WineHQ
Rift Live



Category: Main > Games > Online (MMORPG) Games > Rift > Live


NameRift
VersionLive
License Retail
URLhttp://www.riftgame.com/en/
Votes 18
RatingSilver
Wine Version1.5.18
Free Download Installer of Rift Live
Maintainers of this version:
Description
First final version of Rift: Planes of Telara.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
Installing the game Login Play up to level 14 Low Graphics and Regular graphic renderers built into the game client. Sound.


What does not
Most screens during install are blank. It appears that just leaving everything at the defaults (i.e. clicking 'next' on each screen of the installer) works fine. Under ALSA setup via PulseAudio, sound appears to cut out after ~45-60 min of gameplay. Setting the winecfg to use 'OSS' only and prepending the shortcut to use 'padsp wine...' rather than just 'wine ...' appears to fix the issue. Minor cosmetic issue: After login, the 'Rift' splash screen is overlayed with a large black rectangle (I'm guessing some kind of splash screen animation). This stays until the character select screen is showing.


What was not tested
Gameplay past level 14 in 'live' version.


Additional Comments

Required a winetricks install of d3dx9.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowFedora 17 x86_64Jan 03 20131.5.18 Yes Yes Silver Brian 
ShowUbuntu 11.04 "Natty" x86_64 (+ variants like Kubuntu)Apr 06 20121.5.0 Yes Yes Gold Ronny Skog 
ShowLinux Mint 12 "Lisa" x86_64Mar 14 20121.4-rc6 Yes Yes Bronze an anonymous user 
ShowArch Linux x86_64Mar 03 20121.4-rc6 Yes Yes Bronze Andreas Marschall 
ShowArch Linux x86_64Dec 06 20111.3.34 Yes Yes Gold an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
26270 Rift Live: Not showing character models NEW View
30879 RIFT loading screen stuck UNCONFIRMED View

 
A trick to get Rift crashing less

Latest Wine upgrade made atleast my Rift constantly crashing(30 min - 1 hour after playing), but there is a trick to reduce this crashing:

StrictDrawOrdering registry key.

It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess it’s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.

This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldn’t be, to make it ~pixel perfect to what it should be.


 
Winetricks commands required to get Rift working properly

These have been reported by so many that I guess they are still needed. I’ve done them for me for a long time ago.

Winetricks allows you to install proprietary (but free to use) programs from MS and similar providers.

You need to install vcrun2008 and d3dx9:

sh winetricks vcrun2008 d3dx9


 
Miscelleanous tricks
Sometimes pressing play button does not work. Retrying it enough of times makes it eventually working; enter can be used to shut down the popup and mouse to reclick the button.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Unable to play
by Catalin B on Tuesday May 21st 2013, 10:07
Arch Linux x64
Latest Wine version.

It seems that pressing play after patch will not do anything.

[post new] [reply to this]

RIFT-Install.exe?
by Gob on Monday December 31st 2012, 20:15
Has anyone been able to install the game with the online installer named RIFT-Install.exe? Whenever I try this, it fails after accepting the license agreement (page faults). Wine 1.5.20, 64 bit gentoo.

[post new] [reply to this]

Installing Rift on Max OSX 10.8.2
by Ethan on Friday November 2nd 2012, 2:29
Hello it was frustrating but I was able to install rift on my mac and though I should share since it required some steps that weren't mentioned. (note I used the mac ports pkg handler)

For some reason the installer that I downloaded from Trion kept returning errors after accepting the License agreement making it useless. Luckily I was able to install it from the install disc I got when I originally installed the game.

1.) If haven't already install Xcode then install wine.
2.) If you haven't yet installed wine tricks.
4.) Install XQuartz.
5.) Reboot your mac.
6.) Use wine tricks to install the following files: vcrun2008 d3dx9 d3dx9_43
7.) insert the install DVD into your optical drive.
8.) locate the installer on the DVD. (note auto run.exe doesn't work so you have to find it manually.)
9.) Execute the installer in wine and install the game. The game will offer to install Direct X and Visual C++ 2008. If you followed step 6 correctly you already have these so uncheck these boxes. Make sure the box to open rift is check and click done.
10.) A the launcher will open and it should update it's self
11.) log in and click update depending on how old your install DVD is the patcher may require you to redownload the entire game. Don't worry it will do this automatically.
12.) For some reason the streaming client doesn't work (in my case at least) so you must wait for the patcher to finish completely.
13.) Click Play.

I've yet to play the game since I just did this but I'll be sure to report my experience later.

[post new] [reply to this]

Stuck loading screen causes computer to freeze
by jwong on Monday August 6th 2012, 4:48
I'm fairly new to wine and ubuntu in general. The initial loading screen and character screen start up fine with no graphical glitches, but once I select a character and hit play, it changes to the loading screen and just stops at 0%. I am unable to access the ubuntu desktop once this happens and have to perform a hard restart.

Using Ubuntu 12.04 and Wine 1.4.

AlwaysOffscreen enabled
DirectDrawRenderer opengl
Multisampling disabled
OffscreenRenderingMode fbo
UseGLSL enabled
VertexShaderMode hardware

I've also installed vcrun2008 and d3dx9_43.

Anyone have any suggestions?

[post new] [reply to this]

Works, but has issues.
by KP on Friday July 13th 2012, 14:14
- LinuxMint 12
- wine stable 1.4.1
- Installed vcrun2008 (from winetricks)
- Installed d3dx11_43 (from winetricks)

Video settings: GLSL : enabled
Direct Draw Renderer : opengl
Offscreen rendering mode : fbo
Multisampling : disabled
rift.cfg : "LegacyRenderer = False" (located in wine drive: "c:/users/[name]/Application Data/RIFT")

Works fine, however cut-scenes and load-screens consist only of bright flashing colors. Also, there are quickly flashing polygons (about a quarter second or less) that seem to be caused from moving objects within the game (floating bugs/stuff, swaying trees, etc). These flashes are quick but they are frequent. They are tolerable, but annoying. The sound so far is working flawlessly.

