Last Tales of the Sword Coast expansion version minus the DX8 multiplayer patch. Also found in the 4in1 boxset pack.
Old test results
The test results for this version are very old, and as such they may not represent the current state of Wine. Please consider submitting a new test report.
Selected Test Results (selected in 'Test Results' table below)
What works
Installation (downloaded from GamersGate).
Intro videos and cut-scenes.
Sound.
Single-player game.
What does not
Frequent random crashes and assertion failures.
What was not tested
Haven't played to the end.
Multiplayer not tested.
Additional Comments
Graphics have regressed since 1.5.0 - cursor constantly flickers in the general world view.
Crashes at the battle start
by Jaiton on Saturday September 18th 2010, 2:12
Somehow, the game crashes at the beginning of the battle. And if I make save in front of the place where it happened and try to come to the same enemy, from the same place, the game will crash again. But if I try to come to the enemy from other side, then the game works good. On average, the game crashes in the early 30% of battles.
Game installs but won't run
by Jon Loubert on Tuesday May 11th 2010, 4:40
There is an error dialog box that complains about the game exiting abnormally when I first try to start up BG1, and then it will not run. In the console, I am getting
Xlib: extension "GLX" missing on display ":0.0".
err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL, expect problems
err:d3d_caps:WineD3D_CreateFakeGLContext Can't find a suitable iPixelFormat.
err:d3d:InitAdapters Failed to get a gl context for default adapter
BG:TotSC doesn't start
by Sjut Brethauer on Monday August 3rd 2009, 13:17
I installed the game without any problems, but everytime i try to start the game via the IE-Games-instructions i get:
"fixme wave wodplayer_reset shouldn't have headers left"
nothing more happens, and the console shows the normal prompt.