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Deus Ex: Human Revolution 1.1.622.0



Category: Main > Games > 1st Person Shooter > Deus Ex: Human Revolution > 1.1.622.0


NameDeus Ex: Human Revolution
Version1.1.622.0
License Retail
URLhttp://www.deusex.com/
Votes Marked as obsolete
RatingGarbage
Wine Version1.3.29
Maintainers of this version:
Description
Version on release day (EU)
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

installation

sound

videos


What does not

some graphics are corrupted and broken(shadows and lightning)

cant play without mouse patch


What was not tested

only tested the starting area, cuz game runs really slow


Additional Comments

This game needs the patch from the below note for rawevent mouse/keyboard to work properly.

Video;
UseGLSL disabled - game couldn't start at all (failed to initialize 3D"
AllwaysOffScreen is not needed in my case, doesn't make any difference.

Performance is terrible, dont know about real numbers but its below 10 fps for sure, no matter if max or lowest graphical settings.
There are some graphical glitches - shadows are big squares and some lightning effects are too bright.

rig: AMD x2 6000+ @3,2 ghz, 4GB 800mhz ram, AMD Radeon HD5770, kernel 2.6.38-8, catalyst 11.8, ext4 filesystem
game settings: 1280x1024 fullscreen

garbage: because need to patch wine first. and even whit patched wine i would give it bronze at the best, cuz the performance is really bad at least with ati card.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowSlackware64 -currentOct 01 20111.3.29 Yes Yes Garbage Zdenek Styblik 
ShowArch LinuxNov 18 20111.3.28 No, but has workaround Yes Garbage an anonymous user 
ShowArch Linux x86_64Oct 02 20111.3.28 Yes Yes Garbage TT 
ShowUbuntu 11.04 "Natty" x86_64 (+ variants like Kubuntu)Sep 11 20111.3.28 Yes Yes Garbage Samuel 
ShowUbuntu 11.04 "Natty" x86_64 (+ variants like Kubuntu)Sep 08 20111.3.27 Yes Yes Garbage CaptainRedShirt 


Known bugs
Bug # Description Status Resolution Other apps affected
20395 Mouse / keyboard input not handled (RawInput) CLOSED FIXED View
27656 Deus Ex: Human Revolution - Severe graphical glitches NEW View

 
Please vote for this game if you are interested in it...

I normally don't canvas for votes, but this is to remind you that if you are interested in this game, to please vote for it if you are able. If you are unsure how please look to the top left and click vote and change/add this game to your list.

 Thank you.

PS - If any appdb team have a problem with this reminder please let me know and I'll remove it.


 
HOWTO - Quick steps to get game working

 

As of Wine-1.5.14 - rawinput patch is no longer required.

Wine Settings

Run wine regedit (in your prefix) and in HKEY_CURRENT_USER\Software\Wine) create a key called Direct3D and use the following as strings in the above key;

So far the following seem to do the trick;

"AlwaysOffScreen" "enabled"

"UseGLSL" "disabled"

  "StrictDrawOrdering" "enabled"

Winecfg

Windows version set to 7.


 
HOWTO - Step by step guide for Deux Ex: Human Revolution

With thanks to Brian for writing this;

First download Wine 1.3.27: prdownloads.sourceforge.net/wine/wine-1.3.27.tar.bz2
Since we'll be compiling this application from source, you'll need to make a directory to extract it to. I chose /var/wine since my /var is on a different partition than my /home. Replace /var/wine with your directory if you chose a different one.
$ sudo mkdir /var/wine
$ sudo chown -Rf username:username /var/wine
$ cd /var/wine
$ tar jxvf /path/to/wine-1.3.27.tar.bz2
$ cd wine-1.3.27
$ wget dl.dropbox.com/u/6901628/raw2.patch -O /tmp/raw2.patch
$ git apply /tmp/raw2.patch
$ ./tools/make_requests

Now, if you're running 64-bit ubuntu, you'll need to get 32-bit libraries. How can you tell if you're running 64-bit ubuntu?
$ uname -i
If that prints out x86_64, you'll need to do this:
$ sudo apt-add-repository ppa:ubuntu-wine/ppa
$ sudo apt-get build-dep wine1.3

Now you can choose to install wine to a directory somewhere, or you can just run it from the directory that you're about to compile it in.