[post new] [reply to this]

Still crashs sometimes
by Geriain on Saturday July 7th 2012, 1:49
Hey folks, I've done every mentioned tweak with winetricks and in the regedit ( even the StrictDraw-option ) and edited the config file. The problem is it runs fluently even on high settings ( wine 1.5.8 ) but from time to time the game still crahes, leaving me with a bugging desktop and need to emergency-logout. Is there someone also encountering that problem even after editing the registry?

[post new] [reply to this]

Figured this one out.
by Jonathan Challinger on Friday February 24th 2012, 16:33
Ok, the problem was that it is leaving a process in the background eating 100% CPU after exit. And this is on a laptop! I need to fix it so I don't have to remember to kill the process...

[post new] [reply to this]

Poor performance
by Jonathan Challinger on Wednesday February 22nd 2012, 9:50
i7 2670qm, nvidia gtx 560m 1.5GB
Running kubuntu 11.10, wine 1.3.20.

Getting 10-15 fps in freemarch with nothing going on. Fullscreen FX, projected textures off, AA set to multisampling, not supersampling, 4x AF (set in nvidia-settings), everything else maxed, tried a variety of registry tweaks. Even if I run minimum settings I still only get 20-30FPS with nothing going on, drops drastically in any kind of real combat.

Any suggestions?

[post new] [reply to this]

Additional steps
by Dan on Monday January 2nd 2012, 14:46
As I mentioned in my test data on Fedora x86_64, in addition to the things listed above, there are a few more things that might need to be done to get this running:

1. Wine Gecko
2. d3dx9_43 from winetricks (d3dx9 did not install this)
3. 32-bit driver libs (if the system is 64-bit)
4. Prepend "taskset -c 0" to the beginning of the command in the Rift shortcut, as mentioned in this bug: bugs.winehq.org/show_bug.cgi?id=26018

[post new] [reply to this]

Good configuration
by Michaël on Monday October 31st 2011, 13:31
Hi,

For me, on Linux Mint 11 x86_64, with nVidia GTS 450, I've found the perfect configuration with PlayOnLinux :

Wine 1.3.20 (after, I have flashing & white texture resolve with StrictDrawOrdering but bad performance)

vcrun2008

**manual** installation of Direct X June 2010. With wintetricks or POL I have flashing loading screen (the DLL in windows/system32 are not good with 2kb size)

GLSL : enabled
Direct Draw Renderer : opengl
Offscreen rendering mode : fbo
Multisampling : disabled

I've test all version of Wine from 1.3.17 to 1.3.31 and display options.

I hope this help someone

[post new] [reply to this]

Can't Play
by jason on Saturday October 22nd 2011, 20:53
So far I'm out of luck trying to get Rift to play on my Ubuntu 11.04 32bit box. Every time I try to run the app within wine I press the "play" button and either get a black screen entirely or it will show the loading screen and get up to 18% and freeze. Below is what I received out of the terminal. Any ideas?. BTW I am *new* to Linux gaming and wine.

fixme:d3d:resource_check_usage Unhandled usage flags 0x28.
fixme:d3dcompiler:D3DCompile data 0x1b26608, data_size 1020, filename "memory", defines (nil), include 0x33f608, entrypoint "main",
target "ps_2_0", sflags 0, eflags 0, shader 0x33f818, error_messages 0x33f81c stub!
fixme:d3dcompiler:D3DCompile data 0x1b26af0, data_size 1054, filename "memory", defines (nil), include 0x33f608, entrypoint "main",
target "ps_2_0", sflags 0, eflags 0, shader 0x33f818, error_messages 0x33f81c stub!
fixme:d3dcompiler:D3DCompile data 0x1b26a08, data_size 225, filename "memory", defines (nil), include 0x33f608, entrypoint "main",
target "vs_2_0", sflags 0, eflags 0, shader 0x33f818, error_messages 0x33f81c stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ee7c,0x00000000), stub!
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:ieframe:taskbar_list_SetProgressState iface 0x16f390, hwnd 0x40088, flags 0 stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub!
fixme:wbemprox:wbem_locator_ConnectServer 0x1e77b8, L"root", (null), (null), (null), 0x00000000, (null), (nil), 0x413ed84)
fixme:shell:SetCurrentProcessExplicitAppUserModelID L"Trion.Rift": stub
wine: Unhandled exception 0xc0000409 at address 0x41345c (thread 0042), starting debugger...
err:seh:setup_exception_record stack overflow 872 bytes in thread 0040 eip 6844949c esp 00240fc8 stack 0x240000-0x241000-0x340000

[post new] [reply to this]

  • RE: Can't Play by Samu Voutilainen on Sunday October 30th 2011, 8:23
Cannot Install Rift via Client or Play!
by Tobias T. on Wednesday October 19th 2011, 12:00
Hi there

I have problems about Installing Rift.
If i start the Rift live Patcher it says:
[Error reading setup initaialization file]

I downloadet it many times from other locations and its still the same.
I installed Rift on my Windows System, then i copyd the hole Folder on my Ubuntu System and if i try to start the Rift.exe nothing happened.

My System Datas
AMD Athlon X2 5.2GHz / 4GB Ram
Ubuntu 11.10 with all actual updates and wine 1.3.30.
Nvidia geForce GT 520 with the latest driver Version.

I also tryd other Wine Versions and its everytime the same.
Can anyone help me out?

PS. sry about my bad english, Linux is everywhere :)

[post new] [reply to this]

It works
by Marco on Sunday October 9th 2011, 12:53
Ubuntu 11.04, Patch 1.5 hotifix#4 it works. Just sometimes audio disappear if you tab with some youtube or Vlc videos.
Fps ~13 with medium quality.

[post new] [reply to this]

  • RE: It works by Samu Voutilainen on Sunday October 30th 2011, 8:25
Sound is bad
by Angel on Friday October 7th 2011, 0:26
I'm starting think this is a wine+pulseaudio issue because this is the 2nd game I sound issues on. WOW will randomly loose sound and the only way to fix it is to change my sound settings luckily I can do this in game.

