The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Installing the game
Login
Play up to level 14
Low Graphics and Regular graphic renderers built into the game client.
Sound.
What does not
Most screens during install are blank. It appears that just leaving everything at the defaults (i.e. clicking 'next' on each screen of the installer) works fine.
Under ALSA setup via PulseAudio, sound appears to cut out after ~45-60 min of gameplay. Setting the winecfg to use 'OSS' only and prepending the shortcut to use 'padsp wine...' rather than just 'wine ...' appears to fix the issue.
Minor cosmetic issue: After login, the 'Rift' splash screen is overlayed with a large black rectangle (I'm guessing some kind of splash screen animation). This stays until the character select screen is showing.
What was not tested
Gameplay past level 14 in 'live' version.
It seems to degrade performance a bit, but in some places it somehow actually increases it. I guess it’s threading policy of Rift that causes it. The impact is barely noticeable by me, tell me if you have other opinions.
This setting also removes rendering artifacts, where all kind of funny white stripes and other ugly particles and planes are shown where they shouldn’t be, to make it ~pixel perfect to what it should be.
Winetricks commands required to get Rift working properly
These have been reported by so many that I guess they are still needed. I’ve done them for me for a long time ago.
Winetricks allows you to install proprietary (but free to use) programs from MS and similar providers.
You need to install vcrun2008 and d3dx9:
sh winetricks vcrun2008 d3dx9
Miscelleanous tricks
Sometimes pressing play button does not work. Retrying it enough of times makes it eventually working; enter can be used to shut down the popup and mouse to reclick the button.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Unable to play
by Catalin B on Tuesday May 21st 2013, 10:07
Arch Linux x64
Latest Wine version.
It seems that pressing play after patch will not do anything.
RIFT-Install.exe?
by Gob on Monday December 31st 2012, 20:15
Has anyone been able to install the game with the online installer named RIFT-Install.exe? Whenever I try this, it fails after accepting the license agreement (page faults). Wine 1.5.20, 64 bit gentoo.
Installing Rift on Max OSX 10.8.2
by Ethan on Friday November 2nd 2012, 2:29
Hello it was frustrating but I was able to install rift on my mac and though I should share since it required some steps that weren't mentioned. (note I used the mac ports pkg handler)
For some reason the installer that I downloaded from Trion kept returning errors after accepting the License agreement making it useless. Luckily I was able to install it from the install disc I got when I originally installed the game.
1.) If haven't already install Xcode then install wine.
2.) If you haven't yet installed wine tricks.
4.) Install XQuartz.
5.) Reboot your mac.
6.) Use wine tricks to install the following files: vcrun2008 d3dx9 d3dx9_43
7.) insert the install DVD into your optical drive.
8.) locate the installer on the DVD. (note auto run.exe doesn't work so you have to find it manually.)
9.) Execute the installer in wine and install the game. The game will offer to install Direct X and Visual C++ 2008. If you followed step 6 correctly you already have these so uncheck these boxes. Make sure the box to open rift is check and click done.
10.) A the launcher will open and it should update it's self
11.) log in and click update depending on how old your install DVD is the patcher may require you to redownload the entire game. Don't worry it will do this automatically.
12.) For some reason the streaming client doesn't work (in my case at least) so you must wait for the patcher to finish completely.
13.) Click Play.
I've yet to play the game since I just did this but I'll be sure to report my experience later.
Stuck loading screen causes computer to freeze
by jwong on Monday August 6th 2012, 4:48
I'm fairly new to wine and ubuntu in general. The initial loading screen and character screen start up fine with no graphical glitches, but once I select a character and hit play, it changes to the loading screen and just stops at 0%. I am unable to access the ubuntu desktop once this happens and have to perform a hard restart.
