WineHQ
Empire Earth II 1.0



Category: Main > Games > Strategy Games > Real-Time Strategy > Empire Earth II > 1.0


NameEmpire Earth II
Version1.0
License  
URLhttp://www.empireearth2.com/
Votes 1
RatingPlatinum
Wine Version1.4
Maintainers of this version:
Description
Retail CD Version
Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works

-video

-sound

-mouse

-save and load


What does not
-extended features


What was not tested
-extended gameplay


Additional Comments

run good video - sound and mouse without problems

Tested on: Wine 1.3.21, Wine Ver Default XP, Wine Sound Acceleration on Emulation (I always use sound acceleration in emulation for all apps for default for compatiblity reasons), CDEmu for drive installs (Daemon Tools on Linux), Athlon II X2 250 3.0Ghz, 2gb ddr2 800, Zotac Geforce 210 512MB DDR2 , Nvidia 270.41, Ubuntu Natty 11.04 64bit
Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowUbuntu 12.04 "Precise" (+ variants like Kubuntu)May 12 20121.5.3 Yes Yes Silver Carlos Rodriguez 
ShowMac OS X 10.7 "Lion"Mar 09 20121.4 Yes Yes Platinum an anonymous user 
CurrentUbuntu 11.04 "Natty" x86_64 (+ variants like Kubuntu)Jun 08 20111.3.21 Yes Yes Silver Carlos Rodriguez 
ShowUbuntu 9.04 "Jaunty" (+ variants like Kubuntu)Oct 15 20091.1.31 Yes Yes Platinum Sabun 
ShowUbuntu 9.04 "Jaunty" (+ variants like Kubuntu)Sep 10 20091.1.29 Yes Yes Bronze mizipzor 


Known bugs
Bug # Description Status Resolution Other apps affected
18840 Empire Earth 2 LAN play looses synchronisation UNCONFIRMED View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

not work
by realnor on Monday March 11th 2013, 15:24
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:win:EnumDisplayDevicesW ((null),0,0x12af59c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x12af404,0x00000000), stub!
err:mmtime:TIME_MMTimeStop Timer still active?!

Empire Earth 2 (EE2.exe, not EE2X.exe) on gentoo linux

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crash always at the same circumstances
by Davide on Sunday January 3rd 2010, 17:16
Ken Sharp, why did you delete this post before? do YOU think bugreports must be occulted?

whenever the game camera is looking to troops moving to give an attack, i get wine to crash just an instant before the actual fight happens.
The crash seems caused by some lights and sounds the attack should trigger.

Get this crash with wine 1.0.1 and 1.1.33.

Wine logs from game lunch to crash (1.1.33) :


wine EE2.exe
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1721530,0x178d260): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1721530,0x178d260): stub
do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
Try adjusting the vblank_mode configuration parameter.
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0xf2f598,0x00000000), stub!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0xf2f3ec,0x00000000), stub!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0xf2f340,0x00000000), stub!
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
fixme:win:EnumDisplayDevicesW ((null),0,0xf2f43c,0x00000000), stub!
fixme:d3d8:ValidateVertexShader (0x330385c (nil) (nil) 1 0xf2f2ec): stub
err:d3d:state_undefined Undefined state.
fixme:d3d8:ValidateVertexShader (0x5faf834 (nil) (nil) 1 0xf2f2e4): stub
fixme:d3d8:ValidatePixelShader (0x5fafccc (nil) 1 0xf2f30c): stub
fixme:d3d8:ValidateVertexShader (0x6099afc (nil) (nil) 1 0xf2f314): stub
fixme:d3d8:ValidatePixelShader (0x6099f64 (nil) 1 0xf2f33c): stub
err:ntdll:RtlpWaitForCriticalSection section 0x7df8a260 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 001c, blocked by 0009, retrying (60 sec)
davide@debian:~/.wine/drive_c/Program Files/Sierra/Empire Earth II$

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Multiplayer - Out Of Sync Problem
by ClausM on Wednesday November 25th 2009, 12:53
Single player mode runs like a dream, but the multiplayer does not: Player using wine gets out of sync error after 5-10 minutes of gameplay. Tried 1.2 patch -> no effect. I've got wine version 1.1.30 and no other special modifications as far as I know.

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Playing the Game
by callum on Tuesday September 22nd 2009, 9:38
Hey

Whenever i attempt to play the game it tells me about "pleas einsert original disk instead of a backup. See www.securom.com/copy for more details"

anyone else had this/ any ideas?

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Strange Error
by Stephen Cattell on Wednesday June 11th 2008, 15:56
ALSA lib pcm_dmix.c:874:(snd_pcm_dmix_open) unable to open slave
err:ole:CoInitializeEx Attempt to change threading model of this apartment from multi-threaded to apartment threaded
fixme:win:EnumDisplayDevicesW ((null),0,0xf2f6b4,0x00000000), stub!

It talks about ALSA then there is a graphic error.

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by Andurian on Saturday May 10th 2008, 6:15
i just tested it today, got it running out of the box quite fine, with ubuntu 8.04 in a core2d and a gforce 8600 gt and nearly no glitches.

only thing that happened was, the shadows where screwed. but i turned it off, then back on and it seems fixed. also setting ur max video memory to what it really is, helped a lot.
id advise this string UseDirectHW as y too, improved sound for me.

nearly flawless.

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Installation of non-english versions
by juanfgs on Tuesday January 22nd 2008, 5:42
Recently I've bought the game, and the installer didn't recognize my CD. The problem is that the CD has the filenames encoded in other format than UTF-8 and special characters aren't recognized. In order to solve it, you might have to copy all the installer files to your hard drive, and change the filenames manually (in the spanish version the culprit seems to be 'Léeme.txt'), after that you can run the installation from the hard disk and everything should work fine.

Si el instalador no reconoce tu CD, copia los archivos a tu disco duro y renombrá los archivos que contengan caracteres especiales (por ejemplo 'Léeme.txt'). Despues corré el instalador desde el disco duro, debería funcionar.

Now I have to find the spanish nocd crack, damn securom, having to crack games that I've bought :(.

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hmm
by Ed C on Monday November 5th 2007, 23:16
I have the latest wine and am using ubuntu, as well as the no cd patch (just like the test specs) andI received an unhandled exception error when I tried to load the app after install

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Shadows
by Lattyware on Monday August 27th 2007, 13:54
I have found setting Shadows to their highest level makes them appear correctly. In fact, the game runs perfectly except for an odd text glitch which inserts (annoying, but not in any way bad) symbols at the end of lines. Plays well. I also tried a LAN game, and that worked fine with 4 people (Me and another Wine user, and two windows users.)

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Setup fails!
by Steven V. Wilson on Wednesday July 26th 2006, 0:13
setup will not execute using wine version 9.0.17. Distro is Ultima 8.1 (based on slackware 10.1).

I tried seting setup to both Win 98 and xp.

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