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Installation and launching the game works fine. But the mouse pointer is stuck in the middle of the screen. I have fiddled with all settings under graphics in winecfg without any luck at all. Thought it might have been a problem with that. Seems like it's not. Also I have alot of graphic glitches when launching the game. Some graphics seems to be overlapped by other things. Like the first loading screen is shown as slight transparante during intro-scenes etc.
What does not
Playing the game, or even selecting to play a new game is not allowed it seems. The mouse pointer is stuck mid screen. It seems like a force is dragging it to the middle, because the cursor is responding while I drag the mouse but is zipping back to the middle directly.
What was not tested
Virtually everything goes untested as there is no way to test them as far as I can tell.
Game launches but doesn't allow you to play. Thats my conclusion. Hope it get's fixed soon. It works under cedega but it suffers heavily from texture problems after loading a game, or starting a new. Everything is black, besides the characters more or less.
Install a no cd crack. These cracks often contain viruses, be very careful.
If you find a "nocd" that works and does not contain malware, please post a link.
Below are instructions from the previous maintainer:
Install native quartz.dll and msvcrt.dll. You can get these online.
Once downloaded place these under: /home/$USER/.wine/drive_c/windows/system32
Perhaps you don't need to do the following step but I did it anyway which is to rename the existing quartz.dll and msvcrt.dll in the same directory for backup and just to be sure that wine picks up the native copies.
With the files placed in the system32 directory run wine configuration usually accessible from the ubuntu applications menu. You can always type winecfg at the terminal to run it.
Next step is to tell wine to use native dls. Go to the libraries tab and from the drop down menu select quartz and cick add. Do the same for msvcrt. Once these are added you need to select each file in the list (i-e: quartz and msvcrt) and click Edit from the options given select "Native (Windows)" for both of them.
Sometimes the game hangs while launching. Before re-launching the game, end the hung launch by running
wineboot --kill; wineboot --shutdown
If you see only your minion‘s hat, or the minion‘s appear dark or move by rigidly gliding instead of walking, try this:
Run the Wine Configuration utility winecfg In Ubuntu this can be done graphically via Applications ← Wine ← Configure Wine
Click the “Graphics” tab.
In the “Direct3D” section set “Vertex Shader Support” to “Hardware”, and then to enable “Allow Pixel Shader (if supported by hardware)”
Only stereo works. While in stereo, rare (about once an hour) and brief (less than a second) sound glitches occur.
Customizing Your Installation
Increase Default Zoom Out
If you want to increase the game's default zoom out level or max resolution follow the directions below. The thumbnail below demonstrates what the game looks like at greater zoom out and higher resolution. Click the thumbnail below to view the full sized 2560x1600 7.0MB image.
To be allowed zoom further out to see more of the island map, make the below changes:
In the [GameCamera] section change the value to MaxHeight=120.0
In the [Dialog3DCamera] section change the value to MaxHeight=120.0
Note: these changes seem to make the game crash on startup about 5 out of every 6 startup attempts. Once the game is running, it's stable. To quickly retry starting the game I suggest using the command line below to start the game. This ends any previous Wine programs, then by-passing Steam directly launches the game:
If within the game the moving around while zoomed out this far is slow or choppy, then your video card isn't fast enough to handle this. If this happens, change the 120.0 to number low enough for your video card to handle. You won't zoom out as far, but the movement will get smoother.
To make the game load faster, in the above mentioned Concept.cfg file, in the [Transitions] section change the values to
To access resolutions not offered within the game setup options
Using the below directions below I played the game using my display's native 2560x1600 resolution. If you have a widescreen monitor and wish to access your display's native resolution follow the below instructions. For more information see the Wide Screen Gaming Evil Genius topic and discussion.
Downloaded version 1, not version 2, of Racer_S ureschanger hack. If you use version 2 then the minion icons in the World Domination screen will be far too large to read.
Edit resolution.ini to use the resolution you want.
Place the d3d9.dll and resolution.ini files in /home/$USER/.wine/drive_c/Program Files/Steam/steamapps/common/evil genius/ReleaseExe/ where $USER is your login user name.
Run the program winecfg. You can to this via Applications → Wine → Configure Wine
Select the Libraries tab.
In the New overrides for library drop down list select d3d9.
Click the Add button. This will add the override d3d9 (native, builtin).
Launch the game normally (via Steam). The first time you set this up and run the game it may crash during launch. The second and future times you launch the game it should work.
Note: Trying to switch the game to windowed mode via Alt+Enter will cause the game crash in full screen mode. If you do this, you'll have to:
Use Ctrl+Alt+F1 to switch to the text console.
Login, then end the wine session via the command wineboot --kill
Return to the graphical desktop via Alt+F7
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by allimac on Sunday January 13th 2013, 20:18
I have some frequent crashes.
I'm using the GOG version (version 1.1), disabling the autosave.
My version of wine is 1.5.21, the problem persists with the other versions.
Invisible units on Evil Genius...
by David on Tuesday September 30th 2008, 11:32
After patching the game, and getting the no-CD executable, I got the game working on Wine 1.15. Yes, I even put in the native dlls as suggested, and set them to Native. However, one final bug (other than the memory leak) remains: Invisible characters. Only their hats can be seen.
What could be causing this? I've already tweaked the graphics settings in the game, and added/removed the dlls from the override menu (even changing them from NATIVE to Builtin). Nada. It seems as if the game is simply failing to extract the necessary textures to build each unit. I'm suspecting it could be the no-cd crack, but I'm not sure. If I were to re-patch it again without the crack added later, Securom will just be a pain in the arse.
Any help would be great, as I've already wasted hours of my time trying to solve this problem.