Video settings: GLSL : enabled
Direct Draw Renderer : opengl
Offscreen rendering mode : fbo
Multisampling : disabled
rift.cfg : "LegacyRenderer = False" (located in wine drive: "c:/users/[name]/Application Data/RIFT")
Works fine, however cut-scenes and load-screens consist only of bright flashing colors. Also, there are quickly flashing polygons (about a quarter second or less) that seem to be caused from moving objects within the game (floating bugs/stuff, swaying trees, etc). These flashes are quick but they are frequent. They are tolerable, but annoying. The sound so far is working flawlessly.
Still crashs sometimes
by Geriain on Saturday July 7th 2012, 1:49
Hey folks, I've done every mentioned tweak with winetricks and in the regedit ( even the StrictDraw-option ) and edited the config file. The problem is it runs fluently even on high settings ( wine 1.5.8 ) but from time to time the game still crahes, leaving me with a bugging desktop and need to emergency-logout. Is there someone also encountering that problem even after editing the registry?
Figured this one out.
by Jonathan Challinger on Friday February 24th 2012, 16:33
Ok, the problem was that it is leaving a process in the background eating 100% CPU after exit. And this is on a laptop! I need to fix it so I don't have to remember to kill the process...
Getting 10-15 fps in freemarch with nothing going on. Fullscreen FX, projected textures off, AA set to multisampling, not supersampling, 4x AF (set in nvidia-settings), everything else maxed, tried a variety of registry tweaks. Even if I run minimum settings I still only get 20-30FPS with nothing going on, drops drastically in any kind of real combat.
RE: Poor performance by Jonathan Challinger on
Wednesday February 22nd 2012, 23:32
Additional steps
by Dan on Monday January 2nd 2012, 14:46
As I mentioned in my test data on Fedora x86_64, in addition to the things listed above, there are a few more things that might need to be done to get this running:
1. Wine Gecko
2. d3dx9_43 from winetricks (d3dx9 did not install this)
3. 32-bit driver libs (if the system is 64-bit)
4. Prepend "taskset -c 0" to the beginning of the command in the Rift shortcut, as mentioned in this bug: bugs.winehq.org/show_bug.cgi?id=26018
Good configuration
by Michaël on Monday October 31st 2011, 13:31
Hi,
For me, on Linux Mint 11 x86_64, with nVidia GTS 450, I've found the perfect configuration with PlayOnLinux :
Wine 1.3.20 (after, I have flashing & white texture resolve with StrictDrawOrdering but bad performance)
vcrun2008
**manual** installation of Direct X June 2010. With wintetricks or POL I have flashing loading screen (the DLL in windows/system32 are not good with 2kb size)
Can't Play
by jason on Saturday October 22nd 2011, 20:53
So far I'm out of luck trying to get Rift to play on my Ubuntu 11.04 32bit box. Every time I try to run the app within wine I press the "play" button and either get a black screen entirely or it will show the loading screen and get up to 18% and freeze. Below is what I received out of the terminal. Any ideas?. BTW I am *new* to Linux gaming and wine.
RE: Can't Play by Samu Voutilainen on
Sunday October 30th 2011, 8:23
Cannot Install Rift via Client or Play!
by Tobias T. on Wednesday October 19th 2011, 12:00
Hi there
I have problems about Installing Rift.
If i start the Rift live Patcher it says:
[Error reading setup initaialization file]
I downloadet it many times from other locations and its still the same.
I installed Rift on my Windows System, then i copyd the hole Folder on my Ubuntu System and if i try to start the Rift.exe nothing happened.
My System Datas
AMD Athlon X2 5.2GHz / 4GB Ram
Ubuntu 11.10 with all actual updates and wine 1.3.30.
Nvidia geForce GT 520 with the latest driver Version.
I also tryd other Wine Versions and its everytime the same.
Can anyone help me out?
PS. sry about my bad english, Linux is everywhere :)
RE: It works by Samu Voutilainen on
Sunday October 30th 2011, 8:25
Sound is bad
by Angel on Friday October 7th 2011, 0:26
I'm starting think this is a wine+pulseaudio issue because this is the 2nd game I sound issues on. WOW will randomly loose sound and the only way to fix it is to change my sound settings luckily I can do this in game.
