WineHQ
Rome: Total War 1.x



Category: Main > Games > Strategy Games > Real-Time Tactics > Rome: Total War > 1.x


NameRome: Total War
Version1.x
License Retail
URLhttp://www.totalwar.com/
Votes 17
RatingGold
Wine Version1.4.1
Maintainers of this version:
Description
All retail CD versions 1.0-1.5
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)

What works

Made a single DVD from the 3 that you get, no problems encountered there. (Just makes life easier!)

Installation was straightforward until the end. Do not press the 'Run program now' button or you will crash, however (luckily) if you do that just restart your computer and the game will still run fine!

The game does take a little bit to run once installed, however patiences is a virtue! 

Tested as the intro/tutorial missions and the Brutii for the main game. Everything seems to work nicely, no problems/unexpected vid errors or anything.

Historic battles play nicely, no problems encountered.

No lag, game play on low/medium is smooth! 


What does not

The starting video doesn't work it just skips.

The starting page is a mess. Text and images stay from previous pages if you go to a new one. Its a purely visual problem though and you can see through the mess of the start screens.

I'd recommend changing settings from in-game (no problems there).


What was not tested
Multiplayer.


Additional Comments


Test Results
DistributionTest dateWine versionInstalls?Runs?RatingSubmitter
CurrentLinux Mint 13 "Maya" x86_64Nov 19 20121.4.1 Yes Yes Gold an anonymous user 
ShowUbuntu 11.10 "Oneiric" i386 (+ variants like Kubuntu)Dec 19 20111.3.30 Yes No Garbage an anonymous user 
ShowArch Linux x86_64Sep 08 20111.3.25 Yes Yes Gold William J May 
ShowUbuntu 10.10 "Maverick" amd64 (+ variants like Kubuntu)Apr 19 20111.2.3 Yes Yes Gold Armando Quintas 
ShowFedora 14Apr 11 20111.2.3 Yes Yes Silver an anonymous user 


Known bugs
Bug # Description Status Resolution Other apps affected
33178 Game 'Rome: Total War' crashes under wine 1.4 w/err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0xeb2119 UNCONFIRMED View
33596 Rome total war crash at start up UNCONFIRMED View

 
HOWTO

If you have any problems with playing Rome, you should try this:

  1. Use the lowest graphic settings, because one of them crashes the game
  2. Type wine regedit in a terminal. Then go to HKEY_CURRENT_USER / Software / Wine / Direct3D or create it if it doesn't exist. Now you have to add two new keys.DirectDrawRenderer with the string value opengl and VideoMemorySize with the string value of you graphic memory size, for example 512 or 256.

If you want to post a test please write in it, if you have an ATI/AMD,Nvidia,or any other graphic card, because they can cause different problems

 


 

The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.

Ubuntu 13
by chris on Sunday July 28th 2013, 22:41
I've been able to barely run RTW RTR v 4.0 with Wine 1.4. The main menus are completely wasteful and block colors, binary text but was able to load a saved game. Following the key instructions the result was a very harsh looking 8 bit modal window with no mouse, and some flicking map content. Music worked perfectly. Still unplayable at this state.

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CTD
by Alex on Tuesday June 25th 2013, 6:06
I am running Wine 1.4.1 with Lubuntu 13.04.

The game appears to have installed happily enough. No errors through the install process. However (after following the suggestions re: Direct3D in the "how to" section) when trying to run I get a splash screen consisting of three large blocks of colour followed eventually by a crash to desktop.

Here are the error messages:

fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32dd1c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32df24,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x32322c,0x00000000), stub!
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.
err:d3d:device_init Failed to compile state table, hr 0x8007000e.

err:win:DEFWND_SetTextW Not enough memory for window text
err:win:DEFWND_SetTextW Not enough memory for window text
err:win:DEFWND_SetTextW Not enough memory for window text
err:win:DEFWND_SetTextW Not enough memory for window text
err:win:DEFWND_SetTextW Not enough memory for window text
err:win:DEFWND_SetTextW Not enough memory for window text
err:win:DEFWND_SetTextW Not enough memory for window text
err:win:DEFWND_SetTextW Not enough memory for window text
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr 0x7eb75d5d
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA (0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x62e5bc,0x649ed2): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x12a320,0x649ed2): stub
err:eventlog:ReportEventW L"3"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA (0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x62e5bc,0x651e3a): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x12a320,0x651e3a): stub
err:eventlog:ReportEventW L"6"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA (0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x62e5bc,0x651eb2): stub
fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x12a320,0x651eb2): stub
err:eventlog:ReportEventW L"7"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub

Mainly for the information of anyone still looking at this page, but if anyone has any suggestions they would be much appreciated!

