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The Elder Scrolls III: Morrowind 1.2.0722



Category: Main > Games > Role Playing Games > The Elder Scrolls III: Morrowind > 1.2.0722


NameThe Elder Scrolls III: Morrowind
Version1.2.0722
License Retail
URLhttp://www.elderscrolls.com
Votes 5
RatingPlatinum
Wine Version1.2.3
Maintainers of this version:
Description
Final official patch for non-expansion Morrowind.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
All


What does not
Nothing


What was not tested
Construction set


Additional Comments

Picture of hero in inventory is reversed, on Archlinux game sometimes freeze.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Mar 11 20121.4 Yes Yes Gold Salomon Aquino 
ShowUbuntu 11.04 "Natty" x86_64 (+ variants like Kubuntu)Aug 12 20111.3.26 Yes Yes Bronze Jan Kaláb 
ShowArch Linux x86_64Aug 02 20111.3.25 Yes Yes Gold William J May 
ShowUbuntu 12.04 "Precise" (+ variants like Kubuntu)Nov 05 20121.2.3 Yes Yes Platinum AlanB 
ShowLinux Mint 9 "Isadora"Nov 04 20101.2.1 Yes Yes Silver SteveMc 


Known bugs
Bug # Description Status Resolution Other apps affected
8854 Unable to get keyboard / mouse input in multiple games NEW View

 
HOWTO

Music has to be erased from Data Files/Music prior running the game (required only for Wine < 0.9.36).
When game ask about mp3 files, press Esc.

In winecfg set vertex shader mode to hardware. If you've got Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (Video card), make sure you deselect "Vertex shader support" in winecfg, otherwise you won't be able to exit the ship in the beginning of the game.
In winecfg set winver=win98 for best application behavior.

Make following changes in Morrowind.ini file:

;; Reduce CPU load
MaxFPS=40

;; Reduce crashes
SkipProgramFlows=1
DontThreadLoad=1

;; Improve loading times
;; RAM specific options (1/4 of total RAM for interior, 3/4 for exterior)
;; Examples for 1GB RAM machine
Interior Cell Buffer=256
Exterior Cell Buffer=768


You can get much better water rendering and rid of red inventory person artifacts using 3D acceleration:


[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"OffscreenRenderingMode"="fbo"
"UseGLSL"="enabled"
"VideoMemorySize"="128"


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

installs fine wont start
by joe nowicki on Thursday October 25th 2012, 1:19
System information:
Wine build: wine-1.5.13
Platform: i386 (WOW64)
Host system: Linux
Host version: 3.6.2-4.fc17.x86_64
VGA compatible controller: ATI Technologies Inc Radeon HD 5870 (Cypress)


so when i try to run game after install and the official patch i get this message: "the program morrowind.exe has encountered a serious problem and needs to close"

this is what shows up in terminal when i try to run it

[ um@namelis ~]$ wine '/home/um/.wine/drive_c/Program Files (x86)/Bethesda Softworks/Morrowind/Morrowind.exe'
fixme:service:scmdatabase_autostart_services Auto-start service L"SecDrv" failed to start: 2
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly (using GL renderer "Gallium 0.4 on AMD CYPRESS", version "1.4 (2.1 Mesa 8.0.4)").
wine: Unhandled page fault on read access to 0x7ddb5000 at address 0xf74eed91 (thread 0009), starting debugger...

dont want to waste space with all the debug info if this is enough to point me in the correct direction to fix my problem

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Missing CD-Rom/DVD player...?
by Kenny Caldwell on Saturday May 12th 2012, 22:51
I installed Morrowind on a Macbook Pro, 10.6.8, successfully. When attempting to run it, however, I get no further than the Morrowind launcher. Attempting to do so initially gave me the error message of inability to detect a CD-Rom or a DVD player. After the first two or three tries of that, though, it doesn't even bother giving me an error message.

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Strange camera movement
by CheatCat on Saturday March 17th 2012, 20:10
For some reason, the camera moment using the mouse are acting really strange. If you turn the camera at one direction it will go faster and faster until it spins around uncontrollable. Any ideas?

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Render creation error: "Unknown stencil mode format."
by Robert Robinson on Saturday December 17th 2011, 3:01
Whenever I launch Morrowind, I get a transparent window, and an error dialog stating that there is a, 'Render creation error: "Unknown stencil format."'

More info on this issue may be found here: ubuntuforums.org/showthread.php?t=1885927 where I asked prior to this.