However in Rift my sound starts to stutter then it will cut out and the only way to fix it is to reboot the game.
I've noticed that when loading a character the sound is fine until about 85% then bam stuttering galore. I've tried all the changes mentioned here to no avail. no matter what I do my sound just get's choppy.
RE: Sound is bad by Samu Voutilainen on
Sunday October 30th 2011, 8:26
Bad performances with Nvidia card
by Tuxbubling on Saturday September 17th 2011, 5:43
Hello,
I played this game on an ATI 6870 without major problem except being unable to use anything else than the low quality renderer.
So i decided to switch to an Nvidia card and got a GTX 570 to replace the 6870.
After tweaking a bit with regedit, i got the game working _correctly_.
Character selection is all black but the game is fine in "fbo" orm mode or character selection ok but no ground texture in backbuffer mode.
Sure the quality has improved _a lot_ over the ATI. But problem that remains is framerate. I see here and there on forums people supposed to run it "near ultra" with a good Nvidia card on wine.
i can't get more than 35fps with a big 9FPS in meridian with less than medium settings. Even switching to low quality renderer doesn't give more than 5/10 fps boost -_-
paste.pocoo.org/show/477053/
Solution for msvcp90.dll
by inf loop on Tuesday September 13th 2011, 13:42
I found a post that mentions renaming the following files under windows/winsxs/manifests to something other than .manifest
x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_deadbeef.manifest
x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4053_none_deadbeef.manifest
1.3.28 has crashed rift again
by Khelben on Monday September 12th 2011, 10:54
Updated today to .28 and can't play Rift anymore
Terminal output you will finde below
--------------------------------------------------------------------------------------------------------------------------------------------
The only workaround I've found so far is to revert to 1.3.26 and prepare a new prefix with it and _never_ run 1.3.27 on it. Apparently 1.3.27 updates the builtin msvcp90.dll because running the updated prefix with the previous version of wine still gives me the first error.
1.3.27
by Mike Hollis on Saturday August 27th 2011, 21:03
1.3.27 appears to have fixed the projected texture lag for me, if you havn't turned it on in a while, take a look it may run just fine for you now if you're up to date.
Fix for the "Play>Cancel>Play" Bug
by matthew on Tuesday August 9th 2011, 18:55
I found a solution to when you try to play RIFT, but it just keeps saying Play then Cancel. I went to winecfg and removed all DLL overrides related to DirectX. I think it's d3d9 in directly, but unsure. Either way, if you never installed DirectX it will allow you to go in game.
Rift stuck at play button
by matthew on Monday August 1st 2011, 19:04
Using the latest wine with rift 1.3 hotfix does not work. It gets stuck at the play button. When I use Crossover Games I can get in game but all the textures are pitch black making the game unplayable all together.
At the end of my rope
by Jeff Licquia on Monday June 27th 2011, 10:18
Made progress up to the point where it appears that RIFT is doing something weird with vectored exception handlers. I've filed a bug with lots of info; it should be in the list of bug links above.
Info about crash after 1.3 Hotfix 2
by Jeff Licquia on Saturday June 25th 2011, 12:18
I'm not a Wine expert, but I do know my way around C code.
This message is the core of the problem:
err:seh:setup_exception_record stack overflow ...
If you look at the code in Wine where that message is reported, you'll see that the very next statement is "abort_thread(1);". That does what it looks like it does--stops the thread with extreme prejudice.
Unfortunately, some other thread is waiting on that thread to do something interesting, and so the game hangs. That's what this message is all about:
err:ntdll:RtlpWaitForCriticalSection section 0x1f27bd0 "?" wait timed out in thread 0041, blocked by 003a, retrying (60 sec)
Turning on thread IDs in the debug output shows that the stack overflow line came from the thread identified here (003a in the message above). If you leave the game running, it will repeat that message every 60 seconds essentially forever. (I didn't wait very long; perhaps some other timeout kicks in at some point.)
The real question is: what caused the stack overflow? That's the hard part.
