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The Elder Scrolls Online 1.0



Category: Main > Games > Online (MMORPG) Games > The Elder Scrolls Online > 1.0


NameThe Elder Scrolls Online
Version1.0
License Retail
URLhttp://www.elderscrollsonline....
Votes  
RatingGold
Wine Version1.7.20
Maintainers of this version:
Description

Client Version: eso.live.1.1.2.995904 2014/05/23 23:09:41 (0.win.0.live.990524)
Launcher Version: 1.3.5.964404

Selected Test Results (selected in 'Test Results' table below)

What works


What does not


What was not tested


Additional Comments

In addition to:

http://appdb.winehq.org/objectManager.php?sClass=version&iId=30124&iTestingId=83911

- If you get ALSA lib cannot open shared library, downgrading the  lib32-pulse package from 5.0.1 to 4.6.0.

In Manjaro:

yaourt downgrade

dowgrade lib32-pulse

Pick the lib32-pulse-4.6.0 package, then after that add it to ignore for updates. 

I haven't played it for long, but the game works very well in Linux. The reason that I don't want to give it a platinum is because I have to click on "default" in the graphics settings in game every time I start the game to get the textures to high. 



AMD X2 4130 3.8 Ghz
12 GB RAM
Evga GTX 760 2 GB

Linux314 Kernel

Running with OpenGL.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentManjaro LinuxJun 16 20141.7.20 No, but has workaround Yes Gold Morten 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Apr 14 20141.7.16 No, but has workaround Yes Gold Nicholas Schell 
ShowUbuntu 13.10 "Saucy" amd64 (+ variants like Kubuntu)Apr 10 20141.7.16 No, but has workaround Yes Gold Hakkarainen 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Apr 02 20141.7.15 No, but has workaround Yes Gold Nicholas Schell 


Known bugs
Bug # Description Status Resolution Other apps affected
30981 Skyrim: Keys "stick" occasionally UNCONFIRMED View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Cannot Connect to Login Server
by Damien Clark on Sunday June 22nd 2014, 10:19
I have been trying to get ESO running under WINE, I have followed all instructions to the letter, everything is installed and starts fine. However, once the game has launched, I cannot Login, after inputting password it just sits still for a sec, then returns an Error 200 (which according to the Zenimax Website is trouble connecting to the Login Server). My Wife is logged in and playing fine right next to me though, and it works fine on Windows.

I have tried everything I can think of, still cannot get it to work.

WINE Output in Terminal when running:

fixme:heap:HeapSetInformation (nil) 1 (nil) 0
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub
GeForce GTS 250/PCIe/SSE2 3.3.0 NVIDIA 331.38
err:ole:CoInitializeEx Attempt to change threading model of this apartment from apartment threaded to multi-threaded
fixme:alsa:AudioSessionControl_RegisterAudioSessionNotification (0x17c2e8)->(0x83ebb7c) - stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x85ee948): stub
fixme:avrt:AvSetMmThreadPriority (0x12345678)->(1) stub
NumTemps=32
MaxInstructions=4096
MaxAddressRegs=2
MaxLocalParams=1024
ARB_draw_buffers
NumTemps=4096
NumInstructionSlots=16384
NumTexInstructionSlots=16384
NumMathInstructionSlots=16384
MaxTexIndirections=16384
MaxLocalParams=512
MaxDrawBuffers=4
fixme:win:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
fixme:thread:SetThreadIdealProcessor (0x700): stub
fixme:thread:SetThreadIdealProcessor (0x70c): stub
fixme:thread:SetThreadIdealProcessor (0x700): stub
fixme:thread:SetThreadIdealProcessor (0x70c): stub
fixme:avrt:AvRevertMmThreadCharacteristics (0x12345678): stub
fixme:alsa:AudioSessionControl_UnregisterAudioSessionNotification (0x17c2e8)->(0x83ebb7c) - stub
fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
fixme:toolhelp:Heap32ListFirst : stub


Nothing there that I can see obviously pointing to the problem.

