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City of Heroes All Versions



Category: Main > Games > Online (MMORPG) Games > City of Heroes > All Versions


NameCity of Heroes
VersionAll Versions
License Retail
URLhttp://www.coh.com
Votes 45
RatingBronze
Wine Version1.4
Maintainers of this version:
Description

City Of Heroes

 

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
* Ultra mode
* Old-style graphics
* Bloom
* DoF effects
* Desaturation effects
* Antialiasing (values up to 8x can be selected, with negligible effect on framerate)
* Sound


What does not

* The official (NCSoft) installer/updater.  See below for workaround.
* Movement can be unreliable: sometimes when you start the game, you will be stuck in perpetual rubberbanding.  This is not network-related, as the network graph (/netgraph 1) shows none of the signs of network rubberbanding (bug 13718).  The workaround is to quit and reload when you encounter the bug: a given play session either will or will not be affected by this bug; it never starts happening mid-session.  For me, rubberbanding happens maybe one time in 50.
* Keys will occasionally stick or not register; mouselook will occasionally jump.  There seems to be no consistent pattern here.
* Alt-tabbing away from the game in fullscreen mode: if you switch to a different virtual desktop in xfce4 (other window managers not tested), the game will draw on top of everything else when it should be hidden.  It will not, however, have input focus, requiring you to operate the computer blind until you switch back to the virtual desktop with City of Heroes on it.  Windowed mode is not affected.  This may be a driver bug.
* Multi-threaded rendering.  City of Heroes hangs at "Loading message stores...Done" if not run with "-renderthread 0" command-line option (bug 10081).  This results in reduced performance when using CPU-heavy graphics options (water effects, shadows, and environmental reflections).
* Vertical sync.  You can toggle the option on and off, but it doesn't make any difference.
* The 11.5, 11.6, and 11.7 ATI drivers: all of them produce various crash or performance issues in City of Heroes under both Windows and Linux.

 


What was not tested
* AGEIA PhysX.
* Driver version detection.
* Open-source Radeon drivers.
* 11.4, 11.8, and 11.9 ATI drivers; drivers before 11.3.


Additional Comments

The official NCSoft launcher does not work under WINE.  An unofficial installer/updater/launcher is available from http://www.carnildo.com/cohlaunch/index.html

Tested with ATI graphics using the 11.3 drivers.  City of Heroes behaves differently under Intel and Nvidia graphics, but I am unable to test those at this time.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowGentoo Linux AMD64Jun 24 20121.4 No, but has workaround Yes Silver Mark 
ShowGentoo Linux AMD64Jun 24 20121.4 No, but has workaround Yes Silver Mark 
ShowGentoo Linux AMD64Jun 24 20121.4 No, but has workaround Yes Garbage Mark 
ShowopenSUSE 12.1 x86_64Feb 18 20121.4-rc3 Yes Yes Silver Feldspar 
ShowUbuntu 11.04 "Natty" (+ variants like Kubuntu)Oct 16 20111.3.29 No, but has workaround Yes Gold an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
10080 City of Heroes crashes when costume selection menu appears NEW View
10081 City of Heroes does not run if asked to use a dual core processor NEW View
13718 rubber banding at start of motion (not lag) in City of Heroes REOPENED View
19865 The City of Heroes installer hang after showing the splash screen UNCONFIRMED View

 
Note about setting game resolution

Information courtesy of Dan.

"There seems to be an issue currently with the ingame resolution options. If you change them, then click apply, it will reset the resolution back to before you changed it and tell you to restart. When you restart, the resolution won't have changed. To get it to change you have to set it to the correct resolution, apply, set it again, and then quit the game with the options menu still open."


 
Possible Fix for shaders (specific to NVidia cards)

Information courtesy of Tremblay:

In the registry, in HKEY_CURRENT_USER\Software\Wine\OpenGL, have the string value DisabledExtensions set to:

GL_ARB_vertex_buffer_object GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_register_combiners3 GL_NV_texture_shader GL_NV_texture_shader2

(basically list each extensions with a space between each)

I can then set the in-game shader option higher than low with bumpmaps.

I think you *could* leave out GL_ARB_vertex_buffer_object, I put it there because it helps World of Warcraft.

http://www.codeweavers.com/compatibility/browse/name?app_id=1299;forum=1;msg=37609

Jeff has offered another work around:

Run 'CohUpdater.exe -usetexenvcombine' to run in a low graphics mode that allows use of the costume selector and mission architect.  Beats adding / removing the registry keys, and it'll usually retain your old graphics settings.  Just make sure you don't have any level of antialiasing enabled (2x, 4x, etc) otherwise there'll be graphical wackiness



 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Mapserver Issues
by Quinn on Monday July 16th 2012, 21:26
For the last three days, I have been having massive mapserver issues-losing connection on a very frequent basis. My gaming partner two feet away, using the same connection and Windows, does not drop at the same time.

Also seeing this error quite a bit- I had been seeing it before, but not on the mapserver.

Connecting to DbServer 64.25.36.75:7000 (UDP) cookie: 2df8282f..ok (0.55)
Connecting to mapserver 64.25.36.91:7009 (UDP) cookie: 5f725932..Error calling setsockopt, ending socket buffer size is not what we told it! (131072!=262142)
Error calling setsockopt, ending socket buffer size is not what we told it! (131072!=262142)
(0.20)


Could this be related? Not sure yet if this is a report-worthy bug- I just updated to Dev version of wine yesterday as part of my troubleshooting efforts. Anyone else having the same issue?

Around the same time, I went from having the rubberbanding bug occasionally on login to having it much more often than not. Again, don't know if that is related.

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Odd Behavior in ubuntu 12.04 (With the Cohlauncher.pl file)
by studionashvegas on Monday May 14th 2012, 0:38
I've used Mark's fantastic patcher to install the game from scratch (running wine 1.4-0ubuntu4) with the restricted drivers installed (ATI Mobility Radeon 4500 HD).

Here's what happens:
1) Running with the restricted drivers enabled runs fine up until the initialization, then it LOGS ME OUT OF UBUNTU. It literally takes me back to the login screen, kills all the processes (so it seems) and when I log back in it's like nothing was ever running

2) Running it with the restricted drivers DISABLED causes audio to play (and the terminal shows input when I type) but no video at all - the game RUNS fine, sans video.

It's rather curious, and any input would be fantastic (I can give whatever information you need with some coaching on how to get it)

1 thing worth mentioning: the only "error messages" I'm getting per say are these:

p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory

err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "ATI Mobility Radeon HD 4500 Series", version "2.1 (3.3.11627 Compatibility Profile Context)").

So, if i've done something incorrectly or have something installed wrong, any steps to repair would be fantastic.

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Crash when loading character
by B.Collins on Sunday April 22nd 2012, 14:39
Hi Everyone,

I've followed the workaround instructions to get this running, and am using Mark's excellent custom launcher. It seems to get the game 'running', but its not playable. The game starts, I log in, choose my server, select a character, and click to enter. The zone begins loading and gets 2/3 of the way and then crashes. It appears to be a directX error, I can grab the dxdiag report before the dialog goes away. Other than possible driver conflict issues, I don't know what is causing the crash.

