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The Elder Scrolls V: Skyrim Steam



Category: Main > Games > Role Playing Games > The Elder Scrolls V: Skyrim > Steam


NameThe Elder Scrolls V: Skyrim
VersionSteam
License Retail
URLhttp://www.elderscrolls.com/
Votes 24
RatingGold
Wine Version1.7.16
Maintainers of this version:
Description
The Elder Scrolls V: Skyrim Steam version.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

Everything. From installing the game, updating (Using 1.4.21 right now). I have done at least 80 missions, discovered I am betting more than 100 places or so and killed many dragons. Graphics look superb and I am using a Geforce Gt440 1GB.

 The game does need  vcrun2008 which can be installed via winetricks but this is something that already comes with Windows 7 so it is not considered a workaround so much as something missing from the "Windows Version" option. I also selected Windows 7 as the option and installed Directx 10 which comes with the game.

 

Just 3 things:

1. Install DirectX10 which comes with the game.

2. Install vcrun2008 with winetricks

3. Select Windows 7 which should make the experience much better.



What does not
Have not found any problems for the moment. At least 100+ hours of game with no problems of graphics, sound or anything else that might affect my gameplay.


What was not tested
Have not gotten to the end yet but for the moment everything has been tested.


Additional Comments

CPU - Core 2 Duo E8500
RAM - 4GB RAM DDR2
Nvidia Geforce GT440 1GB
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowGentoo Linux AMD64Apr 18 20141.7.16 Yes Yes Gold Thorus 
ShowFedora 20x x86_64Mar 19 20141.7.13 Yes Yes Bronze Frederik Hertzum 
ShowFedora 20 x86_64Mar 17 20141.7.13 Yes Yes Bronze Frederik Hertzum 
ShowLinux Mint 16 "Petra" x86_64Feb 22 20141.7.12 Yes Yes Platinum Gökhan Çalışkan 
ShowArch Linux x86_64Feb 11 20141.7.11 Yes Yes Platinum William Temple 
ShowFedora 20 x64Jan 19 20141.7.11 Yes Yes Gold Brian 
ShowGentoo Linux AMD64Jan 13 20141.7.10 Yes Yes Platinum eroen 
ShowUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Jan 01 20141.7.9 Yes Yes Gold Le Gluon du Net 
ShowDebian GNU/Linux Unstable "Sid" x86_64Dec 26 20131.7.8 Yes Yes Gold Danny 
ShowUbuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)Dec 07 20131.7.8 Yes Yes Gold Jose 
ShowLinux Mint 16 "Petra"Mar 21 20141.6.1 Yes Yes Bronze jazz 
ShowLinux Mint 15 "Olivia"Nov 18 20131.7.4 Yes Yes Gold Rafael Fortunatti 
ShowOpensuse 13.1 x86_64Feb 28 20141.6 Yes Yes Gold fio 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Sep 29 20131.6 Yes Yes Gold Reinhard 
ShowArch Linux x86_64Jul 02 20131.6-rc4 Yes Yes Gold an anonymous user 
ShowLinux Mint 15 "Olivia"Jun 24 20131.6-rc2 Yes Yes Silver Carlos Rodriguez 
ShowLinux Mint 13 "Maya" x86_64Feb 06 20131.5.23 Yes Yes Gold an anonymous user 
ShowArch Linux x86_64Feb 02 20131.5.22 Yes Yes Gold William J May 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Dec 17 20121.5.19 Yes Yes Gold Torbjörn Olsson 
ShowLinux Mint 14 "Nadia"Dec 08 20121.5.18 Yes Yes Silver Carlos Rodriguez 
ShowArch Linux x86_64Nov 06 20121.5.16 Yes Yes Platinum Echo 
ShowLinux Mint 13 "Maya"Oct 29 20121.5.16 Yes Yes Silver Carlos Rodriguez 
ShowLinux Mint 13 "Maya"Oct 20 20121.5.15 Yes Yes Gold Carlos Rodriguez 
ShowFedora 17 x86_64Oct 01 20121.5.14 Yes Yes Platinum an anonymous user 
ShowArch Linux x86_64Sep 30 20121.5.14 Yes Yes Gold Michael Promutico 
ShowFedora 17 x86_64Sep 30 20121.5.13 Yes Yes Platinum an anonymous user 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Jul 11 20121.5.8 Yes Yes Bronze an anonymous user 
ShowLinux Mint 16 "Petra"Mar 21 20141.4.1 Yes No Garbage jazz 
ShowUbuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)May 07 20131.4.1 Yes Yes Gold an anonymous user 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Apr 11 20131.4.1 Yes Yes Gold an anonymous user 
ShowArch LinuxJun 22 20121.5.6 Yes Yes Silver Jeff Cook 
ShowopenSUSE 12.1Jun 15 20121.5.6 Yes No Garbage Denis 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Jun 08 20121.5.5 Yes Yes Platinum Filippe 
ShowUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Apr 29 20121.5.3 Yes Yes Gold Kevin 
ShowUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Apr 15 20121.5.2 Yes Yes Gold Carlos Rodriguez 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Mar 25 20121.5.0 Yes Yes Gold Yore 
CurrentUbuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)Feb 12 20121.4-rc2 Yes Yes Platinum Luis Alvarado 
ShowDebian GNU/Linux 7.x "Wheezy" x86_64Feb 06 20121.4-rc2 Yes Yes Gold Yuki 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Jan 17 20121.3.37 Yes Yes Silver Carlos Rodriguez 
ShowMac OS X 10.7 "Lion"Jan 17 20121.3.37 Yes Yes Platinum Jared 
ShowSlackware 13.37Jan 14 20121.3.37 Yes Yes Gold an anonymous user 
ShowDebian GNU/Linux 6.0 "Squeeze" x86_64Jan 14 20121.3.37 N/A Yes Gold Joseph Kogut 
ShowLinux Mint 10 "Julia"Jan 12 20121.3.35 Yes Yes Gold matt 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Dec 28 20111.3.35 Yes Yes Silver Alex Monk 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Dec 13 20111.3.34 Yes Yes Gold Catherine Allen 
ShowDebian GNU/Linux 7.x "Wheezy" x86_64Dec 12 20111.3.34 Yes Yes Gold Yuki 
ShowArch Linux x86_64Dec 11 20111.3.34 Yes Yes Gold Björn Bidar 
ShowSlackware 13.37Nov 25 20111.3.33 Yes Yes Gold David J Kyle 
ShowDebian GNU/Linux Unstable "Sid" x86_64Nov 19 20111.3.33 Yes Yes Gold an anonymous user 
ShowGentoo Linux AMD64Dec 04 20111.3.32 Yes Yes Gold Ranlid 
ShowGentoo Linux AMD64Nov 18 20111.3.32 N/A Yes Bronze Julian Ospald 
ShowGentoo Linux AMD64Nov 16 20111.3.32 N/A Yes Gold Galym Kerimbekov 
ShowLinux Mint 12 "Lisa" x86_64Nov 15 20111.3.32 Yes Yes Gold Xpander 
ShowUbuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)Nov 14 20111.3.32 Yes Yes Gold Carlos Rodriguez 
ShowArch Linux x86_64Nov 13 20111.3.32 Yes Yes Gold Jari Vetoniemi 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 13 20111.3.32 Yes Yes Gold Stepan Nassyr 
ShowArch Linux x86_64Nov 13 20111.3.32 N/A Yes Gold Dinth 
ShowLinux Mint 11 "Katya" x86_64Nov 12 20111.3.32 Yes Yes Gold Eric Sandall 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 12 20111.3.32 Yes Yes Bronze an anonymous user 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 12 20111.3.32 Yes No Garbage an anonymous user 
ShowGentoo Linux AMD64Nov 12 20111.3.32 Yes Yes Silver Lee Trager 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 12 20111.3.32 Yes Yes Silver Konstantin 
ShowDebian GNU/Linux Unstable "Sid"Nov 12 20111.3.32 Yes Yes Gold Seegras 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 11 20111.3.32 No Not installable Garbage Samuel 
ShowArch Linux x86_64Nov 11 20111.3.32 Yes Yes Gold tjbp 
ShowFreeBSD 8.1Nov 11 20111.3.32 Yes No Garbage Tim Cooper 
ShowGentoo Linux AMD64Nov 11 20111.3.32 N/A Yes Silver Cuchac 
ShowSlackware 13.37Nov 11 20111.3.32 Yes Yes Bronze an anonymous user 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 10 20111.3.32 Yes Yes Silver JT 
ShowGentoo LinuxDec 13 20111.3.31 Yes Yes Silver Sebastiano Tibolla 
ShowGentoo LinuxNov 12 20111.3.30 Yes Yes Gold talchas 
ShowGentoo Linux AMD64Nov 11 20111.3.30 Yes Yes Bronze Samu Voutilainen 
ShowSlackware -currentNov 11 20111.3.29 Yes Yes Bronze Operator 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 28 20111.3.28 No, but has workaround Yes Gold an anonymous user 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 13 20111.3.28 Yes Yes Gold an anonymous user 
ShowUbuntu 11.10 "Oneiric" amd64 (+ variants like Kubuntu)Nov 12 20111.3.28 Yes Yes Gold TcShadow 
ShowUbuntu 11.04 "Natty" amd64 (+ variants like Kubuntu)Nov 11 20111.3.27 Yes Yes Bronze Hamza 
ShowUbuntu 10.04 "Lucid" amd64 (+ variants like Kubuntu)Nov 22 20111.2.2 Yes Yes Garbage an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
11674 Dual-core unsupported in WoW and SC2 NEW View
26955 Prince of Persia SoT: control key bindings don't change properly REOPENED View
28282 Sound constantly crackling in lot of games UNCONFIRMED View
29055 Skyrim freezes on loading screen UNCONFIRMED View
29067 Skyrim crashes during game intro UNCONFIRMED View
29082 No sound in The Elder Scrolls V: Skyrim in WinXP mode, but work in Win7 mode UNCONFIRMED View
30123 Mouse pointer is confined in a box lesser than the full screen UNCONFIRMED View
30981 Skyrim: Keys "stick" occasionally UNCONFIRMED View
32576 Skyrim runs but does not display game UNCONFIRMED View
33709 Skyrim: no sound after intro video UNCONFIRMED View

 
Note

Audio

If sound doesn’t work, installing DirectX10 (from directory of game) helps atleast here.

No other dll overrides present, *though* I do have maybe tons of those dlls at system32 or wherever they are installed to.

Pulseaudio is reported to need to run the in windows xp mode, changeable with winecfg or winetricks.

Some people are saying installing xact is required to get audio working. I haven’t confirmed this one myself.

Crashes, texture bugs etc..

These happens for Windows users too, so quite likely bugs in actual game. Some may not, but it’s mostly crashes about out of memory or such specific Wine issues, maybe. Or maybe the game just leaks. Anyway, until few patches (now the version is 1.1.22 or similar) are out, correctly deducing Wine bugs is a bit hard.


 
HOWTO
Running game for 1.3.32:
winetricks d3dx9_42 vcrun2008 xact
Remove Intro video in "Skyrim/Data/Video"
If using pulseaudio set Win7 mode.

Another way:
winetricks vcrun2008
installing DirectX10/DXSETUP.exe

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

just a little tip to fix a bug that some people have
by Robert on Tuesday April 22nd 2014, 21:00
recently i got asked how i get skyrim too work with wine because sometimes there is this bug that skyrim is stuck at the main screen without showing the menu, i heard a lot about this bug and the solution is really simple

some mods change the font's in skyrim and sometimes that end's in wine not showing up the menu of skyrim simple fix is remove the fontconfig.txt in Data/Interface

sorry if my english is bad

[post new] [reply to this]

Ubuntu 14.04 wine 1.7.16
by raphael leroux on Monday April 21st 2014, 10:09
My specs:

intel i5 3570k
8 gb ram
nvidia 650 gtx with 331.38 nvidia binary

wine 1.7.16
ubuntu 14.04 amd64
kernel 3.13.0-24-generic

Skyrim runs good without any tweak on high settings.
Got sound working with xact, vcrun2010, the dx10 installed from game folder and winecfg xp-mode.

I also edited ~/.config/monitors.xml to set my right monitor as primary so wine uses it for fullscreen.

screen : lh5.googleusercontent.com/-xe0xeNKBrqc/U1UyWot8UmI/AAAAAAAAAIs/TJLqaoPwt0Q/w1533-h493-no/skyrim_wine.png

[post new] [reply to this]

Mods won't stay checked
by Ben Gilbert on Friday April 11th 2014, 7:03
Hi Everyone,
I have installed Skyrim via Steam and downloaded some mods from the Steam Workshop. Unfortunately once I check the mod file it won't stay checked and consequently won't load. I have seen some postings mentioning setting the file permission of a plugins.txt file. I don't have that file on my system and adding it doesn't help.

[post new] [reply to this]

Runs on Ubuntu 13.10, WINE 1.7.15
by LinuxSupahFly on Friday April 4th 2014, 19:21
Having played Oblivion under WINE (with no problems), I thought I'd give Skyrim a go. The installer runs fine, and I'm able to load the game and play, but I have no sound. Tried setting WINE to Win 2000 mode, XP mode and 7 mode, but no luck. Video in cut-scenes and in-game movies is beautiful, and game play is very smooth (sans Audio). Running Ubuntu 13.10 with Cinnamon 2.0.14 (instead of Unity), nvidia GeForce GT430 (with 1 GB of VRAM) @ 1920x1080 (using nVidia binary, not Nouveau), Intel P4 Hyperthreaded, 3.0 GHz, 4 GB of system RAM, Generic Kernel 3.13.06-031306. Still working on the sound. Otherwise, magnificent!