$ uname -srvmpio
Linux 3.13.0-29-generic #53-Ubuntu SMP Wed Jun 4 21:00:20 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux

$ inxi -M -C -I -G -A
Machine: Mobo: Gigabyte model: GA-880GM-USB3 version: x.x Bios: Award version: FC date: 03/14/2011
CPU: Hexa core AMD Phenom II X6 1090T (-MCP-) cache: 3072 KB flags: (lm nx sse sse2 sse3 sse4a svm)
Clock Speeds: 1: 3214.084 MHz 2: 3214.084 MHz 3: 3214.084 MHz 4: 3214.084 MHz 5: 3214.084 MHz 6: 3214.084 MHz
Graphics: Card: NVIDIA G92 [GeForce GTS 250]
X.Org: 1.15.1 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1280x1024@60.0hz
GLX Renderer: GeForce GTS 250/PCIe/SSE2 GLX Version: 3.3.0 NVIDIA 331.38
Audio: Card: Advanced Micro Devices [AMD/ATI] SBx00 Azalia (Intel HDA) driver: snd_hda_intel
Sound: Advanced Linux Sound Architecture ver: k3.13.0-29-generic
Info: Processes: 199 Uptime: 13:01 Memory: 1735.7/16047.1MB Client: Shell (bash) inxi: 1.9.17

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works great
by Jan on Wednesday June 11th 2014, 16:00
Linux Mint 16
TESO Version: 1.1.4

$ uname -srvmpio
Linux 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux


$ inxi -M -C -I -G -A
Machine: System: Gigabyte product: Z87X-D3H
Mobo: Gigabyte model: Z87X-D3H-CF version: x.x Bios: American Megatrends version: F8 date: 01/17/2014

CPU: Quad core Intel Core i7-4771 CPU (-HT-MCP-) cache: 8192 KB flags: (lm nx sse sse2 sse3 sse4_1 sse4_2 ssse3 vmx)
Clock Speeds: 1: 800.00 MHz 2: 800.00 MHz 3: 800.00 MHz 4: 800.00 MHz 5: 800.00 MHz 6: 800.00 MHz 7: 3501.00 MHz 8: 800.00 MHz

Graphics Card: NVIDIA GF114 [GeForce GTX 560]
X.Org: 1.14.5 drivers: nvidia (unloaded: fbdev,vesa,nouveau) Resolution: 1920x1080@60.0hz
GLX Renderer: GeForce GTX 560/PCIe/SSE2 GLX Version: 4.3.0 NVIDIA 319.32

Audio: Card-1: NVIDIA GF114 HDMI Audio Controller driver: snd_hda_intel Sound: ALSA ver: k3.11.0-12-generic
Card-2: Intel 8 Series/C220 Series Chipset High Definition Audio Controller driver: snd_hda_intel

Info: Processes: 223 Uptime: 1:09 Memory: 3012.5/7937.9MB Client: Shell inxi: 1.8.4


$ playonlinux --version
PlayOnLinux 4.2.2


$ nvidia-settings --version
nvidia-settings: version 319.32 ( buildd@roseapple) Tue Oct 1 15:02:28 UTC 2013


Set to Windows 7
Install MSXML 6.0
Install Install_ESO.exe

I have copied my windows version elder scrolls online to playonlive folder.
Addon folder unter home.


THX to grodius

Modified "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt to include:

SET BACKGROUND_AUDIO "1"
SET GraphicsDriver.7 "OPENGL"

Screenshots:

minus.com/lbnwN7mhkjNS7U

minus.com/ljx5KLYpIspgl

minus.com/lM0JfeEhmuh1

minus.com/ltxpbVp2piKkv

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Instructions lock operating system up
by Doug Stearns on Tuesday June 3rd 2014, 14:20
I'm running Ubuntu 12.04 LTS, POL 4.2.2. I installed wine version 1.7.16 through POL. Both 32 and 64 bit versions. Running 304.116 NVIDIA driver atm for a gtx560ti, but I have tried various drivers.