I am running Xubuntu 10.04 using wine 1.2/1.3 with xorg libraries installed. I have manually added all the recommended directX DLLs in winecfg, and am running the latest drivers for my card (NVIDIA-Linux-x86-295.40). To have gotten this close only to fail now is rather disappointing. Does anyone have any ideas what could be causing this?

Thanks for your time,


-B.C.

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CPU usage.
by dlbonsai on Wednesday February 1st 2012, 19:02
Hi everyone,

COx works perfectly except that my CPU usage was really high, and X was using ~40% of CPU while COH was at 100% or more.
I fixed the issue by doing two things, setting the ddr to opengl and disabling the glsl.
Now everything runs smoothly and coh only uses ~30% of cpu.

Wine isn't still recognizing correctly my graphic card Quadro2000M, if you have any ideas how to fix that, let me know.

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by Jen on Thursday September 1st 2011, 19:41
Weird. Nothing like that in ~/.patches. Running a repair just in case.

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by Jen on Thursday September 1st 2011, 19:40
There's nothing like that in ~./patches.

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Unofficial launchers
by Mark on Sunday August 7th 2011, 17:35
I've written an unofficial command-line patcher/launcher. I've used it to install City of Heroes from scratch; beyond that, it's totally untested. It's available from www.carnildo.com/cohlaunch/index.html

Use at your own risk -- I take no responsibility if it breaks your game, wipes your hard drive, or kicks your dog.

If you want a GUI-based launcher, boards.cityofheroes.com/showthread.php?t=267429 discusses modifying the unofficial NCSoft Universal Linux Launcher ( sourceforge.net/projects/ull/ ) to work properly with City of Heroes. I've got no relationship with the authors of the ULL.

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So ... is CoH now garbage?
by Scott on Friday August 5th 2011, 1:14
If the NCsoft launcher does not work with WINE - does not install, does not run - then has the game fallen into the "garbage" category?

Or is someone able to get it to run, and if so, will they please share information on how this is accomplished?

I have updated my system to Ubuntu 11.04, added the 2 previously mentioned command extensions, and still no luck.

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"Unsupported video drivers" with 1.3.20
by John P. Z. on Thursday May 26th 2011, 17:31
I've upgraded to wine 1.3.20 and can no longer log into the game. The game still hangs on the "Loading" screen, unless it is launched with the -renderthread 0 parameter, but since the upgrade I'm getting a CoH error about "Unsupported drivers or graphics card X11". The error didn't appear with 1.3.19.

I'm using LXDE, with the latest NVidia drivers. Drivers installed today, error also appeared with the previous version.

I'm reluctant to outright file it as a bug, as the game also installed a new update today and I'm not sure if it's a wine issue or the game update blew it up.

[post new] [reply to this]

  • RE: by John P. Z. on Tuesday May 31st 2011, 9:01
Mouselook "jumping"
by Christopher B. Wright on Friday May 20th 2011, 21:03
This happened after I added the latest wine update from the natty kubuntu repos. When mouselook is activated it's pretty unusable -- it "jumps" instead of panning smoothly. That makes mouse-based navigation nearly impossible for me. Other mouse-based activities don't seem to have any issues, though.

Prior to update mouselook was fine. However, at the same time of the update, my x server was updated as well so I can't swear it's a wine problem...

[post new] [reply to this]

  • RE: Mouselook by Christopher B. Wright on Saturday May 21st 2011, 15:39
new NCsoft launcer - does it work with WINE?
by Scott on Thursday March 3rd 2011, 15:33
I'm not the most savvy Linux user, so I'd rather not be the first to attempt to switch to the new launcher. If anyone else here gives it a try, could they please give some details about their experience?

I'm not even sure I'd know how to do the upgrade, frankly. :)

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Having trouble with Beta server
by Scott on Monday November 8th 2010, 9:56
Ever since the Beta server was started, many months ago, I have been unable to access the game on that server. What happens is my updater goes into an endless loop of checksumming and never seems to download a manifest and compare.

My game works fine and test server works fine, but for some strange reason I've had this problem with Beta for months, despite all my attempts to fix it.

Anyone know what's going on and/or how to fix it?

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The Dark Shadow
by Lee on Friday July 9th 2010, 14:42
I have no idea what I'm doing wrong.

A clean install of city of heroes is playable -- the colors are too bright and I can change maybe three graphics options, but it works well enough, but I wanted to use the advanced graphics options, so I came here and tried the registry fix suggested above.

When I attempt the registry fix, all of my characters transform into things that look like ghosts, and when I log in, the rest of the textures do the same (except buildings look less like ghosts and more like gray blocks).

I've tried every combination of wine 1.2RC6, 1.1.42, 1.0; nvidia driver 173.14.22 and 195.36.24 possible. Please help.

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I17 & Ubuntu 10.04
by crystal on Saturday May 22nd 2010, 10:01
Ok, I've tried everything I can find or think of to make City of Heroes move past the "loading" screen. I'm using Ubuntu 10.04 and I've upgraded my NCSoft to i17. Does anyone have a single idea, the work arounds posted here are not working.

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Sound Issues
by Nick Hlavacek on Saturday May 8th 2010, 15:37
Setting 3-D sound to disabled (in safe mode) solved the problem of sound acting up intermittently ... for a while. Since then I've upgraded to Ubuntu 10.04 and now sound disappears entirely a few minutes into the game. I have the 3-D disabled and the mode set to compatibility. Anyone else having the issue or have suggestions for a fix?

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Defect 10080 and Issue 17.
by Randall on Sunday May 2nd 2010, 19:00
This appears to be resolved for ATI cards as of the latest release of City of Heroes, Issue 17. could someone please confirm for NVidia users? I am working via Wine 1.1.43, on Ubuntu 10.04 LTS, with ATI driver version 10-4.

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No PhysX or Ultra Mode.
by Steve on Wednesday April 28th 2010, 15:14
I bought myself a fun new 9800GT in order to run games. It comes with PhysX ability and such, however I can not figure out how to install PhysX and get it recognized by the game.

Also, was all excited to get Ultra Mode, but it appears not to be functioning on Linux at this time. Any advice?

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i17: can't get past 'Loading' banner?
by Justice McPherson on Wednesday April 28th 2010, 12:12
Just what the title says. Ran fine yesterday. Is anyone else having better luck loading the game this morning?

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Minor issue/question regarding bindloadfile
by Justice McPherson on Thursday March 25th 2010, 18:55
Started trying to play a mastermind, and so I needed a complex set of keybinds that uses /bindloadfile. Every time I tried, testing various paths and locations, I got an error that it could not open the file. Is there perhaps a detail I am missing that would let me find the file, or is this another bug?