However in Rift my sound starts to stutter then it will cut out and the only way to fix it is to reboot the game.

I've noticed that when loading a character the sound is fine until about 85% then bam stuttering galore. I've tried all the changes mentioned here to no avail. no matter what I do my sound just get's choppy.

[post new] [reply to this]

Bad performances with Nvidia card
by Tuxbubling on Saturday September 17th 2011, 5:43
Hello,

I played this game on an ATI 6870 without major problem except being unable to use anything else than the low quality renderer.

So i decided to switch to an Nvidia card and got a GTX 570 to replace the 6870.

After tweaking a bit with regedit, i got the game working _correctly_.
Character selection is all black but the game is fine in "fbo" orm mode or character selection ok but no ground texture in backbuffer mode.

Sure the quality has improved _a lot_ over the ATI. But problem that remains is framerate. I see here and there on forums people supposed to run it "near ultra" with a good Nvidia card on wine.
i can't get more than 35fps with a big 9FPS in meridian with less than medium settings. Even switching to low quality renderer doesn't give more than 5/10 fps boost -_-
paste.pocoo.org/show/477053/

[post new] [reply to this]

Solution for msvcp90.dll
by inf loop on Tuesday September 13th 2011, 13:42
I found a post that mentions renaming the following files under windows/winsxs/manifests to something other than .manifest
x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_deadbeef.manifest
x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_deadbeef.manifest

[post new] [reply to this]

System Spec for the 1.3.28 Error
by Khelben on Monday September 12th 2011, 11:03
Kubuntu 11.04 with all actual updates and wine 1.3.28.

With 1.3.27 everything was fine

[post new] [reply to this]

1.3.28 has crashed rift again
by Khelben on Monday September 12th 2011, 10:54
Updated today to .28 and can't play Rift anymore

Terminal output you will finde below
--------------------------------------------------------------------------------------------------------------------------------------------