[post new] [reply to this]

  • RE: CTD by Alex on Tuesday June 25th 2013, 6:10
  • RE: CTD by Alex on Thursday June 27th 2013, 4:16
  • RE: CTD by Carson on Sunday August 4th 2013, 19:04
Error 1608
by Vincent on Wednesday June 19th 2013, 8:41
I am using Wine 1.4.1 on Linux Mint 15.

I am having this issue.
As soon as I start the setup, it load the install wizard and i get this message.

1608 unable to create InstallDriver instance, Return code -2147221164.

I am fairly new to wine so I am in the unknown.

[post new] [reply to this]

Install
by Lauren Latina on Saturday March 10th 2012, 16:02
I have Wine 1.2.3 and I tried to install Rome: Total War and it stopped installing after it was halfway through the install

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Re: Black units
by Hermann on Thursday September 22nd 2011, 19:45
Would this have anything to do with it?
fixme:d3d:state_pointsprite The app uses point sprite texture coordinates on more units than supported by the driver

also this:
fixme:d3d_draw:drawPrimitive Using software emulation because not all material properties could be tracked
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #7:
fixme:d3d_shader:print_glsl_info_log Vertex shader(s) linked.

[post new] [reply to this]

OOPs I Lied
by Hermann on Thursday September 22nd 2011, 15:31
The fixing of the split loading screen must have been a fluke. It is back to the way it always was.

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All units are black
by Hermann on Thursday September 22nd 2011, 9:56
I had this running well in Ubuntu 10.4 I cant remember the wine version.
I h=also had an nvidia built in video.

Now i run linux mint 11 64 bit kernel 2.6.38.11 with ati radeon hd 4200 built in video with the ati catalyst driver 2:8.840
wine 1.2.2 The game is Rome Total War with Barbarian Invasion Gold Edition with 4 cds counting BI.

The game installed ok. The mouse does the usual -- wont rotate right or down-- but thats ok, I use the keyboard.
Adding "Multisampling" with the value "enabled" seemed to fix the split green loading windows.
My problem is that no matter what game settings i use, all the units are black on the battle map.The are ok zoomed way out but when I move in and at angles they all go black. The dead are bluish green. Its annoying.
Anyone have any clue whats going on?

Thanks,
Hermann

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Strange Errors
by KevinS on Monday August 15th 2011, 23:13
Hey all,

I've been searching everywhere for an answer but I can't seem to find any after searching high and low. I got the boxset that includes up to RTW:Alexander.

I had no problems installing the game, that went pretty smoothly. Starting the game works perfectly and the splash / menu screen appears perfectly and the sound is all good.

However, when I enter a battle, the progress bar loads to the end and I get the following output from my console:
------------------------
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting
dynamic buffer, stopping converting
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x32248c,0x00000000), stub!
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x322698,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x322668,0x00000000), stub!
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x322650,0x00000000), stub!
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from
format WINED3DFMT_B8G8R8X8_UNORM to WINED3DFMT_B8G8R8A8_UNORM.
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x3224e8,0x00000000), stub!
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/dust0.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke1_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/#flame_wheel.anim
Unable to open file data/battlefield/fire/#flame_wheel.anim
Unable to open file data/battlefield/fire/smoke0.anim
Unable to open file data/battlefield/fire/Oil_1.anim
Unable to open file data/battlefield/fire/Oil_particle_2.anim
Unable to open file data/battlefield/fire/smoke5.anim
Unable to open file data/battlefield/fire/Oil_2.anim
Unable to open file data/battlefield/fire/Oil_particle_2.anim
Unable to open file data/battlefield/fire/smoke.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke4.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke3.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke4_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
Unable to open file data/battlefield/fire/smoke2_dark.anim
Unable to open file data/battlefield/fire/smoke3_dark.anim
0: Verifying (9, 19): data/models_landscape/boulders01_underlay.cas
1: Verifying (27, 23): data/models_landscape/rocks3_underlay.cas
2: Verifying (8, 5):
data/settlement_plans/underlays//underlay_clump_of_palm_trees_A.cas
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x7bc47a0a