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Stuck at "Loading" after i17 patch on test
by Scott on Wednesday March 3rd 2010, 19:29
I'm using Intrepid Ubuntu, ATI 3300 IGP, and WINE 1.0.1, which has worked excellently for me so far. However, after downloading the huge patch for i17 I find that once I click "Accept, the "Loading" bar comes up and the program halts. So I never get to the login screen. My computer doesn't crash; I can browse the internet normally after this has occurred. I've verified my files, I've tried clicking the Safe Mode box on the program, and I've configured WINE to use a virtual desktop, none of which has helped.

Is there perhaps a new splash screen that uses different graphics settings?

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Game shuts down
by Chris on Friday January 15th 2010, 6:05
After going through the things mentioned I got the game to load to the server screen. Once there it attempts to go into the game, but the game closes. When I attempt again, I get the message that the account is logged in, so I know it's somewhat getting me in the game. The actual game itself is not loading. Any help?

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by Chris on Thursday January 14th 2010, 12:10
Sorry this is in reference to this...
Coh crashing on fixing geom.pigg

it states to cat /proc/sys/net/ipv4/tcp_wmem, then change the middle number by echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem.

I try that and I am getting:

echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem
bash: /proc/sys/net/ipv4/tcp_wmem: Permission denied

Any help would be appreciated.

[post new] [reply to this]

  • RE: by Chris on Thursday January 14th 2010, 14:00

by Chris on Thursday January 14th 2010, 12:04
I'm getting permission denied when attempting to echo the command. I've tried sudo, and getting the same thing.

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Sounds issues lately.
by Steve on Sunday December 6th 2009, 15:17
No idea what's going on. When I start up the game, it works fine. Sound is grand and everything is smooth.

However, the moment that my mouse leaves the screen to my second monitor, or I alt-tab out to another window, I lose sound. It basically starts popping and crackling (and you can hear that it is still receiving sound in the PulseAudio control panel, as sometimes the sound for what I'm doing will burst through on a pop or crackle), but sometimes it just shuts PulseAudio down entirely.

This doesn't seem to happen with other programs, just CoH, so I'm wondering if this is Wine or the game itself.

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Garbage? Not for me..
by Justice McPherson on Wednesday September 9th 2009, 13:08
I've been running CoH for a few months, during the period when that "Garbage" rated test appeared. I have not had any changes in usability.

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by Steve on Sunday August 16th 2009, 22:19
As far as I can tell, I was running with the new version in the command line. I was using the default .wine prefix, however, would that have made a difference? I should create a new prefix for COH, perhaps.

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nVidia Work-around
by Duane Robertson on Saturday August 8th 2009, 19:53
In case anyone besides me missed this, a very helpful tip in the costume menu crash bug report made my day today:

bugs.winehq.org/show_bug.cgi?id=10080#c63

After installing the necessary (and quite a few unnecessary) packages in my mostly-stock Ubuntu, I was able to recompile wine with the tiny change listed. Now I get decent graphics on my old nVidia-based laptop, and I can use the costume change menu, AE, etc. More importantly, my contacts list doesn't crash the game. (The Radio contact graphic, among others, uses the same functions as the costume selector.)

It's not perfect. Some of the character previews in the AE system show up too small to see, but I can work around that. I started looking for this trick when the --usetexenvcombine switch began giving me graphic artifacts that were driving me up the wall.

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Latest patch for CoH
by Randall on Saturday August 8th 2009, 10:56
I had a patch come through when I loaded up CoH today, and discovered that now it will not launch, even direct (CityofHeroes.exe -project) under Ubuntu 9.04 and the latest installation of wine. Anyone else seeing this issue?

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OS radeon driver?
by Mike Earl on Thursday July 30th 2009, 20:23
Has anyone had luck configuring the open-source "radeon" driver under Linux for this?

I'm currently running it with a 9200SE and the OS driver (especially now that the closed-source one has dropped support for new X for older cards), and it works surprisingly smoothly, but it seems as though something is wrong with loading of textures?. Most objects are single-color, including heroes (!), although the occasional wall or ground area will have some sort of texture/bitmap drawn on it.

Is this a driver bug, a CoH bug triggered by the OS drivers, or the general patheticness of my 9200SE?

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Superjump not working?
by Christopher B. Wright on Monday June 29th 2009, 22:27
This is a completely bizarre situation, because it appears that when I try to run CoH under Wine I get a 100% working game EXCEPT that Super Jump doesn't work -- essentially when SJ is active, I don't jump any further than a regular jump.

Works fine under windows, and everything else in CoH seems to work just fine under wine (except the costume changing bug of course) but SJ doesn't work.

Could it have something to do with the key bind for jump not sending the commands fast enough when the key is pressed down? Essentially SJ uses the "+up" command and I figure if it's not getting a steady stream of "up up up up up" commands it assumes you want to stop jumping. I've noticed when I use the "+up" command for characters who use fly (to gain altitude) it's a lot jerkier in wine then it is in Windows, so I've been wondering if there's something interrupting that keyboard signal. If so that might explain why SJ is pretty much unusable for me in Wine.

(Running wine 1.24 on CoH I15, Kubuntu 9.04)

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by nyu2 on Saturday June 20th 2009, 21:38
I had an issue like this a while ago, it's detailed further down in the comments. The updater is crashing because your network settings need to be tweaked.

The post is 'Coh crashing on fixing geom.pigg', just look down a bit.

[post new] [reply to this]

  • RE: by Scott on Tuesday June 23rd 2009, 16:15
    • RE: by nyu2 on Wednesday June 24th 2009, 2:50
      • RE: by Scott on Friday June 26th 2009, 16:52
    • RE: by nyu2 on Wednesday June 24th 2009, 2:52
New Wrinkle in Update - i15?
by Scott on Friday June 19th 2009, 15:13
Is anyone else here able to get on the test server?

I used to be able to access Test with no problem, including during the early days of i15 beta, but about two weeks ago they issued a patch that threw a wrench into the works. Most Windows people couldn't complete their update of the patch and couldn't access Test either. Nor could the Mac people, and neither could I.

As of a few days ago, Paragon Studios issued a patch for the bad patch, and now considers the matter fixed. Windows people can get on Test, as can Mac people. However, I'm still stuck. I contacted tech support and they sent me a file called MAC_CoH_Installer_US.dmg and suggested I use it to run the same updater that they use for Macs. The file is found here: download.cityofheroes.com/US/MAC_CoH_Installer_US.dmg

Well, my Linux-fu is inferior. I haven't figured out how to successfully crack open this file format and put it to use on my WINE 1.0.1 + Ubuntu Intrepid system.

If anyone can help me with this, or give me a workable alternative, I'd really appreciate it.

Also, this isn't just a test server problem. This is the beta of the new updater we'll all have to use when i15 goes live, which is probably sometime very soon. I'm trying to avoid getting shut entirely out of the game, so ... HELP! :)

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New COHUPDATER crashes
by Robert Xu on Thursday June 18th 2009, 22:43
City of Heroes/Villians has resorted to creating COH_NA.exe (or something like this) files to distribute the game via internet. AFter running installation, launching cohupdater.exe, the updater crashes every so often until it comes to the point where it crashes on loading because the version information is not available. Can anyone look into this?

