WineHQ
EVE Online Current



Category: Main > Games > Online (MMORPG) Games > EVE Online > Current


NameEVE Online
VersionCurrent
License Retail
URLhttp://www.eve-online.com/
Votes 224
Link Wikipedia Entry
Link Download
RatingGold
Wine Version1.7.13
Maintainers of this version:
Description

This version is the current live "Rubicon" version on the Tranquility server.

Selected Test Results (selected in 'Test Results' table below)

What works

Launcher works. 

All space game features work, No glitch.

Only Incarna kill the client but who cares ;) ? 


What does not
Incarna


What was not tested
Eve Voice


Additional Comments

No platinium because of Incarna issue.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentDebian GNU/Linux 8.0 "Jessie" x86_64Feb 26 20141.7.13 Yes Yes Gold Half 
ShowArch Linux x86_64Feb 21 20141.7.13 Yes Yes Silver eXeler0n 
ShowUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Feb 09 20141.7.12 Yes Yes Bronze Vojtech 
ShowManjaro LinuxFeb 06 20141.7.11 Yes Yes Gold Matthew O. 
ShowArch Linux x86_64Feb 03 20141.7.11 Yes Yes Gold Alan Luth 


Known bugs
Bug # Description Status Resolution Other apps affected
5657 EVE Online reports VM Size as 0 while on Windows it reports the memory usage (NtQueryInformationProcess ProcessVmCounters info class: actual value for 'PagefileUsage' required) NEW View
27909 EVE Online: Installer is missing left half of text NEW View
29777 EVE Online Crashes when entering Captains Quarters NEW View
32781 EVE Online Anti Aliasing Option Can't Be Enabled UNCONFIRMED View
33479 Guild Wars 2: Raw input is broken NEW View
33665 EVE Online: Slow text rendering UNCONFIRMED View
33773 EVE Online hangs on focus restore with latest X.Org UNCONFIRMED View
33951 eve-online graphic bug (screen block) UNCONFIRMED View
35695 Unhandled exception in awesomium with ccpbrowser in EVE - Online UNCONFIRMED View

 
New Launcher Woes

The new launcher is not working for  wine versions older than 1.7, but  running the eve executable "ExeFile.exe" found in the bin directory seems to work. 

Generally wine "C:\Program Files\CCP\EVE\bin\ExeFile.exe"

If the above doesn't work or you need to patch try the repair tool.

Generally wine  "C:\Program Files\CCP\EVE\repair.exe"
http://wiki.eveonline.com/en/wiki/Client_Repair_Tool

The launcher (rarely) does not show a login option.  This is an Eve bug, not a Wine bug.  A simple restart will fix the issue.

(Most users find the current 1.7 release to fix most of these bugs.) 

 -- Edited by Sam 02/04/14 -- 



 
HOWTO - Eve Online install on Linux

You will need to install a number of required libraries with winetricks.

  •  "winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010" if this does not work try:
    • wget http://winetricks.org/winetricks
    • chmod +x winetricks
    •  "./winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010"
  • wine Eve_Oline_Installer*.exe

http://wiki.winehq.org/winetricks

Virtual Desktops

Most testers report that Eve runs best in full screen mode in a virtual desktop, however as of wine 1.5 many users report that windowed mode is stable.  If you are using wine 1.4 you can set the virtual desktop mode via winecfg or create a script to run Eve.  Most people put the script in ~/bin/eve.bash or /usr/local/bin/eve.bash.  Note that 1920x1080 should be your desired resolution.

#!/bin/bash

WINE=wine 

$WINE explorer /desktop=eveA,1920x1080 "c:\program files\ccp\eve\eve.exe"

Then run;

  • winecfg
  • Make changes to winecfg according to other HOWTO to get game running
  • chmod +x /~/bin/eve.bash
  • eve.bash to play

If you are running wine 1.5 you may find it simpler to use  windowed mode.  If you wish to run multiple clients with wine 1.4 it's recommend that you create additional script for each instance, and change "desktop=eveA" to "desktop=eveB"...  You will also need to change the settings eve launcher settings so that it does not relaunch itself.


Creating a new wine prefix

If you need/want to use wine different instances of "windows" for Eve.  (Important if you have a lot of games with various installed dlls, and overrides that conflict.)  Creating a new prefix is simple create the directory and add the WINEPREFIX to all wine and winetricks commands.

  • mkdir ~/wine_games
  • add "WINEPREFIX=~/wine_games/wine-eve" to all wine and winetricks commands.

Some users prefer to have multiple wineprefixes for each eve client, but this is not required.

-- Edited by Silbory 2/7/12 --


 
Current Overrides Required for Eve

If this list doesn't include something you needed, please mention in comments below. 

 Wine 1.5.20 or newer

You will need to disable Direct3D v11 support

Run winecfg and select -> Libraries -> [New override for library: ] d3d11 -> Add -> Edit... -> Disable

Note that wine version 1.5.25 requires msvcr90 set to (native,builtin).  (See below in the 1.4.x section for various methods.)

Wine 1.4

To play the game you need the following

  • msvcr100 (builtin, native)
  • msvcr80 (builtin, native)
  • msvcr90 (builtin, native)

    This can be done with winecfg under Libraries.  Alternately you can set these at the command line. Like this:

    WINEDLLOVERRIDES="msvcr80,msvcr90,msvcr100=n,b"

    Patching under Wine version 1.4

    You will need to reverse the above overrides in order to patch EVE. 

    winecfg -> libraries and set to

    • msvcr100 (native, builtin)
    • msvcr80 (native, builtin)
    • msvcr90 (native, builtin)


    Or WINEDLLOVERRIDES="msvcr100,msvcr90,msvcr80=b,n"

    -- Edited by Silbory 3/9/17 --


     
    Tips and Tweaks

    1) Note that the Captain's Quarters feature is broken for most (all?) users.  If you crash after selecting a character try hitting escape at the login screen and disabling Captain's Quarters under the graphics selection.  (This feature is considered useless by most Eve Players.)

    2) Sound historically has been problematic for many posters in the past..  If you are crashing be sure to turn it off to see if it's causing issues.

    3) If you are crashing during play you may find that reducing your graphic settings will help.  This is vital if you have an older card, low amounts of memory, and/or run a lot of clients.


