OllyDbg is a 32-bit assembler level analysing debugger for Microsoft Windows. Emphasis on binary code analysis makes it particularly useful in cases where source is unavailable.
Old test results
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What works
Debugging of complex programs
Disassembly, attaching to a running process; detaching, running, pausing,
restarting and closing a process; breakpoints; stepping in to and over
modules; animating in to and animating over modules; execute 'till user
code. Jumping to various parts of the code. Searching for all
referenced text strings, and through those strings. Searching for
labels, assembling new code over existing code, patching the resulting
executable.
Viewing all of the following: the call stack, the log, executable
modules, memory, breakpoints, and references.
Changing all of the folowing: fonts, UDD and plugin paths, color
schemes, code highlighting.
The following plugins: Analyze This!, GODUP.
Minimizing, maximizing, resizing, and moving Olly's own internal
windows. Custom DLL loader.Nothing
What does not
Parts which involve stepping into wine builtin dll code outside of PE sections.
Main CPU windows goes blank then.
Some dlls are reported as "unkown format" upon load event. Annoying but harmless, message box can't unfortunately be automagically dismissed by program option (needs manual confirm).
Some Plugins which rely/peek into internal windows data structures don't work (expected).
Error: Unable to open or read executable file 'foo'
When applications are first loaded in to debugger, you might get message boxes with following errors:
Unable to open or read executable file 'foo.dll'
or
Bad or unknown format 'foo.dll'
This is expected (and annoying) behaviour. The debugger tried to physically read the dll by looking into "system32" directory of the WINEPREFIX. Most Wine builtins don't have a fake placeholder by default hence the error.
Just dismiss the message boxes with 'OK'.
You can work around this problem by adding the dll in question to "[FakeDllsSection]" of "tools/wine.inf" (wine source tree) and then rerun 'wineboot --update' to have it installed in WINEPREFIX.
Disassembly (CPU Window) goes blank while stepping/pausing
When the disassembly window goes blank (after pausing, single stepping into wine, etc.) you probably hit a code location which the debugger can't properly handle due to design of Wine/Linux.
The debugger hits ELF code in wine builtins outside of win32 API virtual mapping range which leads to empty code/disassembly window (debugger needs to read memory in order to disassemble it). Look at registers window while you step, you can see EIP still changing but no code is actually displayed. Just hit a few times run until return until the code reaches PE/win32 memory range again. Then the code/disassembly will reappear.
This is expected behaviour and by design.
Debugging/Tracing is slow
Depending on situation, the debugger reads large memory chunks from target process (debuggee). The transfer of large memory chunks between wineserver and debugger process leads to performance loss.
Technically, wineserver uses Linux ptrace facility to read remote process memory. Only 32-bit integers can be read/written at a time which causes extreme overhead for large blocks.
This performance problem has been solved in Ollydbg v2 which optimized the needed memory reads (for disassembly, memory view) to much smaller chunks.