Base Orbiter 2010 updated with 101016 patch, and Oglaclient-110130 external renderer by Artyom "Artlav" Litvinovich. Without Artlav's work I would not be running Orbiter in Linux.
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
What works
Vanilla game.
OrbiterSound.
UCGO Addon.
Ummu Addon.
Some airplanes, like F-18, Airbus A380, Cessna 172.
What does not
The only problem i had running was a glitch which makes planets and texts stay invisible when the camera is at a certain position, but nothing serious.
What was not tested
OpenGL Client (OGLA).
Orbiter Server.
More addons, like airplanes, sceneries and other stuff.
Additional Comments
It is hard to believe, but, yes, the game runs fine when you install Visual C++ 2005 (or winetricks vcrun2005). It was tested on this machine:
AMD Athlon 64 3700+
2 GB RAM
NVIDIA GeForce GT 220
500 GB HDD and 80 GB HDD
Resolution: 1280x800
Graphics: All low, except for clouds and planet resolution in 10x.
Tested with an ASUS P4P800E-deluxe mobo with P4 Prescott 3.2 GHz nudged up to 3.74 GHz, Nvidia GeForce 8400 GS pci, Western Digital Raptor 74 GB HDD, 4 GB of RAM. I just installed an Nvidia GeForce 7950 GT 8X AGP 512MB DDR3. Yesterday I stumbled across an Intel Pentium 4 EE 3.2GHz CPU SL7AA. I'm also going to add another Raptor for RAID0, and switch to LVM.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by Nico on Wednesday December 19th 2012, 4:26
Works for me but didn't render any texture. I had to install driconf and set it to "enable s3tc texture compression even if software support is not available", that fixed rendering issues. FPS still a bit crappy but usable.
Orbiter using D3D9Client
by gersen on Thursday September 13th 2012, 20:10
I'm running the latest Orbiter, version 100830 using the recently released D3D9Client R3.
Tried it on wine 1.5.1 and 1.5.12. I leave it locked to my monitor framerate at 60fps, without the lock it reports 500 fps in a 1920x1200 full screen window.
Haven't used it long enough to rate it, but there is a problem with dialog boxes, you can't use them at all unless you uncheck the "focus follows mouse" in the parameters tab. They work then but are still a bit problematic, not a show stopper though. If anyone can fix it, I'd really like to know.
Needed to Install these via wine tricks.
d3dx10
d3dx9_36
vcrun2005
corefonts