     
    WARNING

    About the use of uppercase words

    Your comment will be deleted if you use uppercase words in any part of your comment, instead use "_"  to highlight words.­

    Some people can understand Uppercase words with "scream", this is a courtesy nettiquette. try search on google about this.

    ­

    added by : N3o

    Dec, 04 2009 | upd: 06 2010


     
    Note's for AMD Catalyst users
    1] Catalyst is actively setting constrains on Wine [BUG = http://ati.cchtml.com/show_bug.cgi?id=528]
    Is under investigation by the AMD, workaround below;
    
    cp /usr/bin/wine /usr/bin/Emulator or something else, though please note that this under investigation and may introduce bugs that AMD may have tried to workaround with that ugly fix.
    
    
    2] Seems that explosions from missiles and other effects have some corruption on the ships.
    Workaround, enable Anti-Aliasing >= Low in options.
    
    
    3] Rendering and GLSL errors when shaders on High
    Catalyst 12.6 and older will have issues on High shaders. Later versions should have this fixed when released. [NOT FIXED in 12.8]
    
    
    4] Freezes
    Catalyst may freak Xorg out sometimes during login screen. SSH into the computer and killing the Wineprefix that the game was running may return the computer to usable state without the need of hard reboot. There is also a big chance that the game rendering will crash on first launch. UI works but you cant open menu's or drag ships or undock. Restart client if this happens.
    
    Other workaround would be to have a script executed to kill the Wineprefix with a delay if not terminated.
    
    5] Catalyst 12.9 beta2
    This driver seem to have better and more stable performance, no more degrading over time nor crashing as much as it did in the ones before. However it got some drawbacks as in not rendering previews of ships, drones and gates and performance dies when running the game with HDR enabled.
    

    Cortesy Artur O.

    Added by: N3o


     
    HOWTO - Eve Online on FreeBSD 9.1 64bit
    This guide will be updated soon to FreeBSD 10.x (N3o - 03/09/2014 )

    All following steps you may use 'root' user, later of installation you can run wine as normal user


    1) Get a 32 bit copy from : http://www.freebsd.org/where.html

    2) Mount your 32 bit DVD of FreeBSD and install the base system, related 32 bits libraries and source code, copy Xorg and Linux emulation (necessary to compile nVIDIA driver) packages and download NVIDIA driver 32bits:


            # mkdir /compat/i386
            # cd /compat/i386
            # mount -t cd9660 /dev/cd0 /mnt
            # cd /mnt/usr/freebsd-dist
            # sh
            # export DESTDIR=/compat/i386
            # for file in base.txz src.txz; do (cat $file | tar --unlink -xpJf - -C ${DESTDIR:-/}); done
            # cp -v /mnt/packages/emulators/linux_base-f10-10_5.tbz /compat/i386


            Note:

            URL variable could be change on your system, the idea here, is put the correct path to your copy of FreeBSD 32bits


    3)  Mount dev directory in the i386 enviroment:

            # mount -t devfs devfs /compat/i386/dev


    4) Copy your /etc/resolv.conf to /compat/i386/etc

            # cp -v /etc/resolv.conf /compat/i386/etc/


    5) Now do a chroot on /compat/i386 (as root) and change to "sh" shell:

            # chroot /compat/i386
            # sh


    6) Get the last port snapshoot file :

            # portsnap fetch extract


    7) Edit /etc/rc.d/ldconfig and add /usr/local/lib to system library:

            Before :

            if [ -x "${ldconfig_command}" ]; then
                _LDC="/lib /usr/lib "
                for i in ${ldconfig_local_dirs}; do
                        if [ -d "${i}" ]; then
                                _files=`find ${i} -type f`
                                if [ -n "${_files}" ]; then
                                        ldconfig_paths="${ldconfig_paths} `cat ${_files} | sort -u`"
            After:

             if [ -x "${ldconfig_command}" ]; then
                _LDC="/lib /usr/lib /usr/local/lib"
                for i in ${ldconfig_local_dirs}; do
                        if [ -d "${i}" ]; then
                                _files=`find ${i} -type f`
                                if [ -n "${_files}" ]; then
                                        ldconfig_paths="${ldconfig_paths} `cat ${_files} | sort -u`"


        This is necessary because some libraries installation path is located in /usr/local/lib and later Wine' configure don't detect them


    8) Inside of chroot (/compat/i386) do the following:

            # /etc/rc.d/ldconfig start
            # export MACHINE=i386 && export UNAME_p=i386 && export UNAME_m=i386
            # pkg_add linux_base-f10-10_5.tbz && rm -v linux_base-f10-10_5.tbz
            # pkg_add -r gsm openal mpg123 speex xorg wget flex help2man m4 jpeg lcms bison libGLU libXi libXrandr libXcursor
            # cd /usr/ports/ports-mgmt/portmaster && make install clean
            # portmaster graphics/libosmesa
            # mkdir -p /usr/X11R6/man/man1 && mkdir -p /usr/X11R6/lib/modules/drivers

    9)  Now we will install the NVIDIA driver 32 bits version inside Chroot, current version is 310.44, and move it to right place to install it inside of chroot with portmaster or with your favorite install tool (I use only 'make'), your 64bits OS and the chroot enviroment should be the same driver version, this is very important, if you install different version, WIne won't run  :

            # portmaster x11/nvidia-driver

    10) Now will make Wine :

            # portmaster emulators/wine-devel

    11) Now we will exit from chroot :

            # exit

    12) To run apps with wine we need first complete fonts apps dependency, normaly Arial fonts. to do this will install in outside chroot, cabextract (as root):

            # portmaster archivers/cabextract
            # download Arial family letters from http://sourceforge.net/projects/corefonts/files/the%20fonts/final/ [to_a_folder]
            # cd [to_a_folder]
            # cabextract *

    13) Move the fonts to right place :

            # mv -v Ari*  /usr/local/lib/X11/fonts/TTF/

    14)  Open a terminal and run 'sh' and put some aliases:

            # sh
            # alias winecfg="LD_32_LIBRARY_PATH=/compat/i386/usr/local/lib:/compat/i386/usr/X11R6/lib PATH=/compat/i386/usr/local/bin:$PATH /compat/i386/usr/local/bin/winecfg"
            # alias wine="LD_32_LIBRARY_PATH=/compat/i386/usr/local/lib:/compat/i386/usr/X11R6/lib PATH=/compat/i386/usr/local/bin:$PATH /compat/i386/usr/local/bin/wine"

    15) Run winecfg and configure the rest as always or with your preferences.