rhuarc@rhuidean:~$ env WINEPREFIX="/home/rhuarc/.wine" wine C:\\windows\\command\\start.exe /Unix /home/rhuarc/.wine/dosdevices/c:/users/rhuarc/Startmenü/Programme/RIFT/RIFT\ spielen.lnk
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:exec:SHELL_execute flags ignored: 0x00004100
rhuarc@rhuidean:~$ fixme:system:SetProcessDPIAware stub!
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
wine: Call from 0x7b839d72 to unimplemented function msvcp90.dll.? uncaught_exception@std@@YA_NXZ, aborting
wine: Unimplemented function msvcp90.dll.? uncaught_exception@std@@YA_NXZ called at address 0x7b839d72 (thread 001f), starting debugger...
Unhandled exception: unimplemented function msvcp90.dll.? uncaught_exception@std@@YA_NXZ called in 32-bit code (0x7b839d72).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:7b839d72 ESP:0033edec EBP:0033ee50 EFLAGS:00200287( - -- I S - -P-C)
EAX:7b825ef1 EBX:7b893ff4 ECX:7e64e0b9 EDX:0033ee14
ESI:80000100 EDI:0033eee4
Stack dump:
0x0033edec: 0033ee70 00000008 6e69676f 80000100
0x0033edfc: 00000001 00000000 7b839d72 00000002
0x0033ee0c: 7e623b60 7e64e0b9 67102700 00f077d8
0x0033ee1c: 00000020 00000000 00000000 00110000
0x0033ee2c: 00000004 00000020 00000000 00d71000
0x0033ee3c: 00110000 018c74a0 7b839d2a 671b9274
Backtrace:
=>0 0x7b839d72 in kernel32 (+0x29d72) (0x0033ee50)
1 0x7e623ac8 in msvcp90 (+0x33ac7) (0x0033ee80)
2 0x7e61056d in msvcp90 (+0x2056c) (0x0033eec4)
3 0x6701f987 in qtcore4 (+0x1f986) (0x0033eec4)
4 0x6701fae2 in qtcore4 (+0x1fae1) (0x0033eed8)
5 0x671010ef in qtcore4 (+0x1010ee) (0x0033ef0c)
6 0x67107290 in qtcore4 (+0x10728f) (0x0033ef70)
7 0x00409ce9 in riftpatchlive (+0x9ce8) (0x0033f028)
8 0x00408bf2 in riftpatchlive (+0x8bf1) (0x0033f394)
9 0x0043a89c in riftpatchlive (+0x3a89b) (0x0033fdc8)
10 0x0043ab84 in riftpatchlive (+0x3ab83) (0x0033fddc)
11 0x00517bfc in riftpatchlive (+0x117bfb) (0x0033fe00)
12 0x00516f7c in riftpatchlive (+0x116f7b) (0x0033fe90)
13 0x7b8593fc call_process_entry+0xb() in kernel32 (0x0033fea8)
14 0x7b85a49f in kernel32 (+0x4a49e) (0x0033fee8)
15 0x7bc71dc8 call_thread_func+0xb() in ntdll (0x0033fef8)
16 0x7bc754de in ntdll (+0x654dd) (0x0033ffc8)
17 0x7bc49f4e call_dll_entry_point+0x61d() in ntdll (0x0033ffe8)
0x7b839d72: subl $4,%esp
Modules:
Module Address Debug info Name (114 modules)
PE 340000- 34a000 Deferred qgif4
PE 3d0000- 3f2000 Deferred qjpeg4
PE 400000- 9bf000 Export riftpatchlive
PE 10000000-10cd3000 Deferred qtwebkit4
PE 61000000-6130c000 Deferred qtxmlpatterns4
PE 64000000-64217000 Deferred qtnetwork4
PE 65000000-65837000 Deferred qtgui4
PE 67000000-67248000 Export qtcore4
ELF 7b800000-7b9a9000 Dwarf kernel32
\-PE 7b810000-7b9a9000 \ kernel32
ELF 7bc00000-7bcc4000 Dwarf ntdll
\-PE 7bc10000-7bcc4000 \ ntdll
ELF 7bf00000-7bf04000 Deferred
ELF 7d624000-7d662000 Deferred rsaenh
\-PE 7d630000-7d662000 \ rsaenh
ELF 7d662000-7d680000 Deferred wintab32
\-PE 7d670000-7d680000 \ wintab32
ELF 7d680000-7d689000 Deferred librt.so.1
ELF 7d689000-7d6c6000 Deferred libdbus-1.so.3
ELF 7d6c6000-7d6cb000 Deferred libgpg-error.so.0
ELF 7d6cb000-7d6dc000 Deferred libtasn1.so.3
ELF 7d6dc000-7d6f1000 Deferred libresolv.so.2
ELF 7d6f1000-7d6f5000 Deferred libkeyutils.so.1
ELF 7d6f5000-7d705000 Deferred libavahi-client.so.3
ELF 7d705000-7d711000 Deferred libavahi-common.so.3
ELF 7d711000-7d785000 Deferred libgcrypt.so.11
ELF 7d785000-7d81b000 Deferred libgnutls.so.26
ELF 7d81b000-7d8c9000 Deferred libkrb5.so.3
ELF 7d8c9000-7d96f000 Deferred winex11
\-PE 7d8d0000-7d96f000 \ winex11
ELF 7dad7000-7dadf000 Deferred libkrb5support.so.0
ELF 7dadf000-7db03000 Deferred libk5crypto.so.3
ELF 7db03000-7db33000 Deferred libgssapi_krb5.so.2
ELF 7db33000-7db7d000 Deferred libcups.so.2
ELF 7dbe2000-7dc16000 Deferred uxtheme
\-PE 7dbf0000-7dc16000 \ uxtheme
ELF 7dc16000-7dc1c000 Deferred libxfixes.so.3
ELF 7dc1c000-7dc26000 Deferred libxcursor.so.1
ELF 7dc26000-7dc35000 Deferred libxi.so.6
ELF 7dc35000-7dc39000 Deferred libxcomposite.so.1
ELF 7dc39000-7dc41000 Deferred libxrandr.so.2
ELF 7dc41000-7dc4b000 Deferred libxrender.so.1
ELF 7dc4b000-7dc51000 Deferred libxxf86vm.so.1
ELF 7dc51000-7dc55000 Deferred libxinerama.so.1
ELF 7dc55000-7dc5b000 Deferred libxdmcp.so.6
ELF 7dc5b000-7dc5f000 Deferred libxau.so.6
ELF 7dc5f000-7dc78000 Deferred libxcb.so.1
ELF 7dc78000-7dc7d000 Deferred libuuid.so.1
ELF 7dc7d000-7dd98000 Deferred libx11.so.6
ELF 7dd98000-7dda7000 Deferred libxext.so.6
ELF 7dda7000-7ddbf000 Deferred libice.so.6
ELF 7ddbf000-7ddc7000 Deferred libsm.so.6
ELF 7ddd6000-7ddda000 Deferred libcom_err.so.2
ELF 7ddec000-7de16000 Deferred libexpat.so.1
ELF 7de16000-7de45000 Deferred libfontconfig.so.1
ELF 7de58000-7de6d000 Deferred libz.so.1
ELF 7de6d000-7def3000 Deferred libfreetype.so.6
ELF 7def3000-7df07000 Deferred psapi
\-PE 7df00000-7df07000 \ psapi
ELF 7df07000-7df30000 Deferred msacm32
\-PE 7df10000-7df30000 \ msacm32
ELF 7df30000-7dfd2000 Deferred winmm
\-PE 7df40000-7dfd2000 \ winmm
ELF 7dfd2000-7dff4000 Deferred imm32
\-PE 7dfe0000-7dff4000 \ imm32
ELF 7dff4000-7e0e6000 Deferred oleaut32
\-PE 7e010000-7e0e6000 \ oleaut32
ELF 7e0e6000-7e11f000 Deferred winspool
\-PE 7e0f0000-7e11f000 \ winspool
ELF 7e11f000-7e215000 Deferred comctl32
\-PE 7e130000-7e215000 \ comctl32
ELF 7e215000-7e425000 Deferred shell32
\-PE 7e220000-7e425000 \ shell32
ELF 7e425000-7e519000 Deferred comdlg32
\-PE 7e430000-7e519000 \ comdlg32
ELF 7e519000-7e548000 Deferred msvcr90
\-PE 7e520000-7e548000 \ msvcr90
ELF 7e548000-7e5d4000 Deferred msvcrt
\-PE 7e560000-7e5d4000 \ msvcrt
ELF 7e5d4000-7e6ab000 Dwarf msvcp90
\-PE 7e5f0000-7e6ab000 \ msvcp90
ELF 7e6ab000-7e6dd000 Deferred ws2_32
\-PE 7e6b0000-7e6dd000 \ ws2_32
ELF 7e6dd000-7e752000 Deferred rpcrt4
\-PE 7e6f0000-7e752000 \ rpcrt4
ELF 7e752000-7e858000 Deferred ole32
\-PE 7e770000-7e858000 \ ole32
ELF 7e87b000-7e892000 Deferred wtsapi32
\-PE 7e880000-7e892000 \ wtsapi32
ELF 7e892000-7e8fb000 Deferred shlwapi
\-PE 7e8a0000-7e8fb000 \ shlwapi
ELF 7e8fb000-7e92f000 Deferred winhttp
\-PE 7e900000-7e92f000 \ winhttp
ELF 7e92f000-7e948000 Deferred version
\-PE 7e930000-7e948000 \ version
ELF 7e948000-7e9a8000 Deferred advapi32
\-PE 7e950000-7e9a8000 \ advapi32
ELF 7e9a8000-7ea4d000 Deferred gdi32
\-PE 7e9b0000-7ea4d000 \ gdi32
ELF 7ea4d000-7eb89000 Deferred user32
\-PE 7ea60000-7eb89000 \ user32
ELF 7eb89000-7ec35000 Deferred crypt32
\-PE 7eb90000-7ec35000 \ crypt32
ELF 7ec35000-7ec4c000 Deferred libnsl.so.1
ELF 7ec4c000-7ec54000 Deferred libnss_compat.so.2
ELF 7efc7000-7efed000 Deferred libm.so.6
ELF 7eff4000-7f000000 Deferred libnss_files.so.2
ELF b7513000-b751e000 Deferred libnss_nis.so.2
ELF b751f000-b7523000 Deferred libdl.so.2
ELF b7523000-b7684000 Deferred libc.so.6
ELF b7685000-b769e000 Deferred libpthread.so.0
ELF b76b1000-b77f2000 Dwarf libwine.so.1
ELF b77f4000-b7812000 Deferred ld-linux.so.2
ELF b7812000-b7813000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
0000001a 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000016 0
00000013 0
00000012 0
00000017 plugplay.exe
0000001b 0
00000019 0
00000018 0
0000001c explorer.exe
0000001d 0
0000001e (D) C:\Programme\RIFT Game\riftpatchlive.exe
0000001f 0 0 0x7b839d72 in kernel32 (+0x29d72) (0x0033ee50)
1 0x7e623ac8 in msvcp90 (+0x33ac7) (0x0033ee80)
2 0x7e61056d in msvcp90 (+0x2056c) (0x0033eec4)
3 0x6701f987 in qtcore4 (+0x1f986) (0x0033eec4)
4 0x6701fae2 in qtcore4 (+0x1fae1) (0x0033eed8)
5 0x671010ef in qtcore4 (+0x1010ee) (0x0033ef0c)
6 0x67107290 in qtcore4 (+0x10728f) (0x0033ef70)
7 0x00409ce9 in riftpatchlive (+0x9ce8) (0x0033f028)
8 0x00408bf2 in riftpatchlive (+0x8bf1) (0x0033f394)
9 0x0043a89c in riftpatchlive (+0x3a89b) (0x0033fdc8)
10 0x0043ab84 in riftpatchlive (+0x3ab83) (0x0033fddc)
11 0x00517bfc in riftpatchlive (+0x117bfb) (0x0033fe00)
12 0x00516f7c in riftpatchlive (+0x116f7b) (0x0033fe90)
13 0x7b8593fc call_process_entry+0xb() in kernel32 (0x0033fea8)
14 0x7b85a49f in kernel32 (+0x4a49e) (0x0033fee8)
15 0x7bc71dc8 call_thread_func+0xb() in ntdll (0x0033fef8)
16 0x7bc754de in ntdll (+0x654dd) (0x0033ffc8)
17 0x7bc49f4e call_dll_entry_point+0x61d() in ntdll (0x0033ffe8)
wine: Call from 0x7b839d72 to unimplemented function msvcp90.dll.? uncaught_exception@std@@YA_NXZ, aborting
rhuarc@rhuidean:~$

