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Guild Wars 2 Release Client



Category: Main > Games > Online (MMORPG) Games > Guild Wars 2 > Release Client


NameGuild Wars 2
VersionRelease Client
License Retail
URLhttp://www.guildwars2.com
Votes 72
RatingSilver
Wine Version1.5.26
Free Download Buy Guild Wars 2
Maintainers of this version:
Description
Official release client for Guild Wars 2.
Selected Test Results (selected in 'Test Results' table below)

What works
Installation hangs up several times. But the game runs at least.


What does not
Gameplay is slow even with lowest graphics settings. Its unplayable.


What was not tested
Endgame.


Additional Comments

Hardware: 
AMD Phenom II X6 1090T
NVidia 660Ti
16 GB RAM
128 GB SSD
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentLinux Mint 14 "Nadia" x86_64Apr 19 20131.5.28 Yes Yes Bronze Harry 
ShowUbuntu 13.04 "Raring" x86_64 (+ variants like Kubuntu)Mar 22 20131.5.26 Yes Yes Gold Dylan Winn 
ShowElementary OS LunaMar 20 20131.5.26 Yes Yes Bronze Fanis 
ShowUbuntu 12.10 "Quantal" x86_64 (+ variants like Kubuntu)Dec 05 20121.5.18 Yes Yes Bronze Forest 
ShowUbuntu 12.04 "Precise" (+ variants like Kubuntu)Nov 02 20121.5.16 Yes Yes Bronze Forest 


Known bugs
Bug # Description Status Resolution Other apps affected
11674 Dual-core unsupported in WoW and SC2 NEW View
27168 chromium-based apps can't load https sites NEW View
29872 Guild Wars: Character graphic is corrupted UNCONFIRMED View
30511 Guild Wars 2 launcher crashes with "assertion m_ioCount failed" NEW View
31442 Guild Wars 2 freezes on text input fields UNCONFIRMED View
31557 Guild Wars 2 screenshots look bad NEW View
31628 Guild Wars 2 Low Performance/Not using all CPU cores UNCONFIRMED View
31952 Guild Wars 2: Graphical bug causing horizontal lines on world UNCONFIRMED View
32010 Guild Wars 2 updater uses always 100% of a CPU core UNCONFIRMED View
32152 Guild Wars 2: Missing sound and game crashes on time adjusting UNCONFIRMED View
32153 Guild Wars 2: Input gets stuck UNCONFIRMED View
32586 Guild Wars 2: Installation window is hidden UNCONFIRMED View
33053 Support for dvorak programmer layout. UNCONFIRMED View
33479 Guild Wars 2: Raw input is broken UNCONFIRMED View
33559 Guild Wars 2: Randomly buttons are pressed UNCONFIRMED View

 
Known Issues
  • Mouselook
    • Worked great in early betas
    • Broke in beta 3, requiring the raw3 patch -- which was still imperfect
    • raw3 patch is included in Wine 1.5.13, but is still imperfect
    • There is a patch to fix our one remaining issue with mouselook attached to this bug report.  Included in 1.5.14.
  • Trading Post, Gem Store, Etc
  • Performance
    • While you should be able to get acceptable performance with a relatively powerful system, you may be stuck unable to engage in all aspects of the game, as of the time of this writing. Unfortunately, the game has issues running well on linux for a multitude of reasons, and there’s no one great solution - just a bunch of minor suggestions that can help some.
  • Patching
    • While you shouldn’t notice this outside of the initial installation (because patches are rarely large enough to trigger this), the patcher crashes every few thousand files. The best solution right now is to either just work on other things on your computer while GW2 is patching and monitor it manually, or use a script (there should be a few linked in the comments).

 
Getting a Version of Wine That Runs GW2

Guild Wars 2 runs well enough on Wine versions 1.5.13 and later (mouselook did not work at all on 1.5.12 and earlier), but you still can't access the trading post or gem store without patching wine, and you still can run in to issues where mouselook will be bound to a box (you'll hit a sort of "wall" as you're turning the camera and you'll have to release and re-press the right mouse button to turn any farther).

There are two methods to getting a copy of Wine that fixes those issues.

The Easy Way

For anyone who just wants to play the game, this process is for you. You will probably be a little bit behind, because this method won’t always include all of the most recent patches, but it will get you up and running quickly, and it avoids the pain of patching and compiling from source.

  1. Find the package(s) for your system for PlayOn*. PlayOnMac for OS X users, and PlayOnLinux for everyone else.

  2. Once you've installed PlayOn* (just follow their install instructions), click on the "Install" button.

  3. Search for Guild Wars 2 in the list. Most likely, you will find it in "Testing" (that's where I found it) or "Games".

  4. Once you've found Guild Wars 2, select it and click on "Install".

  5. From here on out, you should be able to follow PlayOn's instructions. Make sure to read *everything*, as it will tell you about several potential issues and what to do if/when they happen.

The Hard Way

For those of us who want absolute control, who want to know exactly what's going on, and who want to help debug patches as they come out. This method is more difficult, but you won't have to wait for PlayOn to include new patches, and you'll have the benefit of helping the Wine developers test patches.

  1. Step one is to git the most recent source code. You want to be bleeding edge, right? Isn't that the whole point of doing this instead of just using PlayOn? Well BE BLEEDING EDGE! Use git! (If you would rather just download the source for the latest released version, that's perfectly fine - you should be able to find the download links).
    1. Make sure you have git installed. Most distros should have it; those that don't, should have it in their repositories. Just install it like you would any other package.
    2. In a terminal, change directory to a folder where you want to keep Wine's source. I chose ~/dev/wine.
      $ mkdir -p ~/dev/wine
      $ cd ~/dev/wine
      				
    3. Clone the wine sources.
      $ git clone git://source.winehq.org/git/wine.git ./wine-git
      			
  2. Alright, so now we have the source code. It's time to get some patches.

    To be perfectly honest, I doubt that I'm going to manage to keep this guide up to date at all times. If you're doing this, then I'm going to assume that you know what you're doing and let you figure a few things out for yourself. The first of which is which patches you need.

    The Wine team will include their patches into git once they have been properly tested, so which patches are needed will change based on when you did your last git clone or git pull (or git fetch/merge).

    Put as simply as possible, go through each of the bugs above. See if the bug report has any patches attached. If it does, read through the most recent comments to see if that patch (or any other fix for the same issue) has been included in Wine git. If not, then it's a patch that you want.

    Patch files are simple text, and will probably just open in your browser like a normal text file. Just copy all of that text to a new text file, using your favorite text editor, and save it somewhere in your Wine development folder.

    As an example, I'm going to show you the steps I took to apply the awesomium patch to my sources.

    1. After finding the patch you want (in my case, this one), copy the text.

    2. Open your text editor (in my case emacs) to the file you want to save the patch as (in my case, ~/dev/wine/awesomium.patch) and paste the copied text.
      $ emacs -nw --no-init-file ~/dev/wine/awesomium.patch
      				
    3. Save the file and quit your text editor (for anyone who decided to just use what I use without knowing what emacs is, the command to save is ctrl+x followed by ctrl+s; the command to quit is ctrl+x followed by ctrl+c).
    4. Patch wine.
      $ cd ~/dev/wine/wine-git
      $ patch -p1 < ../awesomium.patch
      				
      Note that the -p1 argument is telling the patch command to ignore the top level directories of all file paths. This is because the patch I've selected is a diff between the directories "a" and "b" (you can see a/dlls/[...] and b/dlls/[...] at the top of the file). This is how most patch files are, but you might find a couple odd ones out.

  3. Now that you've patched Wine, it's time to configure and install it.

    1. You may need to run some of the scripts in the ./tools folder. Check this in the comments for the patches that you've applied. One specific example was tools/make_requests, which was required for the raw3 patch. It doesn't seem to be necessary with the awesomium patch or the patch that fixes mouselook being bound to a box - but it also doesn't seem to hurt.
    2. Decide where you want this wine installation to live. Personally, I wanted to keep my non-system Wine versions in my home directory, so I install them to ~/.wine-versions.