    16) Create the symlink to the new fonts  installed in step 10 in  ~/.wine/drive_c/windows/Fonts :

        #  ln -s /usr/local/lib/X11/fonts/TTF/Ari* /home/$USER/.wine/drive_c/windows/Fonts/

    17) Run your win32 application as always.


    Updated  by: N3o
    May 31, 2013

     

    The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

    new version audio bugs
    by Michael on Friday March 21st 2014, 13:15
    audio stuttering a lot, don't know whats causing it or if theres any method to alleviate it.

    [post new] [reply to this]

    Server connection issues as of March 2014
    by Teito on Sunday March 2nd 2014, 12:35
    Since the last update I have been unable to connect through wine.

    Logging in and choosing a character work just fine, however, the game then goes on to just sit at a black screen for a good while. It then notifies me that it cannot connect for some reason.

    In short: Log in, choose character, black screen with cursor.

    I can however press ESC to choose options and whatnot. CQ are disabled.

    [post new] [reply to this]

    Wine's virtual desktop upsetting Firefox on Linux
    by evanh on Sunday February 16th 2014, 0:31
    I'm getting huge CPU burn coming from Firefox whenever the wine desktop gains focus. This only happens if I've got a Wine virtual desktop running and it only affects Firefox, and possibly Thunderbird, no other Linux apps appear to be affected. Each cycle makes it take even longer. Firefox is locked solid for the duration. Eventually it recovers; after which Firefox is consuming even more RAM. Wine, otherwise, does not do this. Ie: If I run Eve without the /desktop Wine option there is no issue.

    I'm guessing it's a Firefox bug. Of note is the memory footprint, Firefox appears to be leaking badly:


    Process 2049 - firefox

    Summary

    The process firefox (with pid 2049) is using approximately 2.0 GB of memory.
    It is using 2.0 GB privately, and a further 9.0 MB that is, or could be, shared with other programs.
    Dividing up the shared memory between all the processes sharing that memory we get a reduced shared memory usage of 1478.0 KB. Adding that to the private usage, we get the above mentioned total memory footprint of 2.0 GB.

    Library Usage

    The memory usage of a process is found by adding up the memory usage of each of its libraries, plus the process's own heap, stack and any other mappings, plus the stack of its 31 threads.

    Private

    2011192 KB [heap]
    30076 KB /usr/lib/firefox/libxul.so
    1952 KB /usr/lib/x86_64-linux-gnu/libgtk-x11-2.0.so.0.2400.10
    1060 KB /usr/lib/x86_64-linux-gnu/gtk-2.0/2.10.0/engines/liboxygen-gtk.so
    812 KB /usr/lib/firefox/libnss3.so

    Shared

    844 KB /usr/lib/x86_64-linux-gnu/libgio-2.0.so.0.3200.4
    696 KB /lib/x86_64-linux-gnu/libc-2.15.so
    520 KB /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.16
    492 KB /lib/x86_64-linux-gnu/libglib-2.0.so.0.3200.4
    468 KB /usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-R.ttf

    Totals

    Private 2052040 KB (= 34604 KB clean + 2017436 KB dirty)
    Shared 9176 KB (= 9112 KB clean + 64 KB dirty)
    Rss 2061216 KB (= Private + Shared)
    Pss 2053518 KB (= Private + Shared/Number of Processes)
    Swap 0 KB

    [post new] [reply to this]

    Crashing on Loading Screen after login
    by vibeweb on Saturday February 15th 2014, 17:54
    Ubuntu 13.10, Nvidia 319.60 with a Geforce GTX 760

    Launcher, login und so weiter works fine, but it crashes after choosing character - a big "Loading" screen appers, and then wine crashes, this trace appears in terminal:

