For Wine versions from 0.9.57 to 1.1.11 the mouse cursor is absolutely missing. This is known bug 5828. There is a way how to fix this bug via compiling your own Wine with set of patches, see below:
Uninstall Wine if you have some installed in the system.
Download Wine 1.1.1 sources or source package: wget http://prdownloads.sourceforge.net/wine/wine-1.1.1.tar.bz2
Unpack the Wine archive through the file manager or: tar -xvjf wine-1.1.1.tar.bz2
Enter the Wine directory with: cd wine-1.1.1
Download the cursor patch: wget http://bugs.winehq.org/attachment.cgi?id=14765 -O patch
Apply the cursor patch: patch -p1 < patch
Update wineserver: ./tools/make_requests
Update the configure script: autoconf
Configure Wine: ./configure
Build Wine: make depend && make
Install with 'make install' (as root)
If for some reason installation of game don't work, try installing DCOM98 first.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Network (Lan) is working!!
by Alex on Monday January 9th 2012, 16:32
to get it working install this wine: www.compholio.com/wine-kane/ it was for the game C&C 3 Kane's wath, but it works for Bfme as well. (:
just won't get past the first screen
by Mark Ackerman on Wednesday February 16th 2011, 2:38
Help anyone,
I am trying to play BFME1 and 2 and both just won't get past the first screen. This must be a common error, I will answer any responses and I will do so diligently, Mark
BFME I Working Perfectly!
by PB on Monday November 22nd 2010, 10:21
Hey! BFME works great on Wine version 1.1.19! I used PlayOnLinux to configure it.
For those who have trouble with the CD-ROM reading, use an external CD-ROM drive. When it asks for the next disk, unplug the drive, insert the next disk, plug it back in, and mount the CD.
Cursor does show up in this version. Sound works as well.
My experience with BFME II so far is different. In BFME II, all the characters look like they are have Theoden's glorious charge! :) I will continue to play with it until it works.
lack of DirectX 9 support?
by carga on Sunday August 1st 2010, 12:24
Hello, All!
I just upgraded to wine 1.2 and I wanted some fun with this old game. I installed it without any problems. Sound works in AutoRun etc.
But when I try wine lotrbfme.exe it claims about DirectX error: "Please, make sure you have DirectX 9.0 or higher installed. Also verify that your video card meets the minimum requirements, and that you do not have hardware acceleration disabled in the Display control panel."
After this message box the game exits.
My environment is Ubuntu 10.04 64bit, ATI Radeon 5750 with latest drivers.
I think the key is in the following lines on console:
-----------------------------------------------------
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
Direct3D9 is not available without OpenGL.
fixme:winmm:MMDRV_Exit Closing while ll-driver open
err:mmtime:TIME_MMTimeStop Timer still active?!
-----------------------------------------------------
I think my main problem is some OpenGL or wine misconfiguration. Is there any way to make sure that wine is installed correctly and that it succesfully emulates DirectX? How to tell wine where to get correct OpenGL libs?
The other problem is with cursor: should I do something with it? Have I apply any patches or something?
Black screen after running
by ILYA on Wednesday June 16th 2010, 12:14
openSUSE 11.2 x86_64 kernel-desktop 2.6.31 Asus NVIDIA 8600GT
wine 1.2rc3 ./configure --prefix=/usr --x-libraries=/usr/X11R6/lib CFLAGS="-march=k8 -msse3 -O2 -pipe"
LOTRtBfMe patched to 1.03 and game.dat patched by nodvd patch for 1.03.
After starting the game splash screen appears, replaced by a black screen and hangs.
[code]
ilya@ILYA:/> wine '/ILYA/Games/The Lord of the Rings - The Battle For Middle-Earth/lotrbfme.exe'
fixme:heap:HeapSetInformation 0x1e80000 0 0x33fde4 4
fixme:imm:ImmDisableTextFrameService Stub
err:gsm:GSM_DriverProc libgsm support not compiled in!
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:cursor:CURSORICON_CreateIconFromANI Loading all frames for .ani cursors not implemented.
fixme:win:EnumDisplayDevicesW ((null),0,0x33d9cc,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if possible.
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x1de098) : stub
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x1
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x3
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x6
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x7
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x8
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x9
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xa
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xb
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xc
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xd
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xe
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xf
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x10
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x11
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x12
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x13
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x25
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x26
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x27
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2b
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2c
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2d
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2e
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2f
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x30
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x31
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x35
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x36
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x37
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x38
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x39
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x3a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x3b
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x41
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x42
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x44
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x45
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x48
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4c
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4e
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x54
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x55
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x56
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x57
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x58
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x59
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5b
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5c
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5d
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5e
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5f
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x60
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x61
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x62
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x63
fixme:d3d:debug_d3dformat Unrecognized 827611205 (as fourcc: EXT1) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(827611205) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 827611206 (as fourcc: FXT1) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(827611206) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 827611207 (as fourcc: GXT1) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(827611207) in the format lookup table
fixme:d3d:debug_d3dformat Unrecognized 827611208 (as fourcc: HXT1) WINED3DFORMAT!