Begin Method 1 (the hard way): Installing wine. I stored it in /var/wine/wine (you can put it anywhere you want except /usr/local, /usr/, / if you have another version of Wine already installed) so it would NOT put its executables ANYWHERE on the path, which could potentially cause conflicts with my already installed version of wine.
$ ./configure --prefix=/var/wine/wine
$ make
# make install
Don't run Wine yet, but here's how you start it:
$ /path/to/prefix/bin/wine
$ /path/to/prefix/bin/wine regedit
$ /path/to/prefix/bin/wine Path/To/ExeFile
..And so on
If you're lazy like me, here's an alternative:
$ alias w='/path/to/prefix/bin/wine'
Then just type w to start it (but not yet):
$ w Path/To/Exefile
$ w regedit
and so on
(End Method 1)

Method 2 (the easy way)
$ ./configure
$ make
Don't run wine just yet, but here's how:
$ ./wine
or after you change directories:
$ /extraction/path/wine (for me: /var/wine/wine-1.3.27/wine since I extracted the files to /var/wine, which created the directory /var/wine/wine-1.3.27
If you're lazy like me, here's an alternative:
$ alias w='/var/wine/wine-1.3.27/wine'
Then just type w to start it (but not yet):
$ w Path/To/Exefile
$ w regedit
and so on
(End Method 2)

Now we must make sure we have an empty Wine prefix before Wine gets any crazy ideas. Again, two separate methods.
Method 1 (the easy, destructive way):
This will delete any current wine prefix. Don't do this if you don't want to lose a current wine installation
$ rm -Rf ~/.wine
(End Method 1)

Method 2 (the safe, but PITA method):
We'll make an entirely NEW wine prefix, separate from the old one. I'll put mine in my home directory under wine-dxhr:
$ cd
$ mkdir wine-dxhr
You can mkdir .wine-dxhr if you want it to be hidden, but remember to add the preceding . (dot) to all of your commands from here on out)
$ WINEPREFIX=/home/wine-dxhr
$ export WINEPREFIX
$ echo $WINEPREFIX #just to make sure it worked - should echo your chosen directory
Now until you close your terminal, wine will default to using your new wineprefix. Remember that if you want to use your other version of wine, you'll need to change this back:
$ WINEPREFIX=$HOME/.wine
$ export WINEPREFIX

If you'd like to permanently change your wineprefix, just issue this command (but remember you'll need to change or undo this to use a different wineprefix - skip this unless you're SURE):
$ echo WINEPREFIX=$WINEPREFIX > tee $HOME/.bash_profile
(END METHOD 2)

Now, that's all the housekeeping. Let's get down to business. Since I aliased my wine to w, I'll be using 'w' to invoke wine. If you didn't do this, you'll need to substitute the path to your newly installed wine.
$ w winecfg
This will prompt you to install Gecko. Tell it to go ahead.
In Winecfg, the defaults are almost good, but we need to change or set the following:
Applications->Windows Version: Windows 7
Graphics: Automatically capture the mouse in full-screen windows should be checked
Click the Audio tab so it can initialize a sound driver. The defaults should be fine, but hit the Test Sound button to make sure.

Now we need to set some registry hacks - I mean entries.
$ w regedit
1. Navigate to HKCU (Hkey_Current_User) -> Software -> Wine
2. Right click on the Wine folder icon and click New->Key. Name it Direct3D
3. Click on the Direct3D key to open it
4. Right click over on the right side and hit New->String Value
5. Name your new string value AlwaysOffScreen
6. Double click on AlwaysOffScreen and set Value Data to "enabled". No quotes, just e-n-a-b-l-e-d (no hypens either).