I get as far as the opening launcher window where you must press "continue" to proceed to the download window. At this point the computer locks up and I need to hard reset.

I do notice that even though I am selecting for it to use wine 1.7.16 it is automatically downloading 1.7.15 every time I run the installer. Anyone have any ideas?

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Switching to OpenGl
by Larik on Thursday May 29th 2014, 14:12
Since the last patch I had problems seeing "transparent" NPCs and even my own character. I could fix it by setting the following in UserSettings.txt:

SET GraphicsDriver.7 "OPENGL"

So far I didn't experience any performance degradation.

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Wine 1.7.18
by Andreas on Monday May 5th 2014, 11:06
Some good and some bad news...

Good: Wine 1.7.18 seems to solve the memory leak (Memory consumption can now even decrease when leaving areas).
Bad: Wine 1.7.18 slows down environment loading (NPCs, PCs, objects) drastically...

So I guess, there's a price to pay... ;-/

Is this similar to others' experiences ?

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by Joshua LeBlanc on Friday May 2nd 2014, 10:34
Apparently I'm the only one facing this issue:

I installed the launcher fine, but upon opening it, I get stuck on a "Loading..." page. If I force close the window, sometimes it loads the actual launcer (without a play button), and other times it just closes entirely.

I'm using the latest version of crossover, but I've always tried it with Wine 1.7.16 with the same result.

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Not working with Nvidia Optimus
by Johan Persson on Friday April 18th 2014, 8:03
Installed the game using PlayOnLinux, the game seemed to install fine even though it was very slow. With the Intel HD4000, the game launches and I get to the character screen, but then it freezes during loading.

Using primusrun however, I can't even get the game to launch. The launcher throws an error about "OpenGL version 2.0 support not found" followed by a bunch of related errors when I press play.

When I run "primusrun glxinfo" it shows OpenGL Version 4.2.0, just running "glxinfo" shows version 3.0. I am using an Asus A53S laptop with an i7 and Geforce GT 540M.

Anyone got any idea how to solve this issue?

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Can't login
by Dustin Wing on Wednesday April 16th 2014, 10:40
I went through all the step found here to install, and it worked rather nicely. But every time I actually try to log into the game I get the, "Login Timeout" Error every time. Anyone else?

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Freeze with which Configuration
by cyriana on Saturday April 12th 2014, 15:19
Hello,

for all out there they have this freezes. Can you please write you Configuration. Maybe we can find out what the Problem is. If someone has a really stable runnig Version, can you please port you configuration, too?

Maybe it turns out the Game runns fine under 64bit or whatever.

I will start here.

I have freezes with the following Configuration

OS Version: Ubuntu Gnome 14.04 32bit
Memory: 8 gb
Videocard: nvidia gforce 760
Wineversion: wine 1.7.16


greetings

Cy

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Working Pretty Well
by grodius on Saturday April 12th 2014, 12:23
Hi Guys,

Just wanted to leave a comment confirming my steps to get it to work, since I really wish I had it laid out for me better when I started:

1. install cert

2. Used PlayOnLinux (recommend), with wine 1.7.15 unpatched + vcrun2010

3. Install game (I had to use a virtualized desktop because something in the installer freezed my machine)

4. after basic install and first launch of launcher, I exited and transferred the dir from windows to my wine bottle.

5. Restarted client and it found all game files (no repair needed)

6. Modified "%USERPROFILE%\Documents\Elder Scrolls Online\live\UserSettings.txt to include:

SET BACKGROUND_AUDIO "1"
SET RequestedNumThreads "0"
SET GraphicsDriver.7 "OPENGL"

FPS is not as high as it is in windows. Im assuming because of OPENGL. Also experiencing the forced "medium" video settings issue. I have noticed people complaining about this in windows, so it seems to be something the game does when it thinks your computer can't run it.

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certificate error
by requiemzz on Saturday April 12th 2014, 8:17
I still get the certificate authentication failed. any ideas? i did follow the post up top.