[post new] [reply to this]

msvcp90.dll crash
by J. Antonio Romero on Wednesday August 31st 2011, 19:34
Since upgrading to 1.3.27 (Ubuntu 11.04 64-bit) I've been unable to run the game at all.

Running the patcher (clean prefix, aside from vcrun2008, d3dx9 and obviously Rift) gives me this:

pastebin.com/DiJYS6xi

And adding/switching the msvcp90 override to native gives me this instead:

pastebin.com/aBMAzr4r

The only workaround I've found so far is to revert to 1.3.26 and prepare a new prefix with it and _never_ run 1.3.27 on it. Apparently 1.3.27 updates the builtin msvcp90.dll because running the updated prefix with the previous version of wine still gives me the first error.

Has anyone else encountered this?

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1.3.27
by Mike Hollis on Saturday August 27th 2011, 21:03
1.3.27 appears to have fixed the projected texture lag for me, if you havn't turned it on in a while, take a look it may run just fine for you now if you're up to date.

[post new] [reply to this]

Latest update loses Sound
by Starseed13 on Thursday August 11th 2011, 16:26
I just ran my Ubuntu update and Wine was updated. Now, I have no sound. Still set on ALSA, and Emulation mode.

Anyone else experience this?

[post new] [reply to this]

Fix for the "Play>Cancel>Play" Bug
by matthew on Tuesday August 9th 2011, 18:55
I found a solution to when you try to play RIFT, but it just keeps saying Play then Cancel. I went to winecfg and removed all DLL overrides related to DirectX. I think it's d3d9 in directly, but unsure. Either way, if you never installed DirectX it will allow you to go in game.

[post new] [reply to this]

Rift 1.4 PTS and upcomming patch
by Racshan on Tuesday August 2nd 2011, 8:31
If someone can aid with it, PTS version of Rift needs to be tested.
For me it crashes, while another person was able to start and play on PTS server, so we need more testers.
Please see forums.riftgame.com/public-test-shard/163561-welcome-public-test-shard-getting-started.html for instructions on installing Rift-alpha.
Here is a thread with my test results forums.riftgame.com/public-test-shard/233944-wine-crossover-compatibility-broken-1-4-a.html.

[post new] [reply to this]

Rift stuck at play button
by matthew on Monday August 1st 2011, 19:04
Using the latest wine with rift 1.3 hotfix does not work. It gets stuck at the play button. When I use Crossover Games I can get in game but all the textures are pitch black making the game unplayable all together.

[post new] [reply to this]

Ok the next patch
by DJ on Wednesday June 29th 2011, 20:17
One problem brings more apparently. Its been reported and they say next patch.

forums.riftgame.com/showthread.php?215541-pm-patch-6-24&p=2714970#post2714970

[post new] [reply to this]

Trion has found the problem
by DJ on Monday June 27th 2011, 16:50
The next patch should fix the problem.

forums.riftgame.com/showthread.php?215541-pm-patch-6-24&p=2700410#post2700410

Thanks to Trion for caring about our problems.