[post new] [reply to this]

dotNET4 tools need running as administrator
by Tim Van den Langenbergh on Friday February 21st 2014, 9:49
Hi,

you say that dotNET4-based tools (like FNIS) work, but when I try running FNIS, I get error 5 (which means I need to run it as an administrator). Did you manage to get it running somehow?

Cheers.

[post new] [reply to this]

Very Slow
by Hohe on Saturday February 15th 2014, 20:36
Skyrim was running very smoothly and fine until this morning, then suddenly became very slow.
The mouse stutters and the game runs with very low fps all of a sudden and I swear I didn't change anything.

Now I change every option in video settings and it doesn't seem to solve the problem.

I'm running it on a winewrapper on version 1.7.12 on a Macbook Pro, OSX Mavericks. Processor i5, graphics Intel HD4000.

Another interesting fact is that now I cant CMD+Q to quit anymore (until this morning I could), I need to do CMD+Tab and close from the dock. Also, the keyboard layout changed without any intervention from my side.

[post new] [reply to this]

Works with Wine 1.7.6
by Carlos Rodriguez on Wednesday December 18th 2013, 11:38
Tested on:

Wine 1.7.6 (compilado)
Nvidia Drivers 331.20 (.run package)
Linux Mint 15 KDE 32Bit - Kernel 3.8.0.26 PAE
CPU: INTEL Pentium G3220 (Nucleo Haswell a 22nm) 3.0Ghz (Dual-Core) Stock Clock
MEM: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz a 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33

www.youtube.com/watch?v=pOx_OBFCVAM

[post new] [reply to this]

Game fails to grab the mouse
by Tim on Monday December 2nd 2013, 13:48
I just recently upgraded from Mint 15 to Mint 16. On 15, I was able to play this without any issue. Now I'm getting the issue related in bug 30123. I've tried this on WINE version 1.4.1, 1.6.1, and 1.7.7 (creating a new prefix each time) and got the same issue on all three. Tried enabling the mouse capture option in winecfg, enabled the window manager control option, used wine tricks to set grabfullscreen to y, and tried a few registry modifications suggested on the bug page. I've tried two other games on the 1.6.1 and 1.7.7 prefixes (CS:GO, Serious Sam HD: SE), and Skyrim was the only game affected by this issue in both cases.

Is anything more known about this problem or what might be causing it?

[post new] [reply to this]

X3DAudio1_7.dll not found
by Tim Van den Langenbergh on Saturday November 23rd 2013, 13:53
Hi,

I've tried winetricks --force xact vcrun2008 d3dx9_42, yet no matter what I try, when I launch Skyrim I get the launcher, and when I click Play, nothing happens.

The last message the console shows is:
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198031182134 [API loaded no]
err:module:import_dll Library X3DAudio1_7.dll (which is needed by L"C:\\Program Files\\Steam\\SteamApps\\common\\Skyrim\\TESV.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\Program Files\\Steam\\SteamApps\\common\\Skyrim\\TESV.exe" failed, status c0000135

Looking around, I only people suggesting installing xact, which I tried multiple times, but doesn't seems to change anything.

[post new] [reply to this]

if I use ENB of RealLike, the game freezes and crashes much more often..
by Harry on Sunday October 20th 2013, 19:04
if I use ENB of RealLike, the game freezes and crashes much more often..

any tips?

geforce 250gs 500mb with hi-res packs
it usually freezes on whiterun and rarely elsewhere; but with RealLike it freezes all the time :(

[post new] [reply to this]

Lag
by Drake on Friday October 18th 2013, 2:48
For some reason when I play the game runs incredibly, painfully slow.

My frame per second is less than 1. My CPU use stays oddly low. I can't even make it through the intro scene on the cart because it takes so long. I got to the part where you're getting off the cart once, and then nothing happened. Everyone just stood their scratching their asses.

I know my computer can handle the game (it did find with it via bootcamp), but I'm looking to get rid of my bootcamp partition and this game is one of the few holding me up.

Any ideas what could cause it to run this slowly?

[post new] [reply to this]

  • RE: Lag by Harry on Sunday October 20th 2013, 19:09
    • RE: Lag by Drake on Friday November 1st 2013, 1:05
      • RE: Lag by Harry on Friday November 1st 2013, 16:37
ENB Shift+Enter wont work
by Harry on Wednesday October 16th 2013, 15:29
any tips? no matter of ENB version I try :(...

[post new] [reply to this]

No Normal CTD
by Reinhard on Saturday August 31st 2013, 3:53
Hi,

Since I play Skyrim I'm unable to get normal crashes from it (so-called CTD). Instead the game hangs up and freezes my system.

The CTD is a normal behaviour for mod conflict or bugs in the game.

I have no trace in the log when this happens so basically I'm clueless how I can force wine to normal crash the game without freezing the system.

One thing I saw is that disc and network still work (a started download finished when I waited some minutes). The X session itself though is dead as I was unable to kill the Skyrim process with a delayed kill command from a X terminal.

[post new] [reply to this]

Performance
by Merrill on Thursday August 22nd 2013, 12:29
I'm using Wine 1.6 i

After installing Directx 10 from the disk, defining my video memory in regedit, and using a few of the suggested winetricks, I have the game running. Everything works, However, the game runs at 4-8 fps, even at the lowest resolution, with all the settings turned down.

This is my system:

CPU: AMD Phenom II X4 955
Memory: 8GB DDR3
Video: Radeon 6790 1gb (Using Latest Proprietary driver)
Sound:
Linux Mint 15 (Olivia) Cinnamon x64

Has anyone found any tricks/settings to get the game running smoothly?

[post new] [reply to this]

problems with mods & DLC
by Tom Rand on Thursday August 15th 2013, 7:59
I recently had an issue with running skyrim in wine where it could not load my mods & dlc & resulted in the warning that the save contains content that is not available.

this is due to the game not being run from the folder where it is installed, I had to:

cd /path/to/prefix/drive_c/Program\ Files/Bethesda\ Softworks/The\ Elder\ Scrolls\ V/

then i ran it how I always do:

env WINEARCH=win32 WINEPREFIX="/home//.local/share/wineprefixes/skyrim" wine "C:\Program Files\Bethesda Softworks\The Elder Scrolls V Skyrim\TESV.exe"

[post new] [reply to this]

After every so often the graphics glitch up
by MarioMaster100 on Tuesday August 6th 2013, 13:27
Specs: Wine 1.6-rc4, debian testing 64bit, 6gb ram, i5 processor, intel sandybridge graphics card. The game runs mostly smoothly on low settings but there is some occasional lag. Every so often the game shows rainbow polygons blinking and such on the screen and I can barely read the menu with that to save and quit. After I reload the game it's back to normal but it will still do it later.

[post new] [reply to this]

some keys not working
by abe o'farrell on Monday August 5th 2013, 3:33
Hi. I am using wine and winebotter on my iMac, which is running Mountain Lion.

I installed Steam using winebotter, then from Steam installed Skyrim. It works perfectly except for 2 errors I have identified.

1. I cannot drop or give items. The default is "D" key, and cannot be changed. When I press D nothing happens.
1. I cannot set favourite items. The default is "F" key and it does not work. I changed the key to another key and still I cannot set favourites.

Is there a setting somewhere in Wine where I can adjust the keys or something? Has anyone else had the same problem?

[post new] [reply to this]

Ingame console
by Joni Larsen-Haikarainen on Sunday August 4th 2013, 23:46
Has anyone been able to open the ingame console?
The key that is supposed to do it dose nothing for me.
Nether pressing the key that for me has the ~ sign.

[post new] [reply to this]

Underwater fix
by Joni Larsen-Haikarainen on Thursday August 1st 2013, 1:04
This mod fixes the underwater visibility problem:
skyrim.nexusmods.com/mods/14007//?

[post new] [reply to this]

ShaderModel3
by Andrew Grabauskas on Sunday July 21st 2013, 15:21
When trying to load Skyrim, I get a "Failed to initialize renderer. ShaderModel3 required but not supported by your video card" error, however, it works under my Win7 Virtual Machine on the same computer. Has anyone any ideas?

[post new] [reply to this]

Running out of memory
by Joe Davison on Sunday June 16th 2013, 8:13
This is bizarre.

So Skyrim runs fine with the current mod list I have in Windows. Ultra quality, few extra textures, SKSE etc. I also previously ran through Skyrim on an older machine last year.

My current machine has an Nvidia 660Ti with 2GB of VRAM and 16GB of DDR3. And yet Skyrim runs out of memory, producing black voids in place of textures and eventually crashes.

The same issue is not occurring on Windows so I'm sure this is not a physical memory problem and something happening within Wine. My only guess is that somehow Wine is not properly allowing Skyrim to be large address aware, but I'm not sure why that'd be the case. With htop running on another display, I can see that I'm not exceeding beyond 4GB of total system memory usage.

This is on Arch Linux 64bit running Wine 1.6-rc2. Skyrim is installed in a 32bit wineprefix however I have also tested it in a 64bit one. Because it's Steam, this is the latest version of Skyrim.

It is definitely running out of memory. Output from Skyrim is flooded by GL_OUT_OF_MEMORY errors. But yeah, that makes no sense because of my aforementioned _plethora_ of available memory.

I'm not using a swap at the moment. But I suppose at a push I could create a swapfile and see if that alleviates the problem somehow.

[post new] [reply to this]

Mouse Issues
by Alex Pavel on Sunday June 9th 2013, 13:04
I was having a mouse issue in 1.5.20 (mouse was getting stuck when left clicking while sprinting, and it was really annoying to press random keys in hopes that it would fix it). I have it in PlayOnLinux, so I updated to 1.6-rc1. Now it has no problems. If you have this problem, just upgrade (I'm not exactly sure where the fix occurred, but 1.6 works great so far)

[post new] [reply to this]

xbox 360 gamepad
by kardiogrammov on Tuesday May 28th 2013, 8:52
how to make it work

www.playonmac.com/en/topic-3174-360_Pad_in_Games_for_Windows__xinput_games.html

[post new] [reply to this]

sluggish game/npc responses
by robin on Friday April 19th 2013, 23:33
graphics and sound working

having issues with game events being _painfully_ slow.

e.g. after character creation, events leading to *SPOILER*SPOILER*SPOILER* guy getting beheaded and dragon roaring/arriving *ENDSPOILER*ENDSPOILER*ENDSPOILER* might be 2-5 minutes between each npc 'action'.

any ideas what might be causing this?

[post new] [reply to this]

Dragonborn...
by Mariano on Thursday April 11th 2013, 16:31
Hey, has anyone tried the new DLC with Wine? I'm having an issue trying to run it (the main menu never appears, the game hangs there until killed, with the Dragon Emblem in the back of the screen).

Using Wine 1.5.26, the game runs 100 or so mods without problem. The issue appears when activating Dragonborn and any mod that needs it to run (like the latest version of T3nd0's Skyre). :)

[post new] [reply to this]

sound and skyrim
by Tristan on Wednesday April 3rd 2013, 6:51
Using Peppermint 3 64bit
Nvidia GTX560M

For the sound, I tried:
xact
win7/winxp
alsa/pulseaudio/oss
directx10 install

and nothing worked, until I changed to a 32bit wine prefix. Then it is perfect (using alsa)

Also, with recent nvidia drivers, I get errors such as
Broken NVIDIA RandR detected, falling back to RandR 1.0.
when trying to run anything in wine. Reverting to 295.40 fixes this.

Hopefully this can help someone! I shall now go and play this game :)

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green underwater issue
by lahtis on Friday March 29th 2013, 16:11
My Games\Skyrim\SkyrimPrefs.ini
[Imagespace]
bDoDepthOfField=0
iRadialBlurLevel=0

works by my.
using NVIDIA geforce 9800 gt with nvidia-experimental-310 drivers.

[post new] [reply to this]

TESV.exe becomes a Zombie process instead of quitting.
by Damon on Thursday March 7th 2013, 21:57
Greetings fellow Wineophiles.

Have any on you had the problem where Skyrim crashes on exit (becomes a zombie process)?

I've noticed this happens with other wine processes too.
I'm using the following script to remedy this:

Use at your own peril ;O)
I mashed this together from stuff I googled. If you feel posting a better script, please do.

Contents of elmur.txt:

www.retrojunkie.com/asciiart/cartchar/elmerfud.htm

Big one or small one, take your pic ;O)
Otherwise you can remove the line "cat elmur.txt" from the script.

Contents of script:


#!/bin/sh
$winezombieseason
cat elmur.txt
while [ '$winezombieseason' ]
do
echo "Be bewy bewy quiet, I'm hunting wine Zombies..."

stat=`ps ax | awk '{print $1}' | grep -v "PID" | xargs -n 1 ps lOp | grep -v "UID" | awk '{print"pid: "$3" *** parent_pid: "$4" *** status: "$10" *** process: "$13}' | grep ": Z"`
if ((${#stat} > 0));then
ps ax | awk '{print $1}' | grep -v "PID" | xargs -n 1 ps lOp | grep -v "UID" | awk '{print$4" status:"$10}' | grep "status:Z" | awk '{print $1}' | xargs -n 1 wineserver -k & sleep 3 & killall -r .exe
echo `date`": Hewhewhewhahaha! Zombie killed!"
fi
echo ...
sleep 4

done

[post new] [reply to this]

Crash on "Play" from Launch Screen
by Brandon Bertelsen on Friday March 1st 2013, 21:31
Playonlinux > Steam > Skyrim, I click play in steam, the skyrim launcher window loads. Then I click play in the launcher window and... nothing. No error message, no popup, just nothing.