My system:
Dell inspiron 8200 with nvidia geforce 4 440 MX. 384 MB, ubuntu 9.04
directx 9.0c latest installed on wine, wine 1.1.23, disk space 37 GB
only problem with this laptop is the I/O buffer, but that problem only happens upon startup of computer.

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System freeze
by Duarte on Tuesday June 9th 2009, 5:24
Using Ubuntu 9.04 x86_64, wine 1.1.19 up to 1.1.23, Intel 945 chipset without any special graphics card.

After installing without any major issues, the game freezes on "loading fonts" (via console). Installing winetricks did not help. It does run using 'CohUpdater.exe -usetexenvcombine', but it's not pretty and kind of slow.

Does anyone have any idea how to get this running?

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City of heroes
by Kevin OConnor on Wednesday May 27th 2009, 0:20
ubuntu 9.04 wine 1.1.22 GeForce FX 5500 (gawd I should jsut put that in my tag line and be done with it)

How do i set the launcher to low graphics mode so I can use the tailor shop without instantly crashing ?

The statement 'CohUpdater.exe -usetexenvcombine' is a little beyond me , I tried adding the -usetexenvcombine to the end of the desk top short cut , and the updater doesn't even load.

Made a copy from the menu for wine ... but it doesn't run at all...

I'm doing somethign stupid .. I can tell....

A straight add this laucher to desk top , with no modifications, and the launcher runs so i got that part right at least ...

This is what the failed command on the launcher looks like
[code]
env WINEPREFIX="/home/kevin/.wine" wine "C:\Program Files\City of Heroes\CohUpdater.exe -usetexenvcombine"
[/code]

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Crashes and CoX
by Jeff on Wednesday April 29th 2009, 10:30
The crashes have gotten out of control for me - I can't zone more than once or twice without either just segfaulting or getting the physxcore.dll (or whatever) crash. /unloadgfx doesn't help.

So I have two questions:
1. Is it possible my video card ram or some such thing is just a wreck? Is there any way to test the card's health?

2. Are ATI users having any success? Less crashiness? I'm thinking I could just snag an ATI card and replace my nvidia 7600gt (at least I could avoid the nvidia related bugs). Is there any graphical / performance drawbacks to using the ATI card with either the free or closed drivers?

Any advice would be appreciated.

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Free weekend vs. Current bugs
by Evil on Tuesday April 28th 2009, 19:42
I noticed they were having a free "weekend" from now until May 3rd for any previous subscribers, so I went to check out the current state of playability. There seems to be two major issues.

1) The lockup if you don't click the "Next/I Agree" buttons in rapid succession.

2) There seems to be some problem very much like the rubberbanding problem now. If I try to run my character straight forward, sideways, or backward, the animation continually resets and the character ends up moving at about 1/3 normal speed. Hovering the mouse over the "Loading..." banner does not correct this, as it did with the old rubberbanding issue.

I noted that if you run the character at an angle (press forward/backward and sideways at the same time) then let go of the sideways key, the run animation and your speed will behave like normal. Stop moving, and you're bugged on takeoff again. This would seem to indicate some kind of DInput bug.

Is this pretty much what everyone is seeing?

This was tested with Kubuntu 9.04 final and an nVidia 9800GTX+ card with the 180.44 drivers.

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Issue 14 Testing + pbuffer error
by Jeff on Wednesday March 18th 2009, 8:23
Looks like the Nvidia pbuffer error is going to become more of a problem with I14. Seems they're using whatever display technique that they use in the costume selector in several places in the architect interface. So, currently, without adding the magic registry key for opengl disabled extensions it's nearly impossible to get through an entire mission config without crashing with the 'ol pbuffer error. Going to try the current beta drivers tonight or tomorrow if no one beats me to it (185.13 - download.nvidia.com/XFree86/Linux-x86/185.13/ )

Didn't someone pass a bug report on this along to Nvidia / AaronP on nvnews.net? Would it help if more of us did?

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Problem loading CoH/CoV
by Athena on Monday March 16th 2009, 11:18
I've already checked around the net, and seem to find other people having this issue. While I have Wine 1.1.14 installed, suddenly I can't run CoH at all. It goes through the update process fine, and when I go to click "I accept" on the following page, it freezes up, using all of my processor and doesn't move for about 15 minutes (maybe more, since I can't wait longer to see).
I saw that while getting an older version of wine, I could run CityofHeroes.exe straight, which started up fine, but I cant log into any servers. In fact, the only server mentioned was "UNNAMED" and it kicked me back to the login page when I tried.
Are there any hints as to why this is, or is it just wine acting up?
If so, being a bit of a beginner, I may need some help finding and installing an older version.
Thanks!

[post new] [reply to this]

crashes
by Jeff on Thursday February 19th 2009, 22:17
Is anyone else having wicked crashes these days? Ever since I13 it seems I can't zone more than 3 or 4 times without the whole thing dying.

[post new] [reply to this]

  • RE: crashes by Carl W on Wednesday March 4th 2009, 18:41
Possible solution for the sound
by Joakim Brännström on Friday February 13th 2009, 5:43
I have, as many others, had problems with the sound and general lag in CoH.

After some thinking and comparing the old kernel to the new one I figured that it couldn't hurt to try and turn off a couple of features. So this is what I did.

Turn off the following:
Processor type and features -> Tickless System (Dynamic Ticks)
Processor type and features -> High Resolution Timer Support

Change freq. to 1000 (probebly doesn't matter but what I did)
Processor type and features -> Timer frequency (1000 HZ)

You probebly doesn't have to do all this. It is probebly only one of this changes that really matters. But it now works flawless for me so I'm not going to touch them ;)

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Losing sound in COH
by Nick Hlavacek on Saturday January 17th 2009, 23:21
Does anyone else have a problem with losing sound without warning while playing COH? I have it happen randomly (as best I can tell) without any diagnostic or warning messages that I can find in any of the normal log files. I suspect it's something with Pulseaudio but don't really know for sure. I have to quit the game, and sometimes reboot, to get sound back. On a possibly related note, clicking to change 3-D sound from enabled to disabled will crash the game instantly. I'm using Ubuntu (Intrepid), Wine 1.0.1, quad-core processor, a Nvidia 8500 graphics card with the latest drivers direct from Nvidia (180.77 I think), integrated sound, and have installed the latest DirectX from Microsoft.

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CoH no longer starts after 1.1.13?
by Aaryna Delsorou on Saturday January 3rd 2009, 20:59
I upgraded to 1.1.13 this morning when I woke up. Got home tonight and tried to start up CoH, and it now hangs in the loader, when I get to the EULA confirmation.

Interestingly, it asked me about installing Gecko for the first time ever. Guessing this might have something to do with it?