    3. Run the configure script, telling it where you want Wine installed. Note that this is where Dependency Hell usually sets in - it will tell you that you don't have something installed, you have to install it, then run this step again, then it tells you you don't have something else installed, etc. Hint: you will probably need to look for the -dev or -devel packages from your distro.
      $ ./configure --prefix ~/.wine-versions
      				
    4. Make. Side note, this is where your *other* Dependency Hell issues will show up - but they're usually more minor than during configure.
      $ make
      				
      Phew. That one was tough.
    5. Install. If you chose a directory that is *not* in your home directory, you will need super user permissions (sudo or su) for this step.
      $ make install
      				

 
Setting Up GW2

PlayOnLinux and PlayOnMac users can ignore this entire note - PlayOn* already does all of this for you!

At this point, you have your GW2 version of Wine and you're ready to install the game.  The first thing you should know is that the installer from the disc doesn't work very well.  It can be used, but considering that none of the graphics show up (at least, last I checked), you might be better off just copying the Gw2.exe file from the disc and letting the patcher install the game.

But first, let's figure out how to manage wine prefixes.

Wine Prefix Setup

I don't really care how you manage your wine prefixes, but you really, really, really should get used to using prefixes.  If you're installing everything to the default prefix (~/.wine) then you're missing out on the ability to use optimal settings (and wine versions) for each game you own.

Now, on the other hand, managing prefixes manually can be very tedius.  PlayOn* handles multiple prefixes for you - but this guide isn't for PlayOn* (honestly, it's dead simple and handles prefixes without asking you for any real details, so it doesn't need a guide).  Personally, I use q4wine for this.  I'm sure there are other applications out there that do similar things.

q4wine

You're on your own with installing q4wine.  Most likely, you have it in your repositories.  If you don't, you should probably start at the q4wine website.

Once you have it installed, start it up and look through the UI a bit.  Open up the q4wine settings and try to customize it to your liking.

Once you're more familiar with the interface, follow these steps to set up a prefix for GW2:

  1. Open the "Prefixes" tab.
  2. Click on the wand icon to create a new prefix.
  3. These are the settings that I changed when creating my prefix:
    1. General Tab
      1. Name: Guild Wars 2
      2. Prefix Path: /home/user_name/.guildwars2
        1. Obviously, you should replace "user_name" with your system user name here.  Also, using ~ to represent your home directory doesn't work - the path needs to be absolute.
      3. Architecture: win32
    2. Wine Paths Tab
      1. NOTE: My install path for the manual installation of Wine is ~/.wine_versions/wine-git.  This is the path that I will be using here.  Replace it with whatever you used (again, using an absolute path).
      2. Bin: /home/user_name/.wine_versions/wine-git/bin/wine
      3. Server: /home/user_name/.wine_versions/wine-git/bin/wineserver
      4. Loader: /home/user_name/.wine_versions/wine-git/bin/wine
      5. Libs: /home/user_name/.wine_versions/wine-git/lib
  4. Switch to the Programs tab.
  5. Under your new prefix, there should be a "system" folder.  Click on that, then double click on "winecfg".  Set your Windows version to Vista.
  6. In the same "system" folder, you can see a "regedit" program.  Open that.
  7. Look for the key: HKEY_CURRENT_USER->Software->Wine->Direct3D.  If it doesn't exist, create it.  Then select the Direct3D key.
  8. Right click in the panel on the right and select "New->String Value".  Your string value should be named "VideoMemorySize", and its value should be the amount of dedicated RAM (in MB) your video card has (mine has a gigabyte, so I set the value to 1024).

If you would rather manage your wine prefixes manually, I'm going to assume that you know how to do it.  If you don't, you probably should study it for a while, because it's very easy to forget certain steps when running games in custom prefixes.  Setup and installation are easy, but it takes about three extra steps to run the game, and it's very easy to forget one of those.  This is the reason that I use q4wine.

Install the Game

Your options are:

  1. Install from disc by blindly clicking on a blank window.
  2. Install using the patcher, after either copying it from the disc or downloading it.

Installer From Disc

These steps are fairly simple, but require you to blindly mouse around until your cursor changes.  Installing using the patcher is simpler, but will take a bit longer, since you have to patch some more.

  1. Insert and mount the disc.  This can be done through q4wine, if you're using that - they even have a screenshot showing the mount options.
  2. Run the setup file.  You can see the "Run..." option for q4wine (used to run a file once without making a launcher for it) in the same screenshot above.
  3. Unless things have changed recently, the window that pops up will be blank.  However, your mouse cursor will change when you mouse over the "Install" button.  So move your mouse around the window until your cursor changes to a hand, then click.
  4. Another window will pop up, asking you where to install the game to.  Make your selection.
  5. Once you've chosen your installation location, the blank window will ... well, still be blank.  But it will be installing the game!  So just give it a while.  It should either eventually crash or show you some kind of success dialog.  If it's still sitting there after more than a half hour, it's probably done and you can safely kill it.
  6. Launch the file named Gw2.exe in your installation directory (in q4wine, you can make a "Games" sub-directory for your prefix, click on the sub-directory, then right click in the blank space and select "New" to add a launcher for the game - see the same screenshot as above for reference).  The launcher will start to patch.
  7. Here's the fun part: the patcher crashes every (roughly) 10,000 files!  You get to sit there, waiting for an error message, running the game multiple times over the course of 15GB of data.  Each time it crashes, you will need to start it again.  The progress bar will reset to 0%, but you should notice the number of files remaining decreasing each time.

Installing From Patcher

This is pretty darn simple, but you're going to install the entire game by patching, so it will take longer. 

  1. Find the file Gw2.exe.
    1. The installer disc should have this file somewhere, although it might be hidden in compressed files (*.cab or something).  I haven't checked as of the time of this writing.
    2. You can probably download it from the Guild Wars 2 website, at least in their forums or something.
    3. If you have a friend who has the game, ask them to send it to you.  Heck, you can just copy the entire game directory from them so that you're already all patched up.  Honestly, this is the best option if you can do it, but it's 15GB of data, which can be hard to copy across systems.  My suggestions: SSH, 16+GB flash drive (formatted something that supports files larger than 4GB [so not vfat/fat32]), or external hard drive (again, formatted something that supports files larger than 4GB).  Personally, when I transfered my copy to a friend's (Windows) computer, I formatted NTFS and zipped my GW2 folder to a 16GB flash drive - it fit with a couple hundred MB to spare.
  2. Put the Gw2.exe file in the directory where you want to install GW2.
  3. Follow steps 6 and 7 above.


 
Making GW2 Run Well

At the time of this writing, Guild Wars 2 just plain doesn't run as fast in Wine as it does in Windows.  You can get halfway decent performance out of it, but, especially in large events and WvW, you will simply get (often significantly) better performance in Windows.

However, You can make things a little better for yourself. Feel free to tinker and comment - I will include other suggestions here, as well as whether or not they worked for me.

  1. I've found that I get the best performance when setting the Windows version to Vista in winecfg. I'm not sure why this is, and I'm not sure that everyone will have the same experience as me. Some people in the comments have mentioned that XP gives them better performance. Please post your findings in the comments.

  2.   If you use SLI, turn it off. I've tried multiple SLI modes and, while some of them help in certain areas of the game, all of them cause performance drops in others - and we're going for steady FPS over small bursts of high FPS, here (right?).  Furthermore, just setting SLI to "on" or "auto" actually cuts performance down like mad.  I went from a steady 25 FPS down to 5 when I allowed the nvidia drivers to choose for me.

  3.   One of the biggest areas where Windows users have a huge advantage over us Wine users (actually, this seems to be almost the entirity of our problem) is multi-core processing. GW2 is built to take advantage of quad core processors. GW2 running in wine for some reason ignores multiple cores and only makes use of one.

