If you can't hear voices, such as Max's, or other sounds appear to be missing, try turning off EAX environmental effects or multi-channel audio in the game's options dialog (before it loads the game).
WARNING ati radeon cards with fglrx
If you have ati radeon card with fglrx driver installed disable 3d settings in A.C.C. (untick "override applications settings") If textures look weird disable catalist A.I. and AA (anti-aliasing).
Can't use painkillers?
Tab and backspace buttons wont work if you tic "allow windows keys" from the advanced settings in the game options dialog. If you cant use painkillers (default key is Tab and backspace) disable this option.
To many error reports?
If you are launching the game from console you will have probably noticed many error reports such as problems with shaders. If you get this error: "fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported" disable triple screen buffer from game options dialog. For this error: "fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #" disable glsl by running winetricks in terminal (a GUI should pop up and you should check disable-glsl).
S3TC and open-source graphics drivers thanks to Tobias Jakobi
A lot of people using open-source / mesa OpenGL drivers seem to have
trouble getting the game (or even the demo) running. After the intro
movie the game quickly crashes at the loading screen.
This mostly affects the people with integrated Intel cards, but
should also become a problem when opensource drivers for nVidia and
Radeon hardware become more common.
See bug:
bugs.winehq.org/show_bug.cgi?id=24276
If you're experiencing these crashes during the loading screen and
you're using a open-source mesa driver then the chances are high that
you have no S3TC compression/decompression library (libtxc_dxtn)
installed and mesa is therefore disabling S3TC completly.
The Max Paxne 2 engine seems to rely on the S3TC texture formats
being always available and can't handle the case when these formats are
not advertised by the driver. There is a fix and a workaround for the
problem.
* The fix is installing libtxc_dxtn on your system (keep in mind that
you need a 32bit compile).
* The workaround is forcing mesa to advertise the texture formats even
when the said library is not installed (the engine seems to be happy
with this). You can do this e.g. with driconf. By default not installed see http://dri.freedesktop.org/wiki/DriConf for instructions. Launch this graphical
config utility and select the tab 'Image Quality'. You should see an
option "Enable S3TC texture compression even if software support is not
available" which is probably set to "off". Enable it and retry
starting the game. It should work now, if not then you're probably
facing a different problem.
Proposed wine settings by Tobias Jakobi
It is recommended to set the OffscreenRenderingMode to "fbo" when playing Max Payne 2 (doesn't matter if full or the demo).
With the default setting of OffscreenRenderingMode ("auto", which
maps to "backbuffer") wine hits some severe limitations, which are
connected to the backbuffer dimensions.
When post-processing effects are enabled ingame (e.g. set to medium)
the bullettime screen is cropped. Cropping is affected by the ingame
resolution.
Also affected are motion blur effects during cutscenes.
If you REALLY need to use ORM="backbuffer", make sure you use a
ingame resolution where at least on dimensions has a POT (power-of-two)
size. This applies e.g. to 1024x768 or 1280x1024.
For best game experience use ORM="fbo".
To set this open winetricks by typing "winetricks" in terminal and tick orm=fbo
All see:
wiki.winehq.org/UsefulRegistryKeys
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
NO CD
by Simon on Saturday October 27th 2012, 12:19
Hello Guys,
I went thru checking my favorite games before chancing from Windows to ubuntu
And i have to tell you that MP2 won’t work under WIN7 without a NO CD exe either ;)
RE: by GreekRockNRolla on
Tuesday January 11th 2011, 14:12
RE: by saeed hardan on
Tuesday January 11th 2011, 14:39
game crashes
by saeed hardan on Monday January 3rd 2011, 14:12
ihave Intel Corporation Mobile 4 Series Chipset , and i get this :
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x186d38,0x186c38): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x186d38,0x186c38): stub
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1024,768)
fixme:d3d8:IDirect3DDevice8Impl_ResourceManagerDiscardBytes Byte count ignored.
wine: Unhandled page fault on read access to 0x00000008 at address 0x360265 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000008 in 32-bit code (0x00360265).
Crashs in first loadingscreen
by Oliver Zweidar on Tuesday December 28th 2010, 6:29
Hello,
the Game crashs in the first loadind screen.
It says :
Exception in engineInit:HUDMode: Following subtitles are too wide (screen space limit 380)
width 381 [au_ep3_02] "Zwei Tage und zwei Nächte 'Adresse Unbekannt', der Kultserie aus den 90ern,"
width 412 [au_ep4_18] "Seine Männer verfolgten mich. Sie trugen weiße Uniformen. Sie sahen so sauber aus."
