The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
What works
Made a single DVD from the 3 that you get, no problems encountered there. (Just makes life easier!)
Installation was straightforward until the end. Do not press the 'Run program now' button or you will crash, however (luckily) if you do that just restart your computer and the game will still run fine!
The game does take a little bit to run once installed, however patiences is a virtue!
Tested as the intro/tutorial missions and the Brutii for the main game. Everything seems to work nicely, no problems/unexpected vid errors or anything.
Historic battles play nicely, no problems encountered.
No lag, game play on low/medium is smooth!
What does not
The starting video doesn't work it just skips.
The starting page is a mess. Text and images stay from previous pages if you go to a new one. Its a purely visual problem though and you can see through the mess of the start screens.
I'd recommend changing settings from in-game (no problems there).
If you have any problems with playing Rome, you should try this:
Use the lowest graphic settings, because one of them crashes the game
Type wine regedit in a terminal. Then go to HKEY_CURRENT_USER / Software / Wine / Direct3D
or create it if it doesn't exist. Now you have to add two new keys.DirectDrawRenderer with the string value opengl and VideoMemorySize with the string value of you graphic memory size, for example 512 or 256.
If you want to post a test please write in it, if you have an ATI/AMD,Nvidia,or any other graphic card, because they can cause different problems
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Install
by Lauren Latina on Saturday March 10th 2012, 16:02
I have Wine 1.2.3 and I tried to install Rome: Total War and it stopped installing after it was halfway through the install
Re: Black units
by Hermann on Thursday September 22nd 2011, 19:45
Would this have anything to do with it?
fixme:d3d:state_pointsprite The app uses point sprite texture coordinates on more units than supported by the driver
also this:
fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #7:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked.
All units are black
by Hermann on Thursday September 22nd 2011, 9:56
I had this running well in Ubuntu 10.4 I cant remember the wine version.
I h=also had an nvidia built in video.
Now i run linux mint 11 64 bit kernel 2.6.38.11 with ati radeon hd 4200 built in video with the ati catalyst driver 2:8.840
wine 1.2.2 The game is Rome Total War with Barbarian Invasion Gold Edition with 4 cds counting BI.
The game installed ok. The mouse does the usual -- wont rotate right or down-- but thats ok, I use the keyboard.
Adding "Multisampling" with the value "enabled" seemed to fix the split green loading windows.
My problem is that no matter what game settings i use, all the units are black on the battle map.The are ok zoomed way out but when I move in and at angles they all go black. The dead are bluish green. Its annoying.
Anyone have any clue whats going on?
Strange Errors
by KevinS on Monday August 15th 2011, 23:13
Hey all,
I've been searching everywhere for an answer but I can't seem to find any after searching high and low. I got the boxset that includes up to RTW:Alexander.
I had no problems installing the game, that went pretty smoothly. Starting the game works perfectly and the splash / menu screen appears perfectly and the sound is all good.
However, when I enter a battle, the progress bar loads to the end and I get the following output from my console:
------------------------
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32248c,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x322698,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x322668,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x322650,0x00000000), stub!
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x3224e8,0x00000000), stub!
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/#flame_wheel.anim
Unable to open file data/battlefield/fire/#flame_wheel.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/Oil_1.anim
Unable to open file data/battlefield/fire/Oil_particle_2.anim
Unable to open file data/battlefield/fire/smoke5.anim
Unable to open file data/battlefield/fire/Oil_2.anim
Unable to open file data/battlefield/fire/Oil_particle_2.anim
Unable to open file data/battlefield/fire/smoke.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
0: Verifying (9, 19): data/models_landscape/boulders01_underlay.cas
1: Verifying (27, 23): data/models_landscape/rocks3_underlay.cas
2: Verifying (8, 5):
data/settlement_plans/underlays//underlay_clump_of_palm_trees_A.cas
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc47a0a
****Seems to stop here and continues onwards...****
Units not displaying properly, no A-A, cursor prob, hangs exiting.
by Steve Watson on Sunday June 19th 2011, 21:00
Hi,
Wine 1.2.2, Ubuntu 10.10 64bit, ATI 5870 1GB
The principal problems I am having are:
At high resolutions, only the spears of units appear.