    (..)
    Service camera: 0.000s
    Service corp: 0.001s
    Service onlineStatus: 0.000s
    Service agents: 0.000s
    A traceback has been generated. It has been logged in the log server as stacktrace #1
    Service station: 0.000s
    Service journal: 0.000s
    Service insurance: 0.000s
    Service t3ShipSvc: 0.000s
    Service skills: 0.000s
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
    err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 094c.
    fixme:dbghelp:elf_search_auxv can't find symbol in module
    err:winsock:interface_bind Failed to bind to interface, receiving broadcast packets will not work on socket 0934.
    wine: Unhandled page fault on write access to 0x00000108 at address 0x4bcc661 (thread 0009), starting debugger...
    Unhandled exception: page fault on write access to 0x00000108 in 32-bit code (0x04bcc661).
    Register dump:
    CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
    EIP:04bcc661 ESP:0033ad60 EBP:0033adb8 EFLAGS:00010206( R- -- I - -P- )
    EAX:00000000 EBX:049afb80 ECX:2b85a274 EDX:2b6e2624
    ESI:00000100 EDI:2b85db18
    Stack dump:
    0x0033ad60: 2b85a274 04b992e2 0033ad88 2b6e2624
    0x0033ad70: 00000000 2b85da48 2b85db18 00000000
    0x0033ad80: 00000000 04b982fd 2b6e2624 050ec270
    0x0033ad90: 2b859fd8 04b983bd 2b859fd8 04b99978
    0x0033ada0: 2b859fd8 00000001 2a7c9328 04aaef44
    0x0033adb0: 050ec270 2b859fd8 0033ae8c 04aad0d1
    000c: sel=0067 base=00000000 limit=00000000 32-bit --x
    Backtrace:
    =>0 0x04bcc661 in _gameworld (+0x25c661) (0x0033adb8)
    1 0x04aad0d1 in _gameworld (+0x13d0d0) (0x0033ae8c)
    2 0x04aae397 in _gameworld (+0x13e396) (0x0033af5c)
    3 0x049a4b77 in _gameworld (+0x34b76) (0x0033af78)
    4 0x049abce5 in _gameworld (+0x3bce4) (0x0033afa8)
    5 0x049afb90 in _gameworld (+0x3fb8f) (0x0033afb8)
    6 0x1e016af6 in python27 (+0x16af5) (0x28d61690)
    0x04bcc661: movl %edx,0x8(%esi)
    Modules:
    Module Address Debug info Name (188 modules)
    PE 350000- 38e000 Deferred evelocalization
    PE 390000- 3bf000 Deferred geo2
    PE 3c0000- 3f6000 Deferred _yaml.pyd
    PE 400000- 48a000 Deferred exefile
    PE 24a0000- 257d000 Deferred _ssl.pyd
    PE 2580000- 259a000 Deferred _vivox
    PE 25a0000- 25e9000 Deferred ortp
    PE 25f0000- 264c000 Deferred vivoxoal
    PE 2650000- 2662000 Deferred pychartdir27.pyd
    PE 2670000- 26ec000 Deferred destiny
    PE 2700000- 2776000 Deferred pyfsd.pyd
    PE 2780000- 281f000 Deferred d3dinfo.pyd
    PE 2860000- 292e000 Deferred umbra
    PE 2930000- 2975000 Deferred binkw32
    PE 2980000- 2993000 Deferred physxloader
    PE 29a0000- 2a97000 Deferred apexframework_x86
    PE 2aa0000- 2ac8000 Deferred tbb
    PE 2ad0000- 2e79000 Deferred d3dx9_36
    PE 3740000- 42f4000 Deferred _trinity_dx9_deploy
    PE 4940000- 4963000 Deferred pyexpat.pyd
    PE 4970000- 5190000 Export _gameworld
    PE 5190000- 5506000 Deferred physxcore
    PE 5510000- 555a000 Deferred cudart32_30_9
    PE 5780000- 57e4000 Deferred physxcooking
    PE 5a00000- 5b40000 Deferred _audio2
    PE 5c50000- 5c7a000 Deferred _planetresources
    PE 5c80000- 5ca0000 Deferred _twitch
    PE 5ca0000- 5cbb000 Deferred extensions
    PE 6940000- 6fe0000 Deferred vivoxsdk
    PE 7200000- 7322000 Deferred ccpbrowserhost.pyd
    PE 7550000- 7786000 Deferred chartdir
    PE 78a0000- 794b000 Deferred unicodedata.pyd
    PE 7950000- 7a3f000 Deferred twitchsdk_32_release
    PE 10000000-102b8000 Deferred blue
    PE 1d1a0000-1d1b7000 Deferred _ctypes.pyd
    PE 1e000000-1e3ac000 Export python27
    PE 65980000-6599d000 Deferred swresample-ttv-0
    PE 6eb80000-6ec09000 Deferred libmp3lame-ttv
    PE 6f140000-6f199000 Deferred libsndfile-1
    PE 70a40000-70a7a000 Deferred avutil-ttv-51
    PE 78050000-780b9000 Deferred msvcp100
    PE 78aa0000-78b5f000 Deferred msvcr100
    ELF 7b800000-7ba5b000 Deferred kernel32
    \-PE 7b810000-7ba5b000 \ kernel32
    ELF 7bc00000-7bce5000 Deferred ntdll
    \-PE 7bc10000-7bce5000 \ ntdll
    ELF 7bf00000-7bf04000 Deferred
    ELF 7e152000-7e17b000 Deferred libexpat.so.1
    ELF 7e17b000-7e1b5000 Deferred libfontconfig.so.1
    ELF 7e1b5000-7e254000 Deferred libfreetype.so.6
    ELF 7e254000-7e276000 Deferred libtinfo.so.5
    ELF 7e276000-7e29b000 Deferred libncurses.so.5
    ELF 7e29b000-7e2c3000 Deferred mpr
    \-PE 7e2a0000-7e2c3000 \ mpr
    ELF 7e2c3000-7e2dd000 Deferred libz.so.1
    ELF 7e2f9000-7e375000 Deferred wininet
    \-PE 7e300000-7e375000 \ wininet
    ELF 7e375000-7e3f9000 Deferred rpcrt4
    \-PE 7e380000-7e3f9000 \ rpcrt4
    ELF 7e3f9000-7e538000 Deferred ole32
    \-PE 7e410000-7e538000 \ ole32
    ELF 7e538000-7e5b2000 Deferred shlwapi
    \-PE 7e550000-7e5b2000 \ shlwapi
    ELF 7e5b2000-7e7e7000 Deferred shell32
    \-PE 7e5c0000-7e7e7000 \ shell32
    ELF 7e7e7000-7e80d000 Deferred iphlpapi
    \-PE 7e7f0000-7e80d000 \ iphlpapi
    ELF 7e80d000-7e87f000 Deferred advapi32
    \-PE 7e820000-7e87f000 \ advapi32
    ELF 7e87f000-7e99d000 Deferred gdi32
    \-PE 7e890000-7e99d000 \ gdi32
    ELF 7e99d000-7eaf8000 Deferred user32
    \-PE 7e9b0000-7eaf8000 \ user32
    ELF 7eaf8000-7ebc8000 Deferred crypt32
    \-PE 7eb00000-7ebc8000 \ crypt32
    ELF 7ebc8000-7ebff000 Deferred ws2_32
    \-PE 7ebd0000-7ebff000 \ ws2_32
    ELF 7ef6f000-7ef7c000 Deferred libnss_files.so.2
    ELF 7ef7c000-7ef88000 Deferred libnss_nis.so.2
    ELF 7ef88000-7efa1000 Deferred libnsl.so.1