    So what can we do about this? To be honest? Spend money or overclock. Again, your mileage will probably vary here; but with my Phenom II x4 965 CPU, I gain about 5-10 FPS per 200 MHz increase in core frequency. I managed to run my CPU at 4.0GHz for around 30 minutes before my computer crashed (stock clock is 3.4 GHz) and I was getting 45-50 FPS in normal play, 30 FPS in large events and WvW (I didn't get very far, though ... that was not a stable overclock).

    So in the end, your best bet is a CPU upgrade or bumping up your core clock speed. But if you do buy a CPU upgrade, just remember that the speed of a single core is more important than how well all the cores work together (i.e. intel CPUs will dominate here).

  4. Somewhat related to the above point, you should make sure that your CPU is using the "Performance" frequency scaler. How you do this will be dependent on how you install your kernel, which graphical interface you use, and which distro you're on.
    • Custom kernel: If you build your own kernel, you can find the settings for your default CPU frequency scaler here (in menuconfig or xconfig):
      Power management and ACPI options
       -> CPU Frequency scaling
         -> Default CPUFreq governor
    • E17: If you're using the Enlightenment DR17 window manager, there is a module called "cpufreq" which shows you (using a speedometer) the current speed of your CPU, assuming you have the right ACPI libraries installed. Put the gadget on your desktop or in a bar and you can click on it to set your frequency governor (I don't remember if it's right or left click - I haven't bothered to get it working because I just set the default governor when building my kernel).

    • Debian: The debian team apparently has a guide to set this up.

    • Gentoo: As usual, Gentoo's wiki article on the subject goes very in depth.

    • Arch: May as well toss in the Arch linux wiki article on the topic, too.

    • If none of these work for you, use your google skills. Something like " cpu frequency scaling" should get you some results.

  5. NVIDIA Driver Version 310.14+
      If you have nvidia drivers version 310.14+, you can force a flag for threaded optimizations. It's currently in *early* beta, and will only work with pthreads. This means that we will be enabling a very early, still-in-development feature of nvidia's drivers, and that we will have to trick Guild Wars 2 into using pthreads. It doesn't appear to solve world hunger, but I am noticing more stable performance (situations that lower me below 20 FPS are very rare, now). 

    To enable threaded optimisations, we're going to have to set a bunch of environment variables before we kick off the game. This is easy on the command line:

    $ export WINEDEBUG=-all # debug output really screws things with threaded optimisations, so turn them off
    $ export LD_PRELOAD="libpthread.so.0 libGL.so.1"
    $ export __GL_THREADED_OPTIMISATIONS=1 # Note: Here (and in all other places where this flag is used), the word "optimisations" can also be spelled "optimizations".  The original spelling of the word works for me, but the American spelling is what's in the documentation for the drivers, and there have been reports that the original spelling doesn't always work.
    $ cd /path/to/GW2/
    $ /path/to/wine/version/bin/wine ./Gw2.exe -dx9single

    In q4wine, you will need to follow these steps:
    1. Open the "Prefixes" tab.
    2. Right click on your Guild Wars 2 prefix.
    3. Click on "Edit Prefix Settings".
    4. Open the "Advanced" tab.
    5. You should see a long string with plenty of percent symbols. You're going to want to add a couple of options before "%WORK_DIR%". Namely, add the following, making sure there's a space between the final "1" and "%WORK_DIR%": LD_PRELOAD='libpthread.so.0 libGL.so.1' __GL_THREADED_OPTIMISATIONS=1
      Your final line should look something like this:
      %CONSOLE_BIN% %CONSOLE_ARGS% %ENV_BIN% %ENV_ARGS% /bin/sh -c "LD_PRELOAD='libpthread.so.0 libGL.so.1' __GL_THREADED_OPTIMIZATIONS=1 %WORK_DIR% %SET_NICE% %WINE_BIN% %VIRTUAL_DESKTOP% %PROGRAM_BIN% %PROGRAM_ARGS% 2>&1 "

Pitfalls that everyone falls into when trying to tune their performance:

  1. -dx9single isn't as huge of an issue as its name implies. Believe me, I made the same mistake. But we can technically run GW2 without the -dx9single flag; it just causes massive instability. And it turns out that there really just isn't much of a benefit.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Can't buy items or post that I want to buy some
by Björn Bidar on Sunday May 12th 2013, 9:33
Like the title says, when I try to buy an item gw2 says there's an error. When I try to post that I want to buy an item it says can't access to the login server. Using wine 1.5.28 on arch linux.

[post new] [reply to this]

Mouse look hits wall in 1.5.29
by dolphinling on Tuesday April 30th 2013, 19:55
With 1.5.29, if I click and drag to rotate the camera, it will at some point stop rotating. After reverting to 1.5.28, the problem is gone. Does anyone else see this?

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Performance Regression
by Mike on Tuesday April 16th 2013, 17:43
I have been trying the latest Wine with GW2 each time a new release is made. I always return back to to 1.5.14 because the performance is much better. Has anyone else noticed a performance regression with current Wine versus 1.5.14?

[post new] [reply to this]


by Forest on Saturday March 23rd 2013, 12:51
I question the validity of the test data just submitted by Dylan Winn. He claims that "everything" works as far as he can tell and that wine gecko 1.7 and wine mono28 must be installed, yet it is well known that several things absolutely to not work with stock wine and that this game does not use gecko or mono at all.

I suspect he might be using the patched ubuntu packages from my PPA. That's great and I'm happy he's having fun, but it would mean that his experience does not apply to any released version of wine, and certainly does not warrant a gold status. Please remove these misleading test results, or at least change their wine version field to clearly indicate the patches applied to the version of wine he used.

[post new] [reply to this]

Speed Boost
by Coldbird on Monday March 11th 2013, 20:39
Aside from the already known Speed Boost Options (CPU Overclock, Performance Governor, NVidia Multi Thread Optimizations) there is a way simpler way to get this game to run nicely and still look good.

It seems that the problems we are having are output-resolution bound for some reason, internal resolution however only has a very small effect on the framerate.

This makes me believe that the problem we are having is a 2d-stretch issue rather than a 3d rendering issue...

Long story short, turn down the resolution from, lets say 1920x1080 to something around the 1400x something range, and activate supersampling inside of the game.

This way the game will render a full hd image and scale it down to 1400x making the graphics smooth and nice while maintaining a solid 30fps (I tried!).

My hardware setup is Nvidia GTX 670MX plus Intel i7 Quad Core, running Xubuntu 12.10 64bit.

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Mini map on Intel 3rd-gen
by Oded Arbel on Tuesday March 5th 2013, 13:20
On all the wine versions that I've tried (including the patched versions), on my Intel HD4000 (Ivy Bridge 3rd gen) the mini map is transparent until you mouse over it - this is really annoying. On my Nvidia Optimus Geforce Mobility 4200M it works fine.

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Assertion: pitch >= m_pages.x*m_pageSize.x*sizeof(float)*2
by Martin on Monday February 18th 2013, 16:45
Hi everyone!

I'm a bit lost where to ask my question - Guild Wars 2 runs nicely through character creation and then reliably crashes with the above error message (i can provide the full gw backtrace if it is helpful - it is no wine backtrace though).

I tried it with a vanilla wine 1.5.22 from the Fedora repositories as well as the 1.5.12-Gw2 patch from PlayOnLinux. For each experiment, I used a fresh wine prefix. Changing operating system strings, 32/64bit or video memory size and other graphics options in wine did not help. I also tried different optins for Gw.exe (including -dx9single) and setting different ingame video quality settings. Even WINEDEBUG=+all is not helpful at all and now I don't have a clue on how to proceed.

My hardware is a i5-2520M CPU with 12GB memory and a Intel HD 3000 graphics card, X server version is 1.13.2-2.fc18 and the intel drivers are at version 2.21.2-1.fc18.x86_64 .

So does anyone have experiences in a similar configuration (especially with Sandybridge GPUs)?