This is what shows in the POL log:

[03/01/13 22:18:25] - Running wine-1.5.24 Steam.exe (Working directory : /home/me/.PlayOnLinux/wineprefix/Steam/drive_c/Program Files/Steam)
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
Install script executed.Setting breakpad minidump AppID = 72850
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198030535263 [API loaded no]

There doesn't seem to be any useful error messages or anything of that sort. I'm not sure how to proceed. Generally, I can get games to at least start and see some error messages. But this is baffling.

[post new] [reply to this]


by Zopper on Saturday February 9th 2013, 4:34
On wine 1.5.16 x64 (via playonlinux) with pulseaudio was needed to use the xact for sound. I'm not sure about the directx10, because I've installed them also but it didn't work until the xact.

[post new] [reply to this]

Anyone tried 1.5.21?
by Tiber Septim on Saturday January 19th 2013, 1:50
I'm also wondering, has anyone has tried this version of Skyrim with Wine 1.5.21? I have a PPA telling me to download the latest version but I want to be sure it works as well or better.

[post new] [reply to this]

Get 'Unredirect Full Screen'
by Tiber Septim on Saturday January 19th 2013, 1:49
Wine: 1.5.20
Skyrim: 1.8

System:
GeForce 8800 GT 512mb
AMD Athlon II X3 445
4GB RAM

Runs pretty well on my system except for busy periods of play where it slows down to a still playable frame rate. That's on settings between Low/Medium.

I'm using about 5 mods so far, as well as the recently released Ubuntu update--'Unredirect Full Screen Windows'--which basically turns off the Window Manager's (ie Unity) 3D effects while a game/app is in full-screen. This should give anyone using Ubuntu's Unity better FPS. I only got the game since that update was released so I don't know the before and after but I have tried another game (Limbo) on my laptop before and after and the difference was incredible! It went from choppy to super smooth. The update is for Ubuntu 12.10 & 12.04 I believe.

[post new] [reply to this]

Horrible stuttering in Skyrim with recent versions of Wine
by Eric on Tuesday January 8th 2013, 19:28
Twice now I've tried upgrading my Wine version from 1.5.5. Once I did a clean install of Linux Mint, compiled 1.5.18 from source and installed Skyrim. I noticed very bad stuttering (texture swapping?) in Skyrim. More recently I tried cloning the drive with my 1.5.5 install. With 1.5.5 installed, the new drive ran Skyrim with great fluidity, though it had some funky shadow issues. I then compiled and upgraded to 1.5.21. I encountered the same stuttering issue I had with 1.5.18. I've tried GLSL on and off, disabling swap entirely and renicing TESV.exe by -20. Nothing so far has eliminated the stuttering.

Does anyone have any idea what might be causing this very annoying problem?

[post new] [reply to this]

Multi Monitor mouse not fully warping
by Raath on Thursday January 3rd 2013, 18:35
I've got 2 monitors on my system and when I play skyrim in full screen mode, the mouse warps fine to the left, up and down but it only goes to the right so far before it starts to bounce. If I keep going right it will eventually turn a degree at a time but it's quicker to turn left. Mouse refuses to warp when in windowed mode and to do anything I have to chase the cursor round the window a few times. Turning off one of the monitors does still results in the same problem.

mouseWarp is set to force
Capture mouse in full screen is checked in winecfg.

I've got steam installed in POL but running the game files direct still results in the same problem.

I have a Nvidia GTX570 card, Mint 13 and wine 1.5.20

[post new] [reply to this]

No cursor during game play, incomplete menus?
by ell on Thursday December 27th 2012, 1:45
Hello all!

I'm running Arch x86_64, I believe Wine 1.5.20. Skyrim with Steam, Steam works fine with the invisible text fix.

I'm having some weird issues playing Skyrim--the video is usually fine (it occasionally gets a bit glitchy, I can only really describe it as glare), the sound is fine, loading is all fine, but the problems are that a.) there is no mouse cursor and b.) I believe the menus load incompletely--the esc menu in gameplay doesn't have a background, nor any of the toggle buttons, and probably other menus are incomplete as well. Anyway, so the obvious result of this is that I can't even really create a character, change any in-game settings, &c.

I should note that Skyrim does /recognise/ mouse input--I can look around just fine.

I have an NVIDIA Optimus setup--I'm using bumblebee/primus for loading steam (like > primusrun wine /path/to/Steam.exe)--I was considering the possibility that this is a graphics card problem, but I honestly haven't the faintest idea, and I've spent ages looking for duplicate cases, but the most I can find is the occasional "No cursor? Turn off XBox360 Controller in in-game menu", which I can't try because, well, I have no cursor and the menus aren't really functioning properly.

Sorry this is so long:
tl;dr: Mouse is recognised, but no cursor shows up, and menus are incomplete--no background, no toggle buttons, navigatable with esc and arrow keys but otherwise unusable.

If anyone has any ideas, I'd be really grateful to hear them!

[post new] [reply to this]

Running Performance Mods
by Stubot on Monday December 3rd 2012, 21:40
Hey all, when running this on a Macbook Pro 15" (quad core i5, Radeon 6750M), it runs okay. Very playable, especially when the draw distances are brought down.

I've done some reading around and there is a very promising mod that claims to increase FPS. I want to give it a try: skyrim.nexusmods.com/mods/15123

The problem is is that it wants me to put in a direct x file into Skyrim, called d3d9.dll. Then when you load up the game, it should have a pop up saying that the mod is working. Problem is, I can't get this to run up.

Is Wine doing something that I don't know about by not even looking for the file in the first place? Do I need to give it explicit instructions first?

Would appreciate any help.

[post new] [reply to this]


by dj--alex on Saturday December 1st 2012, 2:25
patch 1.8 , wine update 1.5.18
and setting manual POLISH language remove problem

what it was, don't know exactly

[post new] [reply to this]

Skyrim linux
by dj--alex on Monday November 19th 2012, 1:45
Im successfuly played full game on Skyrim an Linux under steam of course
Ubuntu 12.04 MATE Desktop 64bit Wine 1.5.17 32bit

but after patch 1.7 downloaded very bad update!

Screenshot
мы-с.рф/f/f.php?c=3d39

I do everything...
Game now ignore Skyrim.ini and Skyrimprefs.ini

i Set 1280x1024 - it ignored

i set ENGLISH POLISH RUSSIAN languages
i see
$NEW $LOAD $CREDITS $QUIT

what i do wrong?


I think my settings and save folder is ignored by game
/media/SSD/Winedoc/My Games/Skyrim/Saves
but for all another games it works
(Wine have right prorerties about desktop - my documents folders)

[post new] [reply to this]

Game runs fine for a couple minutes, then sudden, crippling lag
by Echo on Sunday November 11th 2012, 12:23
I'm running into an issue where the game will run flawlessly when just starting, smooth as butter. But after anywhere from 30 seconds to 2 minutes after starting, the framerate drops to 1 frame every 3 seconds, or something excrutiating, that requires me to kill the game.

Anyone else run into this, know of a fix?

Wine 1.5.17 32bit chroot
Geforce 560ti
Arch64

[post new] [reply to this]

Launcher Crashes
by Tyrannicide on Saturday October 27th 2012, 11:02
Hi there,
I tried following a ton of different methods from here to get Skyrim to work.

From Steam, when I click "play" for skyrim, the launcher pops up but Wine crashes - only for "skyrimlauncher,exe". Steam itself doesn't crash or anything.


I've installed a lot of DLL's from various suggestions related to other persons issues, except dotnets after 1.1 wouldn't work...but don't see that being the issue here.

Not sure what to do, I recently updated to Mint 13 MATE from Mint 10 (Here I didn't have to do a thing, it really just worked).

Any help appreciated!

[post new] [reply to this]

Texture artifacting
by Christian Widmer on Sunday October 7th 2012, 10:52
For I experience some strange texture artifacting[1] and I am not completely sure whether it is a faulty graphics card or a wine/driver/game/etc. bug I wanted to ask if somebody else sees similar things.

The computer that produces the issue has a NVIDIA Geforce GTX 670 (an ASUS one that runs on reference clocks, i.e. no factory overclocking that could explain it).
I tried wine 1.5.14 (the Ubuntu repository one), wine 1.5.9 (self-compiled with only the Ubuntu ptrace patch), the NVIDIA driver versions 304.51 and 295.33. Furthermore I tried 32- and 64-bit prefixes (although I did no clean install in 64-bit; I only created the prefix and copied the steam folder). The only thing that appears to have influence is the shadow detail setting where lower settings seem to reduce the frequency of the artifacts.
Unigine Heaven 3.0 does not seem to produce any similar issues. I also do not have a windows to check if the artifacts appear there, too.
The operating system used is Ubuntu 12.04 64-bit.

[1] imgur.com/a/pPemh (screenshots taken around Whiterun where it is especially easy to produce the artifacts; they are not permanent but "flicker", which is why I had to take a lot of screenshots to caputure one)

[post new] [reply to this]

Mouse trouble
by Thomas Winwood on Thursday October 4th 2012, 11:38
If using native dinput8 the mouse cursor will not respond quickly to updates - it'll feel sluggish, dragging around corners like a drunk rather than responding promptly to mouse updates.

Mass Effect requires the dinput8 override, so if this happens to you and disabling mouse acceleration in SkyrimPrefs.ini has no discernable effect, this might be the reason.

[post new] [reply to this]

inventory crashes - wine 1.5.12
by dj--alex on Friday September 14th 2012, 12:58
i have crashes in inventory
have 300 items, with navigate only to them i get crash every 15-20seconds of active using = scrolling or etc...

im annoy restart and restarting this buggy game

i remove all addons and mods but crashes still exists

versian russian, without or with dawnguard = unchanged.
english steam version have a same bug .

wine 1.5.11, 1.5.12 throws in terminal
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. (((много)))
err:ntdll:RtlpWaitForCriticalSection section 0x7e2279b8 "wined3d_main.c: wined3d_cs" wait timed out in thread 0019, blocked by 007a, retrying (60 sec)
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xf7599a1e
wine client error:19: write: Неправильный дескриптор файла

[post new] [reply to this]

Skyrim just sits on loading screen and does nothing
by Echo on Monday September 10th 2012, 4:13
I'm not getting a crash, but whenever I start the game it just sits at the loading screen and doesn't do anything. Animations are still playing (smoke in the background, etc) but it never loads, just sits there and plays music.

If anyone has run into this I'd love to find a solution.

Thanks!

PS: I'm not sure if I'm able to run it from the command line because of the way that the launcher intercepts executing TESV.exe directly -- if anyone knows of a way of launching TESV.exe directly without invoking the launcher that would be great!

[post new] [reply to this]

game crashes (wine issue)
by AG on Sunday September 2nd 2012, 18:16
Having same issue as other games, see bugs.winehq.org/show_bug.cgi?id=31578

[post new] [reply to this]

On launch, Wine encounters serious error
by sarah on Sunday August 26th 2012, 8:37
I installed Steam onto my MacBook Air via Wineskin (not sure which version, I think it was the latest one) and downloaded Skyrim (which I had already bought on steam for my pc) from there. I pressed play and the skyrim launcher came up, but when I pressed play it said there was a serious error. I will link a picture of what happened: dreamsabouthings.tumblr.com/post/30239772778/installed-steam-using-wineskin-not-sure-which
I am reluctant to uninstall it and do it all over again as it took at least five hours to do all this! Can someone please tell me what I should do?

[post new] [reply to this]

SkyrimLauncher.exe crashes, nothing solved it...
by AG on Saturday August 25th 2012, 9:16
I'm posting here because Steam/Bethesda forums don't feel like trying to help Linux users...

Updated everything recently, ArchLinux/KDE, wine etc.
Have previously been able to play Skyrim without issue (same as WoW, EVE, etc).

Hadn't used this computer in 3 months til now. With WINE update, Steam had text issue which has a workaround that works:
nice -n 19 wine "C:\Program Files\Steam\Steam.exe" -no-dwrite

This made Steam usable and I was able to update Skyrim game. I didn't try to play prior to updating. Now, SkyrimLauncher.exe crashes every single time, whether or not I use the Steam text workaround.

Have installed previously (which allowed flawless play):
all necessary winetricks
msvcr90

I do NOT have, that I can recall, any INI file tweaks.

I actually deleted all local files and reinstalled overnight, which means it reinstalled from Cloud. Maybe I need a complete fresh install?...

Anyway, I reviewed the konsole output and some things stood out, but I have no idea if these are related to the issues:

err:eventlog:ReportEventW L"Failed to load Steam Service library."
---
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "GeForce 8800 GT/PCIe/SSE2", version "1.4 (2.1.2 NVIDIA 304.37)").
err:d3d:WineD3D_CreateFakeGLContext Failed to find a suitable pixel format.
err:d3d:InitAdapters Failed to get a gl context for default adapter
Direct3D9 is not available without OpenGL.
---
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
---
00000063 (D) C:\Program Files\Steam\SteamApps\common\skyrim\SkyrimLauncher.exe
0000005c 0 = 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.

[post new] [reply to this]

skyrim cont. the rest.....sorry
by Grant Schmitt on Saturday August 4th 2012, 21:58
i don't know why im having so many issues posting this...lol...

System information:
Wine build: wine-1.4.1-6859-g53d1c65
Platform: i386
Host system: Darwin
Host version: 11.4.0

I'm running a 21 in. Mac..mid 2011...... Processor 2.7 GHz Intel Core i5 -Memory 4 GB 1333 MHz DDR3 - Graphics AMD Radeon HD 6770M 512 MB - Mac OS X Lion 10.7.4 -

Help, wut the hell does all this mean? What do I do?

