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XCOM: Enemy Unknown Steam version



Category: Main > Games > Strategy Games > Turn-Based > XCOM: Enemy Unknown > Steam version


NameXCOM: Enemy Unknown
VersionSteam version
License Retail
URLhttp://www.xcom.com/enemyunkno...
Votes 1
RatingGold
Wine Version1.7.10
Maintainers of this version:
Description
Current Steam Version
Selected Test Results (selected in 'Test Results' table below)

What works

Single player

All graphical and audio options.

Virtual desktop and fullscreen.

Audio worked out the box.


What does not
Fullscreen (until resolution has been set in-game)


What was not tested

Multiplayer

Joypad


Additional Comments

Tested on both a clean 32 and 64 bit wineprefix
Had to install msxml3 and vcrun2010 through winetricks before Xcom would install through Steam.
Run through a virtual desktop first to set resolution but could then switch to fullscreen.
Haven't had any of the audio issues anyone else has. All dependencies were met during the installation.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentManjaro LinuxJan 21 20141.7.10 Yes Yes Gold Ryan Ingram-Seal 
ShowArch Linux x86_64Dec 02 20131.7.7 Yes Yes Gold Robert Qualls 
ShowArch Linux x86_64Oct 24 20131.7.4 Yes Yes Gold Mario Oelze 
ShowArch Linux x86_64Aug 26 20131.7.0 Yes Yes Gold Mario Oelze 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)May 29 20131.5.30 Yes Yes Gold Gweltas 


Known bugs
Bug # Description Status Resolution Other apps affected
12182 Supreme Commander and other games need XAudio DLLs for sound NEW View
31967 Unreal Engine 3 games don't render anything on OS X UNCONFIRMED View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.


by Yuri Shishenko on Saturday February 8th 2014, 5:24
Game doesn't work if OS version set to newer than XP. After launching appears empty fullscreen window and game hangs.

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Sound not working
by Alex on Sunday January 19th 2014, 7:24
I have tried just about everything suggested I have seen but I still can't get sound to work. Using Wine 1.7.10. Everytime I launch the game it runs the "First-Time Setup" for DirectX.

As mentioned I also have the XCOM: Enemy Unknown icon in the bottom left as well. How is this game rated gold if there are so many hoops you have to jump through?


I am new to Linux though so maybe I am just doing something wrong. I have copied the xaudio files and registered them and did the same with xact stuff as in the directions to no avail. Can someone simplify this for me?

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Game crashes when paressing any keyboard key
by Yuri Shishenko on Sunday December 15th 2013, 9:17
When i'm pressing and keyboard key, game crashes.
I think this problem appears in 1.7.8 because i played this game earlier and had no problems with it.
I tried 1.7.8 and latest build from git, game still crashes.

[post new] [reply to this]

Enemy Within
by Kasper on Tuesday November 19th 2013, 2:40
To launch Enemy Within, I had to install dotnet 2.0 through winetricks (crash in Mono). There's a bug in an older version of winetricks (which I still had installed) so if the installation fails, wget a new version of winetricks.

[post new] [reply to this]

Game not starting up
by Jonascone on Thursday November 14th 2013, 6:17
Hi there, I seem to have got the game to start up ... in my case, the game wouldn't run because it couldn't play the intro videos due to a lack of codes.

Run: winetricks wmp9

Follow the installation through, then, when it asks you to install codecs you want to click Yes/Okay/Install, or whatever the button was called.

Now your game should hopefully start up!

[post new] [reply to this]

Instructions for v1.7.1
by Felipe Contreras on Sunday September 1st 2013, 8:36
I had some trouble installing it in Wine v1.7.1, but I managed to do it following these steps:

% winetricks msxml3 vcrun2010

For some reason the Steam installer is not able to install the VC run-time, so you need the command above, or you would be stuck in a crashing loop.

Then install the game from Steam, it will not start properly, but it will be installed, then:

% killall XComGame.exe

For the audio to work, you need to register XAudio2_7.dll:

% echo 'regsvr32 c:\windows\syswow64\XAudio2_7.dll' | wine cmd

Nothing else is needed, no need for xapofx1_5.dll, manually installing directmusic, dsound, or anything, really. Everything is installed by the installer, except vcrun2010.