Repeat steps 4-6 for two other necessary keys:
StrictDrawOrdering: enabled
UseGLSL: disabled

Now you should have a table that looks like this:
(Default) REG_SZ (value not set)
AlwaysOffScreen REG_SZ enabled
StrictDrawOrdering REG_SZ enabled
UseGLSL REG_SZ disabled

Congratulations. Close the regedit, but not the terminal (yet).

Insert your DXHR CD or mount your ISO (remember if you mount an ISO that you'll need to mount Disc 2 to the same folder - that is if you have a disc 2)
Remember that you CANNOT RIGHT CLICK ON Setup.exe in a file explorer and hit "Run this program with Wine". THIS WILL NOT WORK. Hopefully you didn't close your terminal. If you did, you'll need to set your wineprefix again if you changed it (using the second method 2) but didn't add the export command to your .bash_profile
For me, I mounted my ISO in /mnt
$ w /mnt/Setup.exe



 
Broken Raw Input Patch How-To

Provided by Rob.

Looks like I forgot to actually post the link to the extra info, how awesome is that?

http://wiki.winehq.org/Patching

That article is on patching your Git tree, it works the exact same way if you download the source though, just ignore the parts that mention Git.

For the patch, just create a ".diff" file in your source root (for example: /winesrc/patch.diff) and paste in the contents of this link http://paste.ubuntu.com/5664986/. Then, if we continue the example above, just run the following line:

"patch -p1 < patch.diff"

After that it's just a straight recompile:

"./configure && make depend && make"

And you should be good to go with full mouse motion!

Optionally at this point you can also run "make install" to install Wine if you run with an installed wine.

*NOTE*

I'm assuming here that you already know how to compile Wine, if you've never compiled Wine before, it's best if you Google it, there are a few different ways to do it and they can be somewhat complicated depending on your system, I recommend finding someone with a similar setup and seeing what they did.

In case your system is like mine, here's the guide I followed to compile a 32 bit Wine on my x64 system: http://wiki.winehq.org/WineOn64bit

Give it a shot and let us know you make out.


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Corrupted Graphics
by FreakyCheeseMan on Saturday September 15th 2012, 14:24
Posting anew for this, as I got the earlier problem fixed.

So, I finally got the input working, by installing wine to a 32-bit chroot; however, whenever I try to run the program, it doesn't display right- I think it isn't drawing any textures, or at least not most of them.

I noticed one thing- the terminal output has a long list of bugs that look like
GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 4707

Which occur whether or not I have UseGLSL disabled in regedit. In fact, nothing seems to change based on what I do in regedit- is there a good test for whether or not it's even looking at those settings to begin with?

[post new] [reply to this]

Moust Input/Graphical Corruption
by FreakyCheeseMan on Wednesday September 12th 2012, 10:17
So, I tried these instructions several times, with several variants- using wine 1.4 and rawinput3, uninstalling my original installation, etc. I pretty much always get the same results:

1: No input (other than mouse movement) is recognized.
2: The graphical corruption remains. However, if I ctrl-alt-F1, then ctrl-alt-F7, the menu appears correctly - still no input, though.

I think my problem is the 32 vs. 64 bit thing; I have a 64 bit system, and when I followed the instructions, I got "configure: error: Cannot build a 32-bit program, you need to install 32-bit development libraries."

In order to get past that point, I did ./configure --enable-win64 , which let me continue the installation, but I think may have meant the patch did not apply correctly.

Any ideas where I'm going wrong? I mean, at this point it's mostly academic, as I've completely screwed up the system to the point where I can no longer even install wine normally, but...

[post new] [reply to this]

Freez on tuto video
by Thomas L on Wednesday September 21st 2011, 3:50
The game work correctly but the game freez when it ask me to load tutorial video. (after maintaining tab)
Sometime it work but the sound of the tiny video is realy bad.