[post new] [reply to this]

skyrim cont. the rest.....sorry
by Grant Schmitt on Saturday August 4th 2012, 21:56
00000056 (D) C:\program files\steam\steamapps\common\skyrim\SkyrimLauncher.exe
00000057 0

[post new] [reply to this]

error message
by Grant Schmitt on Saturday August 4th 2012, 21:53
Hi, I'm new to Mac, and went through alot to get skyrim working....steam is installed, the game is installed, but I get this........

Unhandled exception: unimplemented function msvcp90.dll.??0?$ basic_ifstream@_WU?$char_traits@_W@std@@@std@@QAE@PB_WHH@Z called in 32-bit code (0x7b82d872).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:1007 GS:000f
EIP:7b82d872 ESP:0033f7c4 EBP:0033f838 EFLAGS:00200246( - -- I Z- -P- )
EAX:7b819335 EBX:7b82d7fe ECX:00000000 EDX:00000000
ESI:00000002 EDI:00429ef0
Stack dump:
0x0033f7c4: 0033f864 00000008 4432e737 80000100
0x0033f7d4: 00000001 00000000 7b82d872 00000002
0x0033f7e4: 44338f58 4433c5aa 00000000 0013a834
0x0033f7f4: 00429ef0 0033f818 004050b6 006c0070
0x0033f804: 004050b6 00000004 44330920 0033f8fc
0x0033f814: 00000000 0033f82c 00403e52 00000001
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82d872 in kernel32 (+0x1d872) (0x0033f838)
1 0x44338f50 in (+0x44338f4f) (0x0033f874)
2 0x442ff6d5 in (+0x442ff6d4) (0x0033fd78)
3 0x00412633 in skyrimlauncher (+0x12632) (0x0033fe20)
4 0x00407acf in skyrimlauncher (+0x7ace) (0x0033feb0)
5 0x7b84f20c in kernel32 (+0x3f20b) (0x0033fec8)
6 0x7b853317 in kernel32 (+0x43316) (0x0033ff08)
7 0x7bc665ec in (+0x7bc665eb) (0x0033ff28)
8 0x7bc6865a in (+0x7bc68659) (0x0033ffa8)
9 0x7bc665b2 in (+0x7bc665b1) (0x0033ffc8)
10 0x7bc3fa2e in (+0x7bc3fa2d) (0x0033ffe8)
0x7b82d872: subl $4,%esp
Modules:
Module Address Debug info Name (21 modules)
ELF 0-82001000 Stabs
PE 400000- 5d2000 Deferred skyrimlauncher
PE 3b400000-3b41e000 Deferred steam_api
PE 401b0000-401b4000 Deferred version
PE 401c0000-401c4000 Deferred msvcr90
PE 40490000-40494000 Deferred advapi32
PE 40710000-40718000 Deferred shlwapi
PE 40770000-40774000 Deferred rpcrt4
PE 42510000-42669000 Deferred shell32
PE 42720000-42726000 Deferred gdi32
PE 427e0000-427e4000 Deferred imm32
PE 43fb0000-43fea000 Deferred user32
PE 440f0000-4411e000 Deferred comctl32
PE 441e0000-441e8000 Deferred ole32
PE 442f0000-442f3000 Deferred msvcp90
PE 443d0000-443d4000 Deferred msvcrt
PE 44460000-44464000 Deferred dsound
PE 444a0000-44511000 Deferred winmm
PE 445c0000-445c4000 Deferred winex11
PE 7b810000-7b99b000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
0000000c services.exe
0000001e 0
0000001d 0
00000013 0
0000000e 0
0000000d 0
00000010 winedevice.exe
0000001b 0
00000018 0
00000012 0
00000011 0
00000019 plugplay.exe
0000001f 0
0000001c 0
0000001a 0
0000002a explorer.exe
0000002b 0
00000047 Steam.exe
00000053 0
00000052 0
00000051 1
00000050 1
0000004f 1
0000004e 0
0000004d 1
0000004c 1
0000004b 0
0000004a 0
00000049 0
00000048 0
00000039 0
00000024 0
00000015 0
00000016 0
00000017 0
00000020 0
00000021 0
00000045 0
00000046 0
0000003b 0
00000035 0
0000003a 0
00000040 0
00000041 0
00000042 0
00000043 0
00000038 0
0000003e 0
0000003f 0
00000036 0
00000037 0
0000003c 0
0000003d 0
00000027 0
00000029 0
00000033 0
0000002e 0
0000002d 0
0000002c 0
0000002f 0
00000030 0
00000031 0
00000032 0
00000022 0
00000023 0
00000025 0
00000009 0
0000000b 0
00000056 (D) C:\program files\steam\steamapps\common\skyrim\SkyrimLauncher.exe
00000057 0

[post new] [reply to this]

Blank window in Fedora with wine 1.5.8
by Patrick on Tuesday July 17th 2012, 15:04
I was able to run Skyrim on my PC using ubuntu 11.10. Now, using Fedora 17, I am having a strange issue that I cannot find reported anywhere else.

Steam is installed, HL and HL2 and all their variants run great.

When I launch Skyrim from Steam, I am presented with the SkyrimLauncher, when I launch the game from here, the window presented is full of garbage (it is a mishmash of things previously drawn on the screen). The odd part is that the audio kicks in, and I can even press enter, start a new game, and hear all the sounds associated, but I never get any video output in the window. It stays a static bunch of garbage.

The results are the same with the nouveau drivers and the proprietary nvidia drivers. I have tried with GLSL disabled and OffscreenRendering set to backbuffer with no difference noticed.

This is a the output of launching steam, selecting Skyrim, and sitting at the main menu listening to the chanting music, then killing Skyrim and closing steam.
sprunge.us/KJLC

This is a lovely screenshot:
imgur.com/5YMtb


Thank you for any help/advice! Let me know if you would like any more information.

[post new] [reply to this]

Utilization of dual-core processor and performance issue
by Kol on Wednesday June 6th 2012, 23:47
I experienced playing Skyrim under Wine 1.5.5 on a system with
a dual-core processor (Athlon64 x2 3GHz) and the game appears
to run slowly enough because the processor power is utilized
only by one half. Measuring with "top" utility shows that both
cores are loaded but the load of each core is 30%-70% with
the total value always about 100% (must be 200% for dual-core).
I see also that processes other than "TESV.exe" consume less
than 10% of CPU time. When I restrict "TESV.exe" to the single
core, this core is loaded by 90%-100% and the game runs with
the same speed. So, I think that "TESV.exe" runs multi-threaded
but its threads do not run simultaneously and it is an effect
of Bug#11674.

It is interesting, on quad-core processors the total utilization
of CPU time by Skyrim with Wine is 100% or 200% (or 400%) ?

Also I found a simple way to improve performance slightly.
If I manually renice the process "TESV.exe" to -20, the number
of frames per second increases by 10% in some areas.

[post new] [reply to this]

pulseaudio
by Andrew Aladjev on Sunday May 27th 2012, 12:39
bugs.winehq.org/show_bug.cgi?id=30779 I've submited a bug. when it will be fixed I will notify gentoo wine package maintainers to add pulseaudio use flag support

[post new] [reply to this]


by zanes pullin on Tuesday May 8th 2012, 11:45
So this is what I get when I don't use 'sudo':

darknuts@bearcat8f:~$ env WINEPREFIX=~/.steam WINEARCH=win32 winetricks steam
Executing w_do_call steam
Executing load_steam
Executing mkdir -p /home/darknuts/.cache/winetricks/steam
mkdir: cannot create directory `/home/darknuts/.cache/winetricks/steam': Permission denied
------------------------------------------------------
Note: command 'mkdir -p /home/darknuts/.cache/winetricks/steam' returned status 1. Aborting.
------------------------------------------------------

[post new] [reply to this]

  • RE: by zanes pullin on Tuesday May 8th 2012, 11:48
Can't play the game...
by Lorenzo on Friday April 6th 2012, 11:41
I installed the winetricks d3dx9_42, vcrun2008, and xact, and removed the intro video as detailed, but Skyrim still doesn't work. I hit "play" in Steam, and it opens up a window about Microsoft VC Redist Package not working, or something. when I hit "okay", though, the game launches anyway. I then select "play" from the small window that appears, and Skyrim opens up in (almost) full screen. However, that's as far as it gets. I've lit it sit there for a while, but I just keep staring at the metal dragon emblem. Can I get some help here?

I am using a Mac and winebottler. Right now, I'm just using Wine for Steam and Half-Life.

[post new] [reply to this]

Invalid parameters
by Nick on Wednesday March 28th 2012, 21:47
So, I had this game running perfectly in Ubuntu 11.10, i think wine was at version 1.3x. That system went down on me for some reason and so I spent a little time in Debian where I couldn't get very much in the way of wine to work well. I'm now running Ubuntu 12.04rc and wine version 1.4. I disabled pulseaudio and so my system is running well for this game, but whenever I try to run it, I get a little box that tells me "Internal errors - invalid parameters received". I have my suspicious that this is linked to .NET because I am still unsuccessful with installing dotnet35 in winetricks. it tells me that it wont install because I'm running a 64bit operating system, though that didn't stop me with Ubuntu 11.10. I wouldn't mind trying to remove everything and starting all over again, if that would help. In my excitement I installed steam and skyrim BEFORE installing all this required software. any suggestions?

[post new] [reply to this]

Steam making Black box
by David Diaz on Sunday March 11th 2012, 3:32
When I launch steam I get something like this (compressed since I'm capped for today): i.imgur.com/PhWZv.jpg

[post new] [reply to this]


by Barry Watson on Friday March 9th 2012, 15:47
Just tried that out and seems to have sorted the problem out.

Thanks for posting - much appreciated!

[post new] [reply to this]

  • RE: by Barry Watson on Friday March 9th 2012, 15:49

by marcus on Friday March 9th 2012, 10:22
i have ubuntu 11.10

had no problems with installing skyrim but now i want to start the game and it dont detects my graphic card, i got a nvidia gtx560 but it says i have geforce 8800 and if i want to start the game i come to the beginning screen but the text on the left corner (New,Load,Options....) doesnt show up.

anyone got an idea to fix this?

i got wine 1.4

p.s.: sry for my english

[post new] [reply to this]

  • RE: by Colin Griffith on Thursday April 5th 2012, 12:44
Performance tweaking
by Barry Watson on Wednesday February 29th 2012, 5:36
I run Skyrim on Arch64 following the tips on here so thanks! Skyrim and Steam both work great.

Every now and again the game kind of pauses. It might be that it's simply a limitation of Wine, but, as it's already running very well, I wonder if there might just be some tweaking needed, whether in xorg.conf or through regedit?

Does anyone have some good advice on how to get the best out of Skyrim's performance under Wine, or 3D games more generally?

I have an Intel Q660 overclocked at 3.5Ghz and a Nvidia GTX260 fwiw.

Thanks in advance.

[post new] [reply to this]

Skyrim ignores video settings - forced windowed mode
by Eivind Larsen on Sunday February 19th 2012, 8:00
Skyrim used to work for me on my arch x86_64 install, but not anymore.
It refuses to open in anything but a 640x480 window, regardless of my wine or Skyrim video settings. This did however work in the beginning of January, so something has happened at least. Anyone else had the same problem?

Info:
Currently using wine 1.4-rc4, and installed using clean wineprefix.
Also used winetricks xact d3dx9_42 vcrun2008 before I ran Steam.
No difference between windows xp and windows 7 mode, still the same windowed mode when starting.

No registry or dll overrides.

[post new] [reply to this]

Mac OS X Lion - Mouse does not wrap around
by Ginger Bill on Saturday February 11th 2012, 12:53
The installation went fine, the graphics look good as well but the only problem is that I can only rotate the camera around until my mouse pointer hits the edge of the screen/window. I've tried mwo=force in winetricks and that doesn't do anything.

I'm using the wineskin wrapper if that make much difference.

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Ubuntu mouse in game
by Alex on Sunday February 5th 2012, 6:25
hello to all! Sorry for my bad english =). I have some problem. Always in center i have standart mouse pointer and they freezed.

Like this: s018.radikal.ru/i524/1202/33/76a2b6940d6f.png

How i may fix this?)))

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Works on Ubuntu, but not on Fedora
by Göran Uddeborg on Tuesday January 31st 2012, 13:17
We have tried to get Skyrim to run under Fedora 16 for a while, but haven't been able to get the mouse control to behave properly. It is very jumpy and moves around uncontrollable. Somewhat similar to what pcohen described on December 1. We have tried all the suggestions we could find here, with winetricks, adjusting bMouseAcceleration, GLSL, iPresentInterval, fMouseHeadingX/YScale etc. But to no avail.

Since several people have reported success on Ubuntu, we decided to try that on the same hardware. We installed Steam and Skyrim, ran winetricks and installed DirectX. And it ran fine from the start. We can now run on Ultra High graphic settings with no problems at all.

Does anyone have any idea why this happens? The Ubuntu Wine is older, but several people have reported successes with newer Wine on Ubuntu, so it does not appear to be the issue. Is it the newer Nvidia drivers in Fedora that might cause this? Or why does it behave so differently?