At lower resolutions, horsemen are sitting on air - no horses.
Quit hangs the program and I have to reboot.
Minor quibbles - no anti-aliasing and the cursor misbehaves at the bottom of the screen, making it awkward to select and order units. At lowest resolutions it becomes much worse.
RE: cant run it by Maquis196 on
Saturday May 21st 2011, 4:16
RE: cant run it by pointer royden on
Saturday May 21st 2011, 6:15
RE: cant run it by Maquis196 on
Saturday May 21st 2011, 6:25
Rome TW
by Emanuele on Monday March 14th 2011, 17:18
Hi.
First of all my configuration:
OS: Gentoo Base release 1.12.14
Kernel: 2.6.36-gentoo-r5 (i686)
Display Driver: fglrx 8.82.8
OpenGL: 4.1.10524
Graphics: ATI Radeon HD 5800 1024MB (765/1125MHz)
Wine version: 1.3.15
I've installed Rome TW Gold from Total Era compilation. No problem for install, but the game lacks mouse wheel and it is really choppy. Mouse scroll simply stops working and restart working in no time.
Worst of all the battles are loaded only with extra minimum details and anyway the terrain it's only black.
Of course no video playback at all neither with Sacred .wmv files how to.
The registry is fine with all the suggested settings apart from disabling VertexShader otherwise in 99% of Wine emulated D3D games I cannot see any 3D model.
I do not think mine are Wine's problem: maybe Ati drivers are far from perfect.
RE: Rome TW by William J May on
Wednesday September 21st 2011, 1:24
Antialiasing in Rome Total War
by Vítor Ferreira on Sunday February 6th 2011, 19:20
Antialising is not detected by default in Rome Total War, when you go advanced video settings.
In order to enable it in RTW, add the following registry keys by starting "wine regedit".
- "HKEY_CURRENT_USER/Software/wine/Direct3D": create string "Multisampling", set value to "enabled";
- if RTW screen turns black after adding the previous key, create key "HKEY_CURRENT_USER/Software/wine/Direct3D", create string "OffscreenRenderingMode", set value to "backbuffer".
No mouse movement in battles
by Pasquale Pompeo on Thursday May 6th 2010, 12:06
Hi, i'm using wine 1.1.42 on Ubuntu Lucid. The game works well but in the battles i can't move the mouse; it remains on the center of the screen, so i can't go on and the game is unplayable. Any help? Thanks
stuck in main menus
by mitchell shinderman on Wednesday March 17th 2010, 22:25
Hello everyone!
I'm running ubuntu 9.10 using the latest version of Wine. I tried running my installation of Rome: Total War 1.5, but to no avail, and I'm very curious as to why.
I can get to the main menus fine, but whenever I try to start a new campaign or battle or really literally just about anything outside of the menus, the game almost immediately takes me right back to the main menu, which is incredibly annoying.
Also, the intro scenes are cut out completely, and I don't know why, either. Can anybody at all help me with this? Thanks so much!
Crashes on the main menu screens
by brillenfux on Sunday March 7th 2010, 9:43
I cannot do anything on the main menu screens (like setting up the options or creating a new battle etc) because after some seconds RTW will crash giving me this error:
wine client error:0: init_thread failed with status c000011f
There's a million (or so) messages of those two beforehand:
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {71985f4b-1ca1-11d3-9cc8-00c04f7971e0} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {a2e3074f-6c3d-11d3-b653-00c04f79498e} not found
That's it.. if I managed to start a campaign (fast fingers required) I can always continue my campaing and play without crashes.