[post new] [reply to this]

At the end of my rope
by Jeff Licquia on Monday June 27th 2011, 10:18
Made progress up to the point where it appears that RIFT is doing something weird with vectored exception handlers. I've filed a bug with lots of info; it should be in the list of bug links above.

[post new] [reply to this]

Info about crash after 1.3 Hotfix 2
by Jeff Licquia on Saturday June 25th 2011, 12:18
I'm not a Wine expert, but I do know my way around C code.

This message is the core of the problem:

err:seh:setup_exception_record stack overflow ...

If you look at the code in Wine where that message is reported, you'll see that the very next statement is "abort_thread(1);". That does what it looks like it does--stops the thread with extreme prejudice.

Unfortunately, some other thread is waiting on that thread to do something interesting, and so the game hangs. That's what this message is all about:

err:ntdll:RtlpWaitForCriticalSection section 0x1f27bd0 "?" wait timed out in thread 0041, blocked by 003a, retrying (60 sec)

Turning on thread IDs in the debug output shows that the stack overflow line came from the thread identified here (003a in the message above). If you leave the game running, it will repeat that message every 60 seconds essentially forever. (I didn't wait very long; perhaps some other timeout kicks in at some point.)

The real question is: what caused the stack overflow? That's the hard part.

[post new] [reply to this]

Trion might be looking into fix
by DJ on Friday June 24th 2011, 23:32
There are a few mentions on rift forums and an Asst. Community Manager of the forums said he was passing it along and that will be looking into it.

forums.riftgame.com/showthread.php?215541-pm-patch-6-24

Don't know if they will fix it or not, but I will keep hoping.

[post new] [reply to this]

Patch 1.3 Hotfix 6-24-2011
by Starseed13 on Friday June 24th 2011, 22:21
I am having a connection issue. Once I input my password, then hit "Play", it starts loading with the Rift logo, but continues idling here.

This happened yesterday with the new patch 1.3, but I restarted the game and it went right to the User Agreement page. It worked. But today, it stops before the User Agreement screen, I believe. I cannot play without getting past this logo.

[post new] [reply to this]

latest update
by talonz on Friday June 24th 2011, 18:31
the latest hotfix has caused rift to cash at start up with the following error, anyone else getting this ?

err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
err:seh:setup_exception_record stack overflow 1700 bytes in thread 0031 eip 7bc3df05 esp 0b2b0c8c stack 0xb2b0000-0xb2b1000-0xb3b0000

[post new] [reply to this]

New Wine guide on Telarapedia
by Jeff Licquia on Tuesday June 14th 2011, 23:16
I've created a Wine page on Telarapedia, the Rift wiki. It's here:

telarapedia.com/wiki/Wine

I've also linked it from the "System Requirements" page.

It may be helpful for people trying out Rift on Wine and are having troubles. Feedback, edits, etc. welcome.

[post new] [reply to this]

Long List of Failures
by Hateborne on Monday June 13th 2011, 22:54
Alright, basically I've got no backgrounds, 2-4 FPS in a major city, and ZERO textures. I have purely black textures. No lighting, no spell effects, and didn't test sound yet.

I was given a massive list of nonsense through the console.
The console open was fairly large, so I copied to a standard Windows friendly text file (*.txt) and uploaded to mediafire.com for easier reading.

www.mediafire.com/?c5qt6e7vgav4c4d

I will post more information as needed, just let me know what else I can do. I would like to help get this working for others (as well as my own use!).

-Hate

[post new] [reply to this]

Sound stuttering
by Sarah on Wednesday June 1st 2011, 7:42
I experience heavy sound stuttering when playing Rift. It's like listening to a slow motion rapper on crack. Hard to describe, but extremely annoying. Also, sometimes the cacophony just stops for no appearant reason, and sound remains mute until I quit the game and restart it.

Fiddling with the options in the ingame audio menu didn't change anything.

This happens on Ubtunu 10.04 64bit with PulseAudio. Likely PA is the culprit, although everything else is working fine, including other Wine games. Could be something else entirely.

Using padsp didn't help either – no change. When I uncheck everything except OSS driver in winecfg, there is no longer sound at all in Rift.

Since PulseAudio never caused problems for me before, I'm reluctant to remove it from my system.

[post new] [reply to this]

fix for missing background
by Jeff Licquia on Sunday May 29th 2011, 17:22
For people using the rift-shards.com directions for Ubuntu, I was able to get the game playable by switching "OffscreenRenderingMode" in the registry from "backbuffer" to "fbo". I also have "UseGLSL" set to "enabled" with success. The cutscenes don't play (flashing colors), and the character chooser shows most everything as black, but the game itself seems to work flawlessly. I even have the Low Quality Renderer off.

Ubuntu 11.04, Wine 1.3.21 (from the c-korn PPA with the PulseAudio patch), NVIDIA 270.41.06 drivers.

[post new] [reply to this]


by Jeff on Wednesday May 25th 2011, 4:21
What drivers are you using?

[post new] [reply to this]

  • RE: by Starseed13 on Saturday May 28th 2011, 9:08
Screenshot
by Starseed13 on Monday May 23rd 2011, 15:05
Here is my Screenshot showing no ground:

i1195.photobucket.com/albums/aa391/starseeded/RiftScreenshot.png

[post new] [reply to this]

Patch 1.2 Hotfix #6
by Starseed13 on Sunday May 22nd 2011, 22:59
I was able to play Rift briefly, then 1.2 broke it. Over the past couple days I have not been able to log in to play, or even get the character load screen.

So, I decided to look at other Wine-supported games. I came across this code: winetricks ddr=opengl multisampling=enabled orm=backbuffer

After I did that, I tried logging in... and whatever it did worked.

Now, the only thing I need a fix for now is the environment is barely there. My character and others and NPC's are visible. But, it's difficult playing a game where there is no ground. Anyone know a workaround/fix for this?

Thanks!

[post new] [reply to this]

Solved Problem with character rendering issues
by Marco on Monday May 16th 2011, 6:14
Hi Everyone,

i had problems with the rendering of the character models. The problem was, that there were no characters (own, NPCs).

