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Unreal 225f-226f



Category: Main > Games > 1st Person Shooter > Unreal > 225f-226f


NameUnreal
Version225f-226f
License Retail
URLhttp://www.unreal.com
Votes  
RatingGold
Wine Version1.3.22
Maintainers of this version:
Description
Relevant patched versions
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works
installation
playing game with direct3d/opengl renderer


What does not
playing game with software renderer


What was not tested
multiplayer


Additional Comments

updated howto
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentSlackware 13.37Jun 21 20111.3.22 Yes Yes Gold SPAMMER 
ShowMandriva 2010.2Dec 26 20101.3.9 Yes Yes Gold Maik Wagner 
ShowMandriva 2010.1Dec 14 20101.3.7 Yes Yes Gold Maik Wagner 
ShowopenSUSE 11.1 x86_64May 25 20091.1.21 Yes Yes Platinum Kirk 
ShowSlackware 12.2May 15 20091.1.21 Yes Yes Platinum SPAMMER 


Known bugs
Bug # Description Status Resolution Other apps affected

 
HOWTO
­Unreal ­HOWTO ­­­
­­­
Installation ­
­­­­­
Run 'SETUP.EXE' on the ­disc, being­ sure not to install the­ old DirectX versions.
­­­­­
Patching ­
­­­
If you are going to be hostin­g a server, you will want to use the 225 patch to avoid a network incompatibility bug, otherwise players with the Gold version will not be able to join.

http://www.oldunreal.com/patch/official/unrealpatch225f.exe

If you are just playing the game, you will want to use the 226f ­patch because it is compatible with most mods and the updated OpenGL renderers detailed below.

http://www.oldunreal.com/patch/official/UnrealPatch226Final.exe

Updated Graphics (Optional) ­

The stock OpenGL renderer was never really finished. However, you can replace i­t with an alter­native that boasts new features.
­
http://oldunreal.com/patch/OMP-226-V0.2.zip
­
Extract 'OpenGLDrv.dll' and 'OpenGlDrv.int' to the '[installdir]/System' directory. Enable the renderer by setting "GameRenderDevice" to "OpenGLDrv.OpenGLRenderDevice" in '[installdir]/System/Unreal.ini'. If you happen to have the second Unreal Tournament disc, you can use high-detail textures. Read 'S3TCext.txt' provided with the zip file for instructions on how to convert and use the textures. For more information on tuning the renderer (anistrophic filtering, anti-aliasing, etc) refer to the OpenGL section in http://oldunreal.com/patch/Oldunreal-Multimediaupdate.pdf.
­­
Issues

In more recent wine, using the software renderer may crash the game with a segmentation fault. Use the OpenGL renderer detailed above, or set "GameRenderDevice" to "D3DDrv.D3DRenderDevice" in '[installdir]/System/Unreal.ini'.

For users of some intel or ati/amd graphics drivers, the game may display a black screen upon startup. Set the registry key "HKEY_CURRENT_USER>Software>Wine>AppDefaults>Unreal.exe>Direct3D>OffscreenRenderingMode" to "backbuffer" to fix this.

This game is based on an older game engine and may run at erratic speeds. This is usually due to the high performance of modern systems, but is also complicated by things like cpu frequency scaling and multicore processors. Before starting the game, change to the performance cpu frequency scaling governor, and if neccessary, limit the game to one core/cpu. If you are using the enhanced OpenGL renderer, you can have it limit the frame rate by setting "FrameRateLimit" to "60" and/or "SwapInterval" to "1" under the "[OpenGLDrv.OpenGLRenderDevice]" section in '[installdir]/System/Unreal.ini'.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Native Binary available
by Martin Gernhard on Saturday November 14th 2009, 18:20
Or even better: Use Wine to install the game and this patch:
www.oldunreal.com/oldunrealpatches.html

Then use the UnrealLinux.bin that has been installed into Unreal's "System" directory. chmod u+x UnrealLinux.bin may be required.

(Posting this here because I think this is not widely known and people will likely look here first.)

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Still too fast? Reduce to one CPU/core
by Martin Gernhard on Saturday November 14th 2009, 6:11
In addition to "-cpuspeed=XXXX" it may help to restrict wine to using 1 CPU. At least that seems to improve things for me. For example, on a "AMD Athlon(tm) 64 X2 Dual Core Processor 5200+" I'm using:

schedtool -a 0x1 -e wine Unreal.exe -cpuspeed=2800

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