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mac updates today
by Perry V on Tuesday December 16th 2008, 12:31
Apparently according to the us forums

boards.cityofheroes.com/showflat.php?Cat=0&Number=12814303&an=0&page=0#Post12814303

the american servers are going to be upgraded with the Mac patches. It will be interesting to see how this affects us Linux users and we should all be on the lookout.

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Bug 10082, Chat key
by jkrage on Tuesday December 9th 2008, 20:38
As of Issue 13, for me, chat no longer loses the first keystroke. Anyone else noticing this? May not be a wine bug, or at least not anymore...

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Consignment House weirdness
by nyu2 on Wednesday December 3rd 2008, 2:11
Has anyone noticed any graphical oddness going in to the consignment house? The textures flow and warp in a way that seems quite lovecraftian.

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Issue 13 Test
by Jeff on Wednesday November 5th 2008, 17:59
Anyone given the test server a run since open beta? I may just need to wipe out .wine and start clean - I can't set any of the fancy graphics options anymore but I can open the costume selection window. It's like some manner of bizarro world.

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Problem with startup
by Athena on Monday October 20th 2008, 1:58
I recently upgraded to Fedora 9 and was forced to do a reinstall of City of Heroes, due to an odd graphic problem. It did the update and install fine, but when I use wine to start it it gets as far as the loading screen, blinks, then shuts down...leaving my resolution at about 800x600. (I'm at 1440 x 900). I haven't got it past then, with two reinstalls and a completely updates wine.
It worked fine for me on Fedora 9, why is it failing now? Does anybody know?
Thanks,
Athena

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Cursors Working Properly
by Jesse L on Sunday August 31st 2008, 3:15
Just wantedto note that with the latest Nvidia Drivers Cursors Look right now (or they do for me anyways). I don't have -compatiblecursors, and they look just right, if smaller than I remember, but that might just be because it's been so long since I've had normal cursors. I should also add that I do have the extension exclusions mentioned above, so they /may/ be neccessarry.

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Fixing Costume Selection and Editing
by Jesse L on Monday August 18th 2008, 2:00
After reading some of the posts regarding the costume selection bug, I got to thinking. Since Costume Selection and everything works fine with ATI cards, as I understand it, due to it having no pbuffer support (or something like that) would there be any way wine could intercept the calls and tell CoH that the Nvidia cards don't have it either? or somehow disable it entirely? Would there be any way to do this, and would it have a chance of working?

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Cursors
by Dan on Monday August 11th 2008, 18:05
Just an oddity I've noticed, perhaps since I did that registry fix, but definitely since Wine 1.0. The cursors with the -compatibleCursors flag used to be pretty decent, but recently they became all white, no coloration and rather distorted when it changes into the "hand grabbing item" cursors. In-game, I typed "/compatibleCursors 0" to try turning it off, and the grabbing cursors became colored and good quality!

So, I tried taking the compatibleCursors option out of the shortcut. No go, cursors are still scaled and interlaced wrong. So, I'm just confused now.

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Possible Fix for shaders
by Tremblay on Saturday August 2nd 2008, 14:15
In the registry, in HKEY_CURRENT_USER\Software\Wine\OpenGL, have the string value DisabledExtensions set to:

GL_ARB_vertex_buffer_object GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_register_combiners3 GL_NV_texture_shader GL_NV_texture_shader2

(basically list each extensions with a space between each)

I can then set the in-game shader option higher than low with bumpmaps.

I think you *could* leave out GL_ARB_vertex_buffer_object, I put it there because it helps World of Warcraft.

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Rubber Band Man
by Duane Robertson on Tuesday July 22nd 2008, 21:27
Is anyone else getting rubber-banding every time you run CoH? If I use the mouse to turn and any keys to move, I get it every time. I also get big jumps in my mouse turns after maybe 60 degrees of movement. This is with a fresh wine install and a fresh CoH install from the updater.

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Video Questions:
by Brett on Sunday July 20th 2008, 10:29
Hi all, I am running wine 1.0 on Ubuntu 8.04 64-Bit.

Whenever I try to run CoH/CoV, it runs in a window, that looks to be about 640x480 or so..is there a way I can just tell it to run in fullscreen mode? I am running from the menu shortcut that wine created.

Also, when I get to the main login menu for the game, I get the following message at the bottom:

"Important: Your computer appears to be using older drivers for your video card. City of Heroes may run poorly without updated drivers. Go to www.nvidia.com to get the latest drivers. In some cases, such as laptops, you may need to get the latest drivers from your computer manufacturer's site."

According to "nvidia-settings" my drivers are version: 169.12

I have always gotten this message when I have tried playing in Ubuntu, no matter what version drivers I have. They have both also happened in any previous version of wine I have used as well.

I do not currently have an active account, so I do not know if the warning above is actually affecting game play in any way.

If anyone could help resolve these two issues, I would appreciate it.

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Audio
by Dan on Friday June 27th 2008, 16:28
With Wine 1.0-1 fixing the ALSA/PulseAudio issue, I switched my audio driver back to ALSA in winecfg, and it works fine in this and other games. Also, sound in other programs simultaneously is working great now (couldn't watch Youtube with CoX open before, set to OSS)

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  • RE: Audio by Randall on Friday June 27th 2008, 19:05
Dual Monitors
by Steve on Tuesday June 24th 2008, 9:23
Has anyone had difficulty with dual monitors? I have to monitors and when I right-click and hold for the camera view, the mouse doesn't seem to lock. It will go right through to the TV-Out, causing my screen to go wonky. I can set up DXgrab but am then not able to tab out for other purposes, so am reluctant to do so.

Last time I checked it was still happening in RC-3, I believe.

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by Dan on Sunday June 22nd 2008, 14:03
What is padsp? I have no such command (I have PulseAudio and such..)

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  • RE: by Dan on Sunday June 22nd 2008, 14:03
  • RE: padsp by Randall on Sunday June 22nd 2008, 20:55
    • RE: padsp by Dan on Sunday June 22nd 2008, 21:41
      • RE: padsp by Randall on Monday June 23rd 2008, 9:36
        • RE: padsp by Dan on Monday June 23rd 2008, 13:27
Fedora 9
by Dan on Thursday June 19th 2008, 17:46
Just got my drivers working in Fedora 9, of all things I forgot to install the 32-bit libs AGAIN (running x86_64). Working great, I'll post a test report later.

major issues still present:
Video drivers not recognized (grays out several options)
Chat bug

Tailor bug and dual-core flag untested

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WINE 1.0
by Chris Wood on Thursday June 19th 2008, 7:46
Seems to handle CoH/CoV much better, now.

Have a (somewhat) functional cursor, even without the -compatible cursor flag.

Was my wife playing, rather than me, so not certain on the other bugs, at the moment. Not enough time to check for them, but if no one else has, I will later today.

Sound is a little wonky, but that might be 'solvable' using alsa-oss.

