Base Orbiter 2010 updated with 101016 patch, and Oglaclient-110130 external renderer by Artyom "Artlav" Litvinovich. Without Artlav's work I would not be running Orbiter in Linux.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
Everything in the base distribution can be made to work. You need Artlav's OGLA external renderer. Dan Steph's OrbiterSound3.5 addon module is optional. To reach a high level of performance and functionality you need to familiarise yourself with the WINEDEBUG environment variable, WineDbg, and regression testing. A knowledge of C programming is helpful. I average between 25 and 75 fps 1920x1080x32 with the external renderer on the weaker card. Higher fps are achieved by reducing your graphics settings for your graphics card, winecfg, and OGLA. OGLA allows you to toggle a host of graphic settings while the simulation is running to optimise the experience or accommodate hardware deficiencies. Many variables can impact your rating of Orbiter on Wine. If your distribution uses Pulse Audio or you have an ATi graphics card you're likely to have problems. I recommend the zip file to install orbiter as opposed to the .msi windows installer. The windows installer works just fine under wine but the Orbiter program directory is installed in your home directory rather than a wine prefix location of your own choosing. Run winecfg and place Orbiter in the Program Files directory in the resulting prefix.
What does not
Orbiter is a dream under windows. It's a fully functional aerodynamic and spaceflight simulator. It also doubles as a planetarium. With Dan Steph'sOrbiterSound3.5 addon it has it's own built in mp3 player that be operated from the cockpit via an MFD (Multi-function Display). Not only does it play mp3's, it plays a host of .wav files adding realistic space flight sounds to the experience. Orbiter is extensible through it's addon api. Anyone with the desire can contribute to the Orbiter Universe. What does not work? A lot of things. Essential functionality should be your primary goal with wine at first.
What was not tested
The app was made for windows, so case sensitivity is an issue when
assembling the files by a process of extraction into the Orbiter program directory. The base install with
update patches are in order, but there are hundreds if not more addons
for realistic and fictional spacecraft, planet texture's derived from actual spacecraft, KSC, moon bases, bases on other worlds, space stations, support vehicles, a racing league via online multi-player, etc.
I have rough drafts of introductions to WINEDEBUG, winedbg, and regression testing with respect to troubleshooting your Orbiter install, and improving wine for Orbiter. I'm waiting on hardware I want reflected in the results. By all means, don't wait on me. Everything you need is here at WineHQ, Orbiter Forum, and the world wide web.
Tested with an ASUS P4P800E-deluxe mobo with P4 Prescott 3.2 GHz nudged up to 3.74 GHz, Nvidia GeForce 8400 GS pci, Western Digital Raptor 74 GB HDD, 4 GB of RAM. I just installed an Nvidia GeForce 7950 GT 8X AGP 512MB DDR3. Yesterday I stumbled across an Intel Pentium 4 EE 3.2GHz CPU SL7AA. I'm also going to add another Raptor for RAID0, and switch to LVM.
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by Nico on Wednesday December 19th 2012, 4:26
Works for me but didn't render any texture. I had to install driconf and set it to "enable s3tc texture compression even if software support is not available", that fixed rendering issues. FPS still a bit crappy but usable.