fix for the gamebryo renderer error

I hesitate to create a wine bug ticket since this seems like it may be a configuration issue on my part, but it may be related to specific hardware. Let me know if you are having similar issues.

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works. sometimes. somehow
by Joaz on Friday October 29th 2010, 15:05
Hello,

I compiled latest git version and copied the d3d9.dll.so file from that to the /usr/lib32/wine to get rid of the gamebryo error (using an ubuntu-ppa 1.3.5 version).

I have a set of problems.
1) Audio sometimes stops for like 10 seconds and then returns (I tried setting audiofade in the ini file to 0, but that doesn't seem to be the problem). I'm using alsa. Never had been a problem on any other game including Fallout 3.

2) I get pagefaults when trying to enter specific locations. This happens for example on Helios Power station. When I try to enter, the loading screen appears with the roulette-ball spinning. After a while it stops moving, sound stops and nothing happens.

3) Sometimes I just get a blank screen when the game starts. Closing it and starting again seems to fix it most of the time.

4) Random crashes happen a lot, like after playing 10-20 minutes. Reload from save and I can continue.

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Crash during loading screen
by Kralizec on Monday October 25th 2010, 6:44
Sorry, n00b here...
Launcher works fine, but the game crashes after the loading screen appears.
Running Wine 1.3.5 (applied patch from bugs.winehq.org/show_bug.cgi?id=24831), on Ubuntu 10.04 LTS (Lucid Lynx).

Log from terminal here:
violence.iespana.es/NVCrash

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Sounds like a memory issue
by Sky Adams on Sunday October 24th 2010, 13:59
In Fallout 3 I had issues with VATS and textures occasionally. It was always accompanied by a memory related message in the terminal. I'd try setting the texture settings lower to see if that helps.

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Character has no textures
by Visi on Friday October 22nd 2010, 8:58
I was able to start the game successfully (after the fallout 3 things are installed + bug patch applied) but all the characters are missing clothes and skins. So eg: the doc in the beginning has only hair and eye. Mine character is similar but has gun + pipboy on it too. Dog have only eyes.
The VATS shows 0% chance to hit anybody...
It is vary hard to play like this :-)

Any idea?

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No sound card detected
by Peter Andreus on Thursday October 21st 2010, 15:55
I install with winetricks vcrun2008, d3dx9 and cc580. After this i see launcher and can change settings, but after hitting play i get error " no sound card detected" Anywhere else is sound pretty normal.

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Not working
by john on Wednesday October 20th 2010, 21:01
I tried to run it through my old prefix for Fallout 3 and I got the error" Failed to initialize renderer, unknown error creating gamebyro renderer." So I put New Vegas in its own prefix and replaced vcrun2005 or vcrun2008 since it now requires that and same error. I am not sure why it is not working as no error in console.

Ubuntu 10.04

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same engine as fallout3
by Anders Aa. on Wednesday October 20th 2010, 9:50
Same engine as fallout 3. So the things in appdb.winehq.org/objectManager.php?sClass=version&iId=14322 should apply to this version as well.

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