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Ubuntu X.Org recent patch
by Randall on Sunday June 15th 2008, 13:47
Ran into something interesting today. My advanced desktop effects stopped working after we had lost power last night. I did some searching around, and if you ran the X.Org patch the you may have this problem. The simple fix is to rerun your nVidia driver install again. This fixes the broken symbolic link (you'll see the error come up) and thus you will be working again. Here is a link to the ubuntuforums for more information if you run into this issue.
ubuntuforums.org/showthread.php?t=828393&highlight=desktop+effects+-working+after+x.org+update

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rubber banding
by Jeff on Monday June 9th 2008, 14:30
I would encourage anyone that was still having issues with extreme rubber banding to try 1.0-rc4. My problems with that appear to have all vanished. If we could get the three big bugs squashed (character swallowing chat window / no costume selector / no -renderthread) this would definitely be a gold / platinum candidate. Don't forget to vote for bugs if you haven't already!

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NVIDIA Driver 173.14.05 available
by Randall on Sunday June 1st 2008, 22:23
Just wanted to pass along that nVidia released their driver version 173.14.05 as of May 29th.

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Free weekend
by Evil on Sunday May 25th 2008, 15:39
They're having a free weekend now. I went back, for the first time after beta and was really surpised. If not for the bug where we drop the first character of all chats, I might re-up.

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Fedora 9 update
by Dan on Friday May 23rd 2008, 2:19
Just an update from my end of things...I was planning to test things on Fedora 9 after it came out, but that has been delayed until nVidia releases drivers that can run the X server and GLX in Xorg 1.5. Which they've said should be ready for the next release, whenever that is.
www.nvnews.net/vbulletin/showthread.php?t=111516 (scroll down to post by AaronP) I couldn't figure out how to change the GDM startup options for Xorg in F9, but since GLX isn't going to work yet anyway, I'll just wait for the functional drivers.

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Something I never noticed before...
by Randall on Sunday May 11th 2008, 22:42
Ok, a little something interesting I stumbled across that I didn't know was there. If you click one of the bugs listed above for this application, you will be taken to the Bugzilla database for Wine (no, that is not what I noticed, I am getting to it...). If you look on the right hand side of the screen near the top you will see a statement "Votes for this bug". If you login to the Bugzilla database, you are granted the ability to vote for up to 20 bugs in the database to draw attention to them, just like you are able to do here with the AppDB. So, I have logged in and put my votes in on our bugs. And for those who knew about this already and are saying, "well, duh," yeah, I guess I deserve that. :)

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Graphics driver recognition
by Dan on Tuesday April 29th 2008, 18:33
Not sure if it's an issue with my driver (doubt it but definitely possible) or the game's recognition of graphics drivers, but one main remaining issue I have running CoX on a Fedora 8 install is that several graphics options are grayed out. Particularly, water quality, any texture quality above Low, and bloom/depth of field (though I wouldn't use those anyway). The low textures, or some other issue, appear to be making some world textures show up funny (striped).

Image at www.rpi.edu/~bookd/images/advgraphicssettings.png

My system:
AMD Athlon X2 3800+ 2.0GHz
NVidia GeForce 6800GS 256MB
2G DDR RAM
running Livna driver: xorg-x11-drv-nvidia-169.12-1.lvn8
on kernel: kernel-2.6.24.4-64.fc8 (x86_64)

Only other major issue is chat entry; /slashchat (activating the chat window with an initial '/') doesn't put in the initial '/', which is my primary method of communication and commands, and entering a command doesn't exit the chat window (i.e. it stays active until I press Escape).

Other than those, I'm very pleased with how the game is running, getting good FPS (considering it appears to not be fully using my graphics card and does not respond to -renderthread 1), and I can even alt-tab or switch workspaces from the game now! So happy with whatever they did to Compiz or Metacity (whichever I'm using now when GL effects are disabled..)

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by Steve on Tuesday April 8th 2008, 10:16
I may just do that, though I'm thinking it may actually be an unrelated Gutsy issue concerning wireless networking (there is a repeated error right as the computer loops). The same thing happens in Cedega, although Wine is still a pain. I've thought thtit might be my Nvidia 7300GS card.

I'm going to install the Hardy beta some time this week or next, will see if it persists. If it does, I might go file a bug on it. Eiher way I'll post here.

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Has it gotten worse?
by Steve on Sunday March 16th 2008, 22:39
I am finding CoH to be playing worse with 0.9.57 than it was with 0.9.55. Now my game will lock up and freeze (with sound still running, often skipping) when arriving in a new zone, often it will hang when running through Atlas Park or some other high-lag area (I do get lag and always have, but the game seizing up entirely?), and it rubber bands all over the place.

It is so bad that the game froze twice in 20 minutes yesterday, and randomly when I entered Perez Park.

Additionally, I can't alt-tab out any more, nor change desktops. It will register as being focused on Pidgin, but the screen will not change. My mouse will act as if the other window is on top, but I will only see the game screen.

Anybody else having these problems? I also seem to be one of the few who cannot, no matter what, get his game to crash to the desktop - either it just keep looping or the game freezes until I reboot. It is very, very, very aggravating.

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0.9.57 Fixes Contact Window Lag
by jkrage on Monday March 10th 2008, 21:22
As of this version, the contacts window now longer takes forever to bring up the first time. Now its downright snappy. Previously the contacts window could take 5-8 minutes to load, leaving the client largely unresponsive.

Debian unstable, Nvidia 169.09 (nv6200), wine 0.9.57

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Level update?
by Steve on Friday February 29th 2008, 12:41
Does .9.55 really deserve an upgrade to Gold? Nothing has really changed since it was silver. IIRC, The costume change still crashes, the chat bug is still notorious, I still have a problem with my mouse leaving the border of my window and going to my TV-Out monitor, causing me to flail all over the place (which doesn't happen in Cedega). I have to wait at least five minutes for my lvl 35 number of contacts to load, and during this game is utterly unplayable (someone changed to nvidia-glx instead of *-new, but I've rolled back to the 100.14.11 driver and still have the problem)

The game seems completely incompatible with Firefox/Flash being open, meaning I can't keep ParagonWiki in the background to tab-out, and I've had problems with Compiz being active.

Overall, these problems are ones I've discussed while the game has been in Silver, and most seems to be repeatable by others on the forum, and they haven't changed yet. Granted, 0.9.56 isn't in the Ubuntu repos yet, so maybe something has been fixed.

The game runs flawlessly in Cedega, but looks so much better in Wine, however I think comparatively Wine's status should stay in silver until some of these bugs are fixed (the costume change seems small, but you can't go to the tailor until it is fixed).

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10080
by andrew on Wednesday February 13th 2008, 18:36
Does anybody know how likely it is that they will fix bug 10080 and get the costume change working? I just got to level 30 and want to get my personal aura and I don't know if there is a way to get it without the costume selection window. Does anyone know a way around this bug to edit my costume or get my personal aura?