[post new] [reply to this]

mods
by Kasper on Sunday July 28th 2013, 13:52
Did anybody manage to get one of the mods to run? I'm particularly interested in Warspace Extension on nexusmods, but while the game itself runs perfect on my machine, with the mod installed it doesn't even want to start, some kind of graphical issue apparently, something in d3dx11. Which is weird, I wouldn't expect a mod to change that much on the game itself...

[post new] [reply to this]

Also not able to get XCOM to start
by Ryan on Saturday July 20th 2013, 22:49
So I have been trying to get this game to dance to my fingers, but for some reason the game refuses to launch. Steam shows that I am in game and my screen resolution gets changed (I haven't been able to change the resolution for that quite yet), but there's nothing there at all and d3dx9 keeps trying to install and fails every time (the June version). Could I get a little help?

[post new] [reply to this]

Trembling sound and other sound problems
by 3DRaven on Sunday June 23rd 2013, 8:53
Trembling sound and other sound problems can be stopped as follows:
0. install XAudio2_7.dll and REGISTER it in system.
1. winetricks directmusic
2. winetricks dsound

[post new] [reply to this]

Do newer wine builds cure random crashes?
by Silviu C. on Sunday June 9th 2013, 5:21
I would like to hear from people using builds 1.5.15/16 and later. Even better if they're using the 1.6 release candidates.

[post new] [reply to this]

Nothing happens at all
by DocHoss on Friday March 29th 2013, 9:47
I can't seem to get anything to happen when I try to run XCOM. I'm running it through Steam with PlayOnLinux and the normal Steam "Preparing to run" window comes up, but nothing happens. When I go to close Steam, though, it says XCOM is running. I've followed every set of directions I can find but nothing seems to even get the game to show up. Any suggestions on where to start?

[post new] [reply to this]

1.5.22 from Fedora Updates - 18
by Matt on Friday February 15th 2013, 23:00
Updated to 1.5.22, failed to launch. Ran winecfg and set d3d11 to "native" only, worked again.

[post new] [reply to this]

Running with Metacity instead of Gnome Shell
by Matt on Thursday February 14th 2013, 20:28
I was having pretty frequent crashes using Gnome Shell (gnome-shell-3.6.2-6.fc18.x86_64), so I tried running 'metacity --replace'.

I haven't had a crash yet, but I've only been playing for about 10 minutes ... it's running MUCH smoother, though, so I'm excited that this is a good workaround for the issues I've been having.

Hope it helps someone else...

[post new] [reply to this]

Getting the nosteam version to work WITH AUDIO
by Igor Igorovitch on Sunday February 3rd 2013, 0:11
i needed the following steps to get the game to work on ubuntu_64

1) Install wine 1.5.19 with some old packages (1.5.22 and 1.5.21 fail with directx11 create device error)
2) install with wine tricks all the prerequisites written at the main description
3) now the game complains that xapofx1_5.dll is missing

and won't start.

To fix this do the following steps form appdb.winehq.org/objectManager.php?sClass=version&iId=25129&iTestingId=68763:
----------------------------
1. Create a new WINEPREFIX:
export WINEPREFIX=~/.wine-UDK

(or whatever you want to call it)

winecfg

This will create the prefix you'll need so you don't mess up your old WINEPREFIX and makes it easier to start over.

2. Run this in a new terminal window if one's not opened:

winetricks xact_2010

3. It should download the June 2010 Directx Redistributable and install all of the Xaudio files needed, but not the Xapofx1_5 file. That must be done manually.

4. Install cabextract from your package manager or obtain it from this site: www.cabextract.org.uk/

5. Create a directory where you will want to store your extracted Direcx files in the next step.

6. Change to this directory:
cd /path/to/directory for Directx

7. cabextract ~/.cache/winetricks/directx9/directx_Jun2010_redist.exe

8. Then you must run cabextract on Jun2010_XAudio_x86.cab like so:
cabextract Jun2010_XAudio_x86.cab

9. Copy XAPOFX1_5.dll like so:
cp -v XAPOFX1_5.dll $WINEPREFIX/drive_c/windows/sytem/xapofx1_5.dll

10. winecfg

11. Go to libraries and type xapofx1_5 in the drop down box.

12. Click add and then edit and make sure it's on Native then builtin.
----------------------------------------


Then the game starts but it has NO AUDIO!