Hardware:
GeForce GTX 560 Ti
AMD Athlon II X3 445
4 GB memory
Dell U2412M, 1920x1200

Fedora software:
wine 1.3.36
kmod-nvidia 290.10
xorg-x11-drv-nvidia-libs 290.10
kernel 3.2.1

Ubuntu software:
wine1.3 1.3.28
nvidia-current 280.13
linux-image-3.0.0-15-generic 3.0.0

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trouble with key bindings
by sliq on Sunday January 29th 2012, 20:13
Whenever I bind keys, they show up as '???'. But now I have this issue that the character menu appears no matter what keyboard key I press (even ones that are not bound to anything). So I can move forward, but the menu keeps flashing. I can't access the game menu to reset the controls either. I don't know what file I can delete which contains the bindings too.

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by airtonix on Wednesday January 25th 2012, 23:04
latest 1.3 update broke y-axis for me.

so while I can still mouse-look left and right normally, any attempt to mouse-look up and down is done so at drastically reduced mouse-speed.

unplayable.

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  • RE: by airtonix on Wednesday January 25th 2012, 23:06
  • RE: by unimatrix on Sunday February 12th 2012, 13:45
    • RE: by Wingnux on Thursday February 23rd 2012, 22:32
  • RE: by deltharac on Thursday April 26th 2012, 7:35

by zerohed on Tuesday January 17th 2012, 8:42
Followed instructions from www.steamgamesonlinux.com/skyrim-the-elder-scrolls-v/ apart from “winetricks steam”

I had to install graphic driver again. (Even though it looked like it was working, fglxinfo, gears was working) It would give error when launched/started and shutdown.

Wine 1.3.36
Didn't install in only wineprefix.
ati-driver-installer-11-12-x86.x86_64
ATI/AMD HD 6850
ALSA sound
Ubuntu 11.10 64bit

winetricks xact
winetricks vcrun2008
winetricks d3dx9_42

regedit:

Direct3D:
DirectDrawRenderer = opengl
OffscreenRenderingMode = fbo
PixelShaderMode = enabled
RenderTargetLockMode = textex
UseGLSL = enabled
VideoMemorySize = 1024

OpenGL:
DisabledExtensions = GL_ARB_vertex_buffer_object

Winecfg:
TESV.exe:
set to Windows XP

Graphics
Windows settings:
All 4 unchecked
Direct3D:
Vertex Shader Support: Hardware
Allow Pixel Shader = checked

Extra:

Disable the smooth mouse:

Go to Steam Directory > steamapps > common > skyrim > Skyrim
Backup SkyrimPrefs.ini
Change bMouseAcceleration=1 to bMouseAcceleration=0

Fix the vsync / laggy mouse problem

Go to Steam Directory > steamapps > common > skyrim > Skyrim
Backup SkyrimPrefs.ini
Under [Display] add iPresentInterval=0


glsl=disabled – didn’t work for me, ATI/AMD card I think.

[post new] [reply to this]

  • Working by zerohed on Tuesday January 17th 2012, 8:45
  • RE: by unimatrix on Sunday February 12th 2012, 13:32
    • RE: by zerohed on Monday February 13th 2012, 0:20
      • RE: by unimatrix on Monday February 13th 2012, 7:57
        • RE: by zerohed on Tuesday February 14th 2012, 2:48
          • RE: by unimatrix on Saturday February 18th 2012, 13:15
            • RE: by zerohed on Sunday February 19th 2012, 3:09
Skyrim crashes before it starts
by Nick on Monday January 16th 2012, 17:32
Skyrim is crashing on startup. I am able to get Steam running, but when I launch Skyrim the launcher appears and I'm able to change settings, but as soon as I click play, it crashes. I've tried everything that I've seen on here for Skyrim and Steam, including disabling gameoverlayrenderer. Nothing seems to be working. I'm running an Nvidia GTX 560 Ti 448 core with 290 drivers. Wine is 1.3.37 running in a 32 bit prefix in Arch 64. I'm at a loss. Below is the output when I run it in the terminal starting with the Steam startup.

[ user@computer ~]$ wine /media/2TB_HDD/Games/Steam/steam.exe
err:ntdll:RtlpWaitForCriticalSection section 0x7bcbef28 "../../../wine/dlls/ntdll/virtual.c: csVirtual" wait timed out in thread 0009, blocked by 0022, retrying (60 sec)
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1
fixme:wbemprox:wbem_locator_ConnectServer 0x1dd398, L"ROOT\\CIMV2", (null), (null), (null), 0x00000080, (null), (nil), 0x4bcc608)
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:create_server class {dff32fea-3331-48da-a272-ccfc238695be} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {dff32fea-3331-48da-a272-ccfc238695be} could be created for context 0x17
fixme:gameux:GameExplorerImpl_VerifyAccess (0x1e1990, L"z:\\media\\2tb_hdd\\games\\steam\\steamapps\\common\\skyrim\\TESV.exe", 0x4fce618)
err:module:load_builtin_dll failed to load .so lib for builtin L"msxml3.dll": libxml2.so.2: cannot open shared object file: No such file or directory
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\msxml3.dll"
err:ole:CoGetClassObject no class object {f6d90f11-9c73-11d3-b32e-00c04f990bb4} could be created for context 0x1
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:win:RegisterDeviceNotificationA (hwnd=0x100c4, filter=0x33d5b0,flags=0x00000004) returns a fake device notification handle!
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:win:EnumDisplayDevicesW ((null),0,0x33cff4,0x00000000), stub!
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:gameux:GameExplorerImpl_VerifyAccess (0xa654028, L"z:\\media\\2tb_hdd\\games\\steam\\steamapps\\common\\skyrim\\TESV.exe", 0x33d850)
fixme:advapi:RegisterTraceGuidsW (0x3322630, 0x3dbb7b8, {3dada31d-19ef-4dc1-b345-037927193422}, 1, 0x3d8d5f8, (null), (null), 0x3dbb7d0,): stub
fixme:clusapi:GetNodeClusterState ((null),0x33eb84) stub!
fixme:advapi:DecryptFileA "c:\\c2b5e49e230d5354f92f52\\" 00000000
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail
fixme:advapi:RegisterTraceGuidsW (0x6cd15f38, 0x6cd20180, {e2821408-c59d-418f-ad3f-aa4e792aeb79}, 1, 0x33fca0, (null), (null), 0x6cd20188,): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:process:SetProcessDEPPolicy (1): stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
err:module:load_builtin_dll failed to load .so lib for builtin L"msxml3.dll": libxml2.so.2: cannot open shared object file: No such file or directory
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\msxml3.dll"
err:ole:create_server class {f5078f32-c551-11d3-89b9-0000f81fe221} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f5078f32-c551-11d3-89b9-0000f81fe221} could be created for context 0x17
err:module:load_builtin_dll failed to load .so lib for builtin L"msxml3.dll": libxml2.so.2: cannot open shared object file: No such file or directory
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"C:\\windows\\system32\\msxml3.dll"
err:ole:create_server class {f5078f32-c551-11d3-89b9-0000f81fe221} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {f5078f32-c551-11d3-89b9-0000f81fe221} could be created for context 0x17
fixme:advapi:LsaOpenPolicy ((null),0x33eb40,0x00000001,0x33eb58) stub
fixme:advapi:LsaClose (0xcafe) stub
fixme:imm:ImmDisableIME (-1): stub
fixme:thread:NtQueryInformationThread Cannot get kerneltime or usertime of other threads
fixme:thread:NtQueryInformationThread info class 9 not supported yet
fixme:advapi:RegisterEventSourceW ((null),L"VSSetup"): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00001388,(nil),0x000b,0x000000b2,0x3009a1b4,0x60c5d4): stub
err:eventlog:ReportEventW L"vssetup"
err:eventlog:ReportEventW L"setup"
err:eventlog:ReportEventW L"unknown"
err:eventlog:ReportEventW L"10.0.40219.1"
err:eventlog:ReportEventW L"1"
err:eventlog:ReportEventW L" "
err:eventlog:ReportEventW L"none_ui_silent_crash"
err:eventlog:ReportEventW L"0xe06d7363"
err:eventlog:ReportEventW L"0"
err:eventlog:ReportEventW L" "
err:eventlog:ReportEventW L"NIL"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:SetNamedSecurityInfoW L"C:\\windows\\PCHealth\\ErrorRep\\QSignoff" 1 -2147483644 (nil) (nil) 0x132a94 (nil)
err:ole:CoGetClassObject class {4e14fba2-2e22-11d1-9964-00c04fbbb345} not registered
err:ole:create_server class {4e14fba2-2e22-11d1-9964-00c04fbbb345} not registered
err:ole:CoGetClassObject no class object {4e14fba2-2e22-11d1-9964-00c04fbbb345} could be created for context 0x5
Install script executed.err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail
err:ole:RevokeDragDrop invalid hwnd (nil)
err:ole:RevokeDragDrop invalid hwnd 0x1013a
fixme:win:EnumDisplayDevicesW ((null),0,0x33f7bc,0x00000000), stub!
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail
fixme:process:GetLogicalProcessorInformation ((nil),0x33ed88): stub
fixme:process:GetLogicalProcessorInformation (0x33edb0,0x33ed88): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x33ed90): stub
fixme:process:GetLogicalProcessorInformation (0x33edb8,0x33ed90): stub
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail
Setting breakpad minidump AppID = 72850
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198030529007 [API loaded no]
fixme:win:EnumDisplayDevicesW ((null),0,0x33f188,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f190,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:process:GetLogicalProcessorInformation ((nil),0x33facc): stub
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

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SkyBoost mod for better performance?
by Yuki on Sunday January 15th 2012, 12:25
I discovered this mod:
www.skyrimnexus.com/downloads/file.php?id=6058

It's supposed to increase performance quite a bit via dininput injection, though I couldn't really confirm it working via wine. Not sure if that was a problem on my setup though (TESVAL works fine on the other hand..).

Could someone check this out and commend here?
I'd like to see if there's a way to get this to work

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Steam client update
by noes on Friday January 6th 2012, 19:57
32bit wine 1.3.36 in xp mode, nvidia 290.10, retail DVD
Steam update forced directx, vcredist and dotnet web installer after validating game cache.
Since dotnet cannot install properly, steam refused to start the game. Steam removed and the game just works with no dll overrides at all, considering this workaround.

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Performances issues
by Martial on Friday January 6th 2012, 2:02
Hello,

I have the following configuration:
- Intel(R) Core(TM) i5 CPU 750
- Radeon HD 5750
- 4G ram

- openSUSE 11.3 (x86_64)
- Catalyst 11.11

At first launch skyrim recommended me "Ultra" settings... but i have set "low".
Skyrim runs on this config but performances are really bad, outdoor fps is never better than 25 fps :/.
I don't understand why performances are so bad, nvidia users don't seems have such problems.

Note: I have tried some tweaks such like disabling GSLS but i got an error message about Shader Model 3 (like Ulrika).
I somebody could have ideas/advices..

Forgive my poor english, i am not native.

~

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Mouse lag issues
by Ulrika on Wednesday January 4th 2012, 9:51
I've tried to install Skyrim now, and followed the how-to here. However, when I start the game (load a saved game) and try to move the mouse around it responds very slowly, and doesn't react at once. When I turn left, and then turn right it keeps moving left for a short while.

I've done "winetricks vcrun2008" and I have installed DirectX10. Initially it jumped around a lot more, but after adjusting fMouseHeadingYScale and fMouseHeadingXScale in Skyrim.ini it moves slower. But it is quite laggy. Setting bMouseAcceleration=0 doesn't seem to change anything.

I have tried to disable GLSL, but then I got an error message complaining about Shader Model 3 and the game doesn't start at all.

Graphics card: ATI Radeon HD 5670
Catalyst: 11.11
OS: Fedora 16
Wine version: 1.3.35

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Game stalls
by Avery on Friday December 30th 2011, 8:55
Running Wine 1.3.35 on an ATI card. Skyrim loads, runs, video is fine, sound is fine...then at the end of the opening scene, while my character is still in the cart, it just stalls. The program will only respond to the Esc key.

Looking around the web, this problem appears to be related to the audio sampling rate on Windows machines, but I have no idea how to alter that in Wine or if this is the same problem.

Any suggestions?

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Skyrim works great with small quirks
by Johnathan Langley on Friday December 30th 2011, 1:22
OK, so I just wanted to confirm that Skyrim/Steam is working flawlessly (more or less) on my system!
Specs are Gentoo ~amd64
kernel-3.1.5-gentoo custom-built kernel
wine-1.3.35 (compiled to 32-bit only)
winetricks 20111115
using native 1920x1080 resolution
NOT using PulseAudio (only ALSA is installed)
Asus G73JW-3DE latop:
nVidia GTX460M 1536MB using driver 290.10
Intel i7-740QM
8GB DDR3

winetricks installations:
vcrun2008
dotnet20
fontfix
dotnet30

Installation:
steam was installed via the SteamInstall.msi download
$wine msiexec -i SteamInstall.msi

After steam installtion, went to CD and installed game while Steam was running in OFFLINE MODE
After game installtion, I went to the game's installation folder (( ~/.wine/drive_c/Program\ Files/Steam/steamapps/common/skyrim/DirectX10/ )) and ran DXSETUP.exe
After DXSETUP.exe was completed, went to steam UI and started game. During this phase, steam will install three phases for the game, the last is .NET for. This finished in about 20 minutes and presented me with the game's widget on my desktop.

Now, I know some of you might scoff at me using a UI to control .wine folder, but I do. It helps me to keep my wine folders separated per game/installation. If you know the exact registry edits and like to do it that way, then by all means, please do! This is only here to maybe help other users that might be having issues. If one person can gleen enough info from my post to get their system running well, then it was worth it. If anyone has any suggestions for changes in my settings, please let me know and I'll try them out.

my q4wine settings are as follows:
"Windows XP mode"
VIDEO tab
software emulation=enabled
pixel shaders mode=enabled
vertex shader mode=hardware
DIRECT3D tab
Multisampling=default
DDraw renderer=opengl
lock mode= default
strict draw ordering=default
offscreen rendering mode=pbuffer
use GLSL=disabled ***Thanks Sam!***
X11 DRIVER tab
WithRender=yes
AA withRender=yes

So far, while playing the game, Steam works fine, although a bit laggy on the interface. Skyrim advanced settings will not stay set, but I have AA and AF set at 2x each, and it stays, thankfully.