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Coh crashing on fixing geom.pigg
by Jesse L on Sunday February 3rd 2008, 16:47
For those all those having problems getting the patcher to get past geom.pigg (this may apply to other pigg problems). I found this bit that so far has alleviated problems with the patcher:

"If the updater crashes on geom.pigg, you need to increase your default TCP send window size. To do this issue the following commands at a terminal as root: cat /proc/sys/net/ipv4/tcp_wmem you should see three numbers. The middle number needs to be doubled (or otherwise increased) to at least 32768. To do this you can echo 4096 32768 131072 > /proc/sys/net/ipv4/tcp_wmem where the first and last numbers are the same as the values reported by the first command. Users may have to even triple or quadruple the middle number to get past this error."

I had to take mine up to 65536 before it could get past it without crashing (was giving an error along the lines of it not being the expected size when ran through a terminal, can't remember the error exactly as it would take the terminal with it when it crashed, and the error doesn't show up in redirected output for some odd reason).
Hope this helps. I'll let everyone know if I actually get past the updater and into the game.

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COH loads begins loading but error pops up
by Gerardo C. on Sunday January 27th 2008, 21:04
Followed the procedure to copy old COH from Windows drive to the wine folder in ubuntu. Started COH and it verified all the files, and everything checkedout ok. I click next on the license page and loading bar appears, after about 5 seconds an error box pops up saying "Failed to create OpenGL rendering context". Have not been able to get past this part. I have Ubuntu Gutsy, and the latest COH patch.

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Problems with second use
by Jon on Tuesday January 8th 2008, 13:40
When I first boot the machine (Ubuntu 7.10) the game runs with the aforementioned bugs. However when I restart it without logging out or restarting the machine I get two other major bugs.

1) Can't run/rubber band effect. I try to move from the spot where I enter the game but I only get a few feet before I'm back where I started.

2) The menus don't work. I try to click in-game menus and nothing happens. The chat window works so I can quit the game by typing /quit.

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Web browsers and graphics
by Steve on Saturday December 29th 2007, 20:12
Two things:

1. I've often mentioned a problem of my game hanging for no good reason... I've managed to track it down to having a web-browser open. I don't have any error code because the game basically hangs my whole system.

Firefox in particular is bad about this, but even Epiphany starts to interfere in the game. I can tab in and out of Pidgin with pretty much no issue, and especially when it is windowed. While I don't need to keep checking my e-mail, I would like to see paragonwiki.com on occasion.

2. Also, I'm assuming this is nVidia issue, but the latest set of drivers (including the beta which I installed to clear the pbuffer error with my contacts) are causing textures on characters to degrade to a set of squares, and all water effects and some buildings to look like diagonal lines. I can take a screenshot at some point to show what I mean, but as I say, this COULD be a nVidia problem since it happens with both Wine and Cedega.

Out of curiosity - does anyone know why CoH doesn't like playing while Compiz is running? I seem to recall there being a conflict with OpenGL somewhere.

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Wine 0.9.51 breaks fullscreen - again
by Mike on Wednesday December 26th 2007, 17:40
For the record, 0.9.50 had full screen working without any hassles of remapping keys or juggling windowed mode. It worked as it did under Windows again. Updated to 0.9.51 and it's broken again. Now I have to spend 5-10 minutes swapping between 1024x768 and 800x600 before I can get it to work full screen again.

Any chance of getting this fixed and keeping it that way? Yes I know lots of folks play it windowed. I have a 15" LCD monitor and can't really see it when it's windowed (alas I'm a broke college student so no funds to fix that either).

I swapped over to Ubuntu 7.10 a while back full time and no longer have windows available to use and this is really frustrating. I was *thrilled* when 0.9.50 fixed it.

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Issue #11 crashes indeed
by John P. Zaph on Sunday December 9th 2007, 7:14
I second the problem with the new issue #11. I've never tried to run CoH in WINE before, but the exact same thing that happens to Jeff happens to me as well.

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Problem updating to Issue 11
by Jeff Schmidt on Sunday December 2nd 2007, 8:45
Hello,

CoH has been running more or less fine for me, until today. I haven't played in about a week, and apparently the CoH Devs published Issue 11 to the live servers. So, when I launch CoH, it tries to update. It launches the updater, downloads a 'file manifest', then tries to fix file piggs/geomV1.pigg. At this point, the updater window just disappears.

I decided to launch coh from a terminal window, to see if any error messages are printed to stdout/stderr. A bunch of stuff was printed, but I think the relevant part is:

Fixing files: piggs/geomV1.pigg
Error calling setsockopt, ending socket buffer size is not what we told it! (16384!=32768)
Error calling setsockopt, ending socket buffer size is not what we told it! (32768!=65536)
Error calling setsockopt, ending socket buffer size is not what we told it! (65536!=131072)
fixme:dbghelp:SymInitializeW what to do ??
Segmentation fault (core dumped)

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Resolution Changes
by Duane Robertson on Wednesday November 14th 2007, 4:34
Here's something odd. After installing 0.9.49 of wine and some ubuntu updates to gnome and its libraries, my desktop resolution shows up as "0 x 0 (desktop)" in the CoH resolution selector. This has the pleasant side effect of getting rid of the "unable to support..." resolution messages when starting the game.

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Pbuffer error
by Steve on Tuesday November 13th 2007, 21:16
The old pbuffer error is now (at least on my 0.9.49 Ubuntu) crapping the game out on me every time I open the Contacts window.

Previously, trying load the contact window would take my level 31 upwards of five minutes, entirely due to the pictures, and now it won't do it at all.

I am going to roll back to 9.48, which is the last time I recall it working.

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Using an old install
by Steve on Tuesday November 13th 2007, 10:01
What has worked for me in Ubuntu, pretty simply, is copying CoHUpdater.exe into the main WINE Program Files directory (note: OUTSIDE of a possible COH directory, and letting it install even 1% of the downloaded package.

Immediately quit the installer, and then creae a Symlink from your old CoH directory to the Program Files folder in WINE Delete the newly-created CoH folder there, and rename the symlink accordingly. the installer will ask you whether you want to install into that directory or not, just say yes and it will run swimmingly from the old install.

At this point, for some reason, there is no concern about permissions or what-have-you. The only thing is that it will often need to re-verify the game files, so you may have to wait upwards of 2-3 minutes before it begins to load.

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Fullscreen works randomly???
by Mike on Sunday November 4th 2007, 12:38
I'm not sure why this would be the case, but I recently had to install the X development code (i.e. headers, libs, etc.) to get another package working properly (synaptics only has a really old version available and I needed a newer release).

After the installation, launching CoH will randomly say that it cannot launch in fullscreen mode at 1024x768, instead using 1024x768 windowed. Sometimes, despite my settings, it uses 800x600 rather than 1024x768.

Now I'm spending 20 minutes trying various random things before I finally get it to run fullscreen. Any thoughts on this? I'd remove the X development stuff, but I need that for work, so CoH has to take 2nd string on this :(

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Ubuntu 7.10, wine 0.9.48 and Issue 11
by Chris Wood on Wednesday October 31st 2007, 9:59
Got CoH(via Good vs. Evil DVD) up and running on Ubuntu 7.10 under wine.

Worked pretty good, apart from the invisible mouse.