****Seems to stop here and continues onwards...****

fixme:advapi:RegisterEventSourceA ((null)," "): stub
$ fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x62e63c,0x65249a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x1221b0,0x65249a):
stub
err:eventlog:ReportEventW L"3"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x62e63c,0x652512):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x00000060,0x1221b0,0x652512):
stub
err:eventlog:ReportEventW L"6"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
fixme:advapi:RegisterEventSourceA ((null)," "): stub
fixme:advapi:RegisterEventSourceW (L"",L" "): stub
fixme:advapi:ReportEventA
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x62e63c,0x65258a):
stub
fixme:advapi:ReportEventW
(0xcafe4242,0x0001,0x0000,0x00000000,(nil),0x0001,0x000002cc,0x1221b0,0x65258a):
stub
err:eventlog:ReportEventW L"7"
fixme:advapi:DeregisterEventSource (0xcafe4242) stub
------------------------

Any help would be grateful, been dying to play this classic.

Thanks all!


~Kevin

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Units not displaying properly, no A-A, cursor prob, hangs exiting.
by Steve Watson on Sunday June 19th 2011, 21:00
Hi,
Wine 1.2.2, Ubuntu 10.10 64bit, ATI 5870 1GB

The principal problems I am having are:
At high resolutions, only the spears of units appear.
At lower resolutions, horsemen are sitting on air - no horses.
Quit hangs the program and I have to reboot.

Minor quibbles - no anti-aliasing and the cursor misbehaves at the bottom of the screen, making it awkward to select and order units. At lowest resolutions it becomes much worse.