Any assistance would be appreciated.

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annoying inventory windows moving
by dave on Saturday June 11th 2011, 1:55
I'm trying to play Morrowind on Wine 1.3.20 (Ubuntu 10.10, Intel 4500HD graphics). Everything seems to be OK except inventory. When I'm clicking PPM few times, all inventory windows reduces and moves to left up corner. Then I'm trying to stretch and move them to the right position but when I leave inventory they reduces and moves again and looks this way:
i54.tinypic.com/m775sg.jpg

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white screen
by Scott Red on Wednesday January 12th 2011, 20:20
img691.imageshack.us/img691/3822/screenshot20110112at914.png

As seen above Morrowind is only giving me a blank screen. I have altered the .ini file as advised and have changed wine to run Win98.

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starting crash depending on wine windows version
by zippato on Tuesday October 26th 2010, 13:57
Hi. I've got a new generation Mac mini. I've succesfully installed wine 1.3.4 via mac ports.
Next I've launched Morrowind installer: everything OK. But the game didn't start, it crashed after Morrowind Launcher -- > Play.

I've tweaked a bit following instructions given here, and I've managed to launch the game using Windows 2000 as Windows . I've succeded in starting the game, saving, reloading it.
But then it wouldn't start 10 times in a row, giving:

ag-macmini:Morrowind andrea$ wine Morrowind\ Launcher.exe
err:wincodecs:IcnsEncoder_CreateInstance Trying to save ICNS picture, but ICNS support is not compiled in.
fixme:ole:CoCreateInstance no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {312fb6f1-b767-409d-8a6d-0fc154d4f05c}, hres is 0x80004005
err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder
err:wincodecs:IcnsEncoder_CreateInstance Trying to save ICNS picture, but ICNS support is not compiled in.
fixme:ole:CoCreateInstance no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {312fb6f1-b767-409d-8a6d-0fc154d4f05c}, hres is 0x80004005
err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder
err:wincodecs:IcnsEncoder_CreateInstance Trying to save ICNS picture, but ICNS support is not compiled in.
fixme:ole:CoCreateInstance no instance created for interface {00000103-a8f2-4877-ba0a-fd2b6645fb94} of class {312fb6f1-b767-409d-8a6d-0fc154d4f05c}, hres is 0x80004005
err:menubuilder:convert_to_native_icon error 0x80004005 creating bitmap encoder
ag-macmini:Morrowind andrea$ wine: Unhandled page fault on read access to 0x0082114c at address 0x540ad4 (thread 001d), starting debugger...
err:dbghelp:pe_load_msc_debug_info -Debug info stripped, but no .DBG file in module L"secdrv.sys"
wine: Unhandled privileged instruction at address 0x711d7e (thread 0021), starting debugger...
Unhandled exception: privileged instruction in 32-bit code (0x00711d7e).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:00711d7e ESP:0033fed4 EBP:0033fee8 EFLAGS:00010246( R- -- I Z- -P- )
EAX:00000000 EBX:7b84e291 ECX:0033fef0 EDX:00000000
ESI:7ffdf000 EDI:007d705e
Stack dump:
0x0033fed4: 7b84bc8c 7ffdf000 7b84e29f 7b84e291
0x0033fee4: 7ffdf000 0033ff28 7b84e2d7 7ffdf000
0x0033fef4: 007d705e 00000000 00000000 00000000
0x0033ff04: 00000000 00000000 00000000 00000000
0x0033ff14: 00000000 0033ff40 7bc64f7c bfffe2f4
0x0033ff24: 00110768 0033ff48 7bc63e0c 00000000
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x00711d7e in morrowind (+0x311d7e) (0x0033fee8)
1 0x7b84e2d7 in kernel32 (+0x3e2d6) (0x0033ff28)
2 0x7bc63e0c (0x0033ff48)
3 0x7bc64fea (0x0033ffc8)
4 0x7bc3d95e (0x0033ffe8)
0x00711d7e: sti
Modules:
Module Address Debug info Name (23 modules)
PE 400000- 7db000 Export morrowind
PE 10000000-10134000 Deferred ~df394b.tmp
PE 30000000-3006e000 Deferred binkw32
PE 405a0000-405a4000 Deferred version
PE 405c0000-405c4000 Deferred dinput8
PE 40710000-40714000 Deferred advapi32
PE 40770000-40774000 Deferred rpcrt4
PE 42560000-42564000 Deferred gdi32
PE 42600000-42637000 Deferred user32
PE 42750000-42754000 Deferred ole32
PE 42880000-428e2000 Deferred winmm
PE 42920000-42924000 Deferred dinput
PE 42970000-42974000 Deferred dsound
PE 429c0000-429c4000 Deferred d3d8
PE 42a00000-42a04000 Deferred wined3d
PE 42b50000-42b54000 Deferred msvcrt
PE 42be0000-42c0b000 Deferred comctl32
PE 43280000-43284000 Deferred winex11
PE 434a0000-434a4000 Deferred imm32
PE 43630000-43634000 Deferred uxtheme
PE 780c0000-78121000 Deferred msvcp60
PE 7b810000-7b8f9000 Export kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
0000000e services.exe
00000016 0
00000015 0
00000014 0
00000010 0
0000000f 0
00000011 winedevice.exe
00000018 0
00000017 0
00000013 0
00000012 0
0000001e explorer.exe
0000001f 0
00000020 (D) C:\Program Files\Bethesda Softworks\Morrowind\Morrowind.exe
00000021 0 0 0x00711d7e in morrowind (+0x311d7e) (0x0033fee8)
1 0x7b84e2d7 in kernel32 (+0x3e2d6) (0x0033ff28)
2 0x7bc63e0c (0x0033ff48)
3 0x7bc64fea (0x0033ffc8)
4 0x7bc3d95e (0x0033ffe8)