    ELF 7efa1000-7efe4000 Deferred libm.so.6
    ELF 7efe6000-7f000000 Deferred version
    \-PE 7eff0000-7f000000 \ version
    ELF ef06e000-ef08b000 Deferred libgcc_s.so.1
    ELF f322d000-f3276000 Deferred dsound
    \-PE f3230000-f3276000 \ dsound
    ELF f3276000-f327f000 Deferred libogg.so.0
    ELF f327f000-f32ab000 Deferred libvorbis.so.0
    ELF f32ab000-f3423000 Deferred libvorbisenc.so.2
    ELF f3423000-f3457000 Deferred libflac.so.8
    ELF f3457000-f345e000 Deferred libasyncns.so.0
    ELF f345e000-f34d0000 Deferred libsndfile.so.1
    ELF f34d0000-f34da000 Deferred libwrap.so.0
    ELF f34da000-f3549000 Deferred libpulsecommon-4.0.so
    ELF f3549000-f3554000 Deferred libjson-c.so.2
    ELF f3554000-f35a3000 Deferred libpulse.so.0
    ELF f35b1000-f35b8000 Deferred libnss_dns.so.2
    ELF f35bf000-f35e7000 Deferred winepulse
    \-PE f35d0000-f35e7000 \ winepulse
    ELF f35e7000-f3609000 Deferred mmdevapi
    \-PE f35f0000-f3609000 \ mmdevapi
    ELF f3609000-f3629000 Deferred dnsapi
    \-PE f3610000-f3629000 \ dnsapi
    ELF f3629000-f363d000 Deferred sensapi
    \-PE f3630000-f363d000 \ sensapi
    ELF f363d000-f366c000 Deferred netapi32
    \-PE f3640000-f366c000 \ netapi32
    ELF f366c000-f3675000 Deferred librt.so.1
    ELF f3675000-f368c000 Deferred libresolv.so.2
    ELF f368c000-f36d7000 Deferred libdbus-1.so.3
    ELF f36d7000-f36f6000 Deferred libp11-kit.so.0
    ELF f36f6000-f3708000 Deferred libtasn1.so.3
    ELF f3708000-f378c000 Deferred libgcrypt.so.11
    ELF f378c000-f3795000 Deferred libkrb5support.so.0
    ELF f3795000-f37bd000 Deferred libk5crypto.so.3
    ELF f37bd000-f388c000 Deferred libkrb5.so.3
    ELF f388c000-f389e000 Deferred libavahi-client.so.3
    ELF f389e000-f3964000 Deferred libgnutls.so.26
    ELF f3964000-f39a1000 Deferred libgssapi_krb5.so.2
    ELF f39a1000-f3a0d000 Deferred libcups.so.2
    PE f3a10000-f3a14000 Deferred wsock32
    ELF f3a29000-f3b30000 Deferred comctl32
    \-PE f3a30000-f3b30000 \ comctl32
    ELF f3b30000-f3c1c000 Deferred comdlg32
    \-PE f3b40000-f3c1c000 \ comdlg32
    ELF f3c1c000-f3cc6000 Deferred msvcrt
    \-PE f3c30000-f3cc6000 \ msvcrt
    ELF f3dca000-f3e08000 Deferred d3d9
    \-PE f3dd0000-f3e08000 \ d3d9
    ELF f3e08000-f3e4b000 Deferred winspool
    \-PE f3e10000-f3e4b000 \ winspool
    ELF f3e4b000-f3f03000 Deferred winmm
    \-PE f3e50000-f3f03000 \ winmm
    ELF f4993000-f49c9000 Deferred uxtheme
    \-PE f49a0000-f49c9000 \ uxtheme
    ELF f49c9000-f49e3000 Deferred d3dx9_42
    \-PE f49d0000-f49e3000 \ d3dx9_42
    ELF f49e3000-f4a0e000 Deferred msacm32
    \-PE f49f0000-f4a0e000 \ msacm32
    ELF f4a0e000-f4a33000 Deferred imm32
    \-PE f4a10000-f4a33000 \ imm32
    ELF f4b4f000-f6b1d000 Deferred libnvidia-glcore.so.319.60
    ELF f6b1d000-f6c1f000 Deferred libgl.so.1
    ELF f6c20000-f6c25000 Deferred libgpg-error.so.0
    ELF f6c3b000-f6c41000 Deferred libxfixes.so.3
    ELF f6c41000-f6c4c000 Deferred libxcursor.so.1
    ELF f6c4c000-f6c5d000 Deferred libxi.so.6
    ELF f6c5d000-f6c61000 Deferred libxcomposite.so.1
    ELF f6c61000-f6c6c000 Deferred libxrandr.so.2
    ELF f6c6c000-f6c77000 Deferred libxrender.so.1
    ELF f6c77000-f6c7d000 Deferred libxxf86vm.so.1
    ELF f6c7d000-f6c9e000 Deferred libxcb.so.1
    ELF f6c9e000-f6dd3000 Deferred libx11.so.6
    ELF f6dd3000-f6de6000 Deferred libxext.so.6
    ELF f6dfc000-f6e00000 Deferred libnvidia-tls.so.319.60
    ELF f6e02000-f6e95000 Deferred winex11
    \-PE f6e10000-f6e95000 \ winex11
    ELF f6e95000-f6fa4000 Deferred opengl32
    \-PE f6eb0000-f6fa4000 \ opengl32
    ELF f6fa4000-f6fa8000 Deferred libkeyutils.so.1
    ELF f6fa8000-f6fad000 Deferred libcom_err.so.2
    ELF f6fad000-f6fbb000 Deferred libavahi-common.so.3
    ELF f6fbb000-f70fa000 Deferred wined3d
    \-PE f6fd0000-f70fa000 \ wined3d
    ELF f70fa000-f7121000 Deferred dxgi
    \-PE f7100000-f7121000 \ dxgi
    ELF f7121000-f7164000 Deferred usp10
    \-PE f7130000-f7164000 \ usp10
    ELF f7164000-f729a000 Deferred oleaut32
    \-PE f7180000-f729a000 \ oleaut32
    ELF f729a000-f72b2000 Deferred wtsapi32
    \-PE f72a0000-f72b2000 \ wtsapi32
    ELF f72b2000-f72f4000 Deferred rsaenh
    \-PE f72c0000-f72f4000 \ rsaenh
    ELF f72f4000-f7308000 Deferred psapi
    \-PE f7300000-f7308000 \ psapi
    ELF f7308000-f7370000 Deferred dbghelp
    \-PE f7310000-f7370000 \ dbghelp
    ELF f7379000-f752d000 Deferred libc.so.6
    ELF f752d000-f7532000 Deferred libdl.so.2
    ELF f7533000-f754e000 Deferred libpthread.so.0
    ELF f7551000-f7555000 Deferred libxinerama.so.1
    ELF f7555000-f755c000 Deferred libxdmcp.so.6
    ELF f755c000-f7560000 Deferred libxau.so.6
    ELF f7561000-f756a000 Deferred libnss_compat.so.2
    ELF f756a000-f771f000 Dwarf libwine.so.1
    ELF f7721000-f7743000 Deferred ld-linux.so.2
    ELF f7743000-f7744000 Deferred [vdso].so
    Threads:
    process tid prio (all id:s are in hex)
    00000008 (D) C:\Program Files (x86)\CCP\EVE\bin\ExeFile.exe
    00000042 0
    00000041 0
    00000040 15
    0000003e 15
    0000003d 15
    0000003c 15
    0000003b 15
    00000039 0
    00000038 0
    00000036 2
    00000035 1
    00000034 15
    00000033 0
    00000032 0
    00000031 0
    00000030 15
    0000002f 0
    0000002e 1
    0000002d 0
    0000002c 0
    0000002a 0
    00000029 0
    00000028 0
    00000027 2
    00000026 2
    00000025 2
    00000024 0
    00000009 0