fixme:d3d:getFormatDescEntry Can't find format unrecognized(827611208) in the format lookup table
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x1
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x3
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x6
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x7
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x8
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x9
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xa
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xb
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xc
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xd
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xe
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0xf
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x10
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x11
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x12
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x13
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x25
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x26
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x27
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2b
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2c
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2d
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2e
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x2f
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x30
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x31
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x35
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x36
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x37
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x38
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x39
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x3a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x3b
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x41
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x42
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x44
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x45
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x48
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4c
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x4e
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x54
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x55
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x56
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x57
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x58
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x59
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5a
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5b
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5c
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5d
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5e
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x5f
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x60
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x61
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x62
fixme:d3d9:wined3dformat_from_d3dformat Unhandled D3DFORMAT 0x63
wine: cannot find L"C:\\windows\\system32\\TextureAssetBuilder.exe"
wine: cannot find L"C:\\windows\\system32\\assetCacheBuilder.exe
[/code]
Installation cannot be completed
by Sherlock on Sunday September 27th 2009, 19:42
I am completely new at using wine and relatively new at linux so please forgive my lack of experience and/or knowledge. I recently tried to install Battle for Middle Earth using wine 1.1.27 and the setup ran just fine and it began copying files to the hard disk. However, when it came time to change to the next CD, the setup program did not recognize the 2nd CD. I was able to get around that by putting the CD into a second CDROM drive and the install continued. But shortly there after stopped with an error message that said,
"A problem occurred when trying to transfer the file 'Worldbuilder.exe' from the media. Do you want to retry to copy the file, or cancel the installation?"
Even after clicking the retry button many times still nothing happens and the installation is at a stand still. I tried to find a comment or bug report on this issue but to no avail. I would greatly appreciate an help in this regard. I am using Mandriva 2009.1 and the wine I installed was the version that I found in the install & remove software section of the Mandriva Linux Control Center.
fix for campaigns
by Unifying Theory on Tuesday December 16th 2008, 1:52
For anyone using an intel 915GM graphics card:
I had to turn off direct3D vertex shader support in winecfg to get the campaigns to load without crashing.
Unload debbuger
by Athrun on Sunday July 20th 2008, 5:37
I have an original set of Battle for Middle Earth DVDs, I have installed it several times, even on a brand new .wine directory, followed HowTo, tried a lot of things, but in the end I only get this msg "please unload debugger and try again".
Freeze at login screen.
by Ben on Friday March 14th 2008, 15:06
Ok, so I've installed the game and the patch, and it all worked fine until I try to go online. When I'm at the login screen I try to type in my name, but after 5 seconds or so the game suddenly freezes and I can't do anything anymore. I've tried several times, but the same result.
So I tried uninstalling the game, but then I get an error "There is no application associated with the given filename extension. This error will also be returned if you attempt to print a file that is not printable."
no mouse cursor
by Ernst on Friday March 14th 2008, 8:51
Ey,
I have the same problem as noted in the description. I can not see the mouse cursor, this ruins the game completely. Is there something I can do about it. Are there already patches in a development that i can try?
I can't install the game!
by Ben on Sunday March 9th 2008, 7:25
Hi guys,
Well I'm really frustrated because I can't seem to even install the game. Whenever I open the setup.exe with wine nothing happens, only the wine emulated desktop pops up which is just a green screen and then closes after 5 seconds. With any other .exe file on the disc it is the same.
Install patch help?
by Mike on Friday March 7th 2008, 17:46
I'm trying to install the update on a OpenSUSE 10.3 system, and have run into a problem trying to apply the update.
There wasn't much info about what files to download, but I downloaded a file named "LotrBfMe-65539-english.exe". When I run it, first it complains that there is a "Missing or Invalid Registry/INI entry". Then it opens a dialog box with a title that has some instructions, but I am unable to read the entire statement because it is too long; it starts with "Find HKLM.Software\Electronic Arts\EA Games\The Battle for M...".
I tried selecting various files but none seem to be the right one, because it says "Old file does not exist" and then quits.
Debug Error
by Henry on Friday February 22nd 2008, 6:15
I dont know if anyone still reads here and will see this, but oh well.
I'm running gutsy gibbon with wine 0.9.46, I installed the game easily, and it ran fine, then i shut down my computer and started it back up again, now I get a debug error when I try to load it.
It plays the starting movies and crashes just before the menu appears, but i tried again a few more times, and once it got to the menus and crashed as i tried to start a single player campaign.