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Unreadable Text / Font Texture
by Larik on Saturday April 12th 2014, 4:47
Hi,

I got a problem with unreadable fonts for player names and skills. If you are also facing this, I got a partly solution:
Just trigger the "ui scaling" in the graphic options menu.
Still the font/text is not always well integrated, i.e. Background auf characters is partly visible and some characters still can't be seen, but texts are more readable afterwards.

Best regards,
Larik

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Launcher doenst Download
by Tobi on Sunday April 6th 2014, 2:52
The Launcher installed fine, but it doenst download or allocating anything. Ive read that its normal that the Download Bar doesnt move. But my System istn sluggish or du -hs showing that its allocating space for the Download... any suggestions?

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Random Crashes and Huge Memory Consumption
by Andreas on Friday April 4th 2014, 1:59
First of all, I'm amazed with the OpenGL version of the game. It runs smoothly with highest settings.

NOTE to EU-Players: the directory under MyDocuments for the UserSettings.txt is called "liveeu" and not "live" for us europeans...
SET GraphicsDriver.7 "OPENGL" in there for OpenGL-Support

My Problems: I get random crashes all throughout the game and especially, the games keeps eating up memory. Once virt-memory (SIZE) hits around 3GB and RSS around 2.4BG, the game crashes (32Bit only).

Regarding D3D9-Version, I had the problem of randomly not appearing NPCs (bad for quest-NPCs) or huge loading delays for NPCs. Also the same random crashes; but game would be a little bit more stable under memory pressure.

Do other people have the same problems ?

Running on Wine-1.7.15 (vanilla, cs-0.6, some others), wine-1.7.7 and whatnot.
UbuntuGNOME 13.10, Custom-Kernel 3.13, nvidia-331&334
(I'll try Kernel 3.11 next to rule this out)


Anyone got any idea how to debug / trace the memory leak (presuming it's with wine and not the game) or how to reduce wine's memory needs or how to reduce default (sub-)heap sizes (in case it's due to RAM fragmentation inside the game) ?
trace+heap is too much info for the game to handle; warn+heap only tells about the OOM condition...

Errors:
a few of those:
warn:heap:HEAP_CreateSubHeap Could not allocate 08800000 bytes
followed by some of those:
err:heap:HEAP_ValidateInUseArena Heap 0x2810000: in-use arena 0xb2cbd080 next block 0xb2cbd0a0 has PREV_FREE flag 86120c3
err:heap:HEAP_ValidateInUseArena Heap 0x2810000: block 0x3d9de258 tail overwritten at 0x3d9de25c (byte 0/20 == 0x42)
followed by:
fixme:heap:HeapSetInformation (nil) 1 (nil) 0
and game freezes. Sometime some notions about a deadlock in the ntdll-crit-sections:
err:ntdll:RtlpWaitForCriticalSection section 0x2827060 "heap.c: HEAP.critSection" wait timed out in thread 0050, blocked by 0049, retrying (60 sec)
err:ntdll:RtlpWaitForCriticalSection section 0x285f19c "?" wait timed out in thread 004a, blocked by 0049, retrying (60 sec)

Could it be that the game would recover again, but just hits the deadlock first ? Or is one of the threads dead due to memory and the deadlock rather a result of this ?


D3D-Errors:
err:wgl:wglFinish wglFinish
Many of those:
err:d3d:wined3d_debug_callback 0x3eb76d0: "GL_INVALID_ENUM error generated.".
err:d3d:wined3d_debug_callback 0x3eb76d0: "GL_INVALID_VALUE error generated. Invalid texture format.".

Note: There has been an update as of today for the final launch. I'll keep digging...

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Client Updates
by Nicholas Schell on Thursday April 3rd 2014, 19:08
After launcher finishes downloading new updates, you will likely get a message complaining that the files could not be updated because they were in use "please restart and try again" or some such error. Ignore that and click ok on the popup, then click the Repair button in lower right. This you will do a giant verification of the 25GB, and it seems to find that the files were in fact updated and then allows you to play.

This happened to me for all the pre-launch updates, as well as the retail release update. I am guessing this will be a common error in the future when new data is downloaded.

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