Patch 1.3 Hotfix 6-24-2011
by Starseed13 on Friday June 24th 2011, 22:21
I am having a connection issue. Once I input my password, then hit "Play", it starts loading with the Rift logo, but continues idling here.
This happened yesterday with the new patch 1.3, but I restarted the game and it went right to the User Agreement page. It worked. But today, it stops before the User Agreement screen, I believe. I cannot play without getting past this logo.
latest update
by talonz on Friday June 24th 2011, 18:31
the latest hotfix has caused rift to cash at start up with the following error, anyone else getting this ?
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
err:seh:setup_exception_record stack overflow 1700 bytes in thread 0031 eip 7bc3df05 esp 0b2b0c8c stack 0xb2b0000-0xb2b1000-0xb3b0000
Long List of Failures
by Hateborne on Monday June 13th 2011, 22:54
Alright, basically I've got no backgrounds, 2-4 FPS in a major city, and ZERO textures. I have purely black textures. No lighting, no spell effects, and didn't test sound yet.
I was given a massive list of nonsense through the console.
The console open was fairly large, so I copied to a standard Windows friendly text file (*.txt) and uploaded to mediafire.com for easier reading.
I will post more information as needed, just let me know what else I can do. I would like to help get this working for others (as well as my own use!).
Sound stuttering
by Sarah on Wednesday June 1st 2011, 7:42
I experience heavy sound stuttering when playing Rift. It's like listening to a slow motion rapper on crack. Hard to describe, but extremely annoying. Also, sometimes the cacophony just stops for no appearant reason, and sound remains mute until I quit the game and restart it.
Fiddling with the options in the ingame audio menu didn't change anything.
This happens on Ubtunu 10.04 64bit with PulseAudio. Likely PA is the culprit, although everything else is working fine, including other Wine games. Could be something else entirely.
Using padsp didn't help either – no change. When I uncheck everything except OSS driver in winecfg, there is no longer sound at all in Rift.
Since PulseAudio never caused problems for me before, I'm reluctant to remove it from my system.
fix for missing background
by Jeff Licquia on Sunday May 29th 2011, 17:22
For people using the rift-shards.com directions for Ubuntu, I was able to get the game playable by switching "OffscreenRenderingMode" in the registry from "backbuffer" to "fbo". I also have "UseGLSL" set to "enabled" with success. The cutscenes don't play (flashing colors), and the character chooser shows most everything as black, but the game itself seems to work flawlessly. I even have the Low Quality Renderer off.
Ubuntu 11.04, Wine 1.3.21 (from the c-korn PPA with the PulseAudio patch), NVIDIA 270.41.06 drivers.
RE: Screenshot by Starseed13 on
Sunday May 29th 2011, 8:57
Patch 1.2 Hotfix #6
by Starseed13 on Sunday May 22nd 2011, 22:59
I was able to play Rift briefly, then 1.2 broke it. Over the past couple days I have not been able to log in to play, or even get the character load screen.
So, I decided to look at other Wine-supported games. I came across this code: winetricks ddr=opengl multisampling=enabled orm=backbuffer
After I did that, I tried logging in... and whatever it did worked.
Now, the only thing I need a fix for now is the environment is barely there. My character and others and NPC's are visible. But, it's difficult playing a game where there is no ground. Anyone know a workaround/fix for this?
Cinematics Not Working
by Sven Willenberger on Friday April 15th 2011, 14:34
Installed RIFT (live) into a fresh bottle, used winetricks to install d3cx9_43 (from june2010) and vcrun2008 (following www.rift-shards.com/wiki/installing-rift-ubuntu) -- I also tried a bottle without the registry tweaks.
The game characters and such seem to work, but the intro movie and the character creation cutscene simply result in a lot of flashing -- the audio can be heard but there is no video, just epilectic-seizure-inducing screen flashing.
Anyone else experience this or have a fix?
Wine version 1.3.17 on Archlinux x86_64 (I tried both a WINEARCH=win32 and WINEARCH=win64 bottle with identical results).
