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Warhammer 40,000: Chaos Gate 1.x



Category: Main > Games > Strategy Games > Turn-Based > Warhammer 40,000: Chaos Gate > 1.x


NameWarhammer 40,000: Chaos Gate
Version1.x
License  
URL 
Votes  
RatingGarbage
Wine Version1.3.1
Maintainers of this version:
Description
The original version on cdrom.  Two patches, 1.1 and 1.2 are also available.
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

Now, the game does not work at all. I have tried setting compatibility mode from 95, 96, and XP. All give the same results. It installs well, no errors. The autorun works with sound, but once in the game there is no sound.

 The cinematics play, although with no sound anymore. The game is choppier than the last time I tried it, it is now so choppy it is unplayable.


What does not

The game is choppier than the last time I tried it, it is now so choppy it is unplayable.

 Nothing but install really works. The game is very choppy during mission setup, but it crashed for me going into actual missions.


What was not tested
Map editor


Additional Comments

GAve it Garbage rating since it is unplayable now.
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 10.04 "Lucid" (+ variants like Kubuntu)Aug 22 20101.3.1 Yes Yes Garbage an anonymous user 
ShowUbuntu 10.04 "Lucid" x86_64 (+ variants like Kubuntu)Jul 27 20101.2 Yes Yes Garbage Michael Curran 
CurrentUbuntu 8.04 "Hardy" (+ variants like Kubuntu)Sep 14 20081.1.4 Yes No Garbage an anonymous user 
ShowUbuntu 7.10 "Gutsy" x86_64 (+ variants like Kubuntu)Dec 02 20070.9.46. Yes Yes Bronze an anonymous user 
ShowUbuntu 7.04 "Feisty" x86_64 (+ variants like Kubuntu)Sep 17 20070.9.41. Yes Yes Bronze an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
23812 Warhammer: Chaos Gate crashes during combat UNCONFIRMED View
23851 Warhammer: Chaos Gate No sound outside of cutscenes UNCONFIRMED View

 
HOWTO prevent crashes due to attacks from cultists

The "Cultist Bug" that affects the Windows version of this game affects the game when run under Wine.  The bug occurs whenever an enemy cultist attacks, causing the game to crash.  The source of the bug seems to be a poorly configured animation or sound file that worked properly under pre-NT windows systems.

 There are a number of workarounds for this bug:

  1. Don't let cultists attack.  Cultists are the weakest enemy in the game and can typically be eliminated before they get an action, prevent them from attacking and causing the crash.
  2. Edit the WeapDef.Dat in the game's Data directory and adjust the "AP To Use" of the "Laspistol" (the cultist's weapon) from 15 to 50 or higher.  This will prevent the cultists from attacking due to a lack of AP.  The file WeapDef.Dat is installed as read-only and you will have to enable write access via Properties > Permissions > Access.
  3. Edit the maps to remove or replace the cultists.  The map editor WH40K_TD.exe functions under Wine and you can edit any map that has cultists present to either remove them entirely or to replace them with other enemy units.

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Cultist Crash
by David Gregory on Friday January 6th 2012, 11:56
According to Wikipedia, you can avoid the cultist crash without disarming them by editing the Laspistol section of WeapDef.dat to refer to "PlazpistHit.wav" rather than "PlazPistHit.wav". I cannot test this as the game currently crashes immediately when I enter combat.

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wrong color depth
by René on Tuesday June 27th 2006, 11:56
at my system(ubuntu 6.06) warhammer complains at start about an wrong color depth, srry for the missing debug information but im not at my ubuntu pc right now, he complains about an color depth about 256 colors and that it is to low.
the level editor works(with an crash if you try to put units on empty squares)
if i got this error on my windows pc i was forcet to run dxdiag and testet direct draw, so it works, now i dont know what to do exactly

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Wine Output
by Alex on Sunday February 5th 2006, 11:08
What Wine (possibly?) outputs for Chaos Gate when running it under 0.9.7, apart from the Sound & Music problems as well as the cursor icon it seems to almost run perfectly:

fixme:midi:OSS_MidiInit Synthesizer support MIDI in. Not supported
eport)
fixme:font:WineEngCreateFontInstance Untranslated charset 255
fixme:winmm:MMDRV_Exit Closing while ll-driver open
fixme:winmm:MMDRV_Exit Closing while ll-driver open

fixme:midi:OSS_MidiInit Synthesizer support
supported yet (please report)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7fdd3e70)->(0x20
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP

fixme:xrandr:X11DRV_XRandR_SetCurrentMode C
annot change screen BPP from 16 to 8
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x7fdd3e70)->(0x20 024,00000013)
fixme:x11drv:X11DRV_DDHAL_CreatePalette stub
fixme:ddraw:DIB_DirectDrawSurface_Blt Can't handle DDBLT_WAIT flag right now.
fixme:wave:DSD_CreateSecondaryBuffer (0x7c819c78,0x7fc3f204,8080,0, 0x7c83a53c,0x7d33d9fc,0x7c83a518): stub
fixme:wave:DSD_CreateSecondaryBuffer (0x7c819c78,0x7fc3f204,8080,0, 0x7c83a59c,0x7d33da14,0x7c83a578): stub
err:dplay:DP_IF_InitializeConnection Unable to load service provide r
err:dplay:DP_IF_InitializeConnection Unable to load service provide r
err:dplay:DP_IF_InitializeConnection Unable to load service provide r
err:dplay:DP_IF_InitializeConnection Unable to load service provide r


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