Is there some way to get additional information what part is actually causing the error (Xorg-intel driver, wine or guild wars itself)?

Or is there even someone who already solved the problem?

I'm happy on any kind of input, thanks a lot in advance :)

[post new] [reply to this]

Mapping ampersand to an action
by Paul on Monday February 11th 2013, 10:17
Hello, I don't know if this is a wine related problem or if the problem lies within Guild Wars 2 itself.

I would like to map "Skill 1" to the &-Key. Why? Because I use the dvorak programmers keyboard layout and would like to continue using it even during the game. (kaufmann.no/roland/dvorak/index.html)

I have no problem mapping [,{,} and (, but It won't let me map &. It acts as if I haven't pressed any button.

[post new] [reply to this]


by kimyung on Monday February 4th 2013, 3:25
Hey all I am having the issues in GW2 Wineskin with white fog/rain and other graphical errors that block my vision. Also the trade post does not work. I have however got the mouse to work properly with a custom engine I downloaded. As for the patches for Trade Post, I am not sure how to use them to make it work, and for everyone talking about ways to increase fps and remove graphic errors by messing with winetricks and stuff I am so noob at it and can;t figure it out for the life of me. Also a new wineksin came out but i tried it and no luck with any of these issues. I use a geforce gt 33m with core i5 2.53 ghz with 4gb ram.

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High res textures in 1.5.22
by David Lonie on Friday February 1st 2013, 8:15
Since updating wine, the high resolution textures are no longer available. GW2 disables them when it thinks it's running on a 32bit processor, but this is not the case.

I created a new wineprefix with WINEARCH=wine64, verified that the registry identified the processor as an amd64, and reinstalled the game, but it still disables the option. This is new -- the high-res textures worked fine with 1.5.21 and earlier.

Anyone know of a work-around?

This post is relevant, but doesn't offer any solutions:

forum.winehq.org/viewtopic.php?f=8&t=18172

[post new] [reply to this]

Launcher broken with 1/28 update?
by David Lonie on Monday January 28th 2013, 21:16
I started the launcher today and it downloaded a new client, but the new client seems to just hang immediately. Anyone else seeing this?

[post new] [reply to this]

Mouse not locked during mouse look
by Kaito on Thursday January 10th 2013, 23:14
This is a known issue, but I've seen some sources claim this is solved somehow. Or maybe it's not the same thing they are talking about.

When pressing either mouse button to activate mouse look, and dragging around to "look", once the mouse pointer reaches the game window border (or the screen edge), it will get stuck, or spin your camera like crazy if that edge is binding with another monitor.

I just wanted to confirm whether this was the mouse look issue everyone has been talking about, whether this is a known issue at all, and whether this is an issue with wine, my window manager, or some missing patch. I run 1.5.21 vanilla on Arch Linux x64. My window manager is dwm.

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Wine will not release mouse
by Rob on Saturday January 5th 2013, 13:46
Not sure if this is with all full screen apps or just Guild Wars 2 but I have been unable to get Wine to release the mouse when switching to another workspace or when alt+tabbing, when alt+tabbing the app switcher doesn't even come up.

For example, if I switch into another workspace and try to manipulate Mangler, the cursor is still the in-game cursor and clicking anywhere returns focus to the game.

Anyone know if this is a known Wine bug or something I can work around?

I'm going to test other fullscreen apps once I get some more installed and I'll post a followup if it's all full-screen games.

This is occurring in Wine 1.2.20 compiled in 32 bit chroot on Mint 13 x64 Cinnamon

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Agree!
by Sambuaga on Sunday December 30th 2012, 7:54
Yeah, I agree with you.
Cork tiles

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Multiple cores
by Lars Eriksen on Saturday December 8th 2012, 4:00
I'm not 100% aware of the nature of the affinity bug, but I doubled fps on my machine by setting affinity to 1 CPU core on the gw2 process.
It went from slide show mode 3-7 fps to steady 10-20 fps, averaging at around 14.

I have my own script for handling multiple wine prefixes, but the essentials of my startup script is:

wine Gw2.exe -dx9single &>/dev/null &
sleep 2
taskset -p "0x1" $(pgrep Gw2.exe)

This may only be the case if the weak link of your system is the CPU.

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-dx9single / workaround
by voidcastr on Thursday December 6th 2012, 7:11
Here's a workaround for the need to use the -dx9single flag. It does not involve recompiling wine.

Warning & Preparation:
- The following howto adds a dll override to your GW2 wine prefix, using a native Windows dll you need to acquire for that purpose. This can make winecfg unfunctional in case you take an improper version of that dll, so you might not be able to start wine programs in the corresponding prefix or even to remove the override.
- Therefore, backup the file ${YOUR_GW2_WINEPREFIX}/drive_c/user.reg before proceeding any further. In case you screwed up, simply restore it.
- If you don't know what a "wine prefix" is and you are NOT using PlayOnLinux or q4wine, the reg file you are looking for is ~/.wine/user.reg

HowTo:
- Get an imm32.dll from a 32bit Windows XP installation (or from here: de.dll-files.com/imm32.dll.html ). Actually, I STRONGLY recommend taking the file directly from an XP installation, instead of downloading it, for security reasons!
- Copy it to ${YOUR_GW2_WINEPREFIX}/drive_c/windows/system32 (backup or rename the imm32.dll you already find in there).
- Start winecfg and make sure "Windows XP" is selected as the "Windows Version" (I was unable to obtain an imm32.dll for Vista).
- Click the "Libraries" tab.
- Type imm32 into the box and click "Add".
- Under "Existing overrides", you should now see "imm32 (native, builtin)".
- Click "Edit" and select "Native (Windows)".
- The "Existing overrides" box should now contain "imm32 (native)".
- Close winecfg with "OK".
- In your GW2 launcher, make sure that auto-login is selected. The steps described here will not fix the launcher, so it will still be mostly invisible without the -dx9single flag.
- Remove the -dx9single flag from you GW2 start script (or from whatever you use to start GW2).
- Log in and try to chat.

Tested on Ubuntu 12.10 x64 with wine 1.5.18. Let me know if this also works for you. Maybe someone could try this for a 32bit Vista imm32.dll ... got none here. Good luck!

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threaded optimizations
by Xpander on Sunday December 2nd 2012, 4:50
The command in tutorial is wrong i think?
__GL_THREADED_OPTIMISATIONS=1 doesnt do anything, because the command is __GL_THREADED_OPTIMIZATIONS=1

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Performance gain by changing cpu scheduler
by Mirko on Saturday November 10th 2012, 4:32
I'm getting a small gain in FPS (from ~25 to ~30) by changing the cpu scheduler to Round Robin and increasing the priority (in the kde4 task manager). I get a little bit more even by setting it to FIFO (maybe 1 FPS) but I guess it's not worth the instability to the system it may cause.
The change is only noticeable however if you set the cpu frequency scaler to 'performance', but you should do this anyway.

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Ubuntu PPA wine build now available
by Forest on Wednesday October 31st 2012, 18:28
I've just built a patched version of wine 1.5.16 for use with this game. This version of wine includes official raw input support. The patch I applied fixes the trading post.

Ubuntu users can get this build from my PPA, here:

launchpad.net/~foresto/+archive/winepatched/

(It's the 1.5.16-0ubuntu1+chromiumhttps1 version.)

[post new] [reply to this]

__GL_THREADED_OPTIMIZATIONS
by Forest on Wednesday October 31st 2012, 15:35
A note regarding the nvidia driver 310.14+ instructions:

The comment above says to use this:

export __GL_THREADED_OPTIMISATIONS=1

...but according to the openglenvvariables.html file that came with my nvidia drivers, it should be spelled like this:

export __GL_THREADED_OPTIMIZATIONS=1

Note the Z (American spelling) instead of S (British spelling). I'm not sure if the driver recognizes the latter, and since I haven't noticed any FPS improvement with either, I suppose your mileage may vary.