Rift on gentoo fails to install
by Linubie on Friday April 8th 2011, 16:19
I have done the following steps:
using a clean .wine directory:
export WINEPREFIX=$HOME/.wine-rift/
using the latest winetricks to install:
winetricks vcrun2008 d3dx9
and finally starting the patcher:
wine Rift_LIVE_Patcher_setup.exe
ends up with:
fixme:storage:create_storagefile Storage share mode not implemented.
fixme:heap:HeapSetInformation 0x2c4000 0 0x23fce0 4
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x33b058,0x7e38a96a,0x33b3a0): stub
err:rpc:I_RpcReceive we got fault packet with status 0x3e6
fixme:ole:NdrClearOutParameters (0x33b058,0x7e38a96a,0x33b3a0): stub
err:ntdll:RtlpWaitForCriticalSection section 0x100a8 "/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/ntdll/heap.c: main process heap section" wait timed out in thread 0030, blocked by 0023, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x100a8 "/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/ntdll/heap.c: main process heap section" wait timed out in thread 0033, blocked by 0023, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x100a8 "/var/tmp/portage/app-emulation/wine-9999/work/wine-9999/dlls/ntdll/heap.c: main process heap section" wait timed out in thread 0030, blocked by 0023, retrying (60 sec)
The progress bar stops at half of the installshield wizard and it doesn't go any further to select the installation directory etc.
are there any suggestions out there ? :)
Patcher loading issue
by Mac Kedo on Thursday April 7th 2011, 0:21
I'm using Ubuntu 10.4, wife is using 10.10. We're both on Wine 1.3.17. We can load the patcher, do the patch update, and hit play. The patcher screen disappears, and nothing else happens. We have loaded all the recommended items listed here on the forums. Any other suggestions as to what we're doing wrong? We're at a complete loss.
New Video Record doesn't work
by Brent Rose on Wednesday March 30th 2011, 15:30
The 1.1 patch for Rift came out today with a new command:
/record
Which is meant to create a recording of your session until you turn it off/exit the game.
Using this in 1.3.16 causes an immediate drop to the Rift Error Handler and I see this in the wine logging:
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33eed0,0x00000000), stub!
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:process:GetLogicalProcessorInformation ((nil),0x33e49c): stub
fixme:win:GetRawInputDeviceList (pRawInputDeviceList=(nil), puiNumDevices=0x33e4fc, cbSize=8) stub!
fixme:ole:CoCreateInstance no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithHandleData
wine client error:47: write: Bad file descriptor
I'm not a dev but am I reading the above correctly that it's something not implemented in Wine that's the culprit? Or is there a new dependency to add in for this? (Perhaps via Winetricks?)
err:module:import_dll Library d3dx9_43.dll not found
by DJ Dunn on Tuesday March 29th 2011, 17:51
this is my error
err:module:import_dll Library d3dx9_43.dll (which is needed by L"C:\\Program Files\\RIFT Game\\rift.exe") not found
ok I have
stable gentoo system
wine 1.3.15 from gentoo portage
winetricks 185 from gentoo portage
first thing i did was install wine 1.3.15
then i did
# regedit
and closed it to create the .wine folder
then i did
# winetricks d3dx9 vcrun2008
i installed the patcher for rift
I let the patcher update
ran the new patcher, patcher installed the game
tried to hit play
err:module:import_dll Library d3dx9_43.dll (which is needed by L"C:\\Program Files\\RIFT Game\\rift.exe") not found
err:module:import_dll Library d3dx9_43.dll (which is needed by L"C:\\Program Files\\RIFT Game\\rift.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\RIFT Game\\rift.exe" failed, status c0000135
Running on Mac OS X
by Adam McCormick on Tuesday March 22nd 2011, 19:14
All I've got RIFT running on Mac OS X 10.6, only hitches were that I had to use the devel port and upgrade to the most recent XQuartz. Had vcrun2008 installed while I was trying to get the system running but no DLL overrides in place. That may have to be installed via Winetricks as well for RIFT to work.