Logged out, which prompted the CoH updater to run and grab Issue 11 content(not out yet, but they're installing it anyway).

After a bit, I ran CoH again(via the shortcut wine placed on the desktop)..but the graphics were gone. Shiny textures and logging in resulted in the "Port Oakes" load screen staying on top of the game window. It should be noted that the mouse was vaguely visible, but not much else was.(Power bar, nav, chat, etc. were)

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Antialiasing
by Matthew Gerber on Sunday October 21st 2007, 20:06
Another note for Mike - antialiasing won't work if you try to turn it on in the game. You have to use the nvidia-settings tool to enable it at the driver level.

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Alt-left click in Gnome
by Duane Robertson on Sunday October 21st 2007, 18:06
I noticed that Mike was having trouble using alt-left click in CoH under Ubuntu. I just thought I'd point out that alt-left click and drag is intercepted by gnome to let you move a window without using the titlebar. If gnome is handling your windows you'll have to change that behavior or change the way you do it in game.

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  • RE: by Mike on Monday October 22nd 2007, 0:08

by Duane Robertson on Saturday October 20th 2007, 22:15
I thought I'd post a few notes about my experience setting up CoH under Ubuntu Gutsy. Hopefully they'll help anyone who's missing a few key points of the process like I was.

It's been several years since I've done much with Linux. I've been playing with Ubuntu for only a few weeks, determining whether or not it would work as my main operating system, and I was so impressed that I've already removed my Windows partition. Of course the thing I was most pessimistic about was running my favorite MMO without having to reboot to Windows.

Last night I did a clean install of Ubuntu Gutsy from the new CD to wipe out the many mistakes I made while trying out Ubuntu. I changed very little except to load as many gstreamer packages as I could and a few utilities. I also loaded the restricted nvidia driver for my fanless geforce 8600gts.

I loaded the distribution version of Wine (0.9.46), and created a directory for my C drive which I entered in the winecfg application under the drives tab. At that point, I copied my backup of my City of Heroes folder to the correct position in my C drive folder. I typed into my terminal:

wine "C:\Program Files\City of Heroes\CohUpdater.exe"

For some reason the updater would stop with a complaint that I didn't have the necessary file permissions or my disk was full. Of course the disk wasn't full, and changing the file permissions on the existing files and directories didn't help.

So I dropped back and punted. I removed the copy of the City of Heroes files and installed from the disc (the Good vs Evil edition DVD, to be precise) with:

wine "E:\setup.exe"

The install ran normally and gave me the option to start CoH, which I did. I got a message when the updater started that wine needs gecko to display Web content. Since I don't particularly like the splash information in the updater, I canceled it and the updater started downloading patches.

At that point I decided to cancel the download and copy my old directory back over again. I changed the permissions for user (me) to read, write, and execute using the nautilus file manager since I've forgotten most of what I used to know about chmod. When I started the updater again, I was able to log in immediately.

When I saw the character screen I was impressed. Then I selected one of my new guys and entered the game. I could see him, barely, but some sort of artifact was drawing sky over everything else. I could just catch glimpses as I turned. When I tried to select the menus, the menu applet disappeared and I had to feel my way to the quit option and the desktop button.

After checking the winehq download page for debian binaries in the latest version (0.9.47) at [winehq.org/site/download-deb], I added the repository to my apt sources per the instructions and grabbed the latest file with synaptic. This time, when I started up I was able to see everything.

The game was loading with (I believe) the default settings in graphics and audio. OSS had been detected, the mouse was not constrained, and the window manager (gnome) was handling the window. Wine was set to behave like Windows XP. The game loaded in the default 1024x768 resolution taking up the full screen. I changed the resolution to 1280x1024 (the same as my desktop) in game, and quit to desktop to restart.

This time the game loaded in a window (oddly enough) and with borders, it was larger than the screen. To compensate, I set my two default panels in gnome to auto-hide and positioned the game window using alt-left click and drag. It was a bit ugly, but it played fine at first glance.

Next I set the winecfg graphics options to prevent gnome from handling the game window. When I restarted, the game went full screen but I couldn't cool switch (alt-tab) out. I had a difficult time figuring a way around this.

I tried starting the game in a new x-window session with some instructions on the Ubuntu site:

ubuntuforums.org/showthread.php?t=51486

Since the instructions were for an earlier version of Ubuntu and some of the file paths have changed from "xfree86" to "x11", it took me a while to get it to work. The updater ran fine in the window, but when it tried to load the game, the second x-session quit. Since part of the instructions involved giving anyone permission to start an x-session, I changed everything back and tried another tack.

After searching the forums and google a while, I found a reference to a full-screen option in gnome. Using the shortcuts application, I set it to ctrl-alt-enter. I also set the window back to managed in winecfg. The next time I started CoH, the 1280x1024 screen started up in a fullscreen window (no borders, just CoH -- without my actually having to use the shortcut, mind you). I could cool switch out to my desktop normally, and could use the shortcut to change to a standard window and back.

The first caveat is that I usually have to left click on the CoH screen when switching back to get it to accept keyboard input. Not a big deal.

The second issue is that cool switching is very sluggish when the CoH window is being handled. The default gnome settings use a lot of transparency in switching windows, which probably doesn't help. At one point I started using the fullscreen shortcut repeatedly and alt-tabbing back and forth rapidly. Eventually the screen went black and the system wouldn't respond to mouse or keyboard input. I couldn't even bring Linux down with alt-sysrq RSEIUB and had to power the computer down. Maybe the keyboard input was being intercepted by the unresponding CoH program.

Over the next few days I'm going to look for more problems in Wine/CoH and file a test report. I'll probably end up turning off transparency in gnome everywhere I find it. It's pretty, but no big deal.

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  • RE: by Matthew Gerber on Saturday October 20th 2007, 22:32
    • by Duane Robertson on Sunday October 21st 2007, 16:34
Works in 0.9.47
by Matthew Gerber on Thursday October 18th 2007, 21:06
As of 0.9.47, this game pretty much just works, other than dual-core processors and the costume selector (creator works fine).

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Patcher not working as of .40
by Chris Barnard on Thursday July 26th 2007, 6:49
In .40 and .41 the patcher crashes, in .39 it works flawlessly.

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Working
by Sean Cowan on Monday December 18th 2006, 23:44
Man I really wish this worked... Works in Cedega... but I loath them as they are closed source. They dont have 64 bit version... and making it work without being able to compile in 32 bit... thats a huge pain in the butt... If someone fixes it there is $50 dollars in it for them (Canadian... so 45 american... ish)

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City of heroes dual pack
by Nick on Sunday November 26th 2006, 2:20
Hi does any one know what to do when city of heroes dual pack comes up with an error saying Corrupted installer?
plz help

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RE: working on coh with wine
by joe on Thursday September 28th 2006, 15:46
Thinking on installing coh using wine on the Ubuntu distro.

Say in earlier posts probs with Gentoo. Has anyone a completely successful install, loading, and gameplay of coh using wine on any distro, especially ubuntu?

Thank you.

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