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NVIDIA Driver Version 310.14 Optimization
by Geriain on Tuesday October 30th 2012, 10:03
Just wondering if it's enough to edit my launch script by adding the lines you mentioned in your guide, cause I can't find a "advanced" tab in prefix settings in q4wine 0.121 for ubuntu...

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by dolphinling on Tuesday October 30th 2012, 3:01
I can't quite tell from your message--are you trying to use libtxc_dxtn with fglrx? If so, that's not going to work. libtxc_dxtn is a mesa thing, and only mesa drivers will attempt to use it at all. fglrx should include its own s3tc libraries.

If you are using a mesa driver, try looking at the output of glxinfo, or more specifically glxinfo | grep s3tc. If that output is empty, something's not installed properly; otherwise it should be working and I don't know what could be wrong.

And I'm on gentoo, so I'm just using the gentoo packages for these things.

[post new] [reply to this]

  • RE: by dolphinling on Tuesday October 30th 2012, 3:02
forcing threaded optimazation
by hyperscientist on Monday October 29th 2012, 19:03
My NVidia driver version is 310.14, and I am using PoL. I am interested in forcing threaded optimization, and attempted to do so through PoL's integrated xterm.

Problem is I can't tell if I have failed or if the gains are to meager on my system to notice; I was wondering if someone had a how to for PoL as well.

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Black stripes across entire landscape
by dolphinling on Sunday October 28th 2012, 8:26
I spent quite a while figuring this out, so hopefully it helps someone else:

If you have black stripes across the entire landscape, as in i.imgur.com/qUznw.jpg, the problem is that you don't have S3TC support. Install libtxc_dxtn and it should be fixed. It also seems to have fixed a few crashes I had with equipping items and entering/exiting water.

Enjoy!

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No high textures
by Txema on Saturday October 27th 2012, 8:07
Can anyone select textures higher than medium?

I remember selecting "high" not much ago, but now i can't

(and it's the same with high-res textures)

I have Gentoo 64b with wine 32b, but i tried with a wine 64b (buildpkgonly) and it's the same.

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using -diag flag succesfully?
by Txema on Tuesday October 23rd 2012, 16:09
Can anyone use -diag flag succesfully?

When it finishes and i click on view result, nothing happens, and i can't get the results.

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GW2 won't launch on 1.5.15
by Rob on Monday October 15th 2012, 21:02
Just compiled 1.5.15 and tried to run GW2 and all it did was lock up on EnumDisplayDevicesW, not really sure what to with that. Anyone else gotten it to work?

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Still no TP after patched with awesomium
by Geriain on Monday October 15th 2012, 10:53
Well hey folks,

like the topic said ... I still got no trading post in game even after patched wine with awesomium-patch the only thing I get is this:

tinypic.com/r/15exwy1/6

I start the game using this selfmade script:

#!/bin/sh

export WINEPREFIX=$HOME/.wine-gw2
WINE=$HOME/.wine-gw2/bin/wine64 #Path to patched wine
cd "$HOME/.wine-gw2/drive_c/Guild Wars 2"
$WINE "Gw2.exe" -dx9single

the wine64 results in 64bit Ubuntu 12.04. Hope that someone has an idea how to fix it :/

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Doubled my FPS
by jman88888 on Saturday October 13th 2012, 0:56
Just wanted to point out a comment by David Breakey that was buried in another thread. Changing the cpu governor from "on demand" to "performance" I went from 10-15 FPS to 15-30 FPS. Hopefully whoever wrote the performance guide can add this tip. Making this change was a little tricky. Here is a link with some good info wiki.debian.org/HowTo/CpuFrequencyScaling
For most distros there should be an app to do this for you but I couldn't find one for xubuntu.

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Memory
by J V on Wednesday October 10th 2012, 13:03
Has anyone else been getting an exception "Out of memory" when GW2 hits 4g ram?

I know it's a 32bit program but it's supposed to have something in place to use more than that. Or perhaps it would work better with a 64bit wine? (Does 32 bit wine limit supply of memory?)

[post new] [reply to this]

  • RE: Memory by Peter Li on Friday October 12th 2012, 1:38
    • RE: Memory by Jen on Saturday October 13th 2012, 16:14
      • RE: Memory by J V on Saturday October 13th 2012, 16:54
  • RE: Memory by J V on Sunday October 21st 2012, 12:21
    • RE: Memory by J V on Sunday October 21st 2012, 15:51
Poor performance with Radeon HD cards
by Aaron Haviland on Wednesday October 10th 2012, 3:54
I've had horrible performance with my HD6950 under wine, but it's beautiful under windows, so I did some digging and came up with bugs.winehq.org/show_bug.cgi?id=31934

If anyone is using a Radeon HD 2xxx through HD6xxx series card, could you test the patch from that bug report and let me know how much of an improvement you see?

If anyone else is seeing this behaviour that isn't one of the cards listed above, let me know. From what I could tell, it should only be those cards.

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Launcher transparency
by J V on Tuesday October 9th 2012, 5:53
Apparently that was fixed in wine 1.5.13, but it isn't working in 1.5.14... Did it get removed for regressions?

[post new] [reply to this]


by Peter Li on Thursday October 4th 2012, 10:59
Wouldn't installing the 32 bit package on my 64 bit ubuntu distro mess with my other files?

I've been reading about how it can remove files like graphic drivers and such.

[post new] [reply to this]

  • RE: by Samuel Nelson on Thursday October 4th 2012, 11:17
    • RE: by Peter Li on Friday October 5th 2012, 15:56
      • RE: by Peter Li on Friday October 5th 2012, 15:58
  • RE: by David Breakey on Saturday October 6th 2012, 10:56
Petition Arenanet to Consider Development Alongside The Wine Project
by Eric Kuzmenko on Tuesday October 2nd 2012, 20:49
I am sure that you are all aware that ArenaNet has partnered with TransGaming to "bring" Guild Wars 2 to OS X. But what practically all users who will be playing Guild Wars 2 on their Apple machines won't realize, as history shows us, is the fact that this "release" would not have been possible without the efforts of the Wine project, and that they are, indirectly, using Wine software to play this game.

Ipso facto many believe that ArenaNet should have chosen to develop along side the Wine Project, and had they made this decision, any platform capable of running Wine would in turn be able to run Guild Wars 2, not just OS X.

If you agree with what has been stated, and would like to help a cause make this happen before it is too late, please sign this online petition: change.org/petitions/arenanet-inc-consider-development-alongside-the-wine-project

Also, spread the word so we may see change sooner.

[post new] [reply to this]

Petition to ArenaNet for supporting Wine development
by Sarah on Sunday September 30th 2012, 15:06
Please consider signing the petition if you feel ArenaNet developers should give something back to the Wine projekt after partnering with TransGaming to release GW2 in a Cider wrapper for OSX players.

www.change.org/petitions/arenanet-inc-consider-development-alongside-the-wine-project-3

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-dx9single
by Peter Li on Sunday September 30th 2012, 10:53
I am not sure if anyone else have this problem. When I run with -dx9single the performance goes down, you get fps lag spikes every few steps you take.

However if I turn -dx9single off, my client crashes when pressing enter to talk in chat, but the performance is so much better. So as of right now, it's a trade off.

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awesomium patch
by sl1pkn07 on Saturday September 29th 2012, 19:47
hello. wat exactli awesomium patch is need?

i use bugs.winehq.org/attachment.cgi?id=36923 but dont work for me (1.5.14)

need add anhoter awesomium patch?

greetings

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My test
by Peter Li on Friday September 28th 2012, 23:05
My test is on:

Ubuntu 12.04 LTS
Wine version 1.5.12 GW2 with -dx9single argument
Asus p8z77-v-LK
Nvidia gtx 660 TI
8 gig ram
FPS: 20-30fps although it can drop down to 1 fps if I turn around with mouse really quick.