Need help with installing Rift
by Brian Gross on Monday March 21st 2011, 1:01
Okay so I downloaded the Wineskin App, installed the Engine 1.3.14 and created a Wrapper. I purchased the game online and when I try to click the Download Client button it downloads for a minute and pulls up a small screen with a bunch of weird symbols. I'm not sure what to do at this point and I really want to play the game :D if anyone could help me I would be much appreciative! Thanks!
RE: grrr by Stefan T on
Friday March 18th 2011, 14:42
False skin colors anybody?
by Stefan T on Friday March 18th 2011, 14:30
I had to upgrade the NVidia drivers to 270.29, because of my new graphics card (GTX560) which is not supported on the stable branch.
Now the skins of all player characters have a purple/blue tint. Not very much, but quite noticable. This does not happen with the low quality renderer (for which I would not have bought a new graphics card).
Using Wine 1.3.15, btw.
I tried using the latest drivers, 270.30, which are not available for Ubuntu as packages, but they did not change anything.
RE: Stablitiy by inf loop on
Friday March 18th 2011, 9:14
RE: Stablitiy by Hideaki on
Friday March 18th 2011, 19:41
How to fix low frame-rate on High and Ultra
by Hideaki on Friday March 11th 2011, 18:16
For those of you having low frame-rates on high and and ultra settings, disabling Projected Textures in the Advanced Video settings will significantly increase performance.
ERROR: Use client launcher
by Marcel Tavares on Wednesday March 9th 2011, 8:47
Hello guys.
First of all, please forgive any mistakes in my english! =)
Ive been "fighting" about 1 week ago...
I had many problems, but i was able to handle it...
First the directx problem and others, but i did a fresh install of 1.3.15 + winetrics / direct9 from june / vcrun2008 and oh yeah: riftpatch.exe is running.
But, sadly, after i enter my login/password, I click play and: Error: Use client launcher
This is what I have in console:
-------------------------------------------------
marcel@marcel-pc:~$ wine /media/Marcel2/Rift/RIFT\ Game/riftpatchlive.exe
fixme:system:SetProcessDPIAware stub!
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 20/02/2011, dlt (d/m/y): 16/10/2011
fixme:ole:CoCreateInstance no instance created for interface {ea1afb91-9e28-4b86-90e9-9e9f8a5eefaf} of class {56fdf344-fd6d-11d0-958a-006097c9a090}, hres is 0x80004002
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:imm:ImmReleaseContext (0x2002a, 0x175418): stub
fixme:win:FlashWindowEx 0x32e85c
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
fixme:exec:SHELL_execute flags ignored: 0x00000100
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias 180, std (d/m/y): 20/02/2011, dlt (d/m/y): 16/10/2011
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:win:FlashWindowEx 0x32c9f0
fixme:win:FlashWindowEx 0x32ba9c
fixme:imm:NotifyIME IMC_SETCANDIDATEPOS
fixme:win:FlashWindowEx 0x329408
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
wine: Unhandled page fault on write access to 0x00000000 at address 0x67001875 (thread 0009), starting debugger...
err:mmtime:TIME_MMTimeStop Timer still active?!
Flashing screen
by Tim Ryan on Friday March 4th 2011, 8:47
I installed the game with no problems, but it will not play. When I hit the play button, it goes to full screen, then the entire screen starts flashing. If I hit escape, it continues on to what looks like a screen to choose your shard, but it is so messed up I can't read anything, and it's still flashing. I run WoW and LOTRO on this same system, and they both run perfectly. It's a Core i7 running 64bit Gentoo, and wine 1.3.14.
Low framerates
by inf loop on Wednesday March 2nd 2011, 7:28
the game runs fine and is very playable but the framerate is pretty low.
So, on High settings @1920x1200 the average framerate is 15fps and on low settings or low renderer is just 2 fps higher. I believe that the game is chocking the cpu (Core2Duo) , since my gfx adapter is pretty good (GTX 560Ti).
Do you have tips on raising the framerate?