Base Orbiter 2010 updated with 101016 patch, and Oglaclient-110130 external renderer by Artyom "Artlav" Litvinovich. Without Artlav's work I would not be running Orbiter in Linux.
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
Some airplanes, like F-18, Airbus A380, Cessna 172.
What does not
The only problem i had running was a glitch which makes planets and texts stay invisible when the camera is at a certain position, but nothing serious.
What was not tested
OpenGL Client (OGLA).
More addons, like airplanes, sceneries and other stuff.
It is hard to believe, but, yes, the game runs fine when you install Visual C++ 2005 (or winetricks vcrun2005). It was tested on this machine:
AMD Athlon 64 3700+
2 GB RAM
NVIDIA GeForce GT 220
500 GB HDD and 80 GB HDD
Graphics: All low, except for clouds and planet resolution in 10x.
Tested with an ASUS P4P800E-deluxe mobo with P4 Prescott 3.2 GHz nudged up to 3.74 GHz, Nvidia GeForce 8400 GS pci, Western Digital Raptor 74 GB HDD, 4 GB of RAM. I just installed an Nvidia GeForce 7950 GT 8X AGP 512MB DDR3. Yesterday I stumbled across an Intel Pentium 4 EE 3.2GHz CPU SL7AA. I'm also going to add another Raptor for RAID0, and switch to LVM.
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by Nico on Wednesday December 19th 2012, 4:26
Works for me but didn't render any texture. I had to install driconf and set it to "enable s3tc texture compression even if software support is not available", that fixed rendering issues. FPS still a bit crappy but usable.