While in game, I cannot change my key bindings. for some reason, when changing keybindings, the game will not wait for user input keybind and go straight to something like '0x5' for the new keybind. Also, the walk/run key (capslock) doesn't work all too well. sometime it will lock to walk or run, but not all the time. Shift is held in order to walk, instead.

Other than those two quirks, the game runs flawlessly! I don't know the exact framerate, but it is smooth, whether outside or in.

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by Björn Bidar on Sunday December 18th 2011, 13:32
there's no need to install xact or dx to run skyrim

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  • RE: by Ian on Monday February 20th 2012, 6:41
SkyrimLauncher has encountered a serious problem :(
by Horizon on Sunday December 18th 2011, 11:14
Hey all,

Skyrim was working well for me for quite some time, but since the patch to 1.3, it appears to be broken.

I've deleted all my local content and reinstalled with Steam, and have tried wine versions 1.3.34 and 1.3.35 to no avail, despite it working fine on 1.3.34 previously.

When I try to launch Skyrim from the Steam library (or the TESV/SkyrimLauncher executables) I get an error box about SkyrimLauncher encountering a serious error, and then the launcher exits.

Anybody know what I can check to try and fix this?

Currently using wine 1.3.35, but have tested with 1.3.34 as well; nvidia 290.10 on Debian testing/unstable.

Thanks!

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installing Skyrim and dotnet35
by Johnathan Langley on Tuesday December 13th 2011, 2:11
I thought I'd post here and see if I could get a hand with some issues I'm having with installing Skyrim (finally got it!) on Steam through wine. I bought the DVD retail, but it seems that it must still be activated and played through steam. No biggie, I thought. But now, it seems that Steam wants to install dotnet 3.5 to be able to run Skyrim. Is this necessary? Is anyone else allowing this to happen?

I have installed dotnet35 with wintricks (version 20111115), but it failed out as I expected it to. It still 'installed', but now Steam wants to install it again. Is there any way to bypass this? I have done this on many distros, 32 and 64 bit versions, trying to get this game to run, with no success yet.


Systems and software specs laptop 1:
Gentoo ~amd64 x86_64 (64-bit) multilib
Wine 1.3.34 (with 32bit WINEARCH)
GTX460M video
Core i7 740-QM
8GB DDR3

System software and specs laptop 2:
Kubuntu 11.10 i686 (32-bit)
wine 1.3.34 32bit native
GTX460M video
core i7 720-QM
4GB DDR3

Been pulling my hair out for the past week since bought this game. I thought it'd be simple with the posts here on this site, but I still have yet to get as far as most of you, for some reason.

My winetricks install log on both machines are the same:

corefonts
fontfix
tahoma
unifont
dotnet30
dotnet20
fontfix
gdiplus
dotnet35
w_workaround_wine_bug-25060
comctl32
d3dx10
d3dx11_43
d3dx9_43
dxdiag
w_workaround_wine_bug-1429
dxdiagn
w_workaround_wine_bug-25715
quartz
w_workaround_wine_bug-25716
devenum
gfw
msasn1
vcrun2008
vcrun2010
xact


Thanks for any suggestions that anyone can give me to get this installed!

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Multiple versions
by Samu Voutilainen on Monday December 12th 2011, 14:23
A question: do we want to have different versions in appdb for different patch versions? Since steam is half forced, updates are automatic/forced for game play so old version don’t mean anything after new one is released. So I guess I should just merge those accidental versions to Steam one...

Is there any guidelines about this or should I just do it since no-one bothers to answer to me? :P

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by Björn Bidar on Sunday December 11th 2011, 7:43
it works with skyrim 1.3

[post new] [reply to this]


by Björn Bidar on Sunday December 11th 2011, 5:24
yes, this was the problem I added setxkbl us to my skyim script and now
I can open the console.

[post new] [reply to this]

1.3
by Evan Goers on Saturday December 10th 2011, 1:00
The latest 1.3 update available on steam fixes the random crash bugs most Windows users were experiencing. My own testing confirms that they are fixed here too.

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Sudden frame rate drop
by Mark Jackson on Friday December 9th 2011, 3:55
After a random length of time, my fps drops dramatically.

Menus always seem to be fine @ 60fps, gameplay usually starts at about 30fps, but will suddenly drop down to 7fps !!

Any ideas ?

Here's a log:-

mpfj@mpfj-i5:~/.wine/drive_c/Program Files/The Elder Scrolls V Skyrim$ WINEDEBUG=fps wine ./SkyrimLauncher.exe
trace:fps:X11DRV_SwapBuffers @ approx 0.02fps, total 0.02fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 0.02fps
trace:fps:X11DRV_SwapBuffers @ approx 31.35fps, total 32.01fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 31.35fps
trace:fps:X11DRV_SwapBuffers @ approx 31.04fps, total 31.53fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 31.04fps
trace:fps:X11DRV_SwapBuffers @ approx 37.62fps, total 33.55fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 37.62fps
trace:fps:X11DRV_SwapBuffers @ approx 60.11fps, total 40.17fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 60.11fps
trace:fps:X11DRV_SwapBuffers @ approx 60.07fps, total 44.14fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 60.07fps
trace:fps:X11DRV_SwapBuffers @ approx 60.11fps, total 46.80fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 60.11fps
trace:fps:X11DRV_SwapBuffers @ approx 41.15fps, total 45.98fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 41.15fps

vvvv--- gameplay starts here ---vvv

trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 43.98fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 29.37fps, total 42.35fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 29.37fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 41.11fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 40.10fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 39.26fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 38.54fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 37.94fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 37.41fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 36.95fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 30.05fps, total 31.32fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 30.05fps
trace:fps:X11DRV_SwapBuffers @ approx 29.70fps, total 31.31fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 29.70fps

vvvv--- fps suddenly drops here ---vvv

trace:fps:X11DRV_SwapBuffers @ approx 14.70fps, total 30.57fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 14.70fps
trace:fps:X11DRV_SwapBuffers @ approx 14.37fps, total 30.39fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 14.37fps
trace:fps:X11DRV_SwapBuffers @ approx 15.02fps, total 30.22fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 15.02fps
trace:fps:X11DRV_SwapBuffers @ approx 15.02fps, total 30.06fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 15.02fps
trace:fps:X11DRV_SwapBuffers @ approx 13.06fps, total 29.88fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 14.21fps
trace:fps:X11DRV_SwapBuffers @ approx 12.92fps, total 29.19fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 12.92fps
trace:fps:X11DRV_SwapBuffers @ approx 11.63fps, total 29.01fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 11.63fps
trace:fps:X11DRV_SwapBuffers @ approx 12.79fps, total 28.85fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 12.79fps
trace:fps:X11DRV_SwapBuffers @ approx 14.07fps, total 28.70fps
trace:fps:X11DRV_SwapBuffers @ approx 14.70fps, total 28.03fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 14.70fps
trace:fps:X11DRV_SwapBuffers @ approx 14.22fps, total 27.90fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 14.21fps

vvvv--- fps now really bad ---vvv

trace:fps:X11DRV_SwapBuffers @ approx 7.83fps, total 27.71fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.84fps
trace:fps:X11DRV_SwapBuffers @ approx 7.00fps, total 27.50fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.00fps
trace:fps:X11DRV_SwapBuffers @ approx 7.37fps, total 27.29fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.37fps
trace:fps:X11DRV_SwapBuffers @ approx 7.07fps, total 27.09fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.07fps
trace:fps:X11DRV_SwapBuffers @ approx 7.44fps, total 26.89fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.44fps
trace:fps:X11DRV_SwapBuffers @ approx 7.44fps, total 26.70fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.44fps
trace:fps:X11DRV_SwapBuffers @ approx 7.30fps, total 26.50fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.30fps
trace:fps:X11DRV_SwapBuffers @ approx 7.44fps, total 26.31fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.44fps
trace:fps:X11DRV_SwapBuffers @ approx 7.37fps, total 26.13fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 7.37fps

vvvv--- fps recovers when I escape into menus ---vvv

trace:fps:X11DRV_SwapBuffers @ approx 22.46fps, total 26.10fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 22.46fps
trace:fps:X11DRV_SwapBuffers @ approx 60.07fps, total 26.38fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 60.07fps
trace:fps:X11DRV_SwapBuffers @ approx 60.11fps, total 26.66fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 60.11fps
trace:fps:X11DRV_SwapBuffers @ approx 60.07fps, total 26.93fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 60.07fps
trace:fps:X11DRV_SwapBuffers @ approx 60.11fps, total 27.20fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 60.11fps
trace:fps:X11DRV_SwapBuffers @ approx 54.31fps, total 27.42fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 54.31fps

vvvv--- fps drops again when I return to gameplay ---vvv

trace:fps:X11DRV_SwapBuffers @ approx 13.87fps, total 27.31fps
trace:fps:swapchain_gl_present 0x1b2840 @ approx 13.87fps

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Performance
by John on Friday December 9th 2011, 0:27
I have noticed that I seem to have more stutters and a lower frame rate when I am outdoors, and a much higher frame rate and no stutters when I am indoors. According to what I have read, and from friends of mine, this is the opposite in Windows. Am I doing something wrong?

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Crash with GLSL enabled
by Tman on Tuesday December 6th 2011, 18:03
On wine screen I get Shader model 3 error

This is crash info:
wine start "C:\\Program Files\\The Elder Scrolls V Skyrim\\TESV.exe"
wine: Unhandled page fault on write access to 0x00544000 at address 0x7bc4b3f7 (thread 0022), starting debugger...
fixme:exec:SHELL_execute flags ignored: 0x00000100
roomcomp@roomcomp-System-Product-Name:~$ fixme:process:GetLogicalProcessorInformation ((nil),0x33eda8): stub
fixme:process:GetLogicalProcessorInformation (0x33edd0,0x33eda8): stub
fixme:process:GetLogicalProcessorInformation ((nil),0x33edb0): stub
fixme:process:GetLogicalProcessorInformation (0x33edd8,0x33edb0): stub
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x164eb0,0x164e38): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1650f8,0x165068): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1ac,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f1b4,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub

Can anyone help me? Ive tried everything and when I disabled GlSL graphics dont render properly (Including orm backbuffer) When I change it to anything else it freezes. Im running dual core AMD Athlon 2 X2 245 processor and my graphics card is GeForce 7900 GT/GTO
I have 2gb of ram

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console
by Björn Bidar on Tuesday December 6th 2011, 10:48
Has someone the game console opened in skyrim with wine?
When yes with wich key?

[post new] [reply to this]

  • RE: console by Vit Hrachovy on Tuesday December 6th 2011, 14:11
  • RE: console by dde on Friday December 14th 2012, 13:16
winetrick dotnet35
by michaeljwjr on Sunday December 4th 2011, 18:53
Does not work. I still can't get skyrim to load.

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Character won't stop moving
by Mark  Ackerman  on Friday December 2nd 2011, 6:07
Hello All,

I am a relatively experienced wine user, and usually figure out things myself but am at a roadblock. Can anyone suggest anything?? My Character won't stop moving after a short time playing - argggghhhh
Info

Wine 1.3.33
GLSL Support - enabled
Direst Draw Renderer - Enabled
Video Memory Size - 2024
Offscreen Rendering Mode - fbo
Render Target... - readtex
Multisampling - enabled
Strict Draw Ordering - enabled

I am forced to play this in Windows - HELP LOL !

Thanks, Mark

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Mouse going crazy
by pcohen on Thursday December 1st 2011, 15:09
Hi
I successfully installed Skyrim on a Fedora16 x86_64 with wine 1.3.33 from update-testing repo.
I was able to get everything working (video fairly fine with a 9600M GT with medium settings), audio is good.
Unfortunately it is definitely unplayable in my case as the mouse is totally crazy. It does not seem to be related to described lag because I changed the parameters as suggested. My problem is that my mouse has a totally inconsistent behaviour.
During the start menu or when I go into the menu, mouse is behaving nicely and the pointer has a normal behaviour.
When I come into game, I am not even able to guess what will happen. It is like my mouse is suddenly going left or up and wheeling instead of moving. I have not been able to understand or predict what would happen. This is just a pain to move.

I tried with the 32 bits wine version. Same effect. I tried many things with winetricks but was not able to get something working.

Does anybody have any idea ? I am really going mad, feeling so close but unable to use it :(

Thanks in advance

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Skyrim on Fedora 16
by Andre on Thursday December 1st 2011, 12:35
Skyrim crashes when run on Steam on Fedora 16 with Wine 1.3.29 with the following stack trace:


Unhandled exception: unimplemented function msvcp90.dll.??0?$ basic_ifstream@_WU?$char_traits@_W@std@@@std@@QAE@PB_WHH@Z called in 32-bit code (0x7b83a6da).
Backtrace:
=>0 0x7b83a6da in kernel32 (+0x2a6da) (0x0033fd68)
1 0x80000100 (0x0033fd68)
2 0x0040fc93 in skyrimlauncher (+0xfc92) (0x0033fe10)
3 0x004065a3 in skyrimlauncher (+0x65a2) (0x0033fea0)
4 0x7b85ad5c call_process_entry+0xb() in kernel32 (0x0033feb8)
5 0x7b85be31 in kernel32 (+0x4be30) (0x0033fef8)
6 0x6838b628 call_thread_func+0xb() in ntdll (0x0033fef8)
7 0x6838f0ec in ntdll (+0x5f0eb) (0x00000000)


Wine configuration is as follows ...