...
S3TC and open-source graphics drivers
by Tobias Jakobi on Sunday September 5th 2010, 9:41
A lot of people using open-source / mesa OpenGL drivers seem to have trouble getting the game (or even the demo) running. After the intro movie the game quickly crashes at the loading screen.
This mostly affects the people with integrated Intel cards, but should also become a problem when opensource drivers for nVidia and Radeon (ATI/AMD) hardware become more common.
If you're experiencing these crashes during the loading screen and you're using a open-source mesa driver then the chances are high that you have no S3TC compression/decompression library (libtxc_dxtn) installed and mesa is therefore disabling S3TC completly.
The Max Paxne 2 engine seems to rely on the S3TC texture formats being always available and can't handle the case when these formats are not advertised by the driver. There is a fix and a workaround for the problem.
The fix is installing libtxc_dxtn on your system (keep in mind that you need a 32bit compile). I'm not going to describe how to do this, just use your favorite search engine for the steps.
The workaround is forcing mesa to advertise the texture formats even when the said library is not installed (the engine seems to be happy with this). You can do this e.g. with driconf. Launch this graphical config utility and select the tab 'Image Quality'. You should see an option "Enable S3TC texture compression even if software support is not
available" which is probably set to "off". Enable it and retry starting the game. It should work now, if not then you're probably facing a different problem.
Exits during loading
by Chris Rolls on Wednesday January 28th 2009, 22:38
Max Payne exits during the first load screen. The initial movies play correctly but then it crashes about 1/4 of the way through the load screen. Any help?
RE: Game crashes on startup
by Alyx on Sunday November 9th 2008, 10:40
The same bug. Someone call it bug in wine. But no solution were found.
Ubuntu 8.10
Wine 1.1.8
ck80@ck80-desktop:~$ wine "C:\Program Files\Rockstar Games\Max Payne 2\MaxPayne2.exe"
fixme:mixer:ALSA_MixerInit No master control found on USB Device 0x46d:0x8d9, disabling mixer
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"dxdiagn.dll"
err:ole:CoGetClassObject no class object {a65b8071-3bfe-4213-9a5b-491da4461ca7} could be created for context 0x1
fixme:win:EnumDisplayDevicesW ((null),0,0x32ef34,0x00000000), stub!
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050)
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x1460d0) : stub
wine: Unhandled page fault on read access to 0x00000008 at address 0x360265 (thread 0040), starting debugger...
Unhandled exception: page fault on read access to 0x00000008 in 32-bit code (0x00360265).
Sound grainy
by Lasse Havelund on Thursday November 6th 2008, 18:31
My sound in the game is very grainy, and I only appear to be getting output in my right channel. I'm running Ubuntu 8.10, Wine 1.1.7 with the stock version of this game (1.0). I use ALSA for sound output.
RE: Sound grainy by Ben Klein on
Thursday November 6th 2008, 20:16
RE: Sound grainy by Lasse Havelund on
Saturday November 8th 2008, 15:51
Proposed wine settings
by Tobias Jakobi on Sunday November 2nd 2008, 19:03
It is recommended to set the OffscreenRenderingMode to "fbo" when playing Max Payne 2 (doesn't matter if full or the demo).
With the default setting of OffscreenRenderingMode ("auto", which maps to "backbuffer") wine hits some severe limitations, which are connected to the backbuffer dimensions.
When post-processing effects are enabled ingame (e.g. set to medium) the bullettime screen is cropped. Cropping is affected by the ingame resolution.
Also affected are motion blur effects during cutscenes.
If you REALLY need to use ORM="backbuffer", make sure you use a ingame resolution where at least on dimensions has a POT (power-of-two) size. This applies e.g. to 1024x768 or 1280x1024.
RE: DirectX by Ben Klein on
Tuesday October 28th 2008, 21:06
RE: DirectX by Bogi Hafsteinsson on
Friday October 31st 2008, 14:30
RE: DirectX by Alyx on
Sunday November 9th 2008, 10:43
Developer Mode (Cheat)
by Florian Bugiel on Wednesday August 13th 2008, 7:17
Hi,
does anybody know how to activate the console in the game?
As in Max Payne 1 you can start the game with parameter "-developer". In part 1 you could open the console with the F12-key and then execute commands like "god", "getallweapons", etc.
In part 2 the console should open with the "^"-key, which doesn't work. Any idea anyone?
Aside from this, everything seems to work perfectly with latest wine verison.