Age of Empires II Steam

Category: Main > Games > Strategy Games > Real-Time Strategy > Age of Empires II > Steam

NameAge of Empires II
License Retail
Wine Version1.5.27
Maintainers of this version:
The HD update from Hidden Path Entertainment.
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works

Everything! Single player campaign, random matches, multiplayer matches, Steam overlay, Steam workshop mods, sound, good performance.

Build 58061 has resolved the multiplayer issues.

What does not

Running without -nostartup in the game options (black screen).

Final install when you run the game the first time may hang, in which case you can delete the *.vdf files and _CommonRedist directory from the game folder.

Launcher buttons have no text, upper left button launches the game.

Mouse is sometimes jumpy, making it occasionally difficult to select units or build walls accurately.

Achievements are unreliable (might not be a Wine issue). 

What was not tested
Hosting a multiplayer game.

Additional Comments

Start in Windows XP mode and use:
winetricks vcrun2010 d3dx9_43 xact quartz

Make sure to specify -nostartup in the launch properties or your map will not render.

It should be possible to set some registry entries telling Steam that the install completed, rather than deleting the .vdf scripts, but I'm not sure what entries are needed.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)Apr 10 20131.5.27 Yes Yes Gold Nell Hardcastle 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Apr 10 20131.5.27 Yes Yes Garbage an anonymous user 
ShowUbuntu 12.10 "Quantal" i386 (+ variants like Kubuntu)Apr 10 20131.5.27 Yes Yes Gold Tobias Feldballe Petersen 
ShowUbuntu 13.04 "Raring" amd64 (+ variants like Kubuntu)Apr 08 20131.5.27 Yes Yes Silver Nell Hardcastle 
ShowUbuntu 12.10 "Quantal" amd64 (+ variants like Kubuntu)Apr 07 20131.5.27 Yes No Garbage Andre 

Known bugs
Bug # Description Status Resolution Other apps affected
17273 SetNamedPipeHandleState is a stub (FireFox+Flash, Win8/NET 4.x SDK/vcrun2012 installer) NEW View


The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Mouse issues
by pauli on Thursday April 11th 2013, 6:35
The game initially seems to work without any issues. Just setting -nostartup seemed to work with the current version of the game, but I might have all kinds of overrides from other Steam games.

However, upon building more units, buildings and/or exploring the map the game slowly chokes, but it only seems to affect selecting things with the mouse.

The selection rectangle initially just gets a bit choppy but later can lag behind as much as 10 seconds. Same thing with clicking on buildings or even the game menu button, the game might react 10 seconds later. The game is, understandably, unplayable at that point. Mouse scrolling on the other hand remains instant when the cursor reaches the edge.

There are some odd timing related things in the game anyway, so how much of this really has to do with Wine is unclear.

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laggy game
by marcel on Thursday April 11th 2013, 1:32
Hi, when i run the game it starts normally but it;s laggy as hell. When i move with mouse the latency is like 10000ms. When i get mouse onto icon like "single player" it takesfor ever to be framed and after that i can click. Click is fast. When i started game it was same. Horrible latency. What can I do to change it? I don;t see anyone with this type of trouble.

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Mouse issues scrolling edge
by Andre on Wednesday April 10th 2013, 14:57
Did someone recognize mouse issues too.

For me it is like if I point my cursor in any direction close to the edge, but not so far that it should start scrolling, the map is scrolled a tiny bit in that particular direction. After that tiny bit it stops.

After that pointing even more far to an edge, to actually scroll, it works just fine.

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Visual C++ 2012 Runtime no longer needed
by Nell Hardcastle on Wednesday April 10th 2013, 3:33
There was a comment about installing msvcp110.dll and mfc110.dll. These both belong to the VC++ 2012 runtime and was a requirement of the game before build 58061. That was also causing problems on Windows XP, so the developers built against VC++ 2010 (winetricks vcrun2010) only.

This also means both bugs linked (17273 and 31487) no longer apply.

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Update to the above
by Tobias Feldballe Petersen on Wednesday April 10th 2013, 3:13
Multiplayer does work too, flawlessly :P

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