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by Lorenzo on Saturday August 2nd 2008, 11:14
The issue was apparently not solved at all with 1.0, since I just tried and I got the same problem. As far as I remember from digging out the problem at the time, the DIB section failure was caused by some more internal WIN calls that ostensibly exhausted the available memory, thus returning a NULL to the caller or something like that. Of course it can't possibly be a ram related error, since Sanitarium was conceived to work on much older machines. I also remember other 2D games were affected by the same issue: I read this was to be added to the 1.0 milestones, which I now guess wasn't.
Are the two opened bugs really to remain there forever? I'm sure they're not impossible to solve. If there's anything I can do to help just let me know: I'm just not familiar with the Wine development and debugging tools, so I'll need some guidance on that.