    [post new] [reply to this]

    Error on Launch: attach_process_dlls
    by Louis Pace on Saturday February 15th 2014, 0:17
    The launcher itself seems to run correctly, except that it will not launch the game. I click Play, the button changes to "Launching...", but then a few seconds later it reverts to a Play button and the game never starts.

    I have tried the configuration changes listed in this article, but when I run ExeFile.exe, I receive the following error, no matter what I try.

    attach_process_dlls "blue.dll" failed to initialize

    I am very new to linux and wine, so I'll ask your forgiveness if I've overlooked something obvious. I did try Google, but I have had little luck. I'm running Ubuntu 12.04 LTS, and Wine 1.7.12.

    Thank you for any help that you can provide.

    --
    Louis Pace

    [post new] [reply to this]

    Wine improved!
    by evanh on Friday February 14th 2014, 20:31
    I just noticed a recent change in Wine - it now supports restoring an app window on the host desktop. This likely changed with latest release as this niggle had annoyed me incessantly since day one.

    Every time I minimised Eve it was a pain to get the window back again. Until now I had to flip between desktops to recover a previously minimised Wine app.

    [post new] [reply to this]

    Eve's memory usage
    by evanh on Monday February 10th 2014, 6:45
    I just noticed someone on the EveO Linux forum point out how Eve appears to have a memory leak. Then someone else fired back that Eve has always consumed 2 GB and has another 2 GB leeway ... which, I'll point out now, Windoze can't actual do.

    forums.eveonline.com/default.aspx?g=posts&m=4212405#post4212405

    I decided to do a quick check myself and found, initially at least, that once you're in space the client is using well short of 1 GB, around 650-700 MB with maybe another 100 MB utilised by Wine. So that pretty much agrees with the original post.

    Eve presumably does do some caching but I believe I've also observed leakiness in the past myself. It shows up in the speed with which Eve consumes all the RAM. The behaviour had come and gone over the years so it's prolly back at the moment.

    [post new] [reply to this]

    02/04/2014 patch : weird UI bugs
    by Michael on Tuesday February 4th 2014, 13:45
    i'm seeing lots of flashing and icons / images popping up where they don't belong after patching today.

    Running Fedora 20. I'm doing a yum update (which does include some nvidia updates), so we'll see if the issue goes away.

    The login portraits don't load (along with some other images on that screen), the game itself takes a long time to load any of the images/textures and even when it does, it blinks like crazy in random intervals in weird places.

    [post new] [reply to this]

    EVE crashes while closing ESC Menu
    by eXeler0n on Thursday January 30th 2014, 8:04
    I can open ESC menu, but when I try to close it, it crashes the whole client.

    [post new] [reply to this]

    Start the game
    by Jaume Delclòs Coll on Friday December 27th 2013, 16:58
    After following the instructions listed in this page I still couldn't get the game to run. After I installed this it worked fine:
    download.cnet.com/Microsoft-XML-Parser-MSXML-3-0-Service-Pack-7-SP7/3000-7241_4-10731613.html
    Hope this helps someone.

    [post new] [reply to this]

    Ships, stations and star backgrouns not showing correctly.
    by David Ward on Wednesday September 11th 2013, 1:26
    Hey guys,

    To clarify the problem: ships weren't showing correctly while docked in a station, flying through space or previewing their models from the "Show Info" screen. If you rotate the view so that a large light-source is behind the vessel, you'll see a weird kind of transparent view of the ship without textures, kind of like when it's just coming out of a jump-gate.

    There's no pretty background for the star-systems either. Oh, also, scanning graphics don't show.

    The problem turns out to be the lack of S3TC texture compression in Mesa and this problem is likely to appear only on select distributions that do not ship with "libtxn_dxtn.so."

    To check whether this is your problem, run eve with MESA_DEBUG set to 1. Alternatively, run wine via strace and grep for libtxc_dxtn. :)

    The solution is to rebuild Mesa with USE_EXTERNAL_DXTN_LIB set to 1 and have libtxc_dxtn installed. Check Google, you'll find the sources easily.

    If you're running 64bit, ensure that you build the 32bit version of the library with the appropriate compiler and linker flags.

    PS: You may have to write a .drirc file that force-enables s3tc compression in your X driver.

    Good luck and happy hunting! :)

    [post new] [reply to this]

    Staticy sound
    by Josh Raymond on Saturday September 7th 2013, 18:23
    Game (other than captain's quarters) works beautifully for me. With one small exception.
    Whenever theres a massive sound effect (such as warping, or the stargate sounds) I get this periodic like static sound. Almost like the sound driver is breaking every 3-5 seconds. It lasts for no longer then half a second each time, and isn't a game breaking malfunction, but does get rather annoying after a few hours of play.

    Has anyone else experienced this and know how to fix it?

    [post new] [reply to this]

    Ingame Browser (IGB) Crash
    by Tom Lener on Saturday August 31st 2013, 3:07
    Debian 3.2.46-1 i686 GNU/Linux
    Wine Version 1.6

    When starting the Ingame Browser the ccpBrowser.exe crashes. So the IGB does not work.