I use wine 1.3.27 with the patch.
I use AlsaDriver (i can not choose OSS driver...)
And i try on "Emulation" and "Full" hardware acceleration

(Sorry for my bad english !)

fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x582ea44): stub
fixme:advapi:RegisterTraceGuidsW (0x62d24d0, 0x62dd6e8, {7c830ece-5fb3-417a-a1bd-508f45277356}, 1, 0x33e334, (null), (null), 0x62dd6f0,): stub
fixme:d3d_surface:surface_load_ds_location No up to date depth stencil location.
fixme:nls:GetGeoInfoA -1 5 (nil) 0 0
err:ole:CoGetClassObject class {d27cdb6e-ae6d-11cf-96b8-444553540000} not registered
err:ole:CoGetClassObject no class object {d27cdb6e-ae6d-11cf-96b8-444553540000} could be created for context 0x1
fixme:winsock:WSACancelAsyncRequest (0xdeae),stub
fixme:winsock:WSACancelAsyncRequest (0xdeaf),stub
fixme:file:MoveFileWithProgressW MOVEFILE_WRITE_THROUGH unimplemented
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
wine client error:9: write: Bad file descriptor

[post new] [reply to this]

Wine-1.3.27 ebuild with raw2.patch for Gentoo
by Galym Kerimbekov on Tuesday September 20th 2011, 6:56
Wine-1.3.27 ebuild with raw2.patch for Gentoo
depositfiles.com/files/rcknngusd

[post new] [reply to this]

double mouse pointer + 180degrees rotation OR no save games :(
by David on Monday September 19th 2011, 14:06
I am still having the problem that I see the double mouse pointer (ingame + X11 pointer) when steam.exe is still running
And the biggest problem is that as long as steam is running, not just the mouse pointer is messed up, but im also limited to 180 degrees mouse rotation, which makes the game pretty much unplayable.

As soon as I kill steam (using "killall -9 steam") after starting Deus Ex Human Revolution, and AFTER loading a game OR starting a new game, the X11 mouse pointer disappears and I get the full 360 degrees mouse rotation.
BUT since steam is killed I'm no longer able to save any progress and sometimes dxhr even crashes.

I've tried all kind of options, like disabling window decoration and disabling grabbing the mouse pointer options and using a emulated desktop => same result (double mouse pointer + only 180degrees mouse rotation)

I've tried to put steam in offline mode and uncheck all 'cloud saving' options => still failes to save any progress as soon as I kill steam.exe


Does anyone have a solution to this problem?
Suggestions are welcome as well :)


Test Info:

Using Patched wine 1.3.27 to be able to click anything:
# cd ~/lib/
# wget prdownloads.sourceforge.net/wine/wine-1.3.27.tar.bz2
# cd wine-1.3.27
# wget dl.dropbox.com/u/6901628/raw2.patch -O /tmp/raw2.patch
# patch -p1 < raw2.patch
# ./tools/make_requests
# ./configure
# make

Using a seperate WINEPREFIX, launching via steam:
# WINEPREFIX="/opt/wineprefixes/dxhr"
# cd $WINEPREFIX/drive_c/Program Files/Steam
# ~/lib/wine-1.3.27/wine steam "rungameid/28050"

Extra info (used to prefent graphical glitches):

user.reg tweaks:
[Software\\Wine\\Direct3D]
"AlwaysOffscreen"="enabled"
"StrictDrawOrdering"="enabled"
"UseGLSL"="disabled"
"VideoMemorySize"="1536"

run 'winecfg' (using the correct WINEPREFIX):
1 - go to the 'Graphics' tab and check:
'Automatically capture the mouse in full-screen windows'
2 - go to the 'Audio' tab and select:
'Emulation' as 'Hardware Acceleration'
3 - go to the 'Applications' tab and select:
'Windows 7' as 'Windows Version'

Test system used:
Qosmio X500-15F gaming laptop:
video card: NVIDIA GTX 460M - 1536MB
memory: 8GB SO-DIMM DDR3-1333
cpu: Intel i7-2630QM Quad Core @2.00Ghz

[post new] [reply to this]

Graphic Corruption with Above Fixes
by Rob on Sunday September 18th 2011, 12:04
I'm still experiencing the graphics corruption even after implementing the fixes listed above, whether I set them or not there seems to be no difference in the display. Anyone have any insights as to what I might be doing wrong or anything else I could try?