To fix it also copy file XAudio2_7.dll which should appear after cabextraction in the steps above to $WINEPREFIX/drive_c/windows/sytem/

and then do:
wine cmd
regsvr32 c:\windows\system\xaudio2_7.dll

then also add it in the winecfg libraries section.


After i added xaudio2_7.dll the sound started to work

[post new] [reply to this]

xcom wth wine 1.5.22
by Иосиф on Saturday January 26th 2013, 6:47
Ok, I installed all again inside a new clean wineprefix (but I copied the gamefile from the old prefix).
Installed from winetricks d3dx9, d3dx10, d3dx11 (the game don't start without d3dx11_43) and xact.
Also disabled d3d11.dll and for some reason this time I had to manually override xapofx1_5.dll and dsound.dll both in native then builtin mode.

The game now start (wine 1.5.22) and seems to work well, the only issue is that the game try to restart instead closing when clicking "exit to desktop".

[post new] [reply to this]

Status on 1.5.22
by Matt on Sunday January 20th 2013, 20:28
Anyone try this with the new version of Wine (1.5.22)?

[post new] [reply to this]

Playable after some issues
by Exar101 on Sunday January 6th 2013, 2:33
It took me a couple of hours to get this game running.
I installed Steam via playonlinux and then installed the game.
First it wouldn't start at all, Steam told me it was preparing for launch, my avatar turned green "Playing XCom" and then turned back.
Apparently dxdiag had some missing dlls so i reinstalled all dxdiag9/10/11 via playonlinux.

Game was starting now but with a below mentioned error:
Cache hit, resource in content cache for ePalette_HairColor

I have a nvidia graphic card so the trick with AMD CCC was not possible.
Changing to Virtual Desktop was not helping, but i switched to Wine 1.5.19 and all of a sudden it works. No Problems with Sounds or anything. A bit laggy on High Settings on my 460 SE but very decent on a medium setting :)

Sorry for my bad english

[post new] [reply to this]

wine 1.5.20
by Martijn Berger on Sunday December 30th 2012, 3:28
For me wine 1.5.19 works great and 1.5.20 the game wont boot due to some unimplemented function d3d11.dll.D3D11CreateDevice

[post new] [reply to this]

slow and unplayable
by Dariusz on Thursday December 27th 2012, 3:16
I was lucky to run this game according to the instructions above (using both: PlayOnLinux and standalone wine + winetricks) 2 or 3 times with reasonable performance.

Unfortunately, I was not able to achieve this performance ever again - each time the game is very slow and unplayable. The animations on the starting screen look ok, the UI is responsive. After launching the Geoscape/Base the rendering is little laggy but acceptable, but after launching a mission the performance turns out terrible making the game totally unplayable.

I still don't understand why it worked correctly for 2-3 times. I have checked different combinations of resolution and graphical details without any significant impact on the performance (i.e. the game works equally slow on 1024-768 on low detail and on 1920x1080 on high settings). I took a shot on playing with virtual desktop and in-game window modes without any improvements to performance.

I have a Phenom II x4 965, 8 GiB of RAM and GT240. The greatest mystery for me is the fact that I managed (somehow) to run it smoothly only a couple of times. I have tried to delete wine and PlayOnLinux configurations entirely, reinstalled the game, reinstalled nvidia drivers (I have tried those packages on ubuntu: nvidia-current, nvidia-current-updates, nvidia-experimental-304, nvidia-experimental-310). I even tried different non-compiz window managers (Gnome Shell, Gnome Classic (no effects) fvwm, lxde). Every try ended with a failure. I still don't know what I did differently to have it running smoothly in the beginning.

I will appreciate any hints.

[post new] [reply to this]

XCom crashes after Slingshot DLC download
by Matt on Wednesday December 5th 2012, 12:16
Had the game running relatively stable (would crash every so often), but after buying and installing Slingshot it no longer gets past the 2K Games intro movie. There's no crash data in Wine, and I only got the below when running from command line.

