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Selected Test Results (selected in 'Test Results' table below)
What works
Installer
Game
What does not
-
What was not tested
Connecting with Steam.
Additional Comments
I already had DX9 installed through Winetricks.
It wasn't neccesary in my computer to install the Visual C++ 2005 libraries through normal install or through Winetricks.
The game runs somewhat slow and laggy, and that's why I'm playing it at 800x600 resolution.
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No sound
by David on Sunday April 17th 2011, 14:17
wine-1.3.18
Pulseaudio is correctly configured (I think, see below) because all apps have working sound, including winecfg.
One game example with sound is Civilization 4.
But DeathSpank loads without sound with this output:
[something about Steam ID which I won't post here]
[some "fixmes" about d3d]
and then...
AL lib: pulseaudio.c:838: Device is suspended
AL lib: alsa.c:512: Could not open playback device 'hw:0,3': Dispositivo o recurso ocupado
AL lib: alsa.c:771: Could not open capture device 'plughw:1,0': Dispositivo o recurso ocupado
fixme:mixer:ALSA_MixerInit No master control found on HDA NVidia, disabling mixer
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' element
err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' element
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x6247b80,0x6247b08): stub
My .asoundrc:
pcm.pulse {
type pulse
}
ctl.pulse {
type pulse
}
pcm.!default {
type pulse
# If defaults.namehint.showall is set to off in alsa.conf, then this is
# necessary to make this pcm show up in the list returned by
# snd_device_name_hint or aplay -L
hint.description "Default Audio Device"
}
ctl.!default {
type pulse
}
pcm.wine {
type
asym
playback.pcm "hw:0,3"
capture.pcm "hw:0,3"
}
pcm.pulse_monitor {
type pulse
device alsa_output.hw_0_3.monitor
}
ctl.pulse_monitor {
type pulse
device alsa_output.hw_0_3.monitor
}
And the relevant keys in the registry [HKCU\Software\Wine\Alsa Driver]:
"AutoScanDevices"="N"
"DeviceCount"="1"
"DeviceCTL1"="hw:0"
"DevicePCM1"="pulse"
"UseDirectHW"="N"
As I said this setup works for every app & game that I've tried, except this one.
Using pasuspender or padsp doesn't work either.