However multiplayer is impossible because of this..
xf86-video-ati
by roog on Wednesday March 3rd 2010, 7:49
Hi All,
I was hoping to get some user experiences from people who are using the open source xf86-video-ati driver from xorg. For me the game R:TW isn't working very well with this driver: the campaign is working fine (although the water has a really strange brown/yellow color), but the battles don't. The FPS go down to maybe 0.5/second, most of the textures are black, and the game responds very slowly to mouse or keyboard input. My specs:
video card: ATI Mobility Radeon X1600
distribution: Arch Linux
kernel: 2.6.32.8
xorg: 1.7.5
driver: xf86-video-ati 6.12.4
wine: 1.1.39
Is the game supposed to work at all with this driver? Are there any specific settings required? Or should I try a different driver (catalyst - ugh!)?
RE: xf86-video-ati by William J May on
Wednesday September 21st 2011, 1:47
Wine -> PulseAudio via OSS/Alsa
by William J May on Thursday February 18th 2010, 23:22
I've been using Wine-OSS for TW:Rome quite awhile now. I also have Half-Life 2 via Steam. Half-Life only works for me with Alsa. So with Alsa enabled I started up TW:Rome, go to play and a few minutes later- system hardlock.
Using Mandriva 2010 with PulseAudio.
Figured I'd share this in case it's useful to someone.
Instalation Problem
by Bhaal on Thursday July 23rd 2009, 3:51
When I was installing RTW today I got an error message :
Feature transfer Error
Error 1603 - Fatal Error during instalation.
Consult Windows installer help (MSI.com) or MSDN for more information.
A few minutes into the campaing Rome Total War crashes
by Catty Nebulart on Tuesday June 17th 2008, 10:25
A few minutes into the campaign Rome TW always crashes and at the console there is always a warning about uninitialized shaders before page faulting. Does anyone know what this error means and any workarounds?
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #14: "Vertex info\n-----------\n(9) : warning C7050: \"R4.w\" might be used before being initialized\n(10) : warning C7050: \"R5.w\" might be used before being initialized\n(7) : warning C7050: \"R2.w\" might be used before being initialized\n(8) : warning C7050: \"R3.w\" might be used before being initial"...
wine: Unhandled page fault on read access to 0x0381cfed at address 0xc4deed (thread 0009),
starting debugger...
Game crashes everytime loading the battle
by Rafael Alvarez Basso on Thursday May 29th 2008, 0:54
Anytime I try to enter a battle the game crashes with the following message:
Generic Error: Insufficient video memory to load requested texture set.
This problem is reported in Bugs 13501 and 13118.
I am using wine v1.0-rc2, and running Rome Total War v1.5.
Jordan submitted a test result using the same version, but without this problem, so there may be some workaround.
If anyone is running this game with the same wine version, I would appreciate a comment about it. A "how to" describing the installation and configuration is REALLY wanted too.
Almost works perfectly
by Mike Pristave on Sunday March 30th 2008, 20:52
The game runs smoothly, mods work, etc.
There is one major issue, the mouse will not go to the bottom of the screen while on the campaign map. It can only go like 4/5 down the screen and this makes it so that I can't press any of the lower buttons on the interface. I can't figure out how to fix this issue....
I'd like to share my experiences with Rome:Total War and Wine. If whoever is working on this needs more info, please feel free to email me with instructions.
wine version 0.9.55
ubuntu version 7.10
Rome full version
1.I was not able to install until I upgraded WINE. Attempting to run ROME with the cedega debug utility gave multiple errors like this:
SecDrv.sys is a (copy protection?) file that lives in the root of a number of games. I tried copying it to windows/system32, the root of the ROME directory, etc. no luck. What seemed to fix this is the winedevice executable which runs the secdrv.vxd.
2.Once that was fixed, all of my startup crashes had to do with screen resolution. As long as the ROME campaign map and the ROME battle map and my desktop are all set to 1024x768x32bpp ROME runs.
3.However .... it's still slow as peanut butter. I've set all of the graphic options in ROME to their lowest levels and it's still barely playable. If anyone has any thoughts on how to speed this up, please let me know.