Has anyone successfully launched the new DLC or am I on my own?

fixme:service:scmdatabase_autostart_services Auto-start service L"UMWdf" failed to start: 2
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:msvcrt:MSVCRT__set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
fixme:msvcr90:__clean_type_info_names_internal (0x29834c) stub
fixme:msvcr90:__clean_type_info_names_internal (0x26aa464) stub
fixme:msvcr90:__clean_type_info_names_internal (0x2a601c) stub
fixme:msvcr90:__clean_type_info_names_internal (0x2895cc) stub
[ moldvanm@sysl002t ~]$ p11-kit: couldn't load module: /usr/lib/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005800, 0x3f036b20, 0x3f036b18
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005800, 0x3f036b58, 0x3f036b50
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005800, 0x3f036ae8, 0x3f036ae0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005800, 0x3f036b90, 0x3f036b88
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005800, 0x3f036bc8, 0x3f036bc0
fixme:process:SetProcessShutdownParameters (00000100, 00000000): partial stub.
fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 2, 0x33d2b0, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 3, 0x33d2bc, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100b6, 4, 0x33d2ac, 4) stub
fixme:iphlpapi:NotifyAddrChange (Handle 0x5efd684, overlapped 0x5b02b70): stub
fixme:winsock:WSALookupServiceBeginW (0x5efd784 0x00000ff0 0x5efd7cc) Stub!
[1205/125015:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
fixme:advapi:StopTraceA (0, "Steam Event Tracing", 0x8fdda90) stub
fixme:advapi:StartTraceA (0x8fddb1c, "Steam Event Tracing", 0x8fdda90) stub
fixme:advapi:OpenTraceA 0x8fdd85c: stub
fixme:advapi:EnableTrace (1, 0x10, 4, {22fb2cd6-0e7b-422b-a0c7-2fad1fd0e716}, cafe4242): stub
fixme:advapi:CloseTrace cafe4242: stub
fixme:advapi:ProcessTrace 0xc6ad088 1 (nil) (nil): stub
fixme:dwmapi:DwmSetWindowAttribute (0x2002a, 2, 0x33d73c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2002a, 3, 0x33d748, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x2002a, 4, 0x33d738, 4) stub
Assert( Assertion Failed: (::DeleteObject( hOldBitmap )) ):surface_gdiwin32.cpp:1792

fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005800, 0x3f036b20, 0x3f036b18
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005800, 0x3f036b58, 0x3f036b50
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005800, 0x3f036ae8, 0x3f036ae0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005800, 0x3f036b90, 0x3f036b88
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005800, 0x3f036bc8, 0x3f036bc0
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:dbghelp:elf_search_auxv can't find symbol in module
err:ole:CoGetClassObject class {77f10cf0-3db5-4966-b520-b7c54fd35ed6} not registered
err:ole:CoGetClassObject no class object {77f10cf0-3db5-4966-b520-b7c54fd35ed6} could be created for context 0x1
fixme:wbemprox:wbem_locator_ConnectServer unsupported flags
fixme:wbemprox:client_security_SetBlanket 0xeaed2f68, 0x1b3430, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0xeaed2f68
fixme:wbemprox:enum_class_object_Next timeout not supported
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:CoGetClassObject class {dff32fea-3331-48da-a272-ccfc238695be} not registered
err:ole:create_server class {dff32fea-3331-48da-a272-ccfc238695be} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {dff32fea-3331-48da-a272-ccfc238695be} could be created for context 0x17
fixme:winhttp:WinHttpDetectAutoProxyConfigUrl discovery via DHCP not supported
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:dwmapi:DwmSetWindowAttribute (0x200c6, 2, 0x33d630, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x200c6, 3, 0x33d63c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x200c6, 4, 0x33d62c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x30054, 2, 0x33d120, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x30054, 3, 0x33d12c, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x30054, 4, 0x33d11c, 4) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x30054, filter=0x33d3cc,flags=0x00000004) returns a fake device notification handle!
fixme:dwmapi:DwmSetWindowAttribute (0x100e8, 2, 0x33d744, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100e8, 3, 0x33d750, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x100e8, 4, 0x33d740, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10124, 2, 0x33d7f4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10124, 3, 0x33d800, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10124, 4, 0x33d7f0, 4) stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33cffc,0x00000000), stub!
fixme:dwmapi:DwmSetWindowAttribute (0x3002a, 2, 0x33d6b4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x3002a, 3, 0x33d6c0, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x3002a, 4, 0x33d6b0, 4) stub
fixme:win:RegisterDeviceNotificationA (hwnd=0x3002a, filter=0x33d980,flags=0x00000004) returns a fake device notification handle!
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:appbar:SHAppBarMessage unknown msg: 4
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETSTATE): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=3): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=1): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=0): stub
fixme:appbar:handle_appbarmessage SHAppBarMessage(ABM_GETAUTOHIDEBAR, hwnd=(nil), edge=2): stub
fixme:dwmapi:DwmSetWindowAttribute (0x10140, 2, 0x33d4a4, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10140, 3, 0x33d4b0, 4) stub
fixme:dwmapi:DwmSetWindowAttribute (0x10140, 4, 0x33d4a0, 4) stub
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005800, 0x3f036b20, 0x3f036b18
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005800, 0x3f036b58, 0x3f036b50
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005800, 0x3f036ae8, 0x3f036ae0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005800, 0x3f036b90, 0x3f036b88
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005800, 0x3f036bc8, 0x3f036bc0
p11-kit: couldn't load module: /usr/lib/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
Setting breakpad minidump AppID = 200510
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197971693486 [API loaded no]
fixme:gameux:GameExplorerImpl_VerifyAccess (0x1aa170, L"C:\\Program Files (x86)\\Steam\\steamapps\\common\\XCom-Enemy-Unknown\\Binaries\\Win32\\XComGame.exe", 0x251f33c)
fixme:win:EnumDisplayDevicesW ((null),0,0x251e0b8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x251dfa0,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x251f4a4,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x251f4d0,0x00000000), stub!
fixme:alsa:AudioSessionControl_RegisterAudioSessionNotification (0x1877e0)->(0xac4c784) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0xb6ee918): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
err:ole:CoGetClassObject class {8b082b18-a6e1-4298-930a-0fcae616d1aa} not registered
err:ole:CoGetClassObject class {8b082b18-a6e1-4298-930a-0fcae616d1aa} not registered
err:ole:create_server class {8b082b18-a6e1-4298-930a-0fcae616d1aa} not registered
fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported
err:ole:CoGetClassObject no class object {8b082b18-a6e1-4298-930a-0fcae616d1aa} could be created for context 0x17
fixme:msvcr90:__clean_type_info_names_internal (0xd54437c) stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 53 (SPI_SETTOGGLEKEYS)
fixme:system:SystemParametersInfoW Unimplemented action: 51 (SPI_SETFILTERKEYS)
fixme:d3d:debug_d3dformat Unrecognized 0x34324644 (as fourcc: DF24) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x34324644) in the format lookup table
fixme:d3d9:D3DPERF_SetOptions (0x1) : stub
fixme:d3d:query_init Unhandled query type 0xc.
fixme:imm:ImmReleaseContext (0x60142, 0x11d3e560): stub
fixme:msctf:ThreadMgrSource_AdviseSink (0x121d4590) Unhandled Sink: {71c6e74e-0f28-11d8-a82a-00065b84435c}
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
err:ole:CoCreateInstance apartment not initialised
fixme:thread:SetThreadIdealProcessor (0x41c): stub
fixme:advapi:EventRegister {47a9201e-73b0-42ce-9821-7e134361bc6f}, 0x3f005800, 0x3f036b20, 0x3f036b18
fixme:advapi:EventRegister {58a9201e-73b0-42ce-9821-7e134361bc70}, 0x3f005800, 0x3f036b58, 0x3f036b50
fixme:advapi:EventRegister {3fa9201e-73b0-43fe-9821-7e145359bc6f}, 0x3f005800, 0x3f036ae8, 0x3f036ae0
fixme:advapi:EventRegister {1432afee-73b0-42ce-9821-7e134361b433}, 0x3f005800, 0x3f036b90, 0x3f036b88
fixme:advapi:EventRegister {4372afee-73b0-42ce-9821-7e134361b519}, 0x3f005800, 0x3f036bc8, 0x3f036bc0
fixme:process:SetProcessShutdownParameters (000003ff, 00000000): partial stub.
p11-kit: couldn't load module: /usr/lib/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory
fixme:iphlpapi:NotifyAddrChange (Handle 0x5b9d684, overlapped 0x55039e0): stub
fixme:winsock:WSALookupServiceBeginW (0x5b9d784 0x00000ff0 0x5b9d7cc) Stub!
[1205/125504:ERROR:network_change_notifier_win.cc(111)] WSALookupServiceBegin failed with: 8
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:ntdll:NtLockFile I/O completion on lock not implemented yet
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
err:ntdll:RtlpWaitForCriticalSection section 0x9c0b1c "?" wait timed out in thread 0030, blocked by 0031, retrying (60 sec)
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4ca0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4c80000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4c50000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4c20000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4950000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff46a0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4670000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4940000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff4650000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3dc0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3d70000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffeee80000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffe97a0000
fixme:faultrep:ReportFault 0x251f4d8 0x0 stub
fixme:msvcrt:MSVCRT__set_abort_behavior _WRITE_CALL_REPORTFAULT unhandled
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:iphlpapi:CancelIPChangeNotify (overlapped 0x55039e0): stub
fixme:msvcr90:__clean_type_info_names_internal (0x2b834c) stub
fixme:msvcr90:__clean_type_info_names_internal (0x26aa464) stub
fixme:msvcr90:__clean_type_info_names_internal (0x2c601c) stub
fixme:msvcr90:__clean_type_info_names_internal (0x2a95cc) stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub
fixme:advapi:EventUnregister deadbeef: stub