Then again it gets started ok once, and then again no way.
Notice that using Win 98 or others it always says "Unload the debugger and try again".
Maybe the malfunctioning is due to something remaining hanging between the different tries?

Thank you.
Andrea

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render creation error ***
by Elisabeth Laura Scheel on Sunday September 5th 2010, 6:31
Well, i installed the game without problems, but when i want to start it, it gives me the warning "render creation error ***" without any specification.
i run it with wine 1.2 and i tried windowed mode and fullscreen and reduced the resolution to 800x600. i turned pixel shading on and off. morrowind tells me i use a nvidia geforce 8300 gs, while my mac tells me i use nvidia geforce 320m. i use mac OS X 10.6.4.
help please TT

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Load game = crash
by Kit on Monday June 7th 2010, 20:33
Crash when attempting to load a game. Any ideas?

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Gameplay video
by Jake ward on Wednesday March 24th 2010, 2:27
www.youtube.com/watch?v=gDEcJxXXih0&feature=player_embedded

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...test data correction
by William J May on Thursday November 19th 2009, 2:30
I meant to say built from source - not from binary packages ('./configure', etcetera).

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MW crash due to mp3 fail
by james morgan on Sunday October 4th 2009, 17:32
Just installed plain old morrowind (not GOTY) and patched it to 1.2.0722 without error. But when I run the game I get this ---> Music Error: Can not play file. Data Files/Music/Special/morrowind title.mp3
Click 'ok' or hit esc, and then wine kills itself.....

I have done some homework and this seems a semi-common problem, with the best solutions I've seen so far as being to either delete the music folder altogether, or download a windows mp3 codec.
Tried downloading a couple codecs, but wine does not seem to actually install them. Have tried installing the Fraunhofer MP3 Codec Pro, and wine kills the program as soon as I click Yes on the install query. This has happened with a couple of others as well.
Can anyone suggest what I need to do to do this properly? Or a better way of getting past the music problem? I install using wine [nameofcodecsetup.exe] and install it to Program files in the c drive. Don't have much experience with wine, so I have no clue if there is a better way of doing this. Using wine version 1.1.30 and ubuntu Jaunty.

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Patching issue
by Dustin on Thursday July 9th 2009, 20:31
I'm most likely doing something wrong but I seem to have an issue patching to this verison.

I have the patch and I'll run the patch, but while installing it'll say something along the lines of "Old file not found but filename exists"

I'm pretty sure I'm doing something wrong or is this normal?

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Morrowind 1.20812 - wine 1.11.23 on Archlinux
by Felicitas on Wednesday June 17th 2009, 11:31
Hi, i'd like to post a little how-to based on my experiences while trying to get Morrowind to work.

1. i build the newest version (at this time: 1.1.23) of wine via the Arch User Repository (AUR).

2. install it via pacman

Both steps above you can find in the Archlinux wiki. ;)

3. Install Morrowind (this worked without errors at my machine).

4.The "hard" part:

My d3d wont work!

