The test results you have selected are very old and may not represent the current state of Wine.
Selected Test Results (selected in 'Test Results' table below)
What works
Single player. It actually works very fast, even on machines that would be considered low-range by today's standards (not much a suprise as the game itself is dated).
Sound works on the ALSA driver under default settings.
Direct3D Hardware Rendering and Software Rendering both work.
What does not
OpenGL rendering (when selected after installation on first run, it loads up and sets the screen resolution to the default for the OpenGL option, then crashes and leaves the screen resolution the way it set it).
NGStats
Multi-layer textures on Direct3D rendering (they cause the game enviroment textures to go away, so the map is completely black while your character is still visible, as is the HUD. The architecture shapes of the map stay, however).
What was not tested
Online play (however, online play is no longer availible as far as I know).
3dfx rendering or Savage 3D rendering
Other sound drivers besides ALSA
Additional Comments
The installer runs flawlessly, but the game has some slight issues. One of them was that it would not run on Windows XP mode, but would on Windows 98 mode.
Software rendering isn't even worth messing with as it runs poorly and only a corner of the game window during play is displayed when the resolution is changed. When run in Direct3D mode, go to the Advanced Options list, and under the Rendering category turn the Multi-layer textures from "True" to "False". All other options can be changed to True (I'm not sure about 3dfx however), depending on your own machine's performance.
As some have said about this game, it runs at a very high frame rate, and the ALSA audio driver makes the game sound much more 3D than in Windows.
For Direct3D rendering, those that have nVidia-type video cards should install the accelerated-graphics driver availble from their site, as the one installed by default by Ubuntu (I'm not sure about other distros, and I use Kubuntu) does not make use of the GPU.
On Kubuntu, there is a special options menu for WINE under System Settings at the advanced tab. There is an option to have WINE convert Direct3D API's into the OpenGL language ones, and the option can be selected and expected to work properly.
System Specs of my PC are:
Kubuntu 7.10 x86
Athlon T-Bird (K7) 1.4ghz
GeForce4 MX 128mb PCI
768mb ram
The splash screen may be displayed on top of the settings window before the game is started. Simply move the window away from the splash screen.
The following comments are owned by whoever posted them. WineHQ is not responsible for what they say.
Unreal Tournament Demo runs too fast!
by Jusko on Saturday September 19th 2009, 6:56
Using Wine 1.1.21 in Software Mode. Game runs too fast - default setting 100% speed game is normal speed, but it's too fast. I can't check DerectX mode, because i must use open source driver "RadeonHd", so playing in DirectX is like a slide-show.