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Experiences getting the game to run
by Morris Wimp on Saturday December 1st 2012, 19:02
Just in case anyone is trying to get the game to run and getting an incomplete installation error (either code 2 or 55 or anything of that nature) make sure you do the following:

1) Make sure that you have physx, directx 9, msxml3, vcredist_x86, vcrun2008 and or vcrun2010 installed (can be done via winetricks although i had to download the .msi for msxml3 to work)
2) Make sure steam is installed in the default Program Files directory NOT in Program Files X86 (that's where my install was initially located)
3) For good measure run steam with the following command:
wine "C:\Program Files\Steam\Steam.exe\" -no-dwrite

Hopefully this helps anyone else who was having the same problem as me

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Now I'm just confused...
by L0stTh0ught on Wednesday November 28th 2012, 14:59
I updated to 1.5.18, re-installed winetricks, then re=installed steam with winetricks, and dl'ed the game from steam with a perfectly good ethernet cable (rather than my wifi). The first time I tried it, worked like a charm, didn't have to perform any shenanigans to it, but now, I haven't been able to get it to run a second time. I open up steam, click play on the game, and nothing happens, it shows up in the system monitor, and if I click play again, it tells me that it's running, but I'm not seeing it. In fact as I type this, the game is 'on'...

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Choppy audio, wine 1.5.17
by Chris Wright on Saturday November 24th 2012, 0:09
I'm getting choppy audio in wine 1.5.17. I installed the recommended stuff in winetricks in a fresh wineprefix, and I'm using pulseaudio. Should I be using some specific settings somewhere?

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Just a nice comparative fact.
by BlackCore on Sunday November 18th 2012, 22:33
On windows, this game runs on maximum,1600x1200,dX9,with good looking graphics and stable fps on...

9800gtx+, videocard is now 5 years old.
I'm not sure if it's game optimization, or 9800gtx+ just rocks?

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No Sound XCOM Wine 1.5.16
by mana on Thursday November 15th 2012, 20:14
I'm running newest Fedora updated everything, never had a problem with xmod nvidia drivers nor sound playing my other steam game. Brand new Wine prefix (deleted .wine in my account AND root/.wine). I have installed the following using (in order) 1st - ./winetricks directx9 2nd - ./winetricks xact (said xact already installed) 3rd - ./winetricks vcrun2008 4th - ./winetricks physx Then I installed steam via their website NOT using winetricks. I downloaded my other steam game, saw the initial directx setup dialog pop up, installed shortly and was able to play perfectly fine. I then downloaded XCOM enemy unknown legitimately through Steam (NOT via retail Disc). There is still no sound at all yet no error messages nor dump screen.

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No sound problems with retail version?
by DR on Monday November 5th 2012, 4:34
Hi,

I have been testing the free Demo available from Steam. It works fine, but I have no sound at all.