I'm running a seperate version of wine for deus ex (Patched for raw input) and I've ensured that I'm running regedit under the correct prefix (different apps are installed).

Any suggestions are greatly appreciated!

System:
Mint 9 (Ubuntu Lucid)
NVidia GTX 460
2GB RAM

[post new] [reply to this]

Can't find language data
by Chris Wright on Thursday September 15th 2011, 23:55
I'm getting an error that says "Can't find language data" when I try running Deus Ex. Not sure what that's about. I'm able to run other steam games, though.

[post new] [reply to this]

New test data
by Brian on Thursday September 15th 2011, 9:10
So... Newegg had some good deals on RAM so I picked up 16 gigs.

P4 x4 i7
16g RAM
nvidia 9600gt
dual monitors (2560x1024)
WD 750gb hdd
Newest stable nvidia drivers
11.04 Natty x64
32-bit WINE
ALSA sound on wine

That changed my game experience considerably.

I've been able to pinpoint my issues somewhat (hopefully others have similar issues), although I'll need a real wine connoisseur to make any progress.

First of all, loading levels/maps/etc (when the loading icon appears at the top) causes a minor slowdown, but it's barely noticeable. This used to be slow.
General gameplay is pretty good, although laggy with keyboard and mouse
In rooms with lots of sprites, input is seriously lagged
When I get into a gunfight, if I "Duck and Cover"+"Shoot" or "DnC"+"Left/Right", mouse movement is virtually nonexistant: I can wave the mouse around wildly with no movement onscreen. Keyboard input is delayed a couple of seconds.

Sound clicking is GONE. I still get the ALSA error, though.
My graphics settings don't seem to make any difference. For example, the resolution is perma-set at 2560x1024 (not sure why, and the game only runs full-screen in one screen atm), and none of the other "Advanced" settings really seem to make a difference at all. Changing everything from maxed out to bare minimum might have added 2-3FPS (perceptually).

I think my next steps will be to try a different sound backend.. Anybody have any results with Pulse or even OSS? Do you get errors in STDOUT when you play the game?
And to try to figure out what's up with the resolution. Wine is even set to emulate a 1280x1024 virtual desktop (since it won't autoscale) and it's still messed up. I imagine running at 1024x768 might help my graphics situation. Anybody have any ideas on this? I imagine if all the people running around with slow graphics are all running at max resolution and going "But on Wine, I can do this!" like I have been, there might be a simple solution to some of the issues.

[post new] [reply to this]

Test result ratings
by Maquis196 on Thursday September 8th 2011, 19:13
Just wanted to publicly tell everyone what's up with the ratings, basically as super I'm between a rock and a hard place on this one;

1. Appdb is for Vanilla wine, it's used as a metric for the devs to see what breaks and what works between wine versions.
2. Appdb lets us users know what works because we want to use these apps/games.

1 is more important because the devs need to know what to fix. Vanilla wine simply doesn't play this game at the moment until raw event input is added. At time of writing, game can be as good as Silver, and if sound works for you, then game would Gold rating. It is that playable.

Bottom line, until we no longer need to patch wine, this game will be rated as garbage. :) Hope this clears it up for anyone wondering since the alternative would be to delete test results for not being vanilla wine and for me, 2 is more important. I want to know what games work :)

[post new] [reply to this]

Howto for Slow Kids
by Brian on Tuesday September 6th 2011, 23:48
Sorry, this isn't actually a howto for slow people.