Any help much appreciated

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cant run it
by pointer royden on Saturday May 21st 2011, 3:05
what should i do? thanks!
it says:
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000003 not handled
Error: API mismatch: the NVIDIA kernel module has version 270.41.06,
but this NVIDIA driver component has version 270.41.19. Please make
sure that the kernel module and all NVIDIA driver components
have the same version.
err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly
Error: API mismatch: the NVIDIA kernel module has version 270.41.06,
but this NVIDIA driver component has version 270.41.19. Please make
sure that the kernel module and all NVIDIA driver components
have the same version.
Error: API mismatch: the NVIDIA kernel module has version 270.41.06,
but this NVIDIA driver component has version 270.41.19. Please make
sure that the kernel module and all NVIDIA driver components
have the same version.
wine: Unhandled page fault on read access to 0x00000000 at address 0xb74f76d0 (thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0xb74f76d0).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:b74f76d0 ESP:0033dc0c EBP:00000000 EFLAGS:00210246( R- -- I Z- -P- )
EAX:00000000 EBX:b75deff4 ECX:00000000 EDX:00000000
ESI:0033dc50 EDI:00000000
Stack dump:
0x0033dc0c: 00000000 b74ea2a2 00000000 00000000
0x0033dc1c: b74e91ea 0033dc50 00008000 b75deff4
0x0033dc2c: 0033dc50 00000000 00000001 b74d9867
0x0033dc3c: 0033dc50 00000000 00000000 00000000
0x0033dc4c: 00000000 fbad8000 00000000 00000000
0x0033dc5c: 00000000 00000000 00000000 00000000
Backtrace:
=>0 0xb74f76d0 rawmemchr+0x40() in libc.so.6 (0x00000000)
0xb74f76d0 rawmemchr+0x40 in libc.so.6: movl 0x0(%eax),%ecx
Modules:
Module Address Debug info Name (80 modules)
PE 400000- 29e39be Deferred rometw
PE 21100000-21160000 Deferred mss32
ELF 7b800000-7b9aa000 Deferred kernel32
\-PE 7b810000-7b9aa000 \ kernel32
ELF 7bc00000-7bcc8000 Deferred ntdll
\-PE 7bc10000-7bcc8000 \ ntdll
ELF 7bf00000-7bf03000 Deferred
ELF 7c67f000-7dda0000 Deferred libnvidia-glcore.so.270.41.19
ELF 7dda0000-7de6e000 Deferred libgl.so.1
ELF 7dfd3000-7e008000 Deferred uxtheme
\-PE 7dfe0000-7e008000 \ uxtheme
ELF 7e0bd000-7e0c2000 Deferred libxfixes.so.3
ELF 7e0c2000-7e0cb000 Deferred libxcursor.so.1
ELF 7e0cb000-7e0d8000 Deferred libxi.so.6
ELF 7e0d8000-7e0df000 Deferred libxrandr.so.2
ELF 7e0df000-7e0e7000 Deferred libxrender.so.1
ELF 7e0e7000-7e0ec000 Deferred libxxf86vm.so.1
ELF 7e0ec000-7e10e000 Deferred imm32
\-PE 7e0f0000-7e10e000 \ imm32
ELF 7e10e000-7e12c000 Deferred libxcb.so.1
ELF 7e12c000-7e143000 Deferred libice.so.6
ELF 7e143000-7e25f000 Deferred libx11.so.6
ELF 7e25f000-7e271000 Deferred libxext.so.6
ELF 7e2a2000-7e357000 Deferred winex11
\-PE 7e2b0000-7e357000 \ winex11
ELF 7e414000-7e43c000 Deferred libexpat.so.1
ELF 7e43c000-7e46a000 Deferred libfontconfig.so.1
ELF 7e46a000-7e4ef000 Deferred libfreetype.so.6
ELF 7e4f0000-7e4f3000 Deferred libxcomposite.so.1
ELF 7e4f3000-7e4f6000 Deferred libxinerama.so.1
ELF 7e4f6000-7e4fb000 Deferred libxdmcp.so.6
ELF 7e4fb000-7e502000 Deferred libsm.so.6
ELF 7e520000-7e55a000 Deferred d3d9
\-PE 7e530000-7e55a000 \ d3d9
ELF 7e55a000-7e58e000 Deferred d3d8
\-PE 7e560000-7e58e000 \ d3d8
ELF 7e58e000-7e5af000 Deferred iphlpapi
\-PE 7e590000-7e5af000 \ iphlpapi
ELF 7e5af000-7e5e1000 Deferred ws2_32
\-PE 7e5c0000-7e5e1000 \ ws2_32
ELF 7e5e1000-7e5fb000 Deferred wsock32
\-PE 7e5f0000-7e5fb000 \ wsock32
ELF 7e5fb000-7e6f9000 Deferred comctl32
\-PE 7e600000-7e6f9000 \ comctl32
ELF 7e6f9000-7e794000 Deferred winmm
\-PE 7e700000-7e794000 \ winmm
ELF 7e794000-7e7bc000 Deferred msvfw32
\-PE 7e7a0000-7e7bc000 \ msvfw32
ELF 7e7bc000-7e837000 Deferred rpcrt4
\-PE 7e7d0000-7e837000 \ rpcrt4
ELF 7e837000-7e961000 Deferred ole32
\-PE 7e850000-7e961000 \ ole32
ELF 7e961000-7e99d000 Deferred dinput
\-PE 7e970000-7e99d000 \ dinput
ELF 7e99d000-7e9b7000 Deferred dinput8
\-PE 7e9a0000-7e9b7000 \ dinput8
ELF 7e9b7000-7ea57000 Deferred gdi32
\-PE 7e9c0000-7ea57000 \ gdi32
ELF 7ea57000-7eb9d000 Deferred user32
\-PE 7ea70000-7eb9d000 \ user32
ELF 7eb9d000-7ecdb000 Deferred wined3d
\-PE 7ebb0000-7ecdb000 \ wined3d
ELF 7ecdb000-7ed42000 Deferred ddraw
\-PE 7ece0000-7ed42000 \ ddraw
ELF 7ed42000-7eda5000 Deferred advapi32
\-PE 7ed50000-7eda5000 \ advapi32
ELF 7efa5000-7efcf000 Deferred libm.so.6
ELF 7efcf000-7efd2000 Deferred libxau.so.6
ELF 7efd2000-7efe7000 Deferred libz.so.1
ELF 7efe7000-7f000000 Deferred version
\-PE 7eff0000-7f000000 \ version
ELF b7472000-b7476000 Deferred libuuid.so.1
ELF b7478000-b747d000 Deferred libdl.so.2
ELF b747d000-b75e3000 Dwarf libc.so.6
ELF b75e3000-b75fe000 Deferred libpthread.so.0
ELF b75fe000-b7600000 Deferred libnvidia-tls.so.270.41.19
ELF b7622000-b762f000 Deferred libnss_files.so.2
ELF b762f000-b7772000 Dwarf libwine.so.1
ELF b7773000-b7793000 Deferred ld-linux.so.2
ELF b7793000-b7794000 Deferred [vdso].so
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\Program Files\Rome\RomeTW.exe
00000009 0 0 0xb74f76d0 rawmemchr+0x40() in libc.so.6 (0x00000000)