$ wine Games/Wine/Morrowind/Morrowind
err:d3d:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat
err:d3d:InitAdapters Failed to get a gl context for default adapter
err:d3d:WineDirect3DCreate Direct3D8 is not available without opengl

Solution: install the lib32-nvidia-utils and let it replace the installed lib32-libgl.
The Errors of "d3d not working" were gone but still MW wont start. There was an error regarding my morrowind.ini in my /home/my_user_account/ , so i took a look and it was nearly empty. So i copied the morrowind.ini from the path i installed the game to, to /home/my_user_account/.

Then i got an error about some fonts that were mising. so i just copied the whole "game data" folder from the morrowind installation folder over into /home/my_user_account/ and suddenly it all worked.

Sure, it's not the perfect solution and maybe it would work also if you just copied some needed files and not the whole folder - but at least it works.

Kontra: you now have some files and the "data files" folder in your personal folder.

P.S.: I also noticed that i was unable to change my movement-keys during game -maybe it works some other way!?

Good luck!

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Not working
by Charles Hawkins on Monday March 9th 2009, 5:48
I've seen other posts with this problem but no replies to them perhaps because they posted long terminal outputs.

I *think* I've followed all the instructions. However, if I set OffscreenRenderingMode to anything (tried "fbo", "pbuffer" and "backbuffer") then the launcher doesn't give me any resolution choice and I get either a "Render Creation Error: Unknown frame buffer mode" or same error with "stencil" instead of "frame buffer" depending on whether I am trying to run full screen or not.

Video card is ATI 7500. Game runs fine in Windows.
Wine is 1.1.1 I think and no practical way to update it at this time. We are in a fairly remote area with very limited and very slow internet access.

Any suggestions would be much appreciated. I hate having to reboot into Windows just to play a game.

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Running but...
by markc7 on Monday December 22nd 2008, 16:53
Installation is flawless, no trouble running the game, but as soon as I try to leave the ship in Seyda Neen, the game crashes and the entire system becomes unresponsive. Usually it shows the "Area Loading" progress bar, the music shuts off for a second or two then resumes, and the screen becomes black and the game dies. I have to shut off the computer to get it running again.

Any thoughts? I'm running Wine 1.1.10 on Hardy. I've installed Morrowind and Tribunal, but not Bloodmoon.

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can´t run morrowind
by milan on Sunday December 14th 2008, 13:15
I´m new with wine, I am using wine 0.9.9. I installed Morrowind without problems but if I try to run it I get
nanda@ubuntu:~/.wine/drive_c/Program Files/Bethesda Softworks/Morrowind$ wine Morrowind.exe
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c0000135
err:module:import_dll Library ntoskrnl.exe (which is needed by L"C:\\windows\\system32\\drivers\\SECDRV.SYS") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\drivers\\SECDRV.SYS" failed, status c0000135
What am I doing wrong?
Thanks Milan

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Music Error
by Eric on Thursday December 11th 2008, 16:47
When ever I try to play Morrowind I get this: Music Error: Can not play file. Data Files/Music/Special/morrowind title.mp3
Is there any way to fix this without deleting the music?

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Water not displaying, black bo in bottom left corner.
by Dave on Sunday November 2nd 2008, 1:21
On a Thinkpad T60, everything works fine except when I am outdoors there is a black box in the lower left hand corner that covers about 1/3 the width and half the height of the screen. Also, I can't see the water. I can see the underlying land and then the water surface flickers from transparent to all black. Any ideas?

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Game Freezes
by Eric on Sunday February 24th 2008, 11:24
When I go to change the controls the game freezes. What can I do to fix this?

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Morrowind won't start
by Eric on Monday February 18th 2008, 8:58
Morrowind does not start when i try to start it. Instead I get this message in the terminal:
eric@eric:~/Desktop/Morrowind$ wine Morrowind.exe
fixme:spoolsv:serv_main (0 (nil))
err:advapi:service_get_status service protocol error - failed to read pipe r = 0 count = 0!
err:module:import_dll Library MSVCP60.dll (which is needed by L"Z:\\home\\eric\\Desktop\\Morrowind\\Morrowind.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\eric\\Desktop\\Morrowind\\Morrowind.exe" failed, status c0000135

what can I do to make it work?
Eric

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low performence
by kontra on Sunday January 27th 2008, 16:14
I successfully managed to start Morrowind [with Tribunal & bloodmoon] and with sound under Ubuntu 7.10, but the performance is way to low
I have c2d @ 2.14Ghz, 2GB ram and Intel GMA 3100 with 256 ram
I think that is enough to play Morrowind even on the best resolution, but for some reason it give me 5fps in 1024x768, with pixel shader off, and Interior & Exterior Cell according to this how to
wine version - 0.9.54
kernel - 2.6.22-14-generic #1 SMP x86_64
compiz turned off