I have deleted the movie as instructed, but it is still crashing. Here is the output in terminal:
fixme:heap:HeapSetInformation 0x20a0000 0 0x34fe5c 4
fixme:win:EnumDisplayDevicesW ((null),0,0x34f2f4,0x00000000), stub!
fixme:font:WineEngAddFontResourceEx Ignoring flags 30
fixme:font:WineEngAddFontResourceEx Ignoring flags 30
fixme:win:EnumDisplayDevicesW ((null),0,0x34dba8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain The app requests more than one back buffer, this can't be supported properly. Please configure the application to use double buffering(=1 back buffer) if possible
fixme:d3d:IWineD3DDeviceImpl_SetSoftwareVertexProcessing (0x4a90020) : stub
fixme:imm:ImmGetDefaultIMEWnd (0x20028 - (nil) 0x11e810 ): semi-stub
err:dsound:DSOUND_MixOne Fatal error. Under/Overflow? primary_done=32832, mixpos=132792/136704 (132792/136704), primary_mixpos=13220, writepos=45924, mixlen=20448
fixme:d3d:tex_bumpenvlscale WINED3DTSS_BUMPENVLSCALE not supported yet
err:ole:CoGetClassObject class {304ce942-6e39-40d8-943a-b913c40c9cd4} not registered
err:ole:CoGetClassObject no class object {304ce942-6e39-40d8-943a-b913c40c9cd4} could be created for context 0x1
fixme:dbghelp:MiniDumpWriteDump NIY MiniDumpWithDataSegs
fixme:winmm:MMDRV_Exit Closing while ll-driver open
RE: Debug Error by Vit Hrachovy on
Friday February 22nd 2008, 9:36
DirectX error
by John Fante on Thursday January 3rd 2008, 12:37
I have followed the above install instructions to the letter but I get an "DirectX Error" when I try to run that tells me that I have to have DirectX9.0 or higher to be able to run.
The error comes after the loading graphics in the middle of the screen when the actual game tries to run.
I am running 0.52 on openSUSE 10.3, Geforce7800GS with the newest Nvidia drivers.
apologies
by Daniel on Thursday December 13th 2007, 7:30
Despite me trying every variation I can think of of the registry keys supplied on this page, I cannot get rid of the green border. This started pretty much spontaneously, after originally working fine. I have tried with and without the registry keys to no effect.
registry stuff in 0.9.50
by Daniel on Thursday December 13th 2007, 6:16
It appears that if you have any references to GLSL or OffScreenRenderMode or whatever it is in the wine registry, that you will get the green edges in campaign maps and skirmises. Also in the main menu. The game appears to work properly apart from the mouse issue (could someone please fix it?) without any registry tweaks from 0.9.49 onwards.
Entry into skirmishes within campaign game hangs
by Jason on Thursday July 26th 2007, 21:21
I can play through skirmishes fine-- however, when I load a campaign game: the living world map opens and I am able to select an area to launch a skirmish; the screen goes blank, I can see hard-drive activity, and then the thats as far as --- the game hangs. The terminal output doesn't indicate a wine crash.
I'm using wine 0.9.41 on kubuntu 6.10. Also, the game is patched to 1.03, and am using a 1.03 no-cd patch.
Wine 0.9.28... partially working...
by Antonios Dimopoulos on Thursday January 18th 2007, 7:58
I've installed the game in windows... i tried to launch the game in linux via wine, the intro videos play fine, the menu and the tutorials are working, but when i try to start a campaign, or enter the options menu, wine crashes with a message box:
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: Z:\media\Documents\lotrbfme\game.dat
This application has requested the Runtime to terminate it in an unusual way
Please contact the application's support team for more information.
install trick
by T'aZ on Monday December 11th 2006, 10:38
the game installs fine with this trick :
when the setup is launched, you first select the language of the game, then after an empty white window appears, you need to kill that window (with xkill for example) , then the installation will start
once it's finished, you can try launching the game, you'll only see the introduction movie, then it quits :(
RE: install trick by Jonathon Day on
Sunday September 16th 2007, 1:25
Got to work somewhat
by Derek Walker on Saturday December 2nd 2006, 21:23
Hello
Using wine 0.9.26, and using Ubuntu, I was able to install the game and also start the game. When I got to the buttons on where to go, if the button brought up a menu, a debug window would come up and then wine would cancle.
Now I've looked at the developers corner that tries to describe how to debug installation/running of games. Is there a more basic place that I can look to figure out how to debug?
Install works
by Jeremy Coleman on Monday November 7th 2005, 21:35
Installation worked for me with Wine 0.9 with DCOM98 installed and winver set at 2000, Game does not launch with wine 0.9, cvswine 20051106, or cedega 4.4.3.
RE: Install works by Krzysztof Drewniak on
Sunday October 19th 2008, 8:09
Administrative Permission
by Leandro Cruz on Thursday June 16th 2005, 8:15
Dont install, on click Install popup messange appear "You dont have administrator privilegie for install this game".
This game run in winxp ou win2k not in win98.
Any help is welcome... ^^