WineHQ
Max Payne 2: The Fall of Max Payne Demo



Category: Main > Games > Action Games > Max Payne 2: The Fall of Max Payne > Demo


NameMax Payne 2: The Fall of Max Payne
VersionDemo
License Demo
URLhttp://www.rockstargames.com/m...
Votes 1
RatingGold
Wine Version0.9.54.
Free Download Max Payne 2 Demo
Maintainers of this version:
No maintainers. Volunteer today!
Description

Official demo version of Max Payne 2

Old test results
The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)

What works
N/A


What does not
Failed to install Freezing in InstallShield Wizard with X terminal messages as follows:
"fixme:ole:ITypeInfo_fnRelease destroy child objects
fixme:midi:OSS_MidiInit Synthesizer support MIDI in. Not supported yet (please report)
err:ole:get_unmarshaler_from_stream Failed to read common OBJREF header, 0x00000001
fixme:ole:NdrClearOutParameters (0x7d20e5a0,0x7cc54212,0x7d20e6d4): stub
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Max Payne 2 Demo - InstallShield Wizard" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "TITLE_CAPTIONBAR" of other process window (nil) should not use SendMessage
fixme:win:SetWindowTextA setting text "Max Payne 2 Demo - InstallShield Wizard" of other process window (nil) should not use SendMessage" Even though I tried CTRL-C in X Terminal where I started program with WINE, the windows on my KDE desktop "Unhandled Exception" and "InstallShield Wizard" remained and I couldn't remove them via X Terminal no matter what I tried: killall wineserver didn't remove them, nor did trying killall with the demo installer .exe. Running "top" without quotes didn't show any related programs that I could find so I had to CTRL-ALT-BACKSPACE and log back into KDE for them to be removed. Manually removed files in ~/.wine/drive_c/windows/temp


What was not tested
N/A


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
ShowGentoo LinuxJun 21 20081.0.0 Yes Yes Bronze Tobias Jakobi 
ShowUbuntu 7.10 "Gutsy" (+ variants like Kubuntu)Jan 27 20080.9.54. Yes Yes Gold Max 
ShowGentoo Linux AMD64May 10 20070.9.36. Yes Yes Platinum an anonymous user 
ShowFedora Core 6Apr 22 20070.9.35. Yes Yes Gold Chris Barnard 
ShowUbuntu 6.06 "Dapper" (+ variants like Kubuntu)Aug 25 20060.9.19. Yes Yes Bronze Gerry Cherry 


Known bugs
Bug # Description Status Resolution Other apps affected
5643 Some keys are not working CLOSED FIXED View
5701 MaxPayne 2 hangs while loading levels CLOSED FIXED View
5702 regression: Max Payne 2 demo :missing textures CLOSED FIXED View
7284 Max Payne 2 light reflections on people are too bright and blocky REOPENED View
7801 Max Payne 2: Save game doesn't save screenshots CLOSED DUPLICATE View
12051 Max Payne 2 - rendering bug, looks like wrong shadow CLOSED FIXED View
14031 Max Payne 2: GL_INVALID_OPERATION in texture_activate_dimensions CLOSED FIXED View
14034 Max Payne 2: mirror reflections not working correctly UNCONFIRMED View
14038 Max Payne 2: bullet time screen filled with solid color CLOSED FIXED View
14686 Max Payne 2: PP effect issues with backbuffer ORM CLOSED WONTFIX View
14751 Max Payne 2: PP effects produce black screen in ARB mode CLOSED FIXED View
14762 GeforceFX series: fullscreen PP effect issues / RECT texcoord fixup CLOSED FIXED View
14774 Max Payne 2: PP effects flood console with GL errors (ORM=fbo) CLOSED FIXED View

 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

S3TC and open-source graphics drivers
by Tobias Jakobi on Sunday September 5th 2010, 9:40
A lot of people using open-source / mesa OpenGL drivers seem to have trouble getting the game (or even the demo) running. After the intro movie the game quickly crashes at the loading screen.

This mostly affects the people with integrated Intel cards, but should also become a problem when opensource drivers for nVidia and Radeon (ATI/AMD) hardware become more common.

For more information see this bug:
bugs.winehq.org/show_bug.cgi?id=24276

If you're experiencing these crashes during the loading screen and you're using a open-source mesa driver then the chances are high that you have no S3TC compression/decompression library (libtxc_dxtn) installed and mesa is therefore disabling S3TC completly.

The Max Paxne 2 engine seems to rely on the S3TC texture formats being always available and can't handle the case when these formats are not advertised by the driver. There is a fix and a workaround for the problem.

The fix is installing libtxc_dxtn on your system (keep in mind that you need a 32bit compile). I'm not going to describe how to do this, just use your favorite search engine for the steps.
The workaround is forcing mesa to advertise the texture formats even when the said library is not installed (the engine seems to be happy with this). You can do this e.g. with driconf. Launch this graphical config utility and select the tab 'Image Quality'. You should see an option "Enable S3TC texture compression even if software support is not
available" which is probably set to "off". Enable it and retry starting the game. It should work now, if not then you're probably facing a different problem.

Greets,
Tobias

[post new] [reply to this]

Proposed wine settings
by Tobias Jakobi on Sunday November 2nd 2008, 19:02
It is recommended to set the OffscreenRenderingMode to "fbo" when playing Max Payne 2 (doesn't matter if full or the demo).

With the default setting of OffscreenRenderingMode ("auto", which maps to "backbuffer") wine hits some severe limitations, which are connected to the backbuffer dimensions.

When post-processing effects are enabled ingame (e.g. set to medium) the bullettime screen is cropped. Cropping is affected by the ingame resolution.
Also affected are motion blur effects during cutscenes.

For more information see this bug:
bugs.winehq.org/show_bug.cgi?id=14686

If you REALLY need to use ORM="backbuffer", make sure you use a ingame resolution where at least on dimensions has a POT (power-of-two) size. This applies e.g. to 1024x768 or 1280x1024.

For best game experience use ORM="fbo".
How to set this up properly see:
wiki.winehq.org/UsefulRegistryKeys

Greets,
Tobias

[post new] [reply to this]




   << Back

Page loaded in 0.12485 seconds.