The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Everything so far. Played the whole demo.
What does not
Nothing I noticed.
What was not tested
Nothing I know.
Additional Comments
As previously documented, had to download winetricks-alpha and run winetricks-alpha d3dx9_36 d3dx11_43 devenum.
Sound was missing at first. Ran wine DragonAge2Launcher.exe and DragonAge2Config.exe and noticed that the configuration utility couldn't detect my settings. So I edited ~/Bioware/Dragon Age 2 Demo/Settings/DragonAge.ini and found that SoundDisabled=1 under [AudioOptions]. Change that to SoundDisabled=0 and got sound working.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Freezes at "Press any Key" screen
by Erek on Thursday March 10th 2011, 20:29
It loads the bioware logo (with sound) but then freezes on the next screen instructing me to press any key. Sometimes it freezes at the end of the bioware loading screen. Also, based on the sounds it might continue in the back ground.
I'm running Wine 1.3.13 on OS X 10.5.
Here's the console output from load to freeze:
ixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:win:EnumDisplayDevicesW ((null),0,0x27eef50,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x27eeba0,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0xd02b8,0,0x00000000,2C): stub
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000)
fixme:wave:wodDsCreate DirectSound not implemented
fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead.
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
fixme:urlmon:CoInternetSetFeatureEnabled 5, 0x00000002, 1, stub
fixme:urlmon:CoInternetSetFeatureEnabled 10, 0x00000002, 1, stub
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
fixme:keyboard:UnregisterHotKey (0xd02b8,0): stub
fixme:d3d:IWineD3DDeviceImpl_Release (0x191d68) Device released with resources still bound, acceptable but unexpected
fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x1e9368 with type WINED3DRTYPE_SURFACE (0x1).
fixme:d3d:IWineD3DDeviceImpl_Release Leftover resource 0x472b9c8 with type WINED3DRTYPE_TEXTURE (0x3).
Sound working but is delayed and shattered
by ochotnik on Thursday February 24th 2011, 11:47
Hello,
I have different problem with sound. After messing around with .ini file and winecfg sound drivers o got sound running but its delayed and shattered.
Im still lame at linux but from what i see in:
there is nothing about sound. So im clueless what to do :(
If anyone can at least point me in right direction so i can find out whats wrong it would be cool.
Using ALSA driver (only one working at all) and wine 1.3.14.
Got Force stereo in .ini btw
Sound problems and changing screen resolution
by Mateusz Stachowski on Thursday February 24th 2011, 10:06
I've already added my test results so I don't want to make a new one even that my experience with running this demo has changed.
In my test results I've stated that game won't run without changing resolution in DragonAge.ini but that's not true. In fact I didn't had any problem changing it within the demo. Sound doesn't work in the BioWare / EA Dragon Logo but it works in the menus. The use of StereoSound also can be enabled within the demo (this makes the voiceover sounding properly).
All in all this makes Dragon Age II Demo a Gold rating in Wine compatibility.
Sound problem with pulseaudio, alsa works fine (just affects DA2)
by Florian on Wednesday February 23rd 2011, 14:59
I posted a bug report about it but it was deleted. I should have known on my own that the third party wine-pulse is not supported here. Maybe this issue can be discussed in the comments at least.
Situation is the following:
For ArchLinux there is a package "wine-pulse" which provides a pulseaudio driver (art.ified.ca/?page_id=40) and so far it works like a charm. With that patched wine version all games have sound (eg. Venetica and Tomb Raider Underworld) but the Dragon Age Demo does not have sound. It's the only application under wine-pulse so far that does not play sound. I mean, it's no big deal since I can just kill pulseaudio and start alsa with a modified .asoundrc (I need pulseaudio, explaining the reason would not suit this place).
I am just curious why this issue just occurs with dragon age 2 demo and no other game. If I launch the DemoLauncher and klick "play" I hear the sound when the button is clicked. pavucontrol will show an output stream but it won't play sound. It's mapped to the correct device.
Nothing serious, i am just curious about it ;)