I'd love to buy the full version, but I am very unsure if the sound issues will just go away with the final.

Is there by any chance somebody here who had sound issues with the demo which vanished with the full version?

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Wokrs fine for me...
by WiHer on Wednesday October 31st 2012, 4:33
Ok,
Not sure what's 'clean prefix' but it's working on old wine (have other apps on it).
Had to do some tweaks though:
- no-dwrite (set it in winecfg, add dwrite and disable it, otherwise no fonts in Steam)
- install directx*, xact and physx via winetricks (thanks to Robert Waldner)
- had small problems with setting up a full screen with full resolution, but since done it works perfect.

No crashes, no problems with sound, graphics on full details, looks better than in win7. Didn't check mutiplayer.

Wine 1.5.16, winealsa, nvidia 304.51, Linux-x86_64, Ubuntu 12.10.

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It will only start
by Michael Schoener on Monday October 29th 2012, 22:02
In the AMD CCC there is Xinerama and Tear free options. For me the errors I was getting seem to be from xcom + Wine already doing what the tear free option in the amd ccc control was doing. Nvidia handles these options differently. I am not an expert but Linux final desktops are different based on every step you take in setup and on each system. From my experience so far with Xcom and Mint Maya I can say that using POL to install XCOM and the wine-git to compile wine 1.5.16 from scratch is your best option. Turning off tear free mode in amd ccc is what fixed this for me. However the game was extremely slow and unplayable. I ended up using VMplayer and win7 ultimate and the game runs fine now. However I am planning on using a fresh prefix in pol and than wine-git to compile the latest win version. Will get back to you on if the game is playable after that.
PS I am using a system with 16gb ram and a 3930K, with an AMD HD7970. I gave vmplayer 4 cores and 6gb ram to run win7 ultimate and xcom eu is running as smoothly as it does on my win8 laptop. The gpu doesn't transfer over well to the VM but right now is my solution.

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Help I am really lost on this one.
by Michael Schoener on Monday October 29th 2012, 1:14
Warning, Failed to load 'XComFracLevelActorImpactDefinition FX_Destruction_Fracture_Data.Fracture_Impact_Definitions_Std': Failed to find object 'XComFracLevelActorImpactDefinition FX_Destruction_Fracture_Data.Fracture_Impact_Definitions_Std'
Warning, Failed to load 'XComFracLevelActorImpactDefinition FX_Destruction_Fracture_Data.Fracture_Impact_Definitions_Std': Failed to find object 'XComFracLevelActorImpactDefinition FX_Destruction_Fracture_Data.Fracture_Impact_Definitions_Std'
Cache hit, resource already loaded for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Cache hit, resource in content cache for ePalette_HairColor
Warning, Failed to load 'StaticMesh UnitCursor.CursorHeight.cursorHeightCyl': Failed to find object 'StaticMesh UnitCursor.CursorHeight.cursorHeightCyl'
I get nothing, just a blank screen in Virtual Desktop after starting XCOM in steam. Clean prefix, right installs, followed almost every instruction I could find on this page. Using most updated pol and Mint Maya with Mate.

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Steam Version Test Result / Platinum
by me. on Friday October 26th 2012, 9:40
As far as I can tell, this test result ( appdb.winehq.org/objectManager.php?sClass=version&iId=26831&iTestingId=74528 ) does not belong to the steam version of the game, because a "hacked version" was used ( appdb.winehq.org/commentview.php?iAppId=14528&iVersionId=26831&iThreadId=80909 ). Leaving it there could be misleading.

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What I did to make it (mostly/somewhat) work for me
by Robert Waldner on Thursday October 25th 2012, 15:02
- install a fresh copy of Steam via PlayOnLinux, called it "Steam"
- set Wine version to 1.5.15, virtual desktop enabled
- edit Steam startup options in PlayOnLinux to include "-no-dwrite" (otherwise no fonts in Steam)
- install directx*, xact and physx via PlayOnLinux
- install Xcom


Note that at this point Xcom did NOT work. I compiled Wine 1.5.15 directly from git (in ~/wine-git), and it's now working via running
`WINEPREFIX=/home/user/.PlayOnLinux/wineprefix/Steam /home/user/wine-git/wine /home/user/.PlayOnLinux/wineprefix/Steam/drive_c/Program\ Files/Steam/Steam.exe -no-dwrite`

Environment is
- Debian Wheezy (testing) 32-bit, Nvidia Geforce GTX 550 TI with the drivers from Nvidia 304.60, kernel 3.6.2 (directly from kernel.org)

Crashes every half an hour or so, graphics set to medium. Sound works only the first time I start Xcom, then I need to restart Steam (read: wine).

