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Star Trek: Armada II 1.1



Category: Main > Games > Strategy Games > Star Trek: Armada II > 1.1


NameStar Trek: Armada II
Version1.1
License  
URLhttp://www.activision.com
Votes 1
RatingSilver
Wine Version1.4
Maintainers of this version:
Description
Armada II w/ patch
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works

Installation from CD.

Completely playable.


What does not

Sound is garbled but can sometimes be fixed by turning on and off hardware sound acceleration in the game options. I ended up having to mute it.

Had to run in windowed mode by creating a blank file named ATVI next to the exe and running in wine with the -win option. Edge scrolling still works.


What was not tested
Online/multiplayer or mods.


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentUbuntu 12.04 "Precise" i386 (+ variants like Kubuntu)Oct 22 20121.4 Yes Yes Silver an anonymous user 
ShowUbuntu 12.04 "Precise" amd64 (+ variants like Kubuntu)Aug 08 20121.4 Yes Yes Silver MPW 
ShowGentoo Linux AMD64Dec 03 20111.3.34 Yes Yes Silver ejwaxx 
ShowMac OS X 10.6 "Snow Leopard"Feb 28 20111.3.14 Yes Yes Platinum Bojan Antonović 
ShowArch Linux x86_64Feb 19 20111.3.14 Yes Yes Platinum Alex 


Known bugs
Bug # Description Status Resolution Other apps affected
29238 Star Trek Armada II: Game crashes when attempting to launch a network game UNCONFIRMED View

 
use winetricks vcrun6
As long as this dependency exists, according to http://appdb.winehq.org//help/?sTopic=maintainer_ratings rating can be at most gold, because vcrun6 is third party software.

 
WARNING
Please make sure to upgrade to the newest version of wine before playing this game. Star Trek Armada 2 is known to be playable under wine (>.9.50)

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Multiplayer
by MPW on Thursday August 9th 2012, 11:12
Hello,

I manged to fix the Version check for the multiplayer with this:

I got the S.T.A.L.K.E.R. multiplayer beta (probably the full game too) to work
with native dplay dlls. Do this (on a clean system):

- download DirectX runtime (do NOT use dlls from a windows partition):
download.microsoft.com/download/6/4/c/64c3d3d6-c5da-47eb-9db4-86e45b9f579e/directx_mar2008_redist.exe
- run the executable and select a folder to extract to
- extract dxnt.cab using cabextract
- copy dp* from the .cab archive to windows/system32
- override dlls with winecfg: dplay,dplayx,dpnaddr,dpnet,dpnhpast,dpnlobby
- register dlls: for f in dplayx.dll dpnet.dll dpnhpast.dll dpnhupnp.dll
dpvacm.dll dpvoice.dll dpvvox.dll; do wine regsvr32 $f; done

(copied from here: bugs.winehq.org/show_bug.cgi?id=6847#c20)

But when creating or joining a network game, Armada 2 tells me that it can't connect over TCP/IP to the LAN.

The console outputs: fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub

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Hotkeys
by MPW on Wednesday August 8th 2012, 8:41
Hello,

as Unity (Window Manager of Ubuntu) catches the alt-key, u can use strg+alt to activate warp :)

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Highest rating gold?
by Alex on Saturday February 19th 2011, 16:20
I did not install any third party stuff using winetricks or something. Just wine and the game.

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Sound issues under Ubuntu Maverick
by ejwaxx on Sunday January 30th 2011, 22:02
I've been away from Armada 2 for some time: the last time I played was with Ubuntu 9.10, and the game ran perfectly under Wine. I don't remember the precise revisions, but it was in the 1.1 series, probably between the high 30s up to the 1.2 release candidates, but I had no issues whatsoever. I've been trying to reinstall today under Ubuntu 10.10, and the sound is being quite peculiar.

Under the latest Wine release (1.3.12), I have perfect sound through the opening screens until the main menu, at which the sound drops out entirely. Even replaying the intro movie (which plays fine on launching the game) is without sound past this point. Despite numerous attempts to relaunch the game, this is the status quo.

Remembering that I'd been able to launch the game in the past, I immediately began regression testing, but once regression testing yielded a "bad" commit as a d3dx9 patch in 1.1.44, I suspected something was wrong with my process.

It turns out that the issue isn't a regression per se (that I can find), but rather is sporadic: some launches have functional sound, and others do not. The likelihood of functional sound seems related to the Wine revision: I've tested back as far as 1.1.10 (which reliably works), up to 1.3.12 (which reliably does not). I attempted a "best of 7" bisect -- a revision is "good" if the sound works in the best of 7 trials -- which ended up at commit 94dbeeb0adbad71d5126ec40f25a6062d2551b10, which based on my limited knowledge of programming in general and Wine in particular, is just as unlikely to be the source of the problem.

I'm at wit's end here. I'm hesitant to file a Wine bug without backup evidence, because it's been my experience that according to the Wine team it's *always* a bug elsewhere, and in this case that makes sense, since I had precisely zero issues with the same Wine revisions under 9.10. Any ideas?

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shortcuts
by blablabloblo on Tuesday November 17th 2009, 4:19
The shortcuts just didn't work for me, because kde had a use for ALT + mouse-1.
Deactivating the shortcuts of your window-manager, should fix this problem (did for me).

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