I solved the problem the following way:

1. Installed and configured wine and RIFT like described here:
www.rift-shards.com/wiki/installing-rift-ubuntu

2. regedit
3. Changed the Value of "Use GLSL" from enabled to disabled

This worked for me :) Just a hint if somebody is expiriencing the same
problems.

Marco

[post new] [reply to this]

Cant find the game
by raymond on Sunday May 8th 2011, 2:18
Hey all,

So I can install the game fine, it patches fine, and then plays fine.

However, once i log off the game and go back into wine and use

wine "C:\Program Files\RIFT game\Rift.exe" I get

wine: cannot find 'C:\Program Files\RIFT game\Rift.exe'

Why cant wine find the game, when it plays just fine?

[post new] [reply to this]

Fatal Error
by Brian on Saturday April 30th 2011, 19:22
Getting this Fatal Error after I pressed Play:

Direct3D Initialization Error

I have tried added the reg. edit with this: www.rift-shards.com/wiki/installing-rift-ubuntu with no luck...

[post new] [reply to this]

Cinematics Not Working
by Sven Willenberger on Friday April 15th 2011, 14:34
Installed RIFT (live) into a fresh bottle, used winetricks to install d3cx9_43 (from june2010) and vcrun2008 (following www.rift-shards.com/wiki/installing-rift-ubuntu) -- I also tried a bottle without the registry tweaks.

The game characters and such seem to work, but the intro movie and the character creation cutscene simply result in a lot of flashing -- the audio can be heard but there is no video, just epilectic-seizure-inducing screen flashing.

Anyone else experience this or have a fix?

Wine version 1.3.17 on Archlinux x86_64 (I tried both a WINEARCH=win32 and WINEARCH=win64 bottle with identical results).

[post new] [reply to this]

Rift on gentoo fails to install
by Linubie on Friday April 8th 2011, 16:19
I have done the following steps:

using a clean .wine directory:
export WINEPREFIX=$HOME/.wine-rift/

using the latest winetricks to install:
winetricks vcrun2008 d3dx9

and finally starting the patcher:
wine Rift_LIVE_Patcher_setup.exe

ends up with:
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x33b058,0x7e38a96a,0x33b3a0): stub
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x33b058,0x7e38a96a,0x33b3a0): stub
err:ntdll:RtlpWaitForCriticalSection section 0x100a8 "/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/ntdll/heap.c: main process heap section" wait timed out in thread 0030, blocked by 0023, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x100a8 "/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/ntdll/heap.c: main process heap section" wait timed out in thread 0033, blocked by 0023, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x100a8 "/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/ntdll/heap.c: main process heap section" wait timed out in thread 0030, blocked by 0023, retrying (60 sec)

The progress bar stops at half of the installshield wizard and it doesn't go any further to select the installation directory etc.
are there any suggestions out there ? :)

Thank you

[post new] [reply to this]

Patcher loading issue
by Mac Kedo on Thursday April 7th 2011, 0:21
I'm using Ubuntu 10.4, wife is using 10.10. We're both on Wine 1.3.17. We can load the patcher, do the patch update, and hit play. The patcher screen disappears, and nothing else happens. We have loaded all the recommended items listed here on the forums. Any other suggestions as to what we're doing wrong? We're at a complete loss.

[post new] [reply to this]

Renderer Version
by Nudge on Wednesday April 6th 2011, 8:51
If you encounter a Renderer version issue, you need try setting your renderer version in the rift.cfg file to;

drive_c/users//Application Data/RIFT/rift.cfg [LegacyRenderer = True]

also set the [ProjectedTexturesEnabled = False] but still checking

[post new] [reply to this]

Can't create 'Character
by Khelben on Sunday April 3rd 2011, 9:49
I'm working/playing on a fresh installation of Lubuntu 10.10 with all Updates installed and latest wine 1.3.

The PC is a Intel Q9250 with 4 GB RAM, a Nvidia GFX 460 from MSI and Nvidia closed source driver.

I have no problem to run Lord of the Rings or Runes of Magic but in Rift I can't create a Charakter - see this screen capture for details.

file1.npage.de/002469/55/bilder/2011-04-03-162208_1680x1050_scrot.png

[post new] [reply to this]

New Video Record doesn't work
by Brent Rose on Wednesday March 30th 2011, 15:30
The 1.1 patch for Rift came out today with a new command:

/record

Which is meant to create a recording of your session until you turn it off/exit the game.

Using this in 1.3.16 causes an immediate drop to the Rift Error Handler and I see this in the wine logging:

fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33eed0,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:process:GetLogicalProcessorInformation ((nil),0x33e49c): stub
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil), puiNumDevices=0x33e4fc, cbSize=8) stub!
fixme:ole:CoCreateInstance no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
wine client error:47: write: Bad file descriptor

I'm not a dev but am I reading the above correctly that it's something not implemented in Wine that's the culprit? Or is there a new dependency to add in for this? (Perhaps via Winetricks?)

[post new] [reply to this]


by Nate on Wednesday March 30th 2011, 2:16
Confirming that RIFT runs acceptably on the latest git version of Wine, although for me the performance is actually better than in Windows!

[post new] [reply to this]

err:module:import_dll Library d3dx9_43.dll not found
by DJ Dunn on Tuesday March 29th 2011, 17:51
this is my error

err:module:import_dll Library d3dx9_43.dll (which is needed by L"C:\\Program Files\\RIFT Game\\rift.exe") not found

ok I have

stable gentoo system

wine 1.3.15 from gentoo portage
winetricks 185 from gentoo portage

first thing i did was install wine 1.3.15

then i did
# regedit
and closed it to create the .wine folder

then i did
# winetricks d3dx9 vcrun2008

i installed the patcher for rift
I let the patcher update

ran the new patcher, patcher installed the game

tried to hit play

err:module:import_dll Library d3dx9_43.dll (which is needed by L"C:\\Program Files\\RIFT Game\\rift.exe") not found
err:module:import_dll Library d3dx9_43.dll (which is needed by L"C:\\Program Files\\RIFT Game\\rift.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\RIFT Game\\rift.exe" failed, status c0000135

[post new] [reply to this]

Running on Mac OS X
by Adam McCormick on Tuesday March 22nd 2011, 19:14
All I've got RIFT running on Mac OS X 10.6, only hitches were that I had to use the devel port and upgrade to the most recent XQuartz. Had vcrun2008 installed while I was trying to get the system running but no DLL overrides in place. That may have to be installed via Winetricks as well for RIFT to work.