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No Mods? Wine or Morrowind Problem?
by Teresa Bowman on Tuesday June 26th 2007, 18:20
I've been trying to get the Launcher to activate mods in the Data Files menus (.esp files and the like), but it acts like the .esp files aren't there. It's completely blank, nothing *to* select, not even the .esm files.

Here's the strange part: I *can* run the Launcher from Nautilus, but *can't* from winefile (it just starts up Morrowind regularly on a double-click).

The doubly odd part is that the .esp/.esm/.bsa files *are* visible when trying to open them in the Construction set.

(Running with Ubuntu Feisty 64-bit & Wine 9.39)

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Crash after Video
by Andreas Pokorny on Sunday May 13th 2007, 4:36
With wine 0.9.36 music is working. \O/
The game crashes a few seconds after running a cutscene within
the game. The cutscene look and sound fine, but there are several
messages on the console:
big_values too large!
mpg123: Can't rewind stream by 1057 bits!
Not supported!
Sorry, unknown layer type.
Sorry, unknown layer type.
Sorry, unknown layer type.
Not supported!
Blocktype == 0 and window-switching == 1 not allowed.
Free format not supported.
Stream error
Free format not supported.
Sorry, unknown layer type.
Free format not supported.
Stream error
Free format not supported.
Sorry, unknown layer type.
Not supported!
Not supported!
Stream error
Stream error
Stream error
Stream error
Stream error
Sorry, unknown layer type.
big_values too large!
Speicherzugriffsfehler


As a workaround the user can quicksave right after the video finished, then the game will crash. After that the quicksave can
be loaded again and one can continue to play.

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another tweaks (should be merged into HOWTO by maintainer)
by Vit Hrachovy on Wednesday February 21st 2007, 3:35
Morrowind also behaves better when WINE emulates Windows 98.

By default Morrowind eats all your CPU time to get the best FPS.
You can limit it by stating the following line in Morrowind.ini:
MaxFPS=30

You can play then with lesser CPU load (fine for notebooks and silent PC fans).

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A few tweaks that helped alot.
by Greg Schick on Wednesday February 21st 2007, 3:26
Modifying the Morrowind.ini file so that "SkipProgramFlows" and "DontThreadLoad" are both 1 instead of 0 vastly improved game stability. Though it also gives you the loading exterior screen alot more.

The morrowind.ini file is in the same directory as the Morrowind.exe file.

Set the ingame hardware acceleration for audio to software, and set the wine audio for Morrowind.exe to 22050hz with a 16 bit sample size. That helped the audio skipping alot. I still get occasional skipping, but nothing like what it was before. I don't get sound buffer errors anymore either. I'm using alsa.

I also modified the morrowind.ini so that "Interior Cell Buffer" is 1/4 of my total ram, and "Exterior Cell Buffer" is 3/4 total ram. I have 1GB of ram. This decreases load time when you are visisting the same cells over and over.

If you haven't figured it out already, using the launcher to turn off pixel shader helps with game performance alot.

I also have vertex shader mode set to hardware. That improved the performance by about 10 fps. I've got an nvidia 6600, with the linux nvidia drivers installed.

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RE: test results
by Greg Schick on Monday February 19th 2007, 8:27
I had a similar problem every 8-9 cells. Try edit the morrowind.ini "SkipProgramFlows" and "DontThreadLoad" to "1".

Found that on cedega support while randomly looking for was to reduce morrowind crashes.

cedegawiki.sweetleafstudios.com/wiki/Morrowind

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platinum
by Vit Hrachovy on Tuesday February 13th 2007, 15:33
Actually platinum was too hasty, there are some graphical artifacts in open wilderness near the water / sea and music has to be supported for platinum.

Should be Gold instead.