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Rome TW
by Emanuele on Monday March 14th 2011, 17:18
Hi.

First of all my configuration:

OS: Gentoo Base release 1.12.14
Kernel: 2.6.36-gentoo-r5 (i686)
Display Driver: fglrx 8.82.8
OpenGL: 4.1.10524
Graphics: ATI Radeon HD 5800 1024MB (765/1125MHz)

Wine version: 1.3.15

I've installed Rome TW Gold from Total Era compilation. No problem for install, but the game lacks mouse wheel and it is really choppy. Mouse scroll simply stops working and restart working in no time.
Worst of all the battles are loaded only with extra minimum details and anyway the terrain it's only black.

Of course no video playback at all neither with Sacred .wmv files how to.

The registry is fine with all the suggested settings apart from disabling VertexShader otherwise in 99% of Wine emulated D3D games I cannot see any 3D model.

I do not think mine are Wine's problem: maybe Ati drivers are far from perfect.

Thanks.

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  • RE: Rome TW by William J May on Wednesday September 21st 2011, 1:24
Antialiasing in Rome Total War
by Vítor Ferreira on Sunday February 6th 2011, 19:20
Antialising is not detected by default in Rome Total War, when you go advanced video settings.
In order to enable it in RTW, add the following registry keys by starting "wine regedit".
- "HKEY_CURRENT_USER/Software/wine/Direct3D": create string "Multisampling", set value to "enabled";
- if RTW screen turns black after adding the previous key, create key "HKEY_CURRENT_USER/Software/wine/Direct3D", create string "OffscreenRenderingMode", set value to "backbuffer".

Taken from wiki.guildwars.com/wiki/Guild_Wars_on_Wine

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No mouse movement in battles
by Pasquale Pompeo on Thursday May 6th 2010, 12:06
Hi, i'm using wine 1.1.42 on Ubuntu Lucid. The game works well but in the battles i can't move the mouse; it remains on the center of the screen, so i can't go on and the game is unplayable. Any help? Thanks

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stuck in main menus
by mitchell shinderman on Wednesday March 17th 2010, 22:25
Hello everyone!

I'm running ubuntu 9.10 using the latest version of Wine. I tried running my installation of Rome: Total War 1.5, but to no avail, and I'm very curious as to why.

I can get to the main menus fine, but whenever I try to start a new campaign or battle or really literally just about anything outside of the menus, the game almost immediately takes me right back to the main menu, which is incredibly annoying.

Also, the intro scenes are cut out completely, and I don't know why, either. Can anybody at all help me with this? Thanks so much!

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Crashes on the main menu screens
by brillenfux on Sunday March 7th 2010, 9:43
I cannot do anything on the main menu screens (like setting up the options or creating a new battle etc) because after some seconds RTW will crash giving me this error:

wine client error:0: init_thread failed with status c000011f

There's a million (or so) messages of those two beforehand:

fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {71985f4b-1ca1-11d3-9cc8-00c04f7971e0} not found
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {a2e3074f-6c3d-11d3-b653-00c04f79498e} not found

That's it.. if I managed to start a campaign (fast fingers required) I can always continue my campaing and play without crashes.
However multiplayer is impossible because of this..

