The free(Lite) version enables newcomers to grasp the basics and build entire games although locked out of the more advanced features of the software.
The paid-for(Standard) version unlocks the more advanced features for a small price which goes toward the development of the software.
At present there is no plan to develop Gamemaker for Linux based systems. Hence Wine may be the only possibility for a working solution for all those who really want to make games using this software.
Currently you can obtain an 8.1 Standard licence for free if you previously had an 8.0 licence. Otherwise it will cost $25 to buy 8.1 Standard until June 1st 2011 when the price will increase to $39.99.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
To make Game Maker run correctly, make sure that Internet Explorer 6 is installed. I don't think the other versions of IE work.
To do so, open Terminal and copy and paste the following:
sh winetricks ie6
sh winetricks directmusic
sh winetricks dsound
sh winetricks d3dx9
sh winetricks mono210
It will open the installer for IE6 which then allows Game Maker's News screen to load. Then it installs directmusic and dsound to allow sounds to play. It also installs all the DirectX tricks needed for Game Maker to run correctly and the .NET compatibility.
After that, instead of installing Game Maker like normal, go to Uninstall Wine Software in WINE's menu. Then click the first button, browse to where the installer is and install Game Maker like normal.
After following the above steps, everything seems to work fine, but when running games there is some lag. Because all these tests were run in VirtualBox, the lag and other problems may be nonexistant in an actual installation.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
by joey on Monday February 27th 2012, 3:40
I have this working what looks to be 98%. the only thing i have found that doesn't work is the game test phase. When you click the green play button to test out what you've been making it gets an error but gives no error code. Just doesn't like it.