Windows 2008 R2
No overrides
Catch mouse: No
Window decorations: Yes
Window management: Yes
Virtual desktop: No
Vertex shaders: Hardware
Pixel shaders: Yes
Resolution: 96 dpi
All shell folders are mapped to separate empty folders inside a "~/winefakes" directory I created.
Drive C: is mapped to "~/.wine/drive_c".
Audio hardware accelleration: Full
Sampling rate: 48000
Bit rate: 16


Operating system is Fedora 16 (Kernel is vmlinuz-3.1.2-1.fc16.x86_64). Machine is a Lenovo Thinkpad T420i with Intel Core i3 2310m (Sandy Bridge) processor, 8 GB RAM, Intel HD Graphics 3000, 1600x900 display resolution, 180 GB OCZ Vertex 2 SSD (formatted with Ext4), 1 TB HDD (formatted with Ext4).

Any way to get this running?

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Sticking movement keys
by Mark Jackson on Thursday December 1st 2011, 7:48
I've tried under Wine on 2 different PCs (Ubuntu 11.04 and 11.10), and after a short time the movement keys get stuck so I'm always moving with no keys pressed !!

Under WinXP, the game works fine.

Any ideas ?

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out of memory fix
by Julian Ospald on Monday November 28th 2011, 15:22
with this www.skyrimnexus.com/downloads/file.php?id=134 skyrim does not crash for me anymore.

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Winetricks how-to
by Venn Stone on Monday November 28th 2011, 13:01
Installing Skyrim on Ubuntu 11.04 (video)
www.youtube.com/watch?v=242CHuMMegc&feature=channel_video_title

What works
Everything

Wine 1.3.33 dramatically improved performance.


Specs
AMD X4 640
5Gb memory
Nvidia GTX450

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Can't map keys
by John on Sunday November 27th 2011, 17:28
Hello,

So I have everything working except that I cannot remap keys. I prefer to use qwes for movement instead of the default wasd. Whenever I try to change the input for any key, it shows 0x45 as the key I am trying to remap to instead of the actual key I pressed. Only the mouse successfully shows me M1 or M2 when I try to remap it.

I have tried to look for the format of the INI file to see if I can manually create the mappings but I haven't found anything out there. Can anyone else remap the controls?

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GL_OUT_OF_MEMORY
by Yuki on Sunday November 27th 2011, 11:02
when starting the updated version of this game, I get this terminel output:
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2574
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2344
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElementsBaseVertex @ drawprim.c / 46
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindFramebuffer() @ context.c / 81
err:d3d:context_bind_fbo >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glBindFramebuffer() @ context.c / 81
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.

The game starts, but is very very slow (like 2 fps)
It used to work before I patched it...

I tried different registry entries like UseGLSL or OffscreenRenderingMode, but no luck...

anyone got an idea?

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Sharing some interesting results
by Jeremy on Saturday November 26th 2011, 16:10
Hello all. I posted the following in the following bug report: bugs.winehq.org/show_bug.cgi?id=26292 and wanted to share my findings with everyone.


Not sure if this is helpful or not but thought I'd throw it out there. I also
get an immediate GL_OUT_OF_MEMORY (0x505) error when playing with all settings
on high--and can also confirm that setting shadows to anything other then 'low'
seems to be a main culprit. So while messing around on Google trying to find
out why the latest patch made the game significantly more unstable (another
issue entirely) I came across some posts mentioning that you can make the
TESV.exe LAA (Large Address Aware) so that It can address >2GB of memory.

If you don't have the latest patch you can use these instructions to make your
TESV.exe Large Address Aware -->
www.skyrimnexus.com/downloads/file.php?id=134&navtag=file/images.php?id=134&tab=3
.

If however you do have the latest patch and don't have a copy of the original
exe laying around you will need to go this route (I couldn't get it to work)-->
www.skyrimnexus.com/downloads/file.php?id=1013#content. This is because
the update made it so that steam can no longer be bypassed by running TESV.exe
directly and Steam also checks the integrity of TESV.exe. This method is
suppose to let Steam verify the EXE and THEN inject the LAA code. Again, I
couldn't get this method to work.

I ended up finding a copy of the original EXE and used the first method.

Anyway, my point? making the EXE Large Address Aware I was able to play for
more than 30 minutes with all settings at max and with no crashes, Out Of
Memory or otherwise (I quite because I had to go do some things so I'm not sure
how long it will last this way).

I'm not sure if this helps diagnose the problem in any way or if I'm just
masking the crash by throwing more memory at the game but just thought I'd
share.

BTW I'm running 64Bit Gentoo and I'm running the game from a 64Bit WINEPREFIX
and my rig has 16GB or ram.

If this is irrelevant info then let me know and if so, sorry for the wasted
space



So using a "Large Address Aware" executable I was able to play Skyrim for 4 hours solid with every possible setting set to max without a single crash or slowdown and TOP showed that TESV.exe hovered around 7.8% memory usage.

I don't want to get anyone's hopes up, and this may or may not work for you, but I wanted to share since my results were rather significant.

Just by way of doing my due diligence, here is my set-up:
1. I'm running wine 1.3.33
2. I'm running a 64 bit OS (Gentoo)
3. I'm running the game from a 64 bit prefix
4. My system has 16Gb of ram, a core i7 and a Nvidia GTX 480
5. I used the first method (first link in the above bug report post) because I could never get the second one to work.

I post these specs because I don't know if the results will be the same for someone running a 32 bit distro which has a 4Gb memory limit as a 32 bit OS hands out memory a bit differently then a 64 bit OS does. So please be careful and I'm not responsible if your machine blows up.

In regards to #5, I didn't have the original Pre-Patch version of the executable since Steam updated it automatically so I had to find it. I don't want to post a link as I'm not sure if that's allowed but I would suggest reading through the following forum thread:
forums.bethsoft.com/index.php?/topic/1284360-concerning-the-small-patch-through-steam-today/
*cough* page 10 *cough*

Anyway, hope this helps people be able to play the game the way it was actually meant to be played

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Launcher
by Evan Goers on Thursday November 24th 2011, 19:10
Has anyone gotten the launcher to work at all? The latest Steam update requires the use of the launcher now, which uses .NET 3.5.

[post new] [reply to this]

  • RE: Launcher by Torbjörn Olsson on Friday November 25th 2011, 12:58
Lags even on lowest graphic settings
by archuser on Wednesday November 23rd 2011, 16:41
I use Archlinux 32 Bit and wine version 1.3.33.

The game gets very laggy for up to a few secounds when:

1. Entering a new location.
2. Looking around in a newly entered location (seeing stuff which hasn't been seen before?).
3. Casting a spell which hasn't been casted before in the same skyrim session, also smaller lags happen when recasting the spell.
3. Sometimes for a shorter period (< 1 secound, but noticeable) when walking through a locaton which has already been entered and looked at.

These lags tend to be longer with higher graphic settings but even on lowest settings they appear. However, even on higher settings the game runs pretty smooth when not lagging as desribed.

My hardware is:

Graphics:
- EVGA Nvidia Geforce GTX 460 OC
CPU:
- AMD Athlon 64 X2 3000+ overclocked to 105% (2 x 3,15Ghz)
RAM:
- 2 x 2GB DDR2 800 CL4
HDD:
- Connected via SATA, don't know exact specs but it's a regular drive.

Skyrim is on a dm-crypt partition, which could produce an overhead when loading stuff from hdd. However, Oblivion ran smoothly without lags on high settings on the very same partition and i don't believe the texture resolution in Skyrim to be much higher (especially when set to "low").


More information needed? Someone has similar problems? Any ideas on a solution?

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razor1911 skyrim help neede
by jim on Wednesday November 23rd 2011, 11:27
I have Mint katya and I can't get the installer to work for me. I have the prereqa installed via winetricks except for dx9_42. When I try to install I get the installer box and press enter. It shows an emblem spinning around showing its working. Then after about 5 minutes it just stops. I am simply right clicking on the installer and running it under wine that way. Since I am a newbie is there something else I should try?

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Periodic Interface Lag
by Iloru on Wednesday November 23rd 2011, 10:45
I haven't seen others mention this, yet, so perhaps this is something going on with my specific system/install. While playing the game, I periodically have to deal with interface lag. There will be a 2-5 second delay between what I do with the mouse/keyboard (loot a container, move the mouse, etc.) and the action taking place on the screen. I can hear the sound of a container sliding open, but the loot window doesn't actually appear until 2-5 seconds later. Same goes for moving the mouse to look around or trying to move/fight. This lag will continue for up to 5 minutes and then it seems to catch up and things return to normal for a time before starting all over again. This continues the entire time I'm playing.

Not sure if system specs would be helpful with this, but here they are anyway. I should also mention that I dual-boot Windows and do not encounter this problem with the Windows install.

System:
Aspire Timeline X 5830TG
Nvidia GT520M w/1Gb RAM
6GB DDR3 RAM
Intel Core i5 2.3GHz
Ubuntu 11.10
Wine 1.3.32

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Mouse Cursor After Steam Update
by ricree on Monday November 21st 2011, 23:22
After the most recent update from Steam (not sure what version, but it was sometime between 13 nov and 21 nov), the system mouse cursor graphic appears in the middle of the screen and does not go away.

Is anyone else experiencing this? The same update caused TESV to start the launcher instead of the game itself. Perhaps the two are related.

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GL Out of memory CRASH!!!
by dj--alex on Monday November 21st 2011, 13:20
Ubuntu 10.10 64bit on AMD Phenom 4Ghz , 4Gb GTX570
on High or Ultra i see many GL Out of memory messages and crash!!!!
why? and copy my repack of ubuntu to comp with Geforce 9800 and updated to 11.04 64bit run Skyrim normally and without these limits.

and i still not have sound

i tries wine 1.3.24. до 1.3.32

alsa , linux-sound-base 1.0.23 , 1.0.24
pulseaudio 1.1.0

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Skyrim Game Load/New game issue
by Kitsab on Friday November 18th 2011, 7:43
Hello,

I'm trying sine 4-5 day to setup Skyrim on wine on two different machines but they show the same error.

Hardware:
Machine 1: Desktop: Intel quarcore Q9550, ATI HD6870, 8GB Ram
Machine 2: Notebook: Intel C2D 2.8Ghz, ATI 4850 Mobility, 4GB Ram

Catalyst 11.11 for Linux_x64
Software: Ubuntu 11.10 x64, Wine1.3.32
Installed Wine Apps: detnet20 + dotnet30 + dotnet35 + vcrun2008 + vcrun2010 + xact + directx from skyrim

Wine Registry: (Direct3D section)
AlwaysOffscreen=enabled
DirectDrawRenderer=opengl
Multisampling=enabled
OffscreenRenderingMode=backbuffer
UseGLSL=enabled (does not start with disabled, tells no render device found)
VideoMemorySize=512 or 1024 (depending on machine1/2)

I'm able to launch the game and the mouse, menu and sound(44.1kHz 16 bit) are working but when I load a game I created on a Windows install of the game and when I start a new game. The game freezes on the laptop or just closes on desktop while the short intro from load to game or from new game to trailer movie.
I guess the game crashes/freezes on my machines while the real game is initialized in backround while the short intros.
I also removed the trailer in /Data/Video folder.

I played around very much with game video settings and wine registry settings used different software configs with and cleared my wine prefix more than 20 times. But no success at the moment.

The game just freezes or disappears after the short load or new game sequences.

Please advice I'm out of ideas!

Thanks for help.

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run in xp mode works now
by blablabloblo on Friday November 18th 2011, 3:47
Thank you, usually I had no sound in XP mode because of pulseaudio, but after installing directx10 from the install directory I have fine (not crackling) sound in XP mode.

(overrides are still: x3daudio_1_7 and d3dx9_42)

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installer.exe razor1911
by dafodil on Thursday November 17th 2011, 20:35
The installer doesn't have the standard Windows window decoration !

The installer freezes, making it impossible to choose where to install the game. Invisible buttons (ok, cancel, browse -- I guess).

When the installer window is moved around, it takes the appearance of the desktop background.

I tried:
win7, winXP mode
virtual desktop
wine version 1.3.32-0.frickel.1, 1.1.35

winetricks d3dx9 vcrun2008 xact (as mentioned)

fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels
fixme:ntdll:server_ioctl_file Unsupported ioctl 24000 (device=2 access=1 func=0 method=0)
fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!

^^^ Nothing related I guess
tags: installer.exe razor1911

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either no sound or crash
by Julian Ospald on Thursday November 17th 2011, 19:40
I tried many things now suggested on this page, but in the end it only works if i install directx10 from skyrim-folder and NOTHING else.
If I install xact or vcrun2008 the game will crash after a few moments up to 20 seconds maximum. Without those, no crash at all. Doesnt matter if pulseaudio is active or not.

kernel 3.0.6-gentoo (x86_64)
wine-1.3.32
nvidia-285.05.09

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Youtube video
by Jari Vetoniemi on Thursday November 17th 2011, 17:39
www.youtube.com/watch?v=rfqsR9NF5R0

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Mouse sensitivity
by forthefail on Thursday November 17th 2011, 12:14
Vertical sensitivity is extremely weak, horizontal seems fine.
Is there a setting somewhere or a program that can change x/y sensitivity seperately?