Things tested and works:

Combat, Exploration, Questing, Portaling, talking to NPC's, swapping armor/weapons, chatting.

Things not tested:

PvP, dungeoning, crafting, dyeing armor being around 100+ other players.

Thing(s)? that caused me to crash:

Doing personal quests with cut in scenes where you talk to the NPC. (If anyone have a solution for this, please let me know).

[post new] [reply to this]

  • RE: My test by Yaldin on Wednesday October 3rd 2012, 10:14
How to actually play Guild Wars 2 on wine with GOOD performance
by Maurizio Oliveri on Thursday September 27th 2012, 16:25
I see many people are having issues playing this game, but I've actually managed to run it on wine with good and enjoyable performance since the 3 days headstart.

To do so, however, you need to use Wine multimedia ( the one with the pulse driver which, for some odd and probably not very logic reasons doesn't seem will make it into upstream ), meaning wine will be stuck at version 1.5.9-34-ge522910. I'm not really aware of which feature you may lose this way, but you'll need to apply a couple of patches. Anyways, this is the step-by-step guide:

NOTES:
- at 1 and 2 remove the spaces from the urls right after the //, I had to put them in or somehow the url got truncated
- the patch at 4 is to enable to rotate the camera with the mouse
- the patch at 5 will make the trading post and gem store working

1. check out wine from git: git clone http:// source.winehq.org/git/wine.git wine-git
2. check out wine multimedia: git clone --reference wine-git git:// repo.or.cz/wine/multimedia.git
3. change to the right directory: cd multimedia
4. apply the raw3 patch: patch -p1 raw3.patch ( bugs.winehq.org/show_bug.cgi?id=20395#c60 )
5. apply the chromium patch: patch -p1 < chromium.patch ( bugs.winehq.org/show_bug.cgi?id=27168#c41 )
6. compile: ./tools/make_requests && autoconf && ./configure && make

To run the game you need to use the -dx9single option to see the launcher, and disabling debug messages may improve the performance ( WINEDEBUG=-all wine Gw2.exe -dx9single ). No further tweaking is required ( although some settings may improve the FPS, I really didn't bother since everything runs smoothly at maxed out graphics ).

I'd actually like to see someone else try this out, as far as I can say I got my guardian to lvl 80, played through all the dungeons and did a whole lot of WvW and got 100% map exploration with no issues at all ( the game crashed about 3 times up to now, and mostly it was when the server had issues ).

I hope this can help you people to enjoy this awesome game!

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Compilation instructions
by Jen on Monday September 24th 2012, 20:34
Don't you need to run tools/make_request after patching?

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Runs w/o -dx9single switch
by spitfire on Sunday September 23rd 2012, 18:50
Game runs fine without the -dx9single switch (I have few FPS increase running w/o this switch, or it is just my imagination).

To be able to run w/o -dx9single, first run gw2.exe -dx9single, set launcher to remember login, password, and check "auto-start" box. Then start the game, exit, and run w/o -dx9 switch. The launcher will be unusable, but the game itself will start fine.

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by voidcastr on Sunday September 23rd 2012, 6:09
Actually, a "Platinum" rating should not be given with

- the trading post not working ( bugs.winehq.org/show_bug.cgi?id=27168 ) and

- the mouse look input bug still being around ( bugs.winehq.org/show_bug.cgi?id=31702 ),

both of which are at least close to being dealbreakers.

[post new] [reply to this]

  • RE: by Rina on Sunday September 23rd 2012, 9:33
    • RE: by Samuel Nelson on Sunday September 23rd 2012, 11:41
      • RE: by Rob on Sunday September 23rd 2012, 14:29
        • RE: by Samuel Nelson on Sunday September 23rd 2012, 14:38
          • RE: by Rob on Sunday September 23rd 2012, 14:40
        • RE: by Forest on Monday November 5th 2012, 13:38
          • RE: by Forest on Monday November 5th 2012, 13:46
          • RE: by Forest on Monday November 5th 2012, 21:19
  • RE: by voidcastr on Friday September 28th 2012, 11:44
no bazar in 1.5.13
by sl1pkn07 on Wednesday September 19th 2012, 17:49
ingame bazar don't work in wine 1.5.13 (now at 00:45 down in maintenance) (show roll ring). working on 1.5.12-guildwars2 (POL)

anyone have this issue?

greetings

PD: 1.5.13 still have #31702 issue

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A simple solution to the crashing installer
by MrAppleseed on Wednesday September 19th 2012, 0:41
Hey all,

I made a quick little Python script that allows you to just run it and choose the frequency it ends the Gw2 process and starts it back up. Thus, removing the need for you to have to manually do it. Here are the steps to running my script:

(Note! This requires Python 2.7 to be installed (this is installed by default on most distro's, but if it isn't, head on over to www.python.org and pick yourself up a copy!))

1. Have Python installed
2. Go to pastebin.com/evD2QYK8
3. Copy the contents of that paste into a new blank document named "GuildWars2.py"
4. Start up a terminal
5. Using the terminal, navigate to the directory where you made the script
6. In the terminal, type in "python GuildWars2.py"
7. Sit back and relax.

Hope this works for you!

P.S. Once Guild Wars is completely installed, you'll need to close the script; to do this, in the terminal, hit Ctrl + C .

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Mac Beta Client Released
by Xpander on Tuesday September 18th 2012, 10:40
So it seems ANet released Mac Beta client which is using cider tech.
i extracted used dmg2img to convert it to img and then extracted it.
seems nothing but GW2.exe which is different size of the windows one.
gonna test it if i get some better perf results with that trhough wine or not...i doubt tho...gonna post back my findings later.

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SLI Mode
by Samuel Nelson on Monday September 17th 2012, 9:35
Hey, guys,

So ... weird performance update:

I'm using a dual GTX 460 setup (using the 460 2Win from EVGA - exactly the same as two GTX 460s), and have had SLI set to AFR since I got the card. Every few weeks, I suddenly start having major crashing issues - as in, I can't stay logged in for five minutes.

Well, it happened yesterday, so last night, I decided to see if SLI was part of the issue. I changed the setting for SLI to "on" instead of "AFR". Suddenly, my average 25 FPS (35 max) dropped to 5.

I tried every other possible SLI mode, as far as I'm aware. Here are the results, all of them from the sylvari home area, near several objects with tons of post processing effects (my performance there was around my average instead of my max):

disabled (no SLI line in xorg.conf): 17-19 FPS
"AFR": 19-21 FPS
"SLIAA": 18-20 FPS
"SFR": 18-20 FPS
"on": 6-8 FPS

Anyone else have similar results? Does anyone know why "on" (which should automatically select one of the three modes) causes such a large performance drop? Does anyone else have stability issues?

I'm going to try leaving it on one of the other modes (probably SFR for now, since I would like to leave SLI rendering on for other games) and see if I still hit stability issues. I don't know what's causing my stability issues, so it could be completely unrelated to SLI; right now, I'm just trying anything I can think of.

[post new] [reply to this]

  • RE: SLI Mode by Txema on Monday September 17th 2012, 10:30
    • RE: SLI Mode by Samuel Nelson on Tuesday September 18th 2012, 8:41
      • RE: SLI Mode by Brian Tomlinson on Saturday September 22nd 2012, 9:55
FPS improvement
by StefanT on Monday September 17th 2012, 4:06
I might be wrong, but it looks like setting the frame limiter in GW2 to "unlimited" improves the FPS. Either frame limiter setting (30 or 60 FPS) results in having 20 FPS. Even using a simple desktop that has no 3D effects did not improve it. This was observed with some Wine versions up to 1.5.11. I did not test 1.5.12 yet.

[post new] [reply to this]

Not rending much
by william on Sunday September 16th 2012, 1:22
I got Guild Wars 2 downloaded and installed and it works, but not in any usable sense. Basically it runs from about 1 to 3 FPS and it doesn't render the terrain or character at all. All I see is the basic UI and a blob of random geometric shapes in colors that seem to correlate to the color the terrain should be. Any idea?