But if it were, I'd be playing this game right now :)

To the point:
I downloaded and patched Wine 1.3.27, ./configure'd and make'd
...But then there's a gap in the howto.
Where do these D3D registry entries come from? Hopefully they aren't supposed to be there by default.. I don't have a Direct3d "folder" in my HKCU after creating the wine prefix
Should I winetricks directx? directx9? d3d? Or just create the necessary hierarchy and regedit away?
Will I need any winetricks at all? Particular version of nvidia drivers? Can I use 173xx or do I need 280xx?
Where is the part of the howto that tells how to get from step 1 to step 2?
For those that are also stuck at step 1.5, I found this link: wiki.winehq.org/UsefulRegistryKeys to be somewhat helpful as it explains where to find the howto's "wine settings..."

[post new] [reply to this]

Got Slowdowns too but..
by Chris on Sunday September 4th 2011, 16:38
..with disabled shadow and blur the game is playable. Would give it the Rating bronze.

My System GTS450, Quad Core 6600 and 2 GB Ram.

Played about 6 Hours and had just one crash. Its true that the graphic this way is not so nice, but i love to have a good fps during aiming.

Really hope that the Wine-Dev could more time investigate to bust this game. Maybe i will buy a new card for this. I had no glitches with higher settings, but the game is nearly unplayable slow.

[post new] [reply to this]

Incomplete installation (2)
by Bas Koopmans on Friday September 2nd 2011, 11:16
I have an issue with this game (and others) where I get the incomplete installation (2) error.

Even if I symlink Program Files to the directory where I have Steam installed the error doesn't disappear.

For Steam the path I use is C:\Program Files\Steam\Steam.exe, in reality it's on an extra disk I have for wine games.

The filesystem the game and steam are on is ext4. I can't really think of anything to try to fix this. Any ideas?

[post new] [reply to this]

Elaboration in the current how to?
by bdell on Thursday September 1st 2011, 14:19
I am new to linux and wine, and as such I was wondering if you could elaborate on the "usual configure, make, make" portion of the current (9/1/2011) how to section.

[post new] [reply to this]

slowdown
by Alexander on Wednesday August 31st 2011, 13:52
After patching wine and applying the fixes I got the game working alright. I experience some slowdowns after loading the game, but these go by very quickly and the game runs fine.

Thanks for the devs for getting the game in a playable state so quickly.

my system:
e6600
nvidia 460gtx / 275.09.07

[post new] [reply to this]

  • RE: slowdown by Alexander on Sunday September 4th 2011, 12:14
Black screen after opening credits
by carver cassanova on Wednesday August 31st 2011, 11:22
Following the tips here I was able to get the game running, BUT I can only play the game up to the opening credits. Once the video ends I just get a black screen, some music and noway to continue.

Any advice on what to do would be appreciated.

(Nvidia GTX 550 Ti with driver version 280.13)
(Linux Mint 9)

[post new] [reply to this]


by Vincas Miliūnas on Tuesday August 30th 2011, 13:49
Why does "HOWTO - Patch wine for raw input" contain ancient links form wine-devel mailing list?
Please use the latest version:

wget dl.dropbox.com/u/6901628/raw2.patch -O /tmp/raw2.patch
git apply /tmp/raw2.patch
./tools/make_requests

The game is still unplayable, because WINE stalls when looking at certain spots. The keyboard works, but mouse also almost doesn't, GPU usage drops to 0 as well.

[post new] [reply to this]

