Non-Steam full version with a more recent patch applied
Selected Test Results (selected in 'Test Results' table below)
It appears the game is fully playable when patched, but see below.
What does not
Some 3d models are still invisible (Reginald, Electrojelly) even after patching. This creates extra challenge but appears to no longer be gamestopping.
Fatal error upon reaching Jade Way 10 without patch.
What was not tested
Adventures beyond Jade Way 11.
"winetricks dsound directmusic" is required for proper audio.
1.08 binary must be patched with Vertex Blend workaround (see comment below by Jeremy Chin and bug 6955) to display treasure chests and doors of return and avoid fatal crash at Jade Way 10.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Fixing 3d models
by Jeremy Chin on Wednesday April 20th 2011, 4:30
It may be a while until wine is properly patched to handle the 3d models (see the bug for details)
If you're using wine git, you can do a 'git revert 8cbc6e', which will make it work but could cause instability in other apps. I somehow got a patch into the tree that hacks around the bug, which was quickly reverted - this undoes the revert.
This patches the recettear binary to work even if the system claims not to have blending (effectively the same as the fix above). The resulting file should have an md5sum of 7e185d7cb2fc63e9a654d13b82714d7a .
The xdelta will probably fail if you're using the steam version (and steam will just fix it anyway). To fix this grab the 1.108 patch from Carpe Fulgur, put Recettear.exe in the steam folder (steam/steamapps/common/recettear/recettear_ns.exe or something), then patch and use that binary instead, from outside steam.