The limited invitation-only beta, which some were lucky enough to get into. Ended on May 24th 2012.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Installation, pre-game launcher, game menu and the game itself.
What does not
Lightning effects. Workaround: turn off shadows.
What was not tested
Did not test single-player or LAN: not available in beta.
Additional Comments
The pre-game launcher does have a black window on top of it. Use alt+left mouse hold to move it off.
The game ran fine on my high-end GTX 560 video card: it detected the card and 1900x1080 resolution. Everything defaulted to highest graphical settings and the game ran very well without hitches, with all graphical effects showing.
Installed in a new bottles without any overrides necessary.
The launcher app may be covered by a black box. This can be moved. Use your move shortcut (most common defaults are Alt-click&drag or Meta-click&drag) to move the black box and see the launcher.
WARNING: Shutdown problems
It appears the game doesn't always shut down properly. For the all versions, this will waste RAM (and possibly CPU time). For the Steam version, this will also prevent cloud syncs, and you will not be able to re-launch Torchlight 2 until the old process is gone.
Use killall Torchlight2.exe2 to force-kill it. In my experience, this has no negative effects (if you do it after trying to shut down the game properly first).
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Gameplay video
by Xpander on Wednesday May 23rd 2012, 12:41
Torclight 2 crash in virtual desktop
by Björn Bidar on Saturday May 19th 2012, 12:35
When i run torchlight2 in virtual desktop it crashes with the error:
Parsing script hdr.material
Compiler error: reference to a non existing object in hdr.material(205)
Compiler error: reference to a non existing object in hdr.material(235)
Parsing script Bloom2.material
Finished parsing scripts for resource group Shaders
Window issues
by Lauri Niskanen on Friday May 18th 2012, 8:36
For some reason I can't play the game with a 1920x1200 window. If I have that in the config it will just create a slightly smaller window instead. It works, but I want a full sized window. Resizing the game with my window manager causes the game to crash. Fullscreen setting from the game also crashes.
The solution is to launch the game in a virtual desktop like this:
wine explorer /desktop=TL2,1920x1200 Torchlight2.exe
In that nothing causes crashing. Windowed 1920x1200 is still a smaller window, but fullscreen works perfectly.