    [post new] [reply to this]

    Fixing the new launcher
    by Timo R. on Sunday May 26th 2013, 17:25
    I just found a post on the official eve forums which fixes the new launcher for me:

    forums.eveonline.com/default.aspx?g=posts&m=930044#post930044

    For everyone who's too lazy to click:

    1. install vcrun2010 using winetricks: "winetricks vcrun2010", you need to manually download msxml3 here download.cnet.com/Microsoft-XML-Parser-MSXML-3-0-Service-Pack-7-SP7/3000-7241_4-10731613.html
    2. go to winecfg -> libraries and set from "msvcr100 (native, builtin)" to "msvcr100(builtin, native)"
    3. Profit!



    No idea if installing msxml3 via winetricks works, too. Installing that msi worked for me.

    [post new] [reply to this]

    Launcher workaround?
    by Sam Silbory on Tuesday May 21st 2013, 16:21
    If the launcher is not working try running ExeFile.exe in {your eve dir}/bin. ( generally C:\Program Files\CCP\EVE\bin )

    If the above doesn't work try the repair tool.

    ( generally C:\Program Files\CCP\EVE\repair.exe)
    wiki.eveonline.com/en/wiki/Client_Repair_Tool

    PS- Also note that the launcher appears to be borked for Windows too.
    evenews24.com/2013/05/21/eve-launcher-support-thread/

    [post new] [reply to this]

    Odyssey Expansion
    by Mikael on Saturday May 11th 2013, 12:55
    Hey.

    Many of you might know that 04.06. comes the new Odyssey expansion. And with new EVE client comes new EVE launcher. And we wine users were asked by devs to test the new launcher.

    forums.eveonline.com/default.aspx?g=posts&t=233154&find=unread

    The thing is, that the new launcher does not work very well, or sometimes at all. So if I may ask you, can you please test the new launcher and if possible throw your experience here or better to this threat? (Necessary to read the first post before testing)

    forums.eveonline.com/default.aspx?g=posts&t=230690&find=unread

    My testing ended up like this (with dev resposne what she things about those errors)

    forums.eveonline.com/default.aspx?g=posts&m=3008001#post3008001

    Thanks for your time.

    [post new] [reply to this]

    realy slow font rendering
    by Timo R. on Wednesday May 8th 2013, 22:15
    Hi,

    I'm running eve on my gentoo amd64 box, kernel 3.9.0, i5-2500@3.3GHz, nvidia gtx 560 Ti 448 cores, using nvidia driver 319.17.
    The game runs ok, but there is one big issue: The text-rendering is realy slow. For example, rendering the tos/eula(which is propably the largest text it ever renders) on first start takes nearly 5 minutes until the window gets filled with text and i can accept the eula.
    The game does not freeze while rendering, i can access the options and even quit it. When it finished rendering the eula, i can accept it and login.

    But also ingame text is a performance issue. If i open the FPS Graph(Ctrl+F), i can see a shor fps hit each time it renders a new line of text in chat. Opening new windows also gives a short negative fps spike. I guess it's also related to rendering the text.

    Is this a known problem? Any ideas how i could fix it? Performance except for the text rendering is realy good.

    [post new] [reply to this]

    Eve with wine-1.5.29
    by Michael on Monday May 6th 2013, 15:32
    Initially, exefile.exe would execute, but no window would appear. Now that there is a patch, the patch will not apply. I have had no success.

    I have tried
    msvcr100 (native, builtin)
    msvcr80 (native, builtin)
    msvcr90 (native, builtin)

    and switching them:

    msvcr100 (builtin, native)
    msvcr80 (builtin, native)
    msvcr90 (builtin, native)

    I tried disabling dx11 and that had no effect.

    [post new] [reply to this]

    How to get Eve Online working with 1.5.28 and Ubuntu 13.04
    by Mark on Friday April 26th 2013, 3:35
    Using Radeon's 13.4 proprietary driver, wine 1.5 newest release and ubuntu 13.04. I have managed to get eve working.

    The trick is to run msvcr90, disable d3d11, but DO NOT run in a virtual desktop, make sure you have all microsoft corefonts, winetricks, etc. There are walkthroughts aplenty for those. Basically follow any work around for ubuntu 12.10 but again, no virtual desktop, and again the aformentioned library overrides.

    I'm not sure why exactly, but the newest release of wine and ubuntu doesn't seem to like the virtual desktop environment.

    Hope this works for you. Thanks WineHQ.

    [post new] [reply to this]

    EVE - Online Game Ratings.
    by Artur O. on Saturday March 9th 2013, 15:58
    Hi there, maintainers.

    This has been an issue before and is an issue now. When people post testcases you/we should and need to review them before accepting them. We had allot of times where the game got Gold or even Garbage like now accepted to the testcases because people who make those tests don't even bother tho read the guidelines and just post it garbage because "they" could not google or search for a solution.

    Sure reading each if there would be allot of them would be troublesome but there are not allot of people submitting the test cases and also seeing a pattern like "silver silver silver garbage" would at least need a frown no?

    [post new] [reply to this]

    EvE Crashes on start after updating WINE to 1.5.25
    by Eric Sandall on Tuesday March 5th 2013, 20:36
    After updating WINE to 1.5.25, my EVE just crashes when loading. See forums.eveonline.com/default.aspx?g=posts&m=2706765&#post2706765 for others having the same issue. The "fix" was to downgrade to WINE 1.5.24.

    [post new] [reply to this]

    Failed to run eve
    by aleksander on Monday March 4th 2013, 22:43
    Patches applied successfully, but client failed to run.

    $ uname -a
    Linux ws 3.7.9-2-ARCH #1 SMP PREEMPT Mon Feb 25 12:04:25 CET 2013 x86_64 GNU/Linux

    $ wine --version
    wine-1.5.25

    $ cat eve.bash
    #!/bin/bash
    export WINEARCH=win32
    export WINEPREFIX=~/.wine32
    wine explorer /desktop=1,1850x1000 "c:\program files\ccp\eve\eve.exe"

    winecfg:
    d3d11 (disabled)
    msvcr100 (builtin, native)
    msvcr80 (builtin, native)
    msvcr90 (builtin, native)

    Run log: pastebin.com/5epM6sZN

    [post new] [reply to this]

    Notes???
    by Sam Silbory on Tuesday February 5th 2013, 10:27
    Why do we have both "Overrides for new prefix", and "Current Overrides required for EVE Online to run"?!? Am I missing something required by the installer? Seriously unless someone can explain why we need 2 different notes. I'm merging them. Alternately the Overrides for new prefix could be merged with the install howto.