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RE: Almost there
by Chris on Thursday July 6th 2006, 6:49
Fixed the crash, but I don't know how proper it is. Just need to change one extra line:
Index: dlls/wined3d/surface.c

===================================================================
RCS file: /home/wine/wine/dlls/wined3d/surface.c,v
retrieving revision 1.88
diff -u -r1.88 surface.c
--- dlls/wined3d/surface.c 30 Jun 2006 19:16:43 -0000 1.88
+++ dlls/wined3d/surface.c 6 Jul 2006 11:42:24 -0000
@@ -539,7 +539,7 @@

/* NOTE: In a shared context environment the renderTarget will use the same context as
the implicit swapchain (we're not in a shared environment yet! */
if ((swapchain == targetSwapChain && targetSwapChain != NULL) || iface == myDevice->ren
derTarget) {
- if (iface == swapchain->frontBuffer) {
+ if (swapchain && iface == swapchain->frontBuffer) {
TRACE("locking front\n");
glReadBuffer(GL_FRONT);
}

The sound stuttering also appears to be caused by CPU stress. Looking straight down to the ground, which smoothens the framerate, helps. Not sure what more can be done to eleviate this, but AFAIK, they've been working on ways to improve the audio. Perhaps using the OSS audio driver instead of ALSA, or vice-versa, will help too.

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Render creation error
by S. Black on Wednesday March 29th 2006, 2:00
Kernel: 2.6.15-gentoo-r5
Wine version: 0.9.10
Video driver: nvidia-1.0.8178-r3

Installation (off of the collection with Tribunal and Bloodmoon bundled, though I haven't worked with the expansions yet) works nicely.

I get the modal popup with the text, 'Render Creation Error: "Unknown stencil mode format."'

Blocks of dozens or hundreds of lines repeating one of three different errors are printed to standard error. The different lines are:
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_A8
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_A4R4G4B4
err:d3d:IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt unsupported format WINED3DFMT_X4R4G4B4

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RE:
by Osten on Sunday October 2nd 2005, 15:36
When it asks me about MP3 files, I press Esc. And then it crashes.

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Tested 20050725 and 20050830
by Genie on Thursday September 29th 2005, 21:56
Game is not run correctly under these versions of Wine.

A bit details:
OS: Debian GNU/Linux 3.1 "Sarge"
vanilla kernel 2.6.12.1
PC: Barton 3200+, nFroce2, 1Gb RAM, GF4MX440 64Mb

msvcp60.dll is always wanted, so I woun't mention about it at all. :)

Under Wine-20050725 (compiled from sources by `debuild`) with just `wineprefixcreate` Morrowind starts.
1) still doesn't play video at start up
2) yet again shows "can't play mp3" error. Importing registry doesn't work. So, I've just copied .reg files from wine-20050111 folder, placed 'quartz.dll' into 'drive_c/windows/system'. And then I could load saved game and play a bit.
3) oh! great! mapview not black. but... it shows not what it should, but the splash picture used while loading data. (well, maybe if I started a new game it would be okay, but I didn't try to...)
4)when in inventory, now _shows_ player's model. on a *red* background :)
5) and... the game crashed after i've started conversation with an NPC.

Under Wine-20050830 (compiled from sources by `debuild`) the only thing worked is initial sound at startup. And then the game hangs.

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TES3: Morrowind
by Genie on Wednesday September 7th 2005, 22:11
Having licensed version from Buka, wine 20050111, i spent a lot of time playing and enjoing this Great Game :)

It works perfect, except:
1) no video in cutscenes (but music is playing)
2) game crashing when trying to select 'Video properties'
3) in inventory player's view is empty at all
4) no mapview. just blank black window (huh, i've got myself to train memory a bit :D )
5) sensible delay before inventory opening, any action with items.

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Requirements
by Serroz on Friday August 12th 2005, 8:04
doesn't work with open source DRI drivers:
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R200 20020827 AGP 4x x86/MMX/SSE TCL
OpenGL version string: 1.2 Mesa 4.0.4.
When I tryed to launch the game popup Render Creation Error: "Unknown stencil mode format.". So I use fglrx for my radeon 9000.
Anyone tryed kernel 2.4?

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consider regression
by Serroz on Friday August 5th 2005, 4:39
people, look at this">www.linuxquestions.org/questions/archive/33/2005/06/4/333497">this
Texicle got it worked on:
>patch is 1.20722
>wine version is 20050310 for the Slackware build (NOT Cedega/WineX)
>running Slack 10.0
>kernel is 2.4.22
Strange. Maybe it's a matter of regression.

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