OpenGL Renderer + nVidia Driver
by Ethan Lee on Thursday February 23rd 2012, 4:37
So it turns out Serious Sam 3 now has a proper OpenGL renderer as of today's patch. However, Wine 1.4rc4 and nVidia 290.10 don't seem to like it too much:
We think it's just the driver though. Is there anyone with nVidia 295 that's willing to try it out?
You can set the graphics API to OpenGL by editing the SeriousSam3.ini file, just change this variable:
gfx_iAPI = 1;
If you want to use OpenAL over XAudio2, change this as well:
sfx_iAPI = 1;
If you test this, post over there as well as here. As you can see, a Croteam staff member is actually paying attention, which is pretty cool. May as well make the best of it, yeah?
вот лог с момента запуска стима до вылета игры при выборе уровня сложности.
момент вылета -
pipes.cpp (670) : Assertion Failed: bRet
err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
wine client error:50: write: Неправильный дескриптор файла
Также вылетает если в "Настройках игры" сделать какое нить изменение.
Причем - при снятии галки Автосохранение вылетает мгновенно, при остальных изменениях - после нажатия на Назад.