    [post new] [reply to this]

    • RE: Notes??? by Maquis196 on Tuesday February 5th 2013, 10:32
      • RE: Notes??? by Sam Silbory on Tuesday February 5th 2013, 10:42
        • RE: Notes??? by Maquis196 on Tuesday February 5th 2013, 10:46
    • RE: Notes??? by Sam Silbory on Friday February 8th 2013, 1:59
    Optimus
    by Maquis196 on Monday January 7th 2013, 4:46
    All, anyone else here play eve with optriun/primusrun? I run primusrun bash then launch eve. Yet the game still uses the intel card, so as you can imagine, runs like cr*p.

    Just wondering if anyone else had this issue? Oh and yes, normally nvidia runs fine through that command, glxgears -info confirms its my nvidia being used as well.

    Cheers!

    [post new] [reply to this]

    • RE: Optimus by Maquis196 on Monday January 7th 2013, 4:57
    EVE under Ubuntu 12.10
    by Snytko Vadim on Sunday January 6th 2013, 14:38
    Hi.

    I trying to install EVE under Ubuntu 12.10, but not very successfully.
    First - trouble with downloading. Unfortunately, webinstaller can`t download needed files and routing me at this page: community.eveonline.com/download/?fallback=1
    I was download this files twice.
    Every time I starting to install EVE, but to unsuccessful. There some strange in first and forth windows: clip2net.com/page/m96271/39613542 and clip2net.com/page/m96271/39613544
    Last window describe some error, but I can`t understand it.

    The next step: I decompressed archives manually. Then I run eve.exe. Loader start checking files, and finally I saw the orange button "Play"!
    Thats all! Game are not start in any case. I`ll try difference configurations:

    winetricks corefonts d3dx9_36 vcrun2005 vcrun2008 vcrun2010

    wineconfig: windows xp and windows 7

    msvcr80, msvcr90 and msvcr100 I`ve setting each of in "native, then buildin", and in "buildin, native" states. d3dx9_36 and d3dx9_42 - as native.

    In every case the ExeFile error will follow me: pastebin.com/7QC3J1PN

    I use next configuration:
    AMD Athlon II X3 CPU
    AMD HD6670 videocard
    Ubuntu 12.10 32 bit
    Catalyst 12.11 beta drivers

    What I should to try?

    PS: Sorry for my English!

    [post new] [reply to this]

    Updated EVE wiki for wine
    by Sam Silbory on Wednesday January 2nd 2013, 22:13
    I've updated EVE wiki for wine. Feel free to point out mistakes or update it yourself.
    wiki.eveonline.com/en/wiki/Install_EVE_on_Linux_with_Wine

    [post new] [reply to this]

    Latest wine borked my game
    by Liam Dawe on Saturday December 29th 2012, 12:29
    It seems that after updating wine to the latest on Ubuntu the game no longer runs: pastebin.com/vixzDA6J

    [post new] [reply to this]

    PCLOS trouble with EVE
    by Jared on Monday November 5th 2012, 9:15
    This is the output I get from the terminal when I try and start EVE. The splash screen works fine. When I click on PLAY I get the EVE splash screen and then it terminates. Below is the output.

    Debug: src/helpers.cpp(140): 'CreateActCtx' failed with error 0x00000103 (no more data available.).
    fixme:iphlpapi:NotifyAddrChange (Handle 0x33cfd0, overlapped 0x3d6b850): stub
    fixme:winsock:WSALookupServiceBeginW (0x33d030 0x00000ff0 0x33d020) Stub!
    [1105/151230:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
    fixme:heap:HeapSetInformation (nil) 1 (nil) 0
    fixme:heap:HeapSetInformation 0x48b000 0 0x33f31c 4
    Network layer using: CarbonIO
    Terminating process by request - returning 0

    [post new] [reply to this]

    Missing Fonts
    by evanh on Sunday October 14th 2012, 0:40
    Just discovered that the market Price History graphs are missing all the text on the sides of the charts if there is no fonts in the Windoze font directory.

    I guess this means that CCP has fixed some of it's font loading code but not all yet. Also, pretty conclusively proves it actually always was an Eve bug.

    [post new] [reply to this]

    Wine's AppDB ratings
    by evanh on Thursday October 4th 2012, 8:49
    T'was just perusing the Wikipedia entry for Wine and noticed the description for the AppDB ratings:

    Software that runs flawlessly ("Platinum")
    Software that runs flawlessly with configuration ("Gold")
    Software with minor Issues ("Silver")
    Software with major Issues ("Bronze")
    Unusable software ("Garbage")

    Trying to fit those definitions is not as clear as it could be. In the case of Eve one could now say it's Platinum because there is no config needed for a fully running game.

    But then voice, browsing and CQ don't work with or without config. But on the other hand all three features are entirely unneeded, as in the game can be fully played without ever using those features, on any platform.

    Anyone serious about voice comms would be using out-of-game tools. Ditto for web browsing. That leaves Captains Quarters, now that's a wasted pile of money and time! Particularly time, Eve development basically stopped for a year or more because of CQ.

    Anyway, I'm personally happy with the Gold rating. The virtual desktop seems to still be useful. It's not needed but the resulting window without it is oddly dominant on my desktop these days. Maybe that's related to the stability fix, dunno.

    [post new] [reply to this]

    Hope you've got an undelete button there N3o
    by evanh on Thursday October 4th 2012, 6:50
    Deleted a couple more threads than intended I presume?

    [post new] [reply to this]

    Hilarious Workaround
    by Murph on Tuesday April 24th 2012, 20:10
    I wrote a hilarious workaround for the t3 bug: Prevent eve from rendering T3s.

    forums.eveonline.com/default.aspx?g=posts&m=1186571&#post1186571

    [post new] [reply to this]




       << Back

    Page loaded in 0.10006 seconds.