by airtonix on Wednesday January 30th 2013, 5:55
Everything runs fine, except for this really annoying problem :
randomly and seemingly quite frequently, one of the directional keys gets stuck in it's down state.
so for example I'll be performing some rather ninja stealthy sneaking ambulations and it comes to a point where I must stop exactly right... now. But no, the move forwards key is still being pressed according to the game. So right on out into the open does I sneak... in front of a guard.
I'm finding that to "unstick" the key, I have to spam attack with the sword while spamming all the directional keys....
Fixing crash at first launch
by Papon Jonathan on Saturday December 29th 2012, 6:21
Hi, the first time I tried to launch the game, it crashes.
The only way I found to fix this was to add "-windowed" in the steam launch option.
In order to launch the game windowed, and then set my proper screen resolution.
After that, I am now able to launch the game fullscreen without problem anymore.
by Alex on Tuesday December 25th 2012, 19:23
Hey, I have just installed this game and it is running fine except for the sound : it is crackling. I run a few games on Steam and I do not have this problem : it seems to be Dishonored specific. I use ALSA and wine 1.5.20.
Game runs fine but crashes after a few minutes
by John on Thursday December 20th 2012, 23:27
I'm running this on OpenSuSE 12.2, nvidia 580 with the 310.19 driver, Intel 2600k, and 16GB of RAM.
The game runs fine, however after about 3-5 minutes of play, I will randomly get a "Detected negative delta time - on AMD systems please install files/aoaforums/I3199-setup.zip.html" Followed by "Address = 0x7b83b601 (filename not found) [in C:\windows\system32\KERNEL32.dll].....more similar messages"
Once I click OK on that popup, I get this:
Unhandled exception: page fault on read access to 0x00000001 in 32-bit code (0x00eaf3a3).
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:00eaf3a3 ESP:01abfd50 EBP:01abfd70 EFLAGS:00010202( R- -- I - - - )
EAX:00000001 EBX:7df10ff4 ECX:01abfd60 EDX:00000001
0x01abfd50: 00000000 1ad0941a 239d0000 003f0ab0
0x01abfd60: 00000001 01abfdd0 00f1b913 00000008
0x01abfd70: 01abfd7c 00eb056f 239d0000 01abfd98
0x01abfd80: 00eafccf 00000000 239d0000 048ecd40
0x01abfd90: 003f4f08 003f48f0 01abfda0 00eaf498
0x01abfda0: 01abfda8 00eb7b98 01abfde0 0092b8ba
000c: sel=0067 base=00000000 limit=00000000 16-bit r-x
=>0 0x00eaf3a3 in dishonored (+0xaaf3a3) (0x01abfd70)
1 0x00eb056f in dishonored (+0xab056e) (0x01abfd7c)
2 0x00eafccf in dishonored (+0xaafcce) (0x01abfd98)
I suppose I should install debugging symbols, but sheesh. I just got done playing Assassin's Creed without any issues, and have played many other wine games.
I originally installed without WINEARCH=win32 and had this issue. I've since deleted the directory I install to (I always install to a fresh WINEPREFIX for every game, just in case something goes wrong) and reinstalled with WINEARCH=win32 to no effect. I still crash every 3-5 minutes. :-(
Freeze on startup
by Milan Troller on Thursday October 11th 2012, 14:39
Hello, I am trying to launch an off-steam version of game.
When I launch it, it creates a window but never does anything past that - simply freezes. I don't want to open a bug as it might be just some sillies on my end - I have fresh .wine with vcrun2008 installed, tho, and my wine is 1.5.13 - somebody reported getting it to run in 1.5.12.
Dual monitor and mouse capture
by Dr Wahl on Thursday October 11th 2012, 10:20
I'm running a dual monitor setup with wine/dishonored running in virtual desktop mode. When playing "full screen" (full screen on 1 of the 2 monitors), the mouse does not get captured by the game and will either hit the screen edge on one side, or leave the game and proceed to the 2nd screen on the other.
One solution to work around this is to deselect "Fullscreen" from the video settings in-game. This puts dishonored into windowed mode within the wine virtual desktop. This causes the mouse to be captured by the game while playing, but if you pause the game (by hitting Esc) the mouse is freed and can move to the second monitor.
A second solution is to use winecfg to tell wine to capture the mouse. This allows the game to be played with the in-game "fullscreen" setting enabled and have the mouse be captured, however the mouse will not be able to leave the wine virtual desktop, even when the game is paused.
These are just my findings thus far. I'd prefer to be able to play the game fullscreen and have it catch the mouse but allow the mouse to escape if the game were paused.