[post new] [reply to this]

Need help with installing Rift
by Brian Gross on Monday March 21st 2011, 1:01
Okay so I downloaded the Wineskin App, installed the Engine 1.3.14 and created a Wrapper. I purchased the game online and when I try to click the Download Client button it downloads for a minute and pulls up a small screen with a bunch of weird symbols. I'm not sure what to do at this point and I really want to play the game :D if anyone could help me I would be much appreciative! Thanks!

[post new] [reply to this]


by Stefan T on Friday March 18th 2011, 14:41
The game is very stable for me. No crash ever.
But the game is very demanding. I can also imagine that
your hardware is getting too hot.

You should watch your sensors, e.g. nvidia-settings or
the ATI tool, whatever graphics card you have.

[post new] [reply to this]

  • RE: grrr by Stefan T on Friday March 18th 2011, 14:42
False skin colors anybody?
by Stefan T on Friday March 18th 2011, 14:30
I had to upgrade the NVidia drivers to 270.29, because of my new graphics card (GTX560) which is not supported on the stable branch.

Now the skins of all player characters have a purple/blue tint. Not very much, but quite noticable. This does not happen with the low quality renderer (for which I would not have bought a new graphics card).

Using Wine 1.3.15, btw.

I tried using the latest drivers, 270.30, which are not available for Ubuntu as packages, but they did not change anything.

Anybody got an idea on how to fix this?

[post new] [reply to this]

Stablitiy
by Hideaki on Wednesday March 16th 2011, 6:54
Those anyone else have issues with client stability while playing Rift? It seems like the game will just error out and crash after 10 or 15 minutes.

Using a clean wine directory, winetricks dx3d9 and vcrun2008, only Rift installed.

[post new] [reply to this]

How to fix low frame-rate on High and Ultra
by Hideaki on Friday March 11th 2011, 18:16
For those of you having low frame-rates on high and and ultra settings, disabling Projected Textures in the Advanced Video settings will significantly increase performance.

Specs:
Core i5 760 - 2.8GHz
4GB DDR3
GeForce GTX 460 - 1GB

Playing on High settings, with Projected Textures off, frame rates are only slightly worse than on Windows.

[post new] [reply to this]

ERROR: Use client launcher
by Marcel Tavares on Wednesday March 9th 2011, 8:47
Hello guys.
First of all, please forgive any mistakes in my english! =)

Ive been "fighting" about 1 week ago...
I had many problems, but i was able to handle it...
First the directx problem and others, but i did a fresh install of 1.3.15 + winetrics / direct9 from june / vcrun2008 and oh yeah: riftpatch.exe is running.

But, sadly, after i enter my login/password, I click play and: Error: Use client launcher

This is what I have in console:

-------------------------------------------------
marcel@marcel-pc:~$ wine /media/Marcel2/Rift/RIFT\ Game/riftpatchlive.exe
fixme:system:SetProcessDPIAware stub!
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 20/02/2011, dlt (d/m/y): 16/10/2011
fixme:ole:CoCreateInstance no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:imm:ImmReleaseContext (0x2002a, 0x175418): stub
fixme:win:FlashWindowEx 0x32e85c
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 20/02/2011, dlt (d/m/y): 16/10/2011
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:win:FlashWindowEx 0x32c9f0
fixme:win:FlashWindowEx 0x32ba9c
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:win:FlashWindowEx 0x329408
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
wine: Unhandled page fault on write access to 0x00000000 at address 0x67001875 (thread 0009), starting debugger...
err:mmtime:TIME_MMTimeStop Timer still active?!

------------------------------------------------------

Any help? =(

[post new] [reply to this]

vcrun2008, must be installed from winetricks to get patchers to work
by Daniel on Wednesday March 9th 2011, 6:09
vcrun2008, must be installed from winetricks to get patchers to work.

'winetricks vcrun2008 d3dx9'

:)

[post new] [reply to this]

Flashing screen
by Tim Ryan on Friday March 4th 2011, 8:47
I installed the game with no problems, but it will not play. When I hit the play button, it goes to full screen, then the entire screen starts flashing. If I hit escape, it continues on to what looks like a screen to choose your shard, but it is so messed up I can't read anything, and it's still flashing. I run WoW and LOTRO on this same system, and they both run perfectly. It's a Core i7 running 64bit Gentoo, and wine 1.3.14.

[post new] [reply to this]

Still not working on Mac OS 10.6.6
by Sykkel on Wednesday March 2nd 2011, 17:36
Installs fine, game opens, but cannot connect to selection server.

Loading reaches 71 or 77 percent.

From rift.log: [WRN][ENG] 23:30:10.607 Failed to connect to selection server using any address


Anyone having any better luck on Mac OS?

[post new] [reply to this]

Low framerates
by inf loop on Wednesday March 2nd 2011, 7:28
the game runs fine and is very playable but the framerate is pretty low.
So, on High settings @1920x1200 the average framerate is 15fps and on low settings or low renderer is just 2 fps higher. I believe that the game is chocking the cpu (Core2Duo) , since my gfx adapter is pretty good (GTX 560Ti).
Do you have tips on raising the framerate?

[post new] [reply to this]

Do not install over the Beta
by Brent Rose on Monday February 28th 2011, 22:03
FYI - Make sure to either remove your Beta install of Rift or install to a new wineprefix. Installing over the Beta can result in a corrupted install.

[post new] [reply to this]




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