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xf86-video-ati
by roog on Wednesday March 3rd 2010, 7:49
Hi All,

I was hoping to get some user experiences from people who are using the open source xf86-video-ati driver from xorg. For me the game R:TW isn't working very well with this driver: the campaign is working fine (although the water has a really strange brown/yellow color), but the battles don't. The FPS go down to maybe 0.5/second, most of the textures are black, and the game responds very slowly to mouse or keyboard input. My specs:

video card: ATI Mobility Radeon X1600
distribution: Arch Linux
kernel: 2.6.32.8
xorg: 1.7.5
driver: xf86-video-ati 6.12.4
wine: 1.1.39

Is the game supposed to work at all with this driver? Are there any specific settings required? Or should I try a different driver (catalyst - ugh!)?

Thanks,

Roog

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Wine -> PulseAudio via OSS/Alsa
by William J May on Thursday February 18th 2010, 23:22
I've been using Wine-OSS for TW:Rome quite awhile now. I also have Half-Life 2 via Steam. Half-Life only works for me with Alsa. So with Alsa enabled I started up TW:Rome, go to play and a few minutes later- system hardlock.

Using Mandriva 2010 with PulseAudio.

Figured I'd share this in case it's useful to someone.

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Instalation Problem
by Bhaal on Thursday July 23rd 2009, 3:51
When I was installing RTW today I got an error message :
Feature transfer Error
Error 1603 - Fatal Error during instalation.
Consult Windows installer help (MSI.com) or MSDN for more information.

Any ideas? Thanks

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by José Eduardo on Tuesday November 4th 2008, 19:05
the main menu is very slow and the water in the campaing looks like a polluted river or a sewerage system...

i'm using Wine 1.1.7 and the configurations are set to speed...

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A few minutes into the campaing Rome Total War crashes
by Catty Nebulart on Tuesday June 17th 2008, 10:25
A few minutes into the campaign Rome TW always crashes and at the console there is always a warning about uninitialized shaders before page faulting. Does anyone know what this error means and any workarounds?

fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #14: "Vertex info\n-----------\n(9) : warning C7050: \"R4.w\" might be used before being initialized\n(10) : warning C7050: \"R5.w\" might be used before being initialized\n(7) : warning C7050: \"R2.w\" might be used before being initialized\n(8) : warning C7050: \"R3.w\" might be used before being initial"...
wine: Unhandled page fault on read access to 0x0381cfed at address 0xc4deed (thread 0009),
starting debugger...

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Game crashes everytime loading the battle
by Rafael Alvarez Basso on Thursday May 29th 2008, 0:54
Anytime I try to enter a battle the game crashes with the following message:

Generic Error: Insufficient video memory to load requested texture set.

This problem is reported in Bugs 13501 and 13118.

I am using wine v1.0-rc2, and running Rome Total War v1.5.

Jordan submitted a test result using the same version, but without this problem, so there may be some workaround.

If anyone is running this game with the same wine version, I would appreciate a comment about it. A "how to" describing the installation and configuration is REALLY wanted too.

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Almost works perfectly
by Mike Pristave on Sunday March 30th 2008, 20:52
The game runs smoothly, mods work, etc.

There is one major issue, the mouse will not go to the bottom of the screen while on the campaign map. It can only go like 4/5 down the screen and this makes it so that I can't press any of the lower buttons on the interface. I can't figure out how to fix this issue....

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Rome:
by Dave on Tuesday March 4th 2008, 11:52
I'd like to share my experiences with Rome:Total War and Wine. If whoever is working on this needs more info, please feel free to email me with instructions.

wine version 0.9.55
ubuntu version 7.10
Rome full version

1.I was not able to install until I upgraded WINE. Attempting to run ROME with the cedega debug utility gave multiple errors like this:

0002:fixme:win32:DEVICE_Open Unknown/unsupported VxD SecDrv04.VxD. Try --winver nt40 or win31 !
Killed

SecDrv.sys is a (copy protection?) file that lives in the root of a number of games. I tried copying it to windows/system32, the root of the ROME directory, etc. no luck. What seemed to fix this is the winedevice executable which runs the secdrv.vxd.

2.Once that was fixed, all of my startup crashes had to do with screen resolution. As long as the ROME campaign map and the ROME battle map and my desktop are all set to 1024x768x32bpp ROME runs.

3.However .... it's still slow as peanut butter. I've set all of the graphic options in ROME to their lowest levels and it's still barely playable. If anyone has any thoughts on how to speed this up, please let me know.

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  • RE: Rome: by Keith on Tuesday March 4th 2008, 13:06



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