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Crackling, choppy sound
by blablabloblo on Thursday November 17th 2011, 4:16
Overrided x3daudio1_7 d3dx9_27 and d3dx9_42, tried with and without pulseaudio, windows mode is win7.

Still this ugly sound.

Anyone more luck?

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AMD/ATI HD cards
by cfps on Thursday November 17th 2011, 2:27
What works
Steam
Launchscreen
In-game main-menu
Clicking "New" And loading-dragon-screen appear....
Screen flickers ONES somewhere arround second or third displayed messaged during loading-dragon-screen, and one second later the screen freezes. The time before the flicker is can be changed +-2sec depending on unknown differences.

Does anyone who have an ATI Radeon HD series graphicscard have a working skyrim? If not, lets compare driver version, os version, card-series number. And if anyone have a solution, please post it:)

Card: ATI Radeon HD 5870
Catalyst: 11.10
OS: Ubuntu 11.10 64bit

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Crash on launch in Arch and Crash on new game in Debian
by Nick on Wednesday November 16th 2011, 20:25
I've been trying since launch to get this working with no success. I have two machines that I've been trying to get this running on, one running Arch and the other running Debian Squeeze. Both are x86_64 running Wine 1.3.32. I've tried everything here on the appdb and several Windows glitch fixes and nothing works. Steam works great on both machines and the launcher loads fine. Yes, the launcher does work. When TESV.exe loads on the Arch machine I get a strange image with a black background and white and colored lines. On Debian, the game loads and the title screen runs fine. When I start a new game, the opening starts with the dragon statue load screen, but then it freezes or crashes depending on how I've tweaked the settings. The Debian machine is: Intel Centrino 2 @ 2.13Ghz 6gb ddr2 ATI Mobility Radeon HD 4650. The Arch machine is: Intel i5 2500k @ 3.3Ghz OC'd at 4.5Ghz 8gb ddr3 Radeon HD 6850. Any thoughts?

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Gameplay video
by Jake ward on Wednesday November 16th 2011, 16:58
www.youtube.com/watch?v=MHi3_TBoS-w

Shows it runs great, used recordmydesktop at the end to sort of prove it was Linux...

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Crackling, choppy sound with pulseaudio
by Sarah on Wednesday November 16th 2011, 3:05
Sound output is unbearably distorted and constantly interrupted with crackling. It's almost impossible to understand what the NPCs are saying.

This is on Arch 64 with Wine 1.3.32, Pulseaudio and kernel 3.1.1-1.
When I kill pulseaudio, the sound in Skyrim is crystal clear.

What I already tried:

1. Changed pulseaudio sample rate to 48000.

2. Switched wine from Win XP to Win 7 (the chopping rhythm is a bit slower on Win 7, but sound remains broken).

3. winetricks xact, set override for x3daudio1_7

4. Started Skyrim with padsp. Got no sound at all.

In other wine applications like World of Warcraft, sound plays fine, even with pulseaudio enabled.

Any suggestions?

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Textures
by Adrian on Tuesday November 15th 2011, 21:14
The game itself works perfectly fine, after much tweaking, but there are no textures on anything! Everything is just a light blue or purple. Nobody else seems to have this problem though... Anybody have an idea on how I might be able to fix this?

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  • RE: Textures by Tman on Tuesday November 15th 2011, 21:33
    • RE: Textures by John Morris on Wednesday November 16th 2011, 12:31
      • RE: Textures by Tman on Wednesday November 16th 2011, 15:35
        • RE: Textures by Adrian on Friday November 18th 2011, 14:40
        • RE: Textures by John Morris on Friday November 18th 2011, 15:35
          • RE: Textures by Tman on Friday November 18th 2011, 18:33
            • RE: Textures by Richard on Saturday November 26th 2011, 15:30
  • RE: Textures by Richard on Saturday November 26th 2011, 17:53
Gameplay Video
by Xpander on Tuesday November 15th 2011, 7:40
www.youtube.com/watch?v=dmC52J2hFnk
High Settings

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"Inertial" mouse look on 1.3.32
by Ilya Kuryanov on Tuesday November 15th 2011, 7:35
It seems like I'm the only one who has this bug. What happens is that when I move the mouse, say, to the right, it moves without a problem. When I then need to change the direction — it continues to move right for a couple of seconds, then slows down and then starts moving to the left. This makes the game impossible to play for me. If I use 1.2.3, the stable Wine, this doesn't happen, but the mouse look is jerky (this is observed by many people). So... is there a patch I could use or something?

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  • RE: by airtonix on Tuesday November 15th 2011, 9:35
    • RE: by Ilya Kuryanov on Tuesday November 15th 2011, 11:02

by Tim Cooper on Tuesday November 15th 2011, 7:01
The game runs great if you can get it to start.

I randomly get the following error upon starting it.

err:ntdll:RtlpWaitForCriticalSection section 0x632d73e0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 002f, retrying (60 sec)
(the game goes black after the logo, and you have to kill it)

Then I get the game crashing after the logo with this

fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
XIO: fatal IO error 35 (Resource temporarily unavailable) on X server ":0"
after 1486 requests (1486 known processed) with 0 events remaining.
err:ntdll:RtlpWaitForCriticalSection section 0x632d73e0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 002f, retrying (60 sec)

But thats usually a good sign, becuase then the next time or 2 it might start :)

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My Solution
by airtonix on Tuesday November 15th 2011, 6:58
wine: skyrim


Preparation
-----------
sudo apt-add-repository ppa:ubuntu-wine/ppa && sudo apt-get update && sudo apt-get install wine1.3

Part One
--------

1. I purchased Skyrim via Steams website.
2. Installed Steam following the 'green howto' guide on this page :
appdb.winehq.org/objectManager.php?sClass=version&iId=19444
3. Get Steam running, log in and start, and wait for the Skyrim download to complete.

4. copied my Skyrim folder out over to my ~/Applications/Games Folder
$ mv ~/.wine/drive_c/Program\ Files/Steam/steamapps/ ~/Applications/Games/

Part Two
--------

1) create new prefix for skyrim
$ winetricks prefix=skyrim vcrun2008 xact

2)run winetricks
$ winetricks

3) select skyrim prefix from the menu

4) select console/run a terminal

5) copy Skyrim
$ cd ./Program\ Files/
$ ln ~/Applications/Games/steamapps/common/skyrim ./Skyrim -s
$ cd ./Skyrim

4) install the Directx10 included with the game
wine ./DirectX10/DXSETUP.exe

5) Optional : Fix Audio Sample Rate problems :
a) make a userland copy of pulseaudio configuration
$ cp /etc/pulse/daemon.conf ~/.daemon.conf

b) edit the file in your favourite editor :
$ gedit ~/.daemon.conf

c) modify some settings to force 24bit 48000hz sampling rate
default-sample-format = s24le
default-sample-rate = 48000

d) save it & exit nano
ctrl + o
ctrl + x

e) force pulseaudio to restart (spam this as many times as it takes to reach the point where it tells you there is no longer any processes called pulseaudio)
$ sudo killall pulsaudio

f) restart pulseaudio
$ sudo service pulseaudio restart

5) Provide wine with your video card memory size via regedit

[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"VideoMemorySize"="1536"

6) make sure overrides are in place :

[HKEY_CURRENT_USER\Software\Wine\DllOverrides]
"*msvcr90"="native,builtin"
"x3daudio1_7"="native,builtin"

5) run the game
$ wine ./TESV.exe

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Graphics
by Tman on Monday November 14th 2011, 19:23
All I see on the screen is white when playing Skyrim

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Russian font
by moroz on Monday November 14th 2011, 16:09
Have anybody troubles with cyrillic fonts? I see only hieroglyphes in game. Also same problem in Team Fortress.

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workaround for freeze on game start
by David on Monday November 14th 2011, 14:51
workaround for the freeze on the start of a new game, set your
offscreen rendering mode to backbuffer!

My Direct3D setting (in the user.reg) of The Elder Scrolls V - Skyrim:

[Software\\Wine\\Direct3D]
"OffscreenRenderingMode"="backbuffer"
"UseGLSL"="disabled"
"VideoMemorySize"="1536"

see also:
bugs.winehq.org/show_bug.cgi?id=29055

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Game freezes while loading
by Vilém Otte on Monday November 14th 2011, 14:32
During loading the game actually freezes on loading screen and then nothing is visible, I can't see anything suspicious in terminal.

Any ideas?

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GLSL shaders
by Tak on Monday November 14th 2011, 12:41
Disabling GLSL shaders (winetricks, or manually with regedit) helped performance immensely for me.

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Shader Model 3 error
by Tman on Monday November 14th 2011, 11:16
When I try to run Skyrim in wine it brings up a Shader Model 3 error, although I do have Shader Model 3. My video card is GeForce 7900 GT/GTO. What can I do to fix this problem

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random crashes
by Seegras on Monday November 14th 2011, 3:00
Every few location changes, I get this:

err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2616
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2386
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2616
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2386
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2616
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2616
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2616
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2386
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2386
err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2386
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505)
err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
Segmentation fault

This might be a problem with my setup.

With saving often and restarting, the game is somehow playable.

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Mouse X/Y out of sync
by archuser on Sunday November 13th 2011, 16:09
Hi,

on Archlinux (32 Bit) horizontal mouse movement works fine while vertical movement is really slow in comparison (in other words: Turning sideways is easy while looking up or down is a pain in the ass). Any ides on how to fix or workaround this?

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Fix sound, pulseaudio
by Igor on Sunday November 13th 2011, 14:21
Remove Intro video in Skyrim/Data/Video
Set win7 mode.
Sound work in menu.

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Sound works well on XP mode, crackles on Vista/W7
by JT on Sunday November 13th 2011, 9:36
I was testing various Windows version mode settings to see if they improve anything. Sound seems to work perfectly on XP mode, but crackles a lot on W7/Vista. Outputs following error: ALSA lib ../../../src/pcm/pcm.c:7316:(snd_pcm_recover) underrun occurred

Only ALSA is installed without Pulseaudio and wine is using winealsa.drv. Have you got any success with W7 mode?

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everything works
by Dinth on Sunday November 13th 2011, 5:26
Everything works flawless on Archlinux 64. No problems with mouse/sound. Small problem with TAB key when virtual desktop is on, but it works fine without this option.

Game installed with RAZOR update 1 repack on Windows, copied to linux.
Running game thru launcher doesnt work, but thru TESV.exe is ok.

Works very well in ULTRA details, full hd resolution.

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:-(
by Yuriy on Sunday November 13th 2011, 2:22
Nothing after "New game" buttom. It's just music, but the game isn't starting :-\

What's wrong with me?

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  • RE: :-( by Stif on Sunday November 13th 2011, 5:35
    • RE: :-( by Yuriy on Sunday November 13th 2011, 6:30
To fix soe problem
by DarkHunter on Saturday November 12th 2011, 19:45
...like "Sound slightly jitters"
and game startup remove Data/Videos/*.bik file(s)

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Garbage on the screen
by Vadim on Saturday November 12th 2011, 18:17
Use native d3dx9_42.dll, not built-in (winetricks d3dx9_42)

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Changing the resolution
by Sylvain Willy on Saturday November 12th 2011, 18:13
Hello!
As the launcher doesn't work. Does anyone know how to change the resolution ?
I'm running perfectly the game, but in a very small window.

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Fix problem
by Igor on Saturday November 12th 2011, 14:16
winetricks:
d3dx9_42 - fix missing texture
vcrun2008 - fix crash

X3DAudio1_7.dll in game folder.

Big problem - no SOUND.

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Sound/mouse problem
by Konstantin on Saturday November 12th 2011, 3:59
I have 2 big problem:no sound and fast movement mouse.Any ideas?

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Help?
by Tim Cooper on Saturday November 12th 2011, 3:53
fixme:process:GetLogicalProcessorInformation (0x0,0x33ee08): stub
fixme:process:GetLogicalProcessorInformation (0x33ee30,0x33ee08): stub
fixme:process:GetLogicalProcessorInformation (0x0,0x33ee10): stub
fixme:process:GetLogicalProcessorInformation (0x33ee38,0x33ee10): stub
err:secur32:SECUR32_initSchannelSP TLS library not found, SSL connections will fail
err:winediag:SECUR32_initNTLMSP ntlm_auth was not found or is outdated. Make sure that ntlm_auth >= 3.0.25 is in your path. Usually, you can find it in the winbind package of your distribution.
fixme:xinput:XInputGetCapabilities (0 1 0x33fac8)
err:ole:CoGetClassObject class {3eda9b49-2085-498b-9bb2-39a6778493de} not registered
err:ole:CoGetClassObject no class object {3eda9b49-2085-498b-9bb2-39a6778493de} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x33f24c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f254,0x00000000), stub!
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:xinput:XInputSetState (0 0x33fba4) Stub!
fixme:xinput:XInputSetState (0 0x33fb6c) Stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:process:GetLogicalProcessorInformation (0x0,0x33fb4c): stub
fixme:thread:SetThreadIdealProcessor (0x220): stub
fixme:xinput:XInputSetState (0 0x117df5d4) Stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
err:ntdll:RtlpWaitForCriticalSection section 0x6324c3e0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0009, blocked by 002c, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x630d0b38 "wined3d_main.c: wined3d_cs" wait timed out in thread 0035, blocked by 002c, retrying (60 sec)

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  • RE: Help? by Sylvain Willy on Saturday November 12th 2011, 18:10
  • RE: Help? by Barry Williams on Friday January 6th 2012, 21:08
    • RE: Help? by Tim Cooper on Saturday January 7th 2012, 10:03
  • RE: Help? by Lucas Toews on Thursday January 19th 2012, 22:45



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