  • RE: by Maquis196 on Tuesday August 30th 2011, 14:33
  • RE: by Berillions on Tuesday August 30th 2011, 15:32
    • RE: by Maquis196 on Tuesday August 30th 2011, 15:36
      • RE: by Berillions on Tuesday August 30th 2011, 15:40
        • RE: by Vincas Miliūnas on Tuesday August 30th 2011, 16:34
          • RE: by Maquis196 on Tuesday August 30th 2011, 16:56
            • RE: by Berillions on Tuesday August 30th 2011, 17:02
              • RE: by Vincas Miliūnas on Tuesday August 30th 2011, 23:49
                • RE: by Berillions on Wednesday August 31st 2011, 2:51
                  • RE: by Vincas Miliūnas on Wednesday August 31st 2011, 5:33
                    • RE: by Berillions on Friday September 2nd 2011, 14:08
                  • RE: by Andrea on Wednesday August 31st 2011, 17:51
                    • RE: by Vincas Miliūnas on Sunday September 4th 2011, 9:12
                      • RE: by Andrea on Sunday September 4th 2011, 9:18
                        • RE: by Vincas Miliūnas on Sunday September 4th 2011, 9:31
                      • RE: by Andrea on Sunday September 4th 2011, 9:56
                        • RE: by Vincas Miliūnas on Sunday September 4th 2011, 10:14
                          • RE: by Andrea on Sunday September 4th 2011, 10:33
                            • RE: by Vincas Miliūnas on Sunday September 4th 2011, 10:41
                              • RE: by Andrea on Sunday September 4th 2011, 10:47
                                • RE: by Vincas Miliūnas on Monday September 5th 2011, 10:28
                                  • RE: by Andrea on Saturday September 10th 2011, 7:27
  • RE: by Maquis196 on Tuesday August 30th 2011, 17:35
    • RE: by Vincas Miliūnas on Tuesday August 30th 2011, 23:49
      • RE: by Maquis196 on Wednesday August 31st 2011, 2:59
        • RE: by Andrea on Sunday September 4th 2011, 9:35
  • RE: by Maquis196 on Monday September 5th 2011, 11:18
    • RE: by Vincas Miliūnas on Monday September 5th 2011, 11:48

by Night Nord on Monday August 29th 2011, 15:15
Just a note here: you don't need to
make install
custom wine, as you may use /path/to/wine/build/directory/wine directly.

And, if you are using Gentoo Linux, you may just put required patches into /etc/portage/patches/app-emulation/wine/ and reemerge wine.

Also, note for ATI cards owners: fglrx has problems with multithreaded rendering and therefore has "proken pixels" even in menu screen.

Crystal Engine is optimized to use multithreaded rendering, so, I presume, you can't just disable it like in Source games.

FOSS drivers (git mesa, libdrm and xf86-video-ati with libtxc_dxtn installed) has no such bug, but FPS are _extremely_ low (1 frame per few seconds). I haven't played with video settings, though.

To maintainers: please, add requirement for video card and drivers version mention within any test - people always forgot to do this.

[post new] [reply to this]

  • RE: by Bobmadil_rocks on Tuesday January 31st 2012, 17:12
[Graphic problem]
by Berillions on Monday August 29th 2011, 10:33
I found where come from the graphic problem.
This bug is the main cause for the graphical glitches :
bugs.winehq.org/show_bug.cgi?id=27534

Stefan Dösinger has already added the patch which resolv this problem.
Enable strict draw rendering in Wine Regedit resolv this f*cking bug.

BUT, there is always the mouse bug :( even if i patch wine with the patch.

[post new] [reply to this]

Can't get raw input working
by Viktor Jackson on Saturday August 27th 2011, 10:13
Tried to get raw input working with 1.3.20, 1.3.23 and 1.3.26. They all compile fine with the patches, but I still can't click on the menu items when the game loads up. Could it be that I'm using git rather than downloading tarballs? Am I missing something? (Applied patches, run tools/make_request, compiled, run DXHR... no dice).

[post new] [reply to this]

howto correction
by Andrea on Saturday August 27th 2011, 8:41
please correct wget commands to use -O (capital o).

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New Game Pic
by Maquis196 on Friday August 26th 2011, 12:48
Is what you will see when you first start a game, you walk anywhere and instantly the image becomes the gfx error pic.

In fact, if you talk to the woman, you are walked through the facility, and only parts of things are always visible like eye lashes but the gfx are fairly smooth. Weird.

Anyways, please vote for this app people! I'm hoping it will be popular enough to get some attention

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