HTH.

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Whole bunch of issues on intel graphics
by Alex on Tuesday October 23rd 2012, 21:17
Lots of stuff going wrong on Sandybridge graphics (which, for the record, work ok on Windows). Game only wants to run in 1024x768, absolutely does not want to run windowed, freezes periodically once it's running.

But hey, it runs.

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Steam tip
by Robert Waldner on Tuesday October 23rd 2012, 17:59
You can avoid re-downloading the whole 10GB+ via Steams built-in "backup and restore" feature - just install Steam into a fresh prefix, select "backup and restore" and then restore from the backup you made in your "old" Steam install.

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Still crashing on retail
by Greg Sutcliffe on Friday October 19th 2012, 5:53
Ok, so I bought the retail version from steam even though I couldn't get the demo working. No change. I've tried manually upgrading my nVidia drivers to 304.60 with out any improvement.

The crashes seem almost random - sometimes it's in a mission, sometimes it's in one of the cutscenes (like the landing of the dropship at the start of the tutotial)

The wine logs are very helpful - I get:
fixme:file:GetFileInformationByHandleEx 0x5d4, 2, 0x252ed68, 2048
fixme:dbghelp:elf_search_auxv can't find symbol in module
fixme:dbghelp:validate_addr64 Unsupported address fffffffff5340000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff5320000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff52f0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff52c0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff5260000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff42d0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff5240000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff5220000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3aa0000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3a70000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff5210000
fixme:dbghelp:validate_addr64 Unsupported address fffffffff3910000
fixme:dbghelp:validate_addr64 Unsupported address ffffffffeed00000
fixme:faultrep:ReportFault 0x252f670 0x0 stub
wine: Unhandled page fault on read access to 0x00000001 at address 0x131c131 (thread 0054), starting debugger...

Any one else seen this?

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Frequent crashes
by Sergey on Thursday October 18th 2012, 2:47
After reinstalling the game and steam in a fresh wineprefix the "application running" error no longer happens but the game still crashes every 5-10 minutes. Can someone who can run the game normally or almost normally tell me his driver version/ system version, basically everything about his PC configuration.

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d3dx11_43
by Per Johansson on Wednesday October 17th 2012, 3:21
Am I the only one getting this error:

err:module:import_dll Library d3dx11_43.dll (which is needed by L"C:\\Program Files\\Steam\\steamapps\\common\\XCom-Enemy-Unknown-Demo\\Binaries\\Win32\\XComGame.exe") not found

Seems weird nobody has mentioned it before...

If I install the dll the game launches but is stuck in an endless loop before displaying a window (sampling it mentioned a segv).

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Also getting frequent crashes
by Greg Sutcliffe on Saturday October 13th 2012, 21:41
I'm also getting frequent crashes (only have the demo, will purchase if I can get it stable) - installing PhysX doesn't seem to have helped. System info:

Wine 1.5.15
Archlinux (kernel 3.5.6) 64bit
Steam installed via Playonlinux (and switched to use system wine)
No extra packages (except PhysX, which didn't help)

Any ideas?

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Works fine for me
by Mirko on Saturday October 13th 2012, 19:06
The game works pretty flawlessly for me. I encounter none of the issues you mention (crashes, resolution not saving etc). I'm using latest wine git and a fresh wineprefix (with no overrides, only virtual desktop enabled). I have not tested Multiplayer though.

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by Kudinov Andrey on Saturday October 13th 2012, 18:47
I had crashes, it seems installing physx solves it. At least I played long time without one and only got game to crash on exit.
Minor issues are switching resolution kept mouse locked into old (fixed by restarting) one and game starts minimized (need to alt-tab, then click game on task bar)

[post new] [reply to this]

  • RE: by Kudinov Andrey on Sunday October 14th 2012, 11:23
  • RE: by unikum on Monday October 15th 2012, 11:44



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