[post new] [reply to this]

FPS on wine
by Txema on Saturday September 15th 2012, 13:57
Those of you that are having very bad FPS on wine, could try changing from windows 7 to windows XP in winecfg?

Every time i change to W7 i can see a decrease very noticeable of FPS and as soon as i change back to XP my FPS practically is doubled.

Also you can try adding to the beginning of the command this: WINEDEBUG=fixme-all,err-all,warn-all,trace-all

[post new] [reply to this]

Installer just goes black window
by Phobeus on Saturday September 15th 2012, 13:26
Hi,
I am on a Fedora 17 with Nvidia and trying to get GW2 running. However, when I launch the installer, it just starts showing the installer and downloading about 10 MB. There seems to be a transparency issue as the background of the window is black. After the 10 Mb download, it looks like its trying to run the normal installer and the window just goes black. There are quite some comments about that the installer might crash often, but this seems more to be 100% reproducable and actually not starting the real installation proces after all.

Console output is just:
fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table
fixme:imm:ImmDisableTextFrameService Stub
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x7004a 0x00000000
fixme:win:RegisterRawInputDevices (pRawInputDevices=0x354b39d4, uiNumDevices=1, cbSize=12) stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x3856e9b8): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x354b336c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x354b36d4,0x00000000), stub!

Anyone was able to get GW2 running on Fedora or having an idea? Using emulated desktop as well as normal desktop.

[post new] [reply to this]

Texture particle tearing?
by Talasan Nicholson on Thursday September 13th 2012, 13:08
I haven't seen this issue pop up yet, so I'm hoping for some help.

I'm using the PoL version, GSLS enabled (can't login with it disabled), video memory size set to 1024, all settings on low. FPS is pretty good but these little particles are killing me.

Any idea what they could be? Screenshot @ i.imgur.com/zUGK1.png

[post new] [reply to this]

mouse not reacting for turning character
by Peter on Thursday September 13th 2012, 8:11
Hey guys, I got OSX Mountain Lion (10.8) and am running Guild Wars 2 on Wine. wrapper 2.5.6 and wineskin 1.5.12...
I got it working with no black screen with the -dx9single flag, but the mouse isnt working as it should.. when you right-click and move the camera to rotate, the camera doesnt move at all, and when i release, the cursor is in the same place. So im restricted to turning with keys, which is ridiculous, hehe...

Any idea what might be causing this? I cant even rotate the character in the character login screen, basically whenever i click and drag, it ignores what i do. other than that, the mouse works fine in GW, i mean i can see it fine and click anything, its just the click-drag thing that doesnt work..

Any input would be greatly appreciated, I have no idea what to do about it. tried different engines no luck..

thanks a lot

[post new] [reply to this]

raw3 patch
by fabrizio on Wednesday September 12th 2012, 8:49
how can I install that?

[post new] [reply to this]

Did I apply raw3 patch properly
by Christian on Monday September 10th 2012, 13:28
Hi guys,

before I even started gw2 for the first time I applied the raw3 patch as described in one of the tests above.

I now have an issue that makes me wonder if I applied the patch properly:
When performing fast mouselooks - especially at high angles - the camera flips around wildly.
When I move the mouse slowly everything works fine and is therefore "playable"
Is this a behaviour that could be caused by missing/wrong raw3 patch, or would that be more severe?

Thanks

[post new] [reply to this]

Install broke up on CD2
by Yaldin on Friday September 7th 2012, 10:32
I've an up to date patched Kubuntu 12.04 with nvidia closed driver and a clean wine 1.5.12 but the install stops somewhere in the process after CD2 was inserted.

Although the installscreen is dark, i found the handsymbol to start the installation.

Below you find the long error message i got.

Thanks in advance for any hints.

---------------------------------------------------------------------

*--> Crash System System Memory Process Memory ThreadPoolSocket01 Thread 0x40 Trace Thread registers Code Stack .
349BE91C 0000006c 7bc4bfba 0000007c 001104c0 l......{|.......
349BE92C 0000969c 7b89f850 7bc45244 001a0000 ....P..{DR.{....
349BE93C 00000002 0018fed0 7bca7ff4 7bc3524f ...........{OR.{
349BE94C 00000200 349be964 7bc45406 00090140 ....d..4.T.{@...
349BE95C 0018fcb8 7bca7ff4 349be9c4 7bc47eb6 .......{...4.~.{
349BE96C 00110060 00000000 00000200 000000fc `...............
349BE97C 001104c0 00000000 00000000 069f1a48 ............H...
349BE98C 00000000 349be9b0 006488f1 069f19c0 .......4..d.....
349BE99C 000003e8 349be9b8 0556e430 0556e3f0 .......40.V...V.
349BE9AC 7bca7ff4 349be9d4 00648955 00000000 ...{...4U.d.....
349BE9BC 0089a2f3 0556f480 00647f4f 0089a2f3 ......V.O.d.....
349BE9CC 01b9e4c8 00004000 349bea0c 0089a2cd .....@.....4....
349BE9DC 0556f480 5eb6a5e2 0089a2f3 01b9e4c8 ..V....^........
349BE9EC 7bca7ff4 80000003 349be9e0 349bdff0 ...{.......4...4
349BE9FC 349bea40 0089a430 6b7e553e 00000000 @..40...>U~k....
349BEA0C 349bea18 0089a375 81fe8f10 349bea28 ...4u.......(..4
349BEA1C 7bc72060 01b9e4c8 7bca7ff4 349beaf8 ` .{.......{...4
349BEA2C 7bc74b3d 0089a2f3 01b9e4c8 00000000 =K.{............
349BEA3C 00110014 ffffffff 7bc898f0 7b83a320 ...........{ ..{
349BEA4C 7bca7ff4 81fe8f10 0089a2f3 349beaf8 ...{...........4
349BEA5C 57361b9a ee745f04 00000000 00000000 ..6W._t.........
349BEA6C 00000000 00000000 00000000 00000000 ................
349BEA7C 00000000 00000000 349bf368 00000000 ........h..4....
349BEA8C 7bcc3c20 b757ea2e 00000009 00000040 .{...........4
349BEB0C 0089a2f3 81fe8f10 7bca7ff4 349bf368 ...........{h..4
349BEB1C 7bc7aa28 0089a2f3 01b9e4c8 00000000 (..{............
349BEB2C 00000000 00000000 00000000 81fe81bc ................
349BEB3C 01b9e4c8 00000000 349beba2 349bef4c ...........4L..4
349BEB4C 34330030 38656239 66006339 3c74616c 0.349be89c.flat<
349BEB5C 62393433 63393865 3631003e 303c3631 349be89c>.1616.349be8
349BEB7C 66006362 3c74616c 62393433 63623865 bc.flat.649b1c.flat...........
349BEBAC 00000000 00000000 00000000 00000000 ................
349BEBBC 00000000 00000000 00000000 00000000 ................
349BEBCC 00000000 00000000 00000000 00000000 ................
349BEBDC 00000000 00000000 00000000 00000000 ................
349BEBEC 00000000 00000000 00000000 00000000 ................
349BEBFC 00000000 00000000 00000000 00000000 ................
349BEC0C 00000000 00000000 00000000 00000000 ................
349BEC1C 00000000 00000000 00000000 00000000 ................
349BEC2C 00000000 00000000 00000000 00000000 ................
349BEC3C 00000000 00000000 00000000 00000000 ................
349BEC4C 00000000 00000000 00000000 00000000 ................
349BEC5C 00000000 00000000 00000000 00000000 ................
349BEC6C 00000000 00000000 00000000 00000000 ................
349BEC7C 00000000 00000000 00000000 00000000 ................
349BEC8C 00000000 00000000 00000000 00000000 ................

*--> Error Logs 0x0006dab7 with error 7:0:0:0 (error:product:module:line) [retry count: 0]

*--> DirectX Device Info

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Gold rating? View not working
by spanielmonkey on Thursday September 6th 2012, 7:56
Everyone of the good testers have said that they can't play the game in WvW and its FPS makes it only just playable in PVE(playing at lower setting). I must say i have been happy with how fast the game play is getting better. At first you could not play the game at all. Now I'm getting sound, FPS is just playable 15-35 in non city areas but the view is so buggy that you can't do the movement needed to play the game. So pvp and hard boss fights are out. Still you can run about and do quests and hope you don't run into a hard event.Is there a fix for the view? What makes a gold rating?
Mint13 64bit,8ram,AMD8120(4.2),ATI6970x2,PoL used wine1.5.12

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Will my Mac run Guild Wars 2 on wine?
by JIMMYGRIMBLE on Monday September 3rd 2012, 13:00
Spec:

Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Memory: 4 GB
Bus Speed: 800 MHz
Chipset Model: ATI,RadeonHD2600
VRAM (Total): 256 MB

Really want to buy game but never used wine so not 100% it will run... Any advice welcome :)

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Where do I download a patched wine?
by Don't make it too difficult on Monday September 3rd 2012, 12:35
Ok, there's no way this game can be rated gold, it's not playable with mouselook being so broken, and an average user has no chance of getting those patches to install.

Where can I get a patched Wine? I tried playonlinux, but it wants me to reinstall the game, which I'm not going to do, since I already spent nearly a week downloading the game and I have no desire to download it again. Playonlinux forum registration is broken, too, so I can't ask for help there either.

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glitchy character graphics
by Sir Robin on Monday September 3rd 2012, 6:58
I get this weird graphics glitch where my character's looks don't "update" correctly when the clothing changes - until the game has to reload the model.
For example, when I change my armour the new one is overlayed with the old ones textures, both in the character display window and in the world until I close and reopen the window (which only fixes the appearance in there) or change maps/relog.

Got a Nvidia graphics card that's a few years old (but my fps is good) and am using a clean (unpatched) wine prefix without any winetricks.
I tried it in my "testing" prefix that has a LOT of commonly used winetricks applied, it changes nothing.

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Optimised FPS in the game
by simon remis on Sunday September 2nd 2012, 8:59
Hello a friend of mine found that if you add this key RenderTargetLockMode=auto
in wine registery the performances of the game increase a lot.

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Rendering Artefacts
by Palmik on Sunday September 2nd 2012, 2:12
Hi guys.

First of all, my specs:

Distribution: Arch Linux
Grafic card: ATI HD4870 (512MB memory)
Drivers: catalyst 12.6-4 (it was really choppy with the OSS driver and still is with this one on lowest settings)
Wine version: 1.5.11
Wine settings: Windows XP, No libraries, Virtual desktop enabled
Wine Direct3D registers: i.imgur.com/13cEJ.png I tried to set UseGLSL to disabled, but the game would not start then (it seems to be stuck in some sort of loop)

And now the problem:

Apart from the low performance, I get weird rendering artefacts (if you can call these such) -- basically a lines all over the screen. It seems to be caused by fogs for example, from time to time they disappear for a brief second, but you could say that they are present almost always and anywhere, here is a screenshot: i.imgur.com/Zi2kA.jpg

I could not find anyone here with similar problem, so I hope it's not a duplicate. If anyone has any idea on how to get rid of it, let me know.

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can someone explain patching linux
by marvalis on Saturday September 1st 2012, 11:51
Can someone write as short guide on how to apply the raw patch and the awesomium patch in ubuntu.

I think I have located the raw patch, but I have no idea where to find the awesomium patch. If someone could just link both that would be very nice.

Thanks.

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black windows installer
by rob on Saturday September 1st 2012, 2:28
Hey, i am unable to install a game.
Tried various combinations of flags -useoldlauncher, -image, -dx9single
but with the same result imgur.com/lpyfg
But the items in the window are active.
Anyone worked out this issue ?

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White Fog/Trade Post/FPS
by mcdandelshire on Friday August 31st 2012, 22:54
Hey all I am having the issues in GW2 Wineskin with white fog/rain and other graphical errors that block my vision. Also the trade post does not work. I have however got the mouse to work properly with a custom engine I downloaded. As for the patches for Trade Post, I am not sure how to use them to make it work, and for everyone talking about ways to increase fps and remove graphic errors by messing with winetricks and stuff I am so noob at it and can;t figure it out for the life of me. Also a new wineksin came out but i tried it and no luck with any of these issues. I use a geforce gt 33m with core i5 2.53 ghz with 4gb ram.

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Trading Post
by Drake on Thursday August 30th 2012, 21:52
Does anyone know if there's any possible workaround for the Trading Post blank page issue that DOESN'T involve custom creating a Wine engine. That's pretty out of my league, as far as these things go. I use Wineskin, and know the basics but that's about it.

If there isn't a way to fix this without a custom patch, would anyone be willing to upload their engine with both that fix and the raw input fix? If so that would be awesome- if you don't want to upload, I'll even post an email address you could send it to me on. This would be a real godsend if anyone could help me out.

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Some Gameplay from Norn Starting Area
by Xpander on Wednesday August 29th 2012, 15:44
www.youtube.com/watch?v=q2w7e2N7qyc

sound recording fails under linux and recorder drops the framerate quite badly

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Very poor fps
by Emilio on Wednesday August 29th 2012, 14:57
I have a real problem my fps at the start menu are aroun 10 with everything at setting at low. What can I do?

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Crashes
by J V on Wednesday August 29th 2012, 14:05
I experience 2 regular crashes.

One whenever I switch window > fullscreen after some hours of play, but also at random intervals. It says:

"Exception: c0000005
Memory at address 00000000 could not be written"

Needless to say, I'd have thought wine would do something to make sure programs don't try to access 0 :P

The second happens whenever I use a shortcut by clicking "Go to the mists" and traveling to LA - if I waypoint to the asura gates to main towns (Or anywhere to the north of LA) the game crashes saying "Assertion: lockedRect.pBits".

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White Rain/Effects
by Drake on Tuesday August 28th 2012, 22:11
I'm having an issue with all rain and particles such as mist and snow being completely solid white. Makes the game quite hard to play in some zones. I'm using wineskin and a custom engine with the rawinput patch (although this bug happens even with standard engines of every version I've tried). I'm running OS X Lion (brand new lappy, out of the box). Everything else in the game is running incredibly well.


Also, I would really appreciate it if someone could upload an engine that had both the rawinput patch and the trading post patch applied; I'm a bit of a beginner and I use wineskin, so I don't know anything about custom compiling the engines. If anyone could do that it would be amazing.

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Sound issues
by Paul on Tuesday August 28th 2012, 20:03
I am having the effect that the sound is not fluid. It sounds, as if the sound (especially the music) stops for a millisecond all the time, resulting in "crackling" sound. Any fix for that? (I am using pulseaudio)

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Performance tip
by Christopher Rosell on Tuesday August 28th 2012, 18:49
For anyone having performance issues, make sure you don't have any directx dll overrides. I made the mistake of installing directx with winetricks and when I removed them I went from 10-20 fps with some stutter on low settings to 50-60 fps on everything maxed except low shadows and reflections turned off. This is using a nvidia graphics card though.

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Wrong URL
by Sworddragon on Tuesday August 28th 2012, 8:18
There is a missing w in the URL.

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  • RE: Wrong URL by Robert K. Pauls on Wednesday August 29th 2012, 19:39
Addendum to Gentoo AMD64 1.5.11 results
by Chris on Monday August 27th 2012, 7:23
By tweaking settings I'm able to get what I consider to be very good results. Turning textures and shaders to medium, reflections to terrain and sky, and shadows to low causes my average framerate to go up to the upper 20s and the lowest framerate rarely drops below 20.

Athlon II X4 610 @ 3.2ghz, 9800GT, 4GB ram.

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trading post
by HuSSaR on Sunday August 